The Oldest Blueberry
Infrequently active.
GRIMM, J.
Heroism Statistics Aspect Scale Total Courage ▰▰▰▰▰▰▰▰▱ 08 Altruism ▰▱▱▱▱▱▱▱▱ 01 Order ▰▱▱▱▱▱▱▱▱ 01 Kindness ▰▱▱▱▱▱▱▱▱ 01 Proaction ▰▰▰▰▰▰▰▱▱ 07 Diplomacy ▰▰▱▱▱▱▱▱▱ 02 Composure ▰▰▰▰▰▰▰▰▱ 08 Ability Statistics Aspect Scale Total Health ▰▰▰▱▱▱▱▱▱ 03 Strength ▰▰▰▰▰▰▰▱▱ 07 Defense ▰▰▰▰▰▱▱▱▱ 05 Agility ▰▱▱▱▱▱▱▱▱ 01 Intelligence ▰▱▱▱▱▱▱▱▱ 01 Willpower ▰▱▱▱▱▱▱▱▱ 01 Energy ▰▱▱▱▱▱▱▱▱ 01 - Full Name
Jaynus Grimm
Nicknames
Big Fucker, Huge Fucker, Scourge of convenient stores and public transportation
Codename
Nomad
Gender
Male
Age
28 years old
Rank
B Rank
Limiter
None - undocumented persons
Role
Idiotic Crusader for the South Carolina Confederate Baptist Congregation (AKA - not a Knight of Raguel) - Race
Caucasian male, extremely white skin.
Hair
Black hair - but shaved bald.
Eyes
Brown eyes. Nothing special about em.
Height
8 feet 2 inches tall.
Figure
Weighs 402 lbs, out of armor, 791 lbs in it. He's a very, very big boy. One could say he almost looks bloated. His proportions are cartoonish; his arms are thicker than most peoples' torsos, he can hold someone's head in his hands, he wears a size 31 boot, and his pants size is 63x51.
Notes
He is disgusting to look at outside of his armor. All of his muscle swell and twist at unnatural locations, looking like they're writhing under his skin. His nose is crooked almost 45 degrees to the side, and his mouth grows much farther to the left than it should. The veins on his face constantly look like they're about to burst. All around, this guy is just straight up nasty. - Positive Personality Trait
You'd be hard pressed to find anything positive about this fat bastard. He...likes...dogs?
Possessive (~)
Nomad likes his stuff. At least, what he carries on him. It isn't much, though. Just his armor and his gun. He couldn't care less about whatever else. If he picks something up off the street, and some person (who he deems respectable) claims it's theirs, he'll give it back to them no questions asked. But if someone attempts to touch his gun, they're getting beaten with it.
Skeptical (~)
It's hard to get Nomad to change his opinion on anything. Sometimes this is a good thing, as he can't really be won over to a side, but it's bad for the exact same reasons. The fact that he already has some, well, less-than-desirable opinions doesn't really help. Now, if we're talking about food being offered? Well...
Just the worst (-)
Coming from a very...opinionated family, who lived in an equally opinionated town filled with the same type of people, Nomad has some very wrong world views. He is racist, xenophobic, and sexist, and has some other off-the-wall opinions that don't really fit into a generalized category. It's white man's way or no man's way, and he's not shy about letting people know.
History
Jaynus was born and raised in the South Carolina, in a small town that doesn't even exist on any maps. Raised in a very politically insensitive environment, Jaynus thought this was the norm and had no qualms about life. By the time he was 16, though, he knew he was different. He was one of those 'mutants' everyone talked about. He wasn't a normal human. He was a reject. An abomination. But still, his family loved him, and his town had uses for him. The governing body of the town, the South Carolina Confederate Baptist Congregation, also had use for him. But not in the town, no. He would be their 'crusader.' Killing two birds with one stone. Surely Jaynus would be able to kill at least a few other mutants before he himself died?
It took quite some time for Jaynus to cave in to the Church's wishes. At the bare minimum, he did receive sever nice pieces of gear to help him on his way. He actually made the most important parts, but the whole Church chipped in, and boy did it make all the difference. With his new gear, Jaynus finally looked like a proper crusader. After a few weeks of training, everyone figured that was good enough, and the Crusader was off. No longer bearing the name Jaynus, because he wasn't too fond of the name, he figured Nomad would be a nice name to go down in history.
He had a specific location he was told to go to; Baltimore. Specifically, some compound run by some company that was like a magnet for Mutants. Five hundred miles was a long way to go, though, so the Church arranged for special transportation. An old bus, one of the old diesel ones. With Nomad as the only passenger. It was a long, quiet, ride. Just how Nomad liked it. Nothing happened for a while. After several hours, the bus stopped, hardly a city block into Baltimore. Nomad departed, the only things with him the gun in his hands and the armor he wore. It was time to make some history. - N/A
- Gigantism
Once thought to be the medical issue, it was soon realized that this wasn't quite the same. Nomad is just huge. Everything about him seems to be varying multitudes of times bigger than they should be. His bones are incredibly dense, his muscles are sprawling far beyond their natural growing points, his skin is almost two inches thick! He has to cut his fingers and toenails with a heated blade. Mutations aside, the power is pretty nifty. It grants him incredible strength, allowing him to easily lift cars, crush most metals in his hands, and take hits without even noticing. He can jump high, hit hard, run for far longer than most, and he's insanely durable. He even heals a little faster than normal people, but not enough to be considered special. Cuts will normally fully heal, depending on size, within 36 hours.
