Ayama
Enthusiast
Afflictions of Atavaria
INTRODUCTION
If throne and crown you wish to keep,
Search underground, for caverns deep.
There in the earth, your power lies-
To dark gives birth as radiance dies.
But search ye high, and search ye low-
Six heirs defy, from ancient foe,
For six as one, your bane shall make,
And once begun, your throne to take.
*****
For centuries, the great continent of Atavaria had been split between six kingdoms. The central kingdom of Aldor was the realm of the humans. To the west was the great forest of Le'Ven, home of the elves. To the south was the desert of Najud, realm of the djinn. To the east were the great plains of Muliah, home of the theriandres. To the north were the wild mountains of Dur'Fen, domain of the orcs. And off the coast was the island of Ig-Kilar, realm of the Mer people.
It had been many decades since the end of the last Great War, and the land was at peace. Each year, one of the kingdoms would host a summit, where all six of the royal families would gather to discuss trade, treaties and other important matters, as well as celebrate their friendship and the prosperity of their home. The party was open to everyone and, while the grownups discussed the future of Atavaria, their children would play together and begin the lifelong friendships they were expected to carry through to adulthood, when they wore the crown.
Twelve years ago, six such children were engaged in a fierce game of hide-and-seek in the Aldor castle garden when, all of a sudden, there was an attack. The evil sorceress Diaterenn had been a member of Aldor's court for years, but that was never enough for her, and she had bided her time until she was ready, accumulating dark power and amassing an army of demons to take over the kingdom.
She chose that day to attack so that she might eliminate all six rulers in one fell swoop. And in that, she succeeded. What she didn't count on, however, was their majesties' royal progeny escaping through a tiny door in the garden wall, thanks to the efforts of a few loyal and dedicated servants. They fled the kingdom that very night, and the demons dispatched to pursue them were never able to capture their prey.
When they returned empty-handed, Diatarenn was troubled- she didn't like lose ends. But the royals were dead and the kingdom was hers at last and, she reasoned, her quarry was only a group of children, after all- there was no way they could pose a threat.
How very wrong she was.
*****
It is now twelve years later, and the kingdom of Aldor is barely recognizable from what it used to be. The people are poor, miserable, and hungry. They fight over scraps and coins and the slightest provocation. Diatarenn's reign is cruel, and she rules by controlling her domain with suspicion, violence, and fear.
At the far edges of the state, the borders are closed. When Diatarenn took over Aldor, Le'Ven, Najud, Muliah, Dur'Fen and Ig-Kilar chose to protect their own rather than lend a hand, and each kingdom retrenched upon itself, retreating behind its walls.
Le'Ven is ruled by a council of elders, who make all important decisions for the tribes. Najud is ruled by a sage matriarch- the ancient mother of its deceased king. Muliah and Ig-Kilar are now under the control of relatives of their previous rulers, and things have become ferocious and tense both in and between both kingdoms. The orcs of Dur'Fen have been fighting amongst themselves, all the clans seizing what they saw as an opportunity to claim the throne.
Amongst all the unhappiness and unrest, the Heirs survive. Each fled to a different kingdom with a trusted servant or friend- the heir of Le'Ven to Muliah, the heirs of Muliah and Ig-Kilar to Dur'Fen, the heir of Dur'Fen to Najud, the heir of Najud to Le'Ven, and the heir of Aldor across the sea to Ig-Kilar.
All this time, they've been living out their lives- inconspicuous, anonymous, and under different identities, doing what they must to survive. And all this time, despite everything, things have been quiet- no one came for them; no one even looked.
But all that is about to change.
1
THE PLOT
As our story begins, the Heirs are each living out their lives with their compatriot, more or less happily and peacefully, spread across the land.
But things are brewing on the horizon, and the darkness of Aldor is spreading. Rumor has it the empress has gone mad, muttering in her sleep and talking to things only she can see. Tension at the borders is higher than ever, and it's rumored that Diatarenn has even sent out the Fallen Vanguard- her most elite and trusted demonic soldiers- to search the far corners of the land for six particular people.
The Heirs, knowing only too well what this could mean, are once more forced to flee for their lives, their faithful companions in tow. And as they unknowingly race towards each other and their destiny, there is but one thought on each of their minds: after all these years, why now?
*****
So there it is. We will begin our story with the Heirs on the run, trying to escape the clutches of Diatarenn and her Fallen Vanguard. The Heirs and their companions will reunite and set off to complete their quest, Lord of the Rings-style, and hopefully survive the process.
If this feels like the kind of adventure you want to take part in, mosey on to the next section to take a look at the rules.
