Divinyll
Recovering Muffin Addict
THREAD IS LIVE:
Adventure's Guild: Macindaw Lockdown (OPEN)
A long time ago, humanity was threatened by the great and terrible Jaggerous. From the hostile and mysterious lands called the Speltaint, he marched his armies of undead and other monsters across the land of Kia. When the day seemed it's darkest and humanity had lost hope, six heroes stood between the forces of evil and utter destruction. With a fearless heart and as humanity’s last hope, the heroes defeated the great demon Jaggerous and changed the tide of the war. In order to prevent evil from growing as strong again, the heroes established the Adventurer's Guild. It was a place for anyone with dreams of exploring beyond their homes and helping the world to be a better place for all. Today, the Guild stands as a symbol of hope for all to see.
While no longer do the employees of Guild venture out to protect and improve the world, it serves as a place for smaller more localize adventuring guilds and freelance adventurers to buy supplies for there adventures, commune with other adventurers, compete against their rivals and friends, and gain prestige. Most importantly, the guild acts as a center of affairs small and large. New quests are made here every day, some small as fetching an escaped dog while others may be to fight great evils before they come to fruition. You never know what comes through those doors.
CHECK OUT THE LORE PAGE FOR MORE INFO:
Fantasy - Adventurer's Guild: Macindaw Lockdown | Lore (OPEN)
Adventure's Guild: Macindaw Lockdown (OPEN)
A long time ago, humanity was threatened by the great and terrible Jaggerous. From the hostile and mysterious lands called the Speltaint, he marched his armies of undead and other monsters across the land of Kia. When the day seemed it's darkest and humanity had lost hope, six heroes stood between the forces of evil and utter destruction. With a fearless heart and as humanity’s last hope, the heroes defeated the great demon Jaggerous and changed the tide of the war. In order to prevent evil from growing as strong again, the heroes established the Adventurer's Guild. It was a place for anyone with dreams of exploring beyond their homes and helping the world to be a better place for all. Today, the Guild stands as a symbol of hope for all to see.
While no longer do the employees of Guild venture out to protect and improve the world, it serves as a place for smaller more localize adventuring guilds and freelance adventurers to buy supplies for there adventures, commune with other adventurers, compete against their rivals and friends, and gain prestige. Most importantly, the guild acts as a center of affairs small and large. New quests are made here every day, some small as fetching an escaped dog while others may be to fight great evils before they come to fruition. You never know what comes through those doors.
CHECK OUT THE LORE PAGE FOR MORE INFO:
Fantasy - Adventurer's Guild: Macindaw Lockdown | Lore (OPEN)
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