- Iron Gut: This boy can eat almost anything organic, regardless of how it's cooked or prepared. He's got a natural immunity to most poisons because the amount required to do anything is so high. He can eat any meat raw without fear of consequence, and even somethings that aren't normally edible, like candy wrappers or paper products. On more than one occasion, he has indeed eaten a horse. The whole horse.
Limitations
- Energy Burner: It takes a lot of energy to be that big. Nomad has to eat far more than a normal human would, just to get the energy to operate. A lunch for him would easily feed a dozen people. Not that he has any problems eating that much, but the main issue is the time it takes. He's gotten pretty good at speed eating, or reducing his meal time by near-constant snacking, but it's a huge inconvenience. Especially when you have to steal all of your meals.
- Deep Breaths: Nomad requires not only larger quantities of oxygen, but it also needs to be in a higher concentration for him to do things optimally, almost like the creatures of old Earth. He wears two purifiers on his back that double as storage for excess oxygen, so he always has enough for whatever he's doing. If one of them is damaged/destroyed, he falls to about two-thirds of his optimal performance, and with both disabled, he's barely operating.
- Bigger isn't Better: He can't fit into a lot of places without causing some sort of structural damage. He also can't hide for jack shit. He's a big target, so he's hard to miss. He also weighs a ton, so he can't really sneak up on people either. It's all around very inconvenient, aside from pure intimidation factor.
Smithing: Nomad is pretty damn good at metalworking. Despite coming from some hick town, the stuff they had was pretty advanced. He knows the ins and outs of working with almost any metal he can get his hands on, and forming for repairs or newer replacements is easy-peasy. He's very familiar with the metals he's wearing, so he knows what he has to look out for, and what he doesn't even need to bother attempting to dodge. He don't fear no cops, to say the least. SWAT team, maybe. Other Mutants? Yeah.
Brawler: He's an excellent fighter, but mainly due to his size. He can almost wrap one hand around the average man's torso, and people that are smaller than average he actually can. He hasn't met a single person he couldn't wrap both hands around and throw about with ease. His punches are not only heavy-handed, but they're huge. He can break cement with a single stomp, break doors off their hinges by walking with his palm flat against it, and use almost anything as a weapon. He's a juggernaut if there ever was one.
Hungry Hungry Hippo: This boy LOVES to eat. He'll take food from almost any, for almost anything. It's the easiest way to get him to stop fighting or being aggressive. It's the best way to win him over, too. He might not necessarily repay it, though, unless he's really forced to. He steals foods constantly, regardless of legal consequence. He'll eat almost anything, too. His gut's a lot stronger than a normal persons. It's pretty gross, but you do what you can to stay alive.
Big, Meaty Hands: Again, gigantism creates more trouble. He can't use a lot of devices because his fingers are just too damn big. He can't operate phones, normal guns, anything involving digital payment, you name it. If it can't be opened by brute force, say, a safe or a passcode protected door, he gets extremely angry, and will take out his wrath on whatever's nearby.
Easy Breathers: [Augmentation/Tool] The purifiers on Nomad's back. Though they looks like some sort of steampunk jetpack, they don't help his mobility at all. All they do is purify oxygen and store it for later. As explained above, necessary for him to be in optimal health.
Exosuit: [Augmentation/Tool/Weapon] The armor he wears. Made of a titanium/steel alloy mix, it should be pretty light, but it's considerably thick. It's bulletproof, for the most part, with thick layers of leather at the joints. It's not entirely covered in armor, but the areas most likely to be aimed for. It also has an empty oxygen tank with two tubes on the chest, designed to be fake weak points. The suit is also insulated on the inside, but this does make Nomad perpetually hot. He'll often keep the helmet cracked open at the bottom to help expel heat, but this does prevent him from fully getting his oxygen.
The Nailer: [Weapon] Nomad's favorite walking/beating stick that's eight-and-a-half feet tall. Though it's also a gun, it's not very accurate so he uses it more like a nailgun. Which isn't far off, as it uses railroad spikes for primary ammunition. Of course, Nomad only has the ones that are already in the gun (15) , so when he's out of those he'll have to fashion some new rounds out of scrap. The effective range is hardly 100 feet, after that it's incredibly hard to hit. Still scary as hell to be shot at with, and damn does it hurt if it hits, provided it doesn't outright kill you. That's why Nomad likes to use it as a beating stick, though. It's pretty damn tough, it's got good reach, and it just looks "badass."- idk might put some music here or something
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