2
THE RULES
1. Follow all RPN rules and guidelines.
2. Respect other players, don't cause drama OOC.
3. No auto-hitting or godmodding, but collaboration on posts is encouraged.
4. Be active and plot in the OOC thread.
5. Posting length requirement is a minimum of one descriptive paragraph (don't need to write a novel, but make sure you have something in there people can respond/react to, and that advances the scene in some way).
6. Posting frequency expectation is twice a week- don't want anyone to feel too pressured to post with a busy schedule, but also don't want anyone waiting on a partner for too long either. No spamming or flooding, please- we don't want to leave anyone out.
7. GMs (Faydflowright and myself) have last call, and can edit this list if necessary as things progress in the RP.
*****
So, we're looking for one or two players to help us round out our cast and get this thing started. If you're a fan of classic high fantasy quests, with evil queens, prophecies, and grand adventures, this is the RP for you!
If you want in, just go ahead and fill out this reserve code to tell us a bit about your character concept, and then post it in here. To help with character creation, here's a bit of basic lore.
You can apply for any open role and can have up to one Heir and one Guide, and we'll be going over reserves just to check that there's a good player and character balance going. Once your reserve is approved, we'll PM you the links to the CS and OOC threads, so you can plot with the other players and start fleshing things out.
Please don't hesitate to reach out if you have any questions! ^^
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THE ROLES-
THE HEIR OF ALDOR
KARA EVERMORE
Human - Female
Played by animegirl20 -
Age on the day of the attack: 6
Current age: 18
Ever since she was a baby people had always said she had a doll like appearance. Her mother use to call her, her little Doll. When she was 3 Kara went through a traumatic experience. She was kidnapped by some crazed occultist group and unfortunately she did suffer injury from it. They were using her to try to perform strange rituals and summon spirits which ended up her losing her right eye and left leg. She has a glass eye that looks identical to her left one and she has a prosthetic leg that goes to up her midthigh. People later started calling her the Porcelain Doll seeing her as fragile. Because of what happened they hired a maid that was with her around the clock to watch and take care of her.
Ever since that happened to her she started see spirits. Things the regular mortal eye could not. She tried to tell her parents however they never took it seriously just thinking she was playing with imaginary friends. She see's good and bad spirits which she would call the bad ones the monsters under her bed. Also every now and then she has nightmares of that day and nightmares stemming from evil spirits. She hates what happened to her she feels like a burden and doesn't like it when people treat her as if she's fragile.
Cheerful and high-spirited, Kara is a playful, active, and generally positive girl that always finds something to be excited or passionate about. She struggles to read the mood of a situation, which means she sometimes does or say things that don't help or make no sense. She loves reading, she mostly tends to read romantic books and tearjerkers. She enjoys making and eating sweets. She also likes cute things like clothing and stuffed animals but she wants to be seen as cool, strong, brave and grown up by others. -
THE GUIDE TO THE THE HEIR OF ALDOR
TALORA
Mer - Maid
Played by Lost Echo -
Age on the day of the attack: 18
Current age: 30
That night, Talora wasnβt the strongest in illusions or enchantments. Her strength was her knowledge of the human world. Sheβd begged to come to learn more about them: she took every chance to mingle whenever they stopped on their journey to the capital. So when it was time to flee, she was the fastest, then the best at blending in on their journey to the sea.
Sheβs a performer. Each day she wakes up, pretending to know what sheβs doing and hasnβt failed the act yet. -
THE HEIR OF MULIAH
QIN ADALBERN
Theriander - Male
Played by Sunsmiter -
Age on the day of the attack: 7
Current age: 19
Qin is a careful, reserved theriander. While quiet, he is willing to go to the ends of the earth to uphold his own ideals. Due to his upbringing, he is rather antisocial, and sometimes deadpan when confronted. Qin isn't shy, just rather...quiet. He's not really capable of understanding humor, and his cold pragmatism has to lead to many believing he's either pessimistic or completely devoid of most emotions. He's compassionate, but far too mute to express that, pressing affection through words instead of actions.
He bears ursine traits, with bear ears and a heavyset build. Qin isn't "fluffy"(or so he claims), but his hair seems oddly...soft. As the youngest child, Qin survived the attack solely because one of his older brothers had thrown him to the ground and shielded him with his bulk. He huddled under a dead ursine's weight for hours before finally mustering up the courage to leave the sanctuary of a brother that had died protecting him.
None would say so directly to his face, but he knows they blamed him. They blamed him for the death of his brother.
He was never the same afterward, always too silent, too quiet. The suffocating silence was deafening. The theriander himself wasn't the same afterwards, always grieving for his lost father and fallen siblings. Qin learned to grow up in silence, in quiet exile. His brother had died for him, and perhaps just some of his blood still runs in the unworthy youngest brother. he would die for even a single friend, a single person that would talk to him. -
THE GUIDE TO THE THE HEIR OF MULIAH
ROSETTA 'Rose' BEATRIX
Human - Female
Played by Megilagor -
Age on the day of the attack: 13
Current age: 25
Rose hails from a family that served the royal family of Muliah for ages in many different ways. Some were knights, others were servants, and some were even mages. Rose although not related by blood to the family, for she was a foundling, was raised by them as one of their own, and upon becoming seven years old was sent into the capital to be a loyal friend and servant to the young Espen.
