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Fantasy Adventure Guild Idea

The_Mickster

That's rough, buddy.
Courageous heroes, dramatic battles of bloodshed between two clashing kingdoms competing for territory, slaying enormous beasts within hidden dungeons of the unknown regions where evil lurks around every corner. These describe the stereotypical expectations of a guild under a monarch’s command in a world where adventure is endless. This sort of action draws a reader in, making them hungry for more suspense and plot. Well, let’s say this story’s guild is…unique in its own little way, to put it gently.


The Death Dealers Guild is where our heroes come together to accomplish all of the above for a typical successful guild. You see dear reader; this guild was created by a man called Charles Williams. But over time he grew to dislike his name and decided to change it to Xarles Killiams because apparently replacing ‘ch’ with ‘x’ makes his name sound cooler; same goes for his last name.The guild’s name originates from Xarles’s interest in edgy names to make up for his lack of creativity. Now, The Death Dealers Guild will venture, oblivious of what shall cross their paths.



This RP thread will travel with our group of heroes as they explore the world around them, gradually climbing out of mediocrity, learning to cooperate with one another, and earning fame for their guild.
 
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(Basic CS that we may be able to use)


[CHARACTER SHEET]


APPEARANCE: Picture, art/anime preferred, although a picture is not needed.


NAME: Full name.


ALIAS: Optional


RACE:


GENDER:


AGE: Above 18


SEXUAL ORIENTATION:


NATIONALITY: What nation is this character from?


PLACE OF BIRTH: A specific place. ((Make up some town/city/village somewhere, really))


MAGICALLY GIFTED: Yes or No


HEIGHT:


WEIGHT:


APPEARANCE: In description. Any variations from the picture, or a full description


IDENTIFYING CHARACTERISTICS: Scars, tattoos


CLASS: Stereotypical RPG shit. Warrior, rogue, mage, etc


GUILD RANK: (Rank in the Death Dealer's Guild)


WEAPON/S: What do they mainly use


ARMOR: What would they wear in battle or out hunting for monsters


KNOWN SPELLS: If any


SKILLS: Skills learned throughout a character's journey. You start with none


GOALS:


LIKES:


DISLIKES:


STRENGTHS:


WEAKNESSES:


FEARS:


PERSONALITY:


BACKGROUND: Basic summary, although younger years are not important. Ties and connections are what matters.


OTHER:
 
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Lmfao, this is brilliant. May be interested


Edit I can't wait. I'm gonna make the most cliche, mediocre character EVER
 
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@ChronosCoded


tumblr_nphb9i6uMs1qksk74o1_500.gif
 

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