Flagg
The Most Electrifying Man in Sports Entertainment
I have an idea for a new Solar �Charm, as a followup to Willpower-Enhanching Spirit, and I could use some advice as to the cost.
If any of you are familiar with Earthdawn, you may remember an especially nasty Talent from the Liberator Discipline where they could "save up" a lifetime of beatings, and then unleash all that damage back on their abuser at once.
I thought a good way to replicate this as a Charm would be to allow the Solar to commit a certain number of motes for each health level inflicted upon him by a particular enemy, then later unleash this damage back at them in a single, unsoakable attack.
I have a pretty good idea of the mechanics, but I'm struggling on the cost. Obviously this is a potentially devastating effect, so it shouldn't be cheap. Then again, it would only be effective on one enemy at a time, and would require a potentially long-term commitment of essence, so I don't want to make it prohibitive.
What do you guys think would be fair? 1 mote per HL? 5? Something else? Perhaps it could be fairly cheap, but have a cap on the total damage?
-S
If any of you are familiar with Earthdawn, you may remember an especially nasty Talent from the Liberator Discipline where they could "save up" a lifetime of beatings, and then unleash all that damage back on their abuser at once.
I thought a good way to replicate this as a Charm would be to allow the Solar to commit a certain number of motes for each health level inflicted upon him by a particular enemy, then later unleash this damage back at them in a single, unsoakable attack.
I have a pretty good idea of the mechanics, but I'm struggling on the cost. Obviously this is a potentially devastating effect, so it shouldn't be cheap. Then again, it would only be effective on one enemy at a time, and would require a potentially long-term commitment of essence, so I don't want to make it prohibitive.
What do you guys think would be fair? 1 mote per HL? 5? Something else? Perhaps it could be fairly cheap, but have a cap on the total damage?
-S