Rose is a calm collected and caring person although the ways she shows it to the world might appear weird for the many times she nagged at Espen as if she was his elder sister. Although she tries to appear as ladylike as possible sometimes she forgets about it and slips back to her tomboyish days of early youth. Her biggest weakness is being honest to a fault which at certain times does lead to trouble, but her being her means any trouble that comes her way makes her life a bit more fun. She might seem unapproachable at times but its just her not knowing how to properly convey her emotions to others. -
THE HEIR OF IG-KILAR
NINA RIVERA
Mer - Female
Played by x_Tasia_X -
Age on the day of the attack: 7
Current age: 19
Ig-kilarβs rulers were not the best parents, they favored their duties over raising their child. Allowing Nina to grow up feeling rejected and lonely. The only time she received attention was from scoldings or lectures about how she was to be the ruler of Ig-Kilar one day and that she must meet the expectations of that role. The amount of pressure that was placed on Nina was unacceptable, especially for a child. No matter what Nina did, someone would always be unhappy with her performance. Nina was in a constant state of stress for her entire childhood.
There were sparse moments when Nina would be allowed to relax, when her parents would act like parents do. Mostly her birthday, or yearly celebrations. But her favorite day of all was when the six kingdoms would meet and she could see the other heirs and play with them. She considered the other heirs to be the only people who could understand her, and she would always swell with a humble sort of happiness when her parents would dote on her at the events. Nina was a shy, but sweet child. She was also very intelligent and a quick study, the epitome of a gifted child. Her parents showed their daughter off, going on about how proud of her they were. They were harsh and negligent at times, but they loved her. And Nina loved them. And she spent her entire life up to that point doing her best to make them proud.
Then it was all stolen from her and there was nothing she could do about it. The murder of her parents was a permenent stain on her conscience, she never saw them but she can remember the sound of them being cut down clearly. The old geniune version of herself died with them and she quickly learned how helpless she was. A servant helped her escape and flee to the wild mountains, despite her cries for her parents. She was angry with the orcish servant who saved her at first. But Nina is grateful to her guide nowadays. She grew to be a cheery woman, doting and sympathetic even in the harsh terrain she hid in. This is her way of protecting herself, she used her kindness and uses peopleβs guilt to manipulate them. She purposefully hopes that people underestimate her so that she can attempt to coax them into a situation that benefits her and the people she cares about. -
THE GUIDE TO THE THE HEIR OF IG-KILAR
RILA'TA 'Rila' CA'THAHK
Orc - Female
Played by CaffeinatedJoy -
Age on the day of the attack: 16
Current age: 28
Rila is from a family of highly respected, great warriors who rose to high ranks in orcish society through their service to the King and Queen of DurβFen. Everyone in her family has served as retainers, advisors, teachers and bodyguards to Virβs family, and it was Rilaβs job to teach Vir how to fight and conduct himself. Many of their training sessions ended in her giving him a sound beating, either through defeat on his part, or out of frustration on her part when he insisted he didnβt want to fight. She served as his guard during the summit where the coup happened, and, though she kept him safe, they were separated. She hasnβt seen him since. She thinks this is for the best, because she doesnβt even want to think about the mewling, weak man he probably is now.
She is every inch a proud orc. Tough, strong, blunt and more than happy to accept any challenge to fight tossed her way. Sheβs been known to get into a riotous brawl with someone, and then be seen with them less than an hour later laughing over a drink and bleeding onto the table. -
THE HEIR OF NAJUD
GABRIEL IBN DAR AL-NAJUD
Djinn - Male
Played by AriAriAbabwa -
Age on the day of the attack: 98
Current age: 110
Undoubtedly the oldest of the group; at times acting incredibly immature prankster despite that, and at other times taking on the grown airs of a flirt. Gabriel has remained in a childish stature up until he reached a century's worth of age, only then growing to take on a slightly more adult physique. His white hair is long and disheveled, and tattoos cover his strong arms.
Carefree and adventurous, Gabriel typically gets himself in many troubles among all walks of life. From smoothly traveling the terrains to worming his way into a lady's heart, he's the type of person that can fit in anywhere. But his playful attitude doesn't carry him forever.
