CelticHero37
The Druid
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Advent Online
Following the disasters of Sword Art Online and Alfheim Online, the world seed was released. This allowed anyone to create their own virtual worlds within the Virtual Reality System. Two months after this release, a new controversy arose. Advent Online was the most advertised game since the seed was released. It claimed to be a Sword Art reboot, promising that all the bugs were fixed. The biggest selling point was the fact that the game had expanded with multiple new game modes and quests. Also, because of the seed, it allowed for greater user customization. With all of these positives, does it seem too good to be true?
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Unique Overview:
A unique is typically one quality, weapon or ability that is given to a player from an unknown source. Usually gifted, the effects begin to take place as soon as the email in-game is closed out of. Acting almost like a virus, players cannot escape a unique from affecting gameplay. There is a .002% chance for a player to obtain a unique after killing a random enemy. This leads to an extremely low level of player having uniques in-game – only two players can share the same unique as well.
List of uniques -
Dual Weilding – Two weapons at once. Combo possibilities are extended. These characters are known for their relentless offensive prowess.
Gun-blade – Shoots bullets and slashes! The blade flips back into a reverse position when the gun portion is activated. The weapon can also be pulled apart when in it's gun form to produce two smaller pistols.
Propulsion – Fly at your leisure, a la jet propulsion boots.
Masamune – A weapon that is eight feet long, which feels as light as a feather to its wielder.
Game master – Learn all of the secrets belonging to the game, that one player could possibly learn in an instant. These players are the most intelligent in the game.
Supportive Star – These characters can heal themselves and others in the span of sixty seconds max..
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Style Overview:
Styles are set abilities, given to every player from the beginning of the game. Each player is allowed to have two styles, and can activate these styles as much as they please. There is a cooldown reduction of three to four posts between each use of styles, which last up to five posts. Each player can use both styles at once if they please.
Offensive Styles -
Fire Style
- Passive: Flame aura surrounds user throughout duration.
- Weapon is enveloped in fire at all times, allowing for use of fire projectiles as well.
Shadow Style
- Passive: User is invisible to the naked eye throughout the duration.
- Shadow tendrils grow from the spine. Attacks and projectiles come from those.
Lightning Style
- Passive: Lightning encircles user's frame and weapon throughout the duration.
- Lightning can be summoned at will from the sky or weapon.
Energy Style
- Passive: User’s body turns to pure energy, disintegrating anything that comes into contact.
- This style entails a lot of energy-based projectiles without any hand-to-hand capabilities.
Defensive Styles -
Water Style
- Passive: Tiny molecules of water form to deflect any attacks throughout the duration.
- Water is used to apply enemy slows and stuns. No water does any real damage, unless strategically used to force enemies into dangerous objects.
Grass Style
- Passive: Roots spring from the grass under the user's feet throughout the duration, blocking attacks.
- Applies a lot of life drain and energy absorption techniques.
Steel Style
- Passive: User's skin is turned completely to steel throughout the duration, blocking or deflecting attacks.
- User moves a bit slow, but attacks do damage when landed. No damage can be taken in this form.
Light Style
- Passive: Body is constantly levitating, making dodging attacks rather easy.
- Applies a lot of buffs and healing for the user and their team.
Other Styles with offensive and defensive qualities -
Speed Style
- Passive: User moves twice as fast as normal throughout the duration.
- Run fast, attack fast.
Air Style
- Passive: User's attacks all are elongated, due to a surge of air eminating from each strike. Lasts throughout the duration.
- User is able to fly.
Acrobat Style
- Passive: The ability to run up vertical surfaces and leap extremely long distances in a single bound.
- User is capable of dodging any attack and capable of moving in an amazing range of motion.
Double Image Style
- Passive: The user has a carbon copy commanded at their will throughout the duration.
- Style grants the user double damage.
Double Image Style
- Passive: The user has a carbon copy commanded at their will throughout the duration.
- Style grants the user double damage.
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Role Play Created By: CelticHero37, Braxnond
Created in Collaboration with: Deijiichan, Greentail, Kinesthetics, Majestic Rose, RabidMagus
Floors:
The 1st Floor of Aincrad is geographically the largest floor. It is almost completely circular with a diameter of 10 kilometers. The 1st Floor is roughly the same size as Saitama Prefacture Kawagoe City. The main settlement on the 1st Floor is the Starting City, but there are also numerous other towns and villages on this floor.
- The Crescent Moon Pub
The 2nd Floor of Aincrad has a generally mountainous topography. The terrain is rocky, full of hills, and not particularly diverse. Most of the landscape is predominantly flat-topped mountains, which are topped with lush green grass. It is primarily inhabited by large ox-type monsters. The main settlement of the second floor is the town, Urbus.
The 8th Floor of Aincrad is a forest-themed floor.
- Woodland City
The 22nd Floor of Aincrad is one of the most sparsely populated areas in Aincrad. Although it is one of the lower floors, with around 9km in diameter, most of the floor's surface is occupied by lakes and forests. Monsters only seldom appear within this floor and even the Labyrinth on this floor had a very mild difficulty. The floor is also known for not having any Field Bosses, unlike most of the other floors.
The 24th Floor of Aincrad is a limnetic floor mostly covered in water.
The 25th Floor of Aincrad was a floor that was exceedingly more difficult than the 24th Floor, possessing abnormally strong monsters, complex topography and was thus the site of many deaths in Sword Art Online.
The 27th Floor of Aincrad is a floor of perpetual darkness, with very few openings in the exterior of the floor, meaning that no sunlight shines in the floor even during the day. The floor is rich in ore items, therefore, the floor was popular among the artisan players in Sword Art Online.
The 35th Floor of Aincrad is home to the Forest of Wandering and the Christmas event boss, Nicholas The Renegade.
The 47th Floor of Aincrad is a garden-themed floor and is therefore nicknamed as the "Flower Garden".
The 55th Floor of Aincrad is a geographically varied floor and is the floor where the Knights of the Blood Oath headquarters is located later in the game.
The 61st Floor of Aincrad is a lake-themed floor which was nicknamed as "Insect Land" due to its abundance in bug-type monsters and was the equivalent of hell for the majority of women in Sword Art Online.
The 74th Floor of Aincrad is a mostly hilly floor and the 2nd to last floor to be reached in the original Aincrad beforeSword Art Online was cleared.
- RPNation Rules
- Be respectful. (If things start to get out of hand, a posting order will be made).
- Be creative.
- Have fun!
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