Partly thanks to the everlasting lives of djinn, Gabriel became mellowed and unambitious long before the incident that shook the kingdoms. With his father serving Najud for the past decades, watching as other generations of rulers come and go, Gabriel believed that the position was one of the least important things for him to worry about at the time. It was peaceful, and his father surely could never die of natural causes. As such, the heir let go of himself. He developed the mischievous demeanor still with him today, using his unlimited free time to enjoy himselfβeven if the end result was a scolding.
But as fate would have it, the long-lasting eternity he took for granted hit a turn in the road, and all he knew fell apart when he was forced to go into hiding.
Gabriel has become more resigned to his life than ever before, indulging more and more in his momentary pleasures and desires. He did not take the throne seriously, and now somebody else has. And he'd much rather live the carefree life he's found himself in than to die trying to take back something he was never truly ready for... -
THE GUIDE TO THE THE HEIR OF NAJUD
ALEKSANDER DRAGOMIR
Elf - Male
Played by blue tea -
Age on the day of the attack: 8
Current age: 20
he is charismatic, radiating mischief and sunshine. possessing elegance yet a bit of clumsiness. a sense of humor with a sarcastic undertone, often being the object of laughter. despite everything, aleksander continues to keep an optimistic outlook, even with the heavy burden of survivorβs guilt resting on his shoulders. tearing him down bit by bit. aleksander possesses an inferior complex, tearing himself down while others rise above him. another trait - alec canβt stand being alone. the thought of being abandoned terrified him. he is always seen surrounding himself, lost in the crowd to drown out his thoughts, feeling whole again. he may act confident, but the reality is alec craves physical touch and validation. he can be stubborn, but willing to cooperate. someone who is protective of his people, willing to risk his life. the thought of losing the people he holds close again, terrifies him.
he is the youngest β by a year β of three. kavan and adriel being his older brothers. those he looked up too and idolized as a young elf. it should have been him that died. but that wasnβt the case. living in an abusive household with an absentminded mother. his father was a high elf of leβven ( having been warriors for generations ) until he was trialed for treason. betrayed by his own brother. the new family was banished to the outskirts of leβven where alecβs father drank his pain away while their mother grew mute, refusing to eat and ignoring the needs of her children.
she would pass away when aleksander was four. he never really knew the real reason she had died. later, aleksander would watch his father die at eight-years-old. seven years after his mother died, leaving kavan and adriel to take care of aleksander.
it had been the day the summit was attacked. their father having made plans to sell them for more booze money. amidst the chaos, aleksander witnessed his father dying right before his eyes. shortly witnessing his eldest brother; kavan push him out of the way of a sword. killing him instantly. adriel followed shortly afterward leaving aleksander with nothing but guilt. he was alone. and that terrified him. -
THE HEIR OF LE'VEN
SIMRAN 'Simi' PALAMON
Elf - Female
Played by A-Northern-Bee -
Age on the day of the attack: 14
Current age: 26
Elves are supposedly elegant, slender, peaceful and serene. Our girl Simi is messy, sinewy, rash, and passionate. She sure does her people proud this one.
What started out as a quiet, timid little girl, has blossomed into adulthood as a loud, energetic and rather coarse individual. While one of the oldest of the lost heirs, Simi is currently within the depths of a second adolescence of sorts, perhaps it's due to the manner in which Elves age. Almost full to the brim of turbulent rebelliousness and unruly attitudes on a day to day basis, she currently funnels her energy into labour, working as a hired sword. Well, supposedly a hired sword that is. I'm pretty sure 'Hired-Swords' carry out the wishes and actions of their employer specifically, and don't go about quashing petty wars between rival tribes in Muliah, using cheap guerrilla tactics and then just flouncing up to whichever side ended up 'winning' and demanding fair pay for her efforts 'Or else'.
But that's just a theory.
Simran's family was a prime member of the Elven council of La' Ven, known as the Edhellen. Her Uncle was the Council's 'Revas', the elected ruler and representative of the whole of La' Ven. Within the Edhellen's rules on Titles, Simi's Father and his own family fell under the banner of being known too as 'Revasan', even though a large number of the Edhellen wished they didn't. Simi's Father had had a far more unpleasant experience with the Edhellen than that of his older brother. For he had married someone of 'Common-stock', ranking far below his own position of nobility. Simran was the first child of a genuine, loving marriage. She was adored and cherished by her parents from the very start, and for that she is forever grateful. For little else of her world ever showed her equal affection. She spent her early years growing up within the boundaries of her Mothers Tribe. Her time spent there was by far the easiest, the members of the tribe had grown up with Simran's Mother and her family, they regarded and treated Simi the same as they would any of the other village children. No petty jabs or whispered comments to be found here.
When Simran was a little older, her Father began to take her with him to his trips to the Edhellen. At first, the aim of these visits was to try and encourage a kinship between Simran and her more, 'esteemed', cousins. She was the same age as the oldest of the Revas' children after all. Perhaps then at least, her life would be a little easier within the realm of Aristocracy and Politics. However it only worked somewhat. Simi formed a timid friendship with two of her cousins, but the others only saw her occasional visits as little more than ripe opportunity to play out childish mimicries of slander and defamation of their own.
Needless to say, Simran was not overly fond of visiting the Edhellen gatherings. And remarkably less keen at the idea of attending a Summit where countless other despicable spoilt little offspring would undoubtedly dwell. -
THE GUIDE TO THE THE HEIR OF LE'VEN
HATKWILDAE 'Dae' FERALHEART
Theriander - Male
Played by Ayama -
Age on the day of the attack: 10
Current age: 22
Dae is a member of the Feralhearts- the wolf clan that took over Muliah when the bears were killed. He sided with the bears in the conflict and was cast out by his family to roam the wilds alone.
He's a rather reserved, quiet person, though when roused he will lash out with the fury of a thousand angry wolves, and only a few people are able to cut through the haze and calm him down. -
THE HEIR OF DUR'FEN
VIR'KAROK 'Vir' FEN'ILAR
Orc - Male
Played by Ayama -
Age on the day of the attack: 9
Current age: 21
Vir is the Heir to the clan of Fen'Ilar (meaning 'Great Ones', in orcish)- a legendary clan of warriors and leaders that has led the orc tribes since the start of the Great Peace. When his parents were killed, the other tribes immediately tried to take the throne and, if he ever returned to Dur'Fen, he would almost certainly be imprisoned or killed.
Vir is a rather gentle soul, who doesn't really fight or stand up for himself, though he will protect others if they are in need. This sort of attitude is frowned upon in orcish culture, and he's always been a bit of an outcast among his own kind. Outside of Dur'Fen, the assumption is that all orcs are savage brutes, and he has a hard time convincing anyone that he would prefer to grow flowers over tearing them limb from limb. -
THE GUIDE TO THE THE HEIR OF DUR'FEN
SA'ID AL-NAJUD
Djinn - Male
Played by mizton -
Age on the day of the attack: 8
Current age: 20
Sa'id is a young Djinn, though he tends to forget. He's restive, seeing mortal toils as his own and tends to take matters into his own hands, instead of letting things run their course. He has yet to mellow out in a way that's characteristic of immortal beings. Since the incident, Sa'id has only ever known a life of uncertainty. Despite this, he often finds humor in dim situations. He's adaptive & socially confident, able to talk circles around his odd jobs' employers in order to sway his pay or other conditions.
His been able to support his heir and himself for so long thanks to his own resourcefulness. He finds it difficult to trust people, so he's become highly perceptive of others, if only to protect himself. As a result, there are often times when he'll carry an otherworldly, all-knowing air about him; these are perhaps the only time one is reminded of his nature as a Djinn.
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If throne and crown you wish to keep,
Search underground, for caverns deep.
There in the earth, your power lies-
To dark gives birth as radiance dies.
But search ye high, and search ye low-
Six heirs defy, from ancient foe,
For six as one, your bane shall make,
And once begun, your throne to take.
*****
Search underground, for caverns deep.
There in the earth, your power lies-
To dark gives birth as radiance dies.
But search ye high, and search ye low-
Six heirs defy, from ancient foe,
For six as one, your bane shall make,
And once begun, your throne to take.
*****
For centuries, the great continent of Atavaria had been split between six kingdoms. The central kingdom of Aldor was the realm of the humans. To the west was the great forest of Le'Ven, home of the elves. To the south was the desert of Najud, realm of the djinn. To the east were the great plains of Muliah, home of the theriandres. To the north were the wild mountains of Dur'Fen, domain of the orcs. And off the coast was the island of Ig-Kilar, realm of the Mer people.
It had been many decades since the end of the last Great War, and the land was at peace. Each year, one of the kingdoms would host a summit, where all six of the royal families would gather to discuss trade, treaties and other important matters, as well as celebrate their friendship and the prosperity of their home. The party was open to everyone and, while the grownups discussed the future of Atavaria, their children would play together and begin the lifelong friendships they were expected to carry through to adulthood, when they wore the crown.
Twelve years ago, six such children were engaged in a fierce game of hide-and-seek in the Aldor castle garden when, all of a sudden, there was an attack. The evil sorceress Diaterenn had been a member of Aldor's court for years, but that was never enough for her, and she had bided her time until she was ready, accumulating dark power and amassing an army of demons to take over the kingdom.
She chose that day to attack so that she might eliminate all six rulers in one fell swoop. And in that, she succeeded. What she didn't count on, however, was their majesties' royal progeny escaping through a tiny door in the garden wall, thanks to the efforts of a few loyal and dedicated servants. They fled the kingdom that very night, and the demons dispatched to pursue them were never able to capture their prey.
When they returned empty-handed, Diatarenn was troubled- she didn't like lose ends. But the royals were dead and the kingdom was hers at last and, she reasoned, her quarry was only a group of children, after all- there was no way they could pose a threat.
How very wrong she was.
*****
It is now twelve years later, and the kingdom of Aldor is barely recognizable from what it used to be. The people are poor, miserable, and hungry. They fight over scraps and coins and the slightest provocation. Diatarenn's reign is cruel, and she rules by controlling her domain with suspicion, violence, and fear.
At the far edges of the state, the borders are closed. When Diatarenn took over Aldor, Le'Ven, Najud, Muliah, Dur'Fen and Ig-Kilar chose to protect their own rather than lend a hand, and each kingdom retrenched upon itself, retreating behind its walls.
Le'Ven is ruled by a council of elders, who make all important decisions for the tribes. Najud is ruled by a sage matriarch- the ancient mother of its deceased king. Muliah and Ig-Kilar are now under the control of relatives of their previous rulers, and things have become ferocious and tense both in and between both kingdoms. The orcs of Dur'Fen have been fighting amongst themselves, all the clans seizing what they saw as an opportunity to claim the throne.
Amongst all the unhappiness and unrest, the Heirs survive. Each fled to a different kingdom with a trusted servant or friend- the heir of Le'Ven to Muliah, the heirs of Muliah and Ig-Kilar to Dur'Fen, the heir of Dur'Fen to Najud, the heir of Najud to Le'Ven, and the heir of Aldor across the sea to Ig-Kilar.
All this time, they've been living out their lives- inconspicuous, anonymous, and under different identities, doing what they must to survive. And all this time, despite everything, things have been quiet- no one came for them; no one even looked.
But all that is about to change.
As our story begins, the Heirs are each living out their lives with their compatriot, more or less happily and peacefully, spread across the land.
But things are brewing on the horizon, and the darkness of Aldor is spreading. Rumor has it the empress has gone mad, muttering in her sleep and talking to things only she can see. Tension at the borders is higher than ever, and it's rumored that Diatarenn has even sent out the Fallen Vanguard- her most elite and trusted demonic soldiers- to search the far corners of the land for six particular people.
The Heirs, knowing only too well what this could mean, are once more forced to flee for their lives, their faithful companions in tow. And as they unknowingly race towards each other and their destiny, there is but one thought on each of their minds: after all these years, why now?
So there it is. We will begin our story with the Heirs on the run, trying to escape the clutches of Diatarenn and her Fallen Vanguard. The Heirs and their companions will reunite and set off to complete their quest, Lord of the Rings-style, and hopefully survive the process.
If this feels like the kind of adventure you want to take part in, mosey on to the next section to take a look at the rules.
But things are brewing on the horizon, and the darkness of Aldor is spreading. Rumor has it the empress has gone mad, muttering in her sleep and talking to things only she can see. Tension at the borders is higher than ever, and it's rumored that Diatarenn has even sent out the Fallen Vanguard- her most elite and trusted demonic soldiers- to search the far corners of the land for six particular people.
The Heirs, knowing only too well what this could mean, are once more forced to flee for their lives, their faithful companions in tow. And as they unknowingly race towards each other and their destiny, there is but one thought on each of their minds: after all these years, why now?
*****
So there it is. We will begin our story with the Heirs on the run, trying to escape the clutches of Diatarenn and her Fallen Vanguard. The Heirs and their companions will reunite and set off to complete their quest, Lord of the Rings-style, and hopefully survive the process.
If this feels like the kind of adventure you want to take part in, mosey on to the next section to take a look at the rules.
1. Follow all RPN rules and guidelines.
2. Respect other players, don't cause drama OOC.
3. No auto-hitting or godmodding, but collaboration on posts is encouraged.
4. Be active and plot in the OOC thread.
5. Posting length requirement is a minimum of one descriptive paragraph (don't need to write a novel, but make sure you have something in there people can respond/react to, and that advances the scene in some way).
6. Posting frequency expectation is twice a week- don't want anyone to feel too pressured to post with a busy schedule, but also don't want anyone waiting on a partner for too long either. No spamming or flooding, please- we don't want to leave anyone out.
7. GMs (Faydflowright and myself) have last call, and can edit this list if necessary as things progress in the RP.
So, we're looking for one or two players to help us round out our cast and get this thing started. If you're a fan of classic high fantasy quests, with evil queens, prophecies, and grand adventures, this is the RP for you!
If you want in, just go ahead and fill out this reserve code to tell us a bit about your character concept, and then post it in here. To help with character creation, here's a bit of basic lore.
You can apply for any open role and can have up to one Heir and one Guide, and we'll be going over reserves just to check that there's a good player and character balance going. Once your reserve is approved, we'll PM you the links to the CS and OOC threads, so you can plot with the other players and start fleshing things out.
Please don't hesitate to reach out if you have any questions! ^^
2. Respect other players, don't cause drama OOC.
3. No auto-hitting or godmodding, but collaboration on posts is encouraged.
4. Be active and plot in the OOC thread.
5. Posting length requirement is a minimum of one descriptive paragraph (don't need to write a novel, but make sure you have something in there people can respond/react to, and that advances the scene in some way).
6. Posting frequency expectation is twice a week- don't want anyone to feel too pressured to post with a busy schedule, but also don't want anyone waiting on a partner for too long either. No spamming or flooding, please- we don't want to leave anyone out.
7. GMs (Faydflowright and myself) have last call, and can edit this list if necessary as things progress in the RP.
*****
So, we're looking for one or two players to help us round out our cast and get this thing started. If you're a fan of classic high fantasy quests, with evil queens, prophecies, and grand adventures, this is the RP for you!
If you want in, just go ahead and fill out this reserve code to tell us a bit about your character concept, and then post it in here. To help with character creation, here's a bit of basic lore.
You can apply for any open role and can have up to one Heir and one Guide, and we'll be going over reserves just to check that there's a good player and character balance going. Once your reserve is approved, we'll PM you the links to the CS and OOC threads, so you can plot with the other players and start fleshing things out.
Please don't hesitate to reach out if you have any questions! ^^
-
THE HEIR OF ALDOR
KARA
Human - Female
Played by animegirl20 -
Age on the day of the attack: 6
Current age: 18
Ever since she was a baby people had always said she had a doll like appearance. Her mother use to call her, her little Doll. When she was 3 Kara went through a traumatic experience. She was kidnapped by some crazed occultist group and unfortunately she did suffer injury from it. They were using her to try to perform strange rituals and summon spirits which ended up her losing her right eye and left leg. She has a glass eye that looks identical to her left one and she has a prosthetic leg that goes to up her midthigh. People later started calling her the Porcelain Doll seeing her as fragile. Because of what happened they hired a maid that was with her around the clock to watch and take care of her.
Ever since that happened to her she started see spirits. Things the regular mortal eye could not. She tried to tell her parents however they never took it seriously just thinking she was playing with imaginary friends. She see's good and bad spirits which she would call the bad ones the monsters under her bed. Also every now and then she has nightmares of that day and nightmares stemming from evil spirits. She hates what happened to her she feels like a burden and doesn't like it when people treat her as if she's fragile.
Cheerful and high-spirited, Kara is a playful, active, and generally positive girl that always finds something to be excited or passionate about. She struggles to read the mood of a situation, which means she sometimes does or say things that don't help or make no sense. She loves reading, she mostly tends to read romantic books and tearjerkers. She enjoys making and eating sweets. She also likes cute things like clothing and stuffed animals but she wants to be seen as cool, strong, brave and grown up by others. -
THE GUIDE TO THE THE HEIR OF ALDOR
TALORA
Mer - Maid
Played by Lost Echo -
Age on the day of the attack: 18
Current age: 30
That night, Talora wasnβt the strongest in illusions or enchantments. Her strength was her knowledge of the human world. Sheβd begged to come to learn more about them: she took every chance to mingle whenever they stopped on their journey to the capital. So when it was time to flee, she was the fastest, then the best at blending in on their journey to the sea.
Sheβs a performer. Each day she wakes up, pretending to know what sheβs doing and hasnβt failed the act yet. -
THE HEIR OF MULIAH
NAME HERE
Theriander - Male
Reserved -
Age on the day of the attack: -
Current age: -
Blurb here. -
THE GUIDE TO THE THE HEIR OF MULIAH
ROSETTA 'Rose' BEATRIX
Human - Female
Played by Megilagor -
Age on the day of the attack: 13
Current age: 25
Rose hails from a family that served the royal family of Muliah for ages in many different ways. Some were knights, others were servants, and some were even mages. Rose although not related by blood to the family, for she was a foundling, was raised by them as one of their own, and upon becoming seven years old was sent into the capital to be a loyal friend and servant to the young Espen.
Rose is a calm collected and caring person although the ways she shows it to the world might appear weird for the many times she nagged at Espen as if she was his elder sister. Although she tries to appear as ladylike as possible sometimes she forgets about it and slips back to her tomboyish days of early youth. Her biggest weakness is being honest to a fault which at certain times does lead to trouble, but her being her means any trouble that comes her way makes her life a bit more fun. She might seem unapproachable at times but its just her not knowing how to properly convey her emotions to others. -
THE HEIR OF IG-KILAR
NAME HERE
Mer - Female
Open -
Age on the day of the attack: -
Current age: -
Blurb here. -
THE GUIDE TO THE THE HEIR OF IG-KILAR
NAME HERE
Orc - Female
Reserved -
Age on the day of the attack: -
Current age: -
Blurb here. -
THE HEIR OF NAJUD
NAME HERE
Djinn - Male
Reserved -
Age on the day of the attack: -
Current age: -
Blurb here. -
THE GUIDE TO THE THE HEIR OF NAJUD
ALEKSANDER DRAGOMIR
Elf - Male
Played by blue tea -
Age on the day of the attack: 8
Current age: 20
he is charismatic, radiating mischief and sunshine. possessing elegance yet a bit of clumsiness. a sense of humor with a sarcastic undertone, often being the object of laughter. despite everything, aleksander continues to keep an optimistic outlook, even with the heavy burden of survivorβs guilt resting on his shoulders. tearing him down bit by bit. aleksander possesses an inferior complex, tearing himself down while others rise above him. another trait - alec canβt stand being alone. the thought of being abandoned terrified him. he is always seen surrounding himself, lost in the crowd to drown out his thoughts, feeling whole again. he may act confident, but the reality is alec craves physical touch and validation. he can be stubborn, but willing to cooperate. someone who is protective of his people, willing to risk his life. the thought of losing the people he holds close again, terrifies him.
he is the youngest β by a year β of three. kavan and adriel being his older brothers. those he looked up too and idolized as a young elf. it should have been him that died. but that wasnβt the case. living in an abusive household with an absentminded mother. his father was a high elf of leβven ( having been warriors for generations ) until he was trialed for treason. betrayed by his own brother. the new family was banished to the outskirts of leβven where alecβs father drank his pain away while their mother grew mute, refusing to eat and ignoring the needs of her children.
she would pass away when aleksander was four. he never really knew the real reason she had died. later, aleksander would watch his father die at eight-years-old. seven years after his mother died, leaving kavan and adriel to take care of aleksander.
it had been the day the summit was attacked. their father having made plans to sell them for more booze money. amidst the chaos, aleksander witnessed his father dying right before his eyes. shortly witnessing his eldest brother; kavan push him out of the way of a sword. killing him instantly. adriel followed shortly afterward leaving aleksander with nothing but guilt. he was alone. and that terrified him. -
THE HEIR OF LE'VEN
NAME HERE
Elf - Female
Reserved -
Age on the day of the attack: -
Current age: -
Blurb here. -
THE GUIDE TO THE THE HEIR OF LE'VEN
HATKWILDAE 'Dae' FERALHEART
Theriander - Male
Played by Ayama -
Age on the day of the attack: 10
Current age: 22
Dae is a member of the Feralhearts- the wolf clan that took over Muliah when the bears were killed. He sided with the bears in the conflict and was cast out by his family to roam the wilds alone.
He's a rather reserved, quiet person, though when roused he will lash out with the fury of a thousand angry wolves, and only a few people are able to cut through the haze and calm him down. -
THE HEIR OF DUR'FEN
VIR'KAROK 'Vir' FEN'ILAR
Orc - Male
Played by Ayama -
Age on the day of the attack: 9
Current age: 21
Vir is the Heir to the clan of Fen'Ilar (meaning 'Great Ones', in orcish)- a legendary clan of warriors and leaders that has led the orc tribes since the start of the Great Peace. When his parents were killed, the other tribes immediately tried to take the throne and, if he ever returned to Dur'Fen, he would almost certainly be imprisoned or killed.
Vir is a rather gentle soul, who doesn't really fight or stand up for himself, though he will protect others if they are in need. This sort of attitude is frowned upon in orcish culture, and he's always been a bit of an outcast among his own kind. Outside of Dur'Fen, the assumption is that all orcs are savage brutes, and he has a hard time convincing anyone that he would prefer to grow flowers over tearing them limb from limb. -
THE GUIDE TO THE THE HEIR OF DUR'FEN
SA'ID AL-NAJUD
Djinn - Male
Played by mizton -
Age on the day of the attack: 8
Current age: 20
Sa'id is a young Djinn, though he tends to forget. He's restive, seeing mortal toils as his own and tends to take matters into his own hands, instead of letting things run their course. He has yet to mellow out in a way that's characteristic of immortal beings. Since the incident, Sa'id has only ever known a life of uncertainty. Despite this, he often finds humor in dim situations. He's adaptive & socially confident, able to talk circles around his odd jobs' employers in order to sway his pay or other conditions.
His been able to support his heir and himself for so long thanks to his own resourcefulness. He finds it difficult to trust people, so he's become highly perceptive of others, if only to protect himself. As a result, there are often times when he'll carry an otherworldly, all-knowing air about him; these are perhaps the only time one is reminded of his nature as a Djinn.
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