SirFlabberghaspy
Mandalorian Warrior and Skald.
Easy Lore Link:https://www.rpnation.com/threads/sirflabberghaspys-amazing-book-of-lore-ongoing.83595/
Rules:
1. I am God here.
2. Do not be a fucktard.
3. Realism, please, I may come out as overpowered only because my character is very experienced in his line of work.
4. At least skim over the Lore.
5. As proof of skimming over the Lore, you will have to tell me something you find interesting about it in the Other section of your CS.
6. Have fun.
-Skelly-
Appearance (In and Out of Armor):
Name:
Squadron:
Branch:
Age:
Race:
Gender:
Sexuality:
Skills / Traits:
Brief History:
Personality:
Other:
(Places left empty will be filled by NPCS)
-Squadron 1 Members-
1: Merrick Kornwahl
2: Varia
3: Ellis Jacklyn
-Squadron 2 Members-
1: Naias Schwartz
2: Ildin Corsala
3: Amelyn Mastotah
-Squadron 3 Members-
1: Archus Gale
2: Aura Aaronsdell
3:
-Squadron 4 Members- (optional)
1:
2:
3:
-Squadron Leaders-
1: Meld Durhim
2: Iriiah Telvanyah
3:
4: (optional)
-Note-
Most Knights are at least adept in some form of magic. The most common would be any kind of Destruction magic, but you will see the benefits of other kinds of magic within this as well.
Name:
Meld Durhim
Squadron: 1
Branch:
Knights of Steel
Age:
41
Race:
Half Elf
Gender:
Male
Sexuality:
Bisexual
Skills / Traits:
Leading
Killing
Strong Willed
Very Respected and Well-Known
Very Intelligent
Master Swordsman
Expert Illusionist
Major Marksman
Brief History:
Meld Durhim grew up in a village within the
Historic Forest, son of an elven barmaid and of a
wanted criminal. His father was executed a few days
after he left Meld when he was one, and his
mother died of sickness. By the age of six, Meld was
one his own, and had to learn how to survive. He
grew up as a thief, criminal, and leader of a
small gang by the age of twenty.
Over a long period of success, Meld Durhim's
gang was put to rest by a band of Historic Knights,
who lured them towards an "important" shipment
and captured them. Since then, Meld exchanged his
rumored skill in fighting for the freedom of his friends
and of himself.
Meld is know a well-known and
respected military Captain, but many do not
know his history, only those who captured him
or were close to him know anything of it.
Personality:
Meld is a man of action, not of words. He uses his skill
in combat daily, if not hourly, and practices in both expert
swordsmanship and expertise of the Illusion school of magic.
The man is usually quiet, unless speaking to team-mates,
or if he is generally pissed off at someone or something,
in which that someone or something should probably run.
Meld is very logical in his leadership, and very honest as well,
brutally honest. He will point out every flaw you have, and
will shape you into the closest you could be to a perfect soldier.
Meld knows that sacrifices must be made in battle, and he
doesn't deny this, yet he condones pointless deaths.
Other:
N/A
Name:
Merrick Kornwahl
Squadron: 1
Branch:
Knights of Steel
Age:
68 (Half Elf Young Adult)
Race:
Half/Elf, (Human + Moon Elf)
Gender:
Male
Sexuality:
Heterosexual
Skills / Traits:
Skilled Fighter
Cocky
Reckless but Quick-Witted
Fast Runner
Rather Intelligent
Good Cook
Master Swordsman
Minor Illusionist
Major Alchemist
Expert Marksman
Brief History:
Merrick Kornwahl grew up in the town of Salemsbaarg within the Historic Forest
with his friend Meld Durhim, an orphan he had met on the street. The two bonded like
brothers, and quickly became friends. Merrick's parents took care of Meld like a son for about
three years, until they themselves died after the Kornwahl family was accused of traitorous
acts against the Crown. Merrick went into hiding with Meld, and the two formed a gang.
However, the gang was quickly put to an end after a good decade of raiding, and Meld was
forced into the Military. Being his friend, Merrick refused to leave him behind,
and the two joined together. Since then, they have both had flying colors,
but Merricks' personality got in the way of him becoming any kind of officer.
Personality:
Merrick would appear as a rather greedy and selfish man at first glance,
pulling his large cart of valuables across the lands, collecting anything
he could get his hands on. However, Merrick is actually a very nice man,
one who cares about a lot of things, but never tends to show it. He's good
at hiding his feelings, but, at the same time, he's a horrible liar.
Merrick is usually very cocky and warm, but in serious situations,
Merrick is very cold, emotionless, and has a sense of anger about him.
Merrick himself has trust issues, as he has never told anyone about
his past, and often refuses to accept help from others.
Other:
N/A
Rules:
1. I am God here.
2. Do not be a fucktard.
3. Realism, please, I may come out as overpowered only because my character is very experienced in his line of work.
4. At least skim over the Lore.
5. As proof of skimming over the Lore, you will have to tell me something you find interesting about it in the Other section of your CS.
6. Have fun.
-Skelly-
Appearance (In and Out of Armor):
Name:
Squadron:
Branch:
Age:
Race:
Gender:
Sexuality:
Skills / Traits:
Brief History:
Personality:
Other:
(Places left empty will be filled by NPCS)
-Squadron 1 Members-
1: Merrick Kornwahl
2: Varia
3: Ellis Jacklyn
-Squadron 2 Members-
1: Naias Schwartz
2: Ildin Corsala
3: Amelyn Mastotah
-Squadron 3 Members-
1: Archus Gale
2: Aura Aaronsdell
3:
-Squadron 4 Members- (optional)
1:
2:
3:
-Squadron Leaders-
1: Meld Durhim
2: Iriiah Telvanyah
3:
4: (optional)
-Note-
Most Knights are at least adept in some form of magic. The most common would be any kind of Destruction magic, but you will see the benefits of other kinds of magic within this as well.
-My Character, the Captain and his Friend-
Name:
Meld Durhim
Squadron: 1
Branch:
Knights of Steel
Age:
41
Race:
Half Elf
Gender:
Male
Sexuality:
Bisexual
Skills / Traits:
Leading
Killing
Strong Willed
Very Respected and Well-Known
Very Intelligent
Master Swordsman
Expert Illusionist
Major Marksman
Brief History:
Meld Durhim grew up in a village within the
Historic Forest, son of an elven barmaid and of a
wanted criminal. His father was executed a few days
after he left Meld when he was one, and his
mother died of sickness. By the age of six, Meld was
one his own, and had to learn how to survive. He
grew up as a thief, criminal, and leader of a
small gang by the age of twenty.
Over a long period of success, Meld Durhim's
gang was put to rest by a band of Historic Knights,
who lured them towards an "important" shipment
and captured them. Since then, Meld exchanged his
rumored skill in fighting for the freedom of his friends
and of himself.
Meld is know a well-known and
respected military Captain, but many do not
know his history, only those who captured him
or were close to him know anything of it.
Personality:
Meld is a man of action, not of words. He uses his skill
in combat daily, if not hourly, and practices in both expert
swordsmanship and expertise of the Illusion school of magic.
The man is usually quiet, unless speaking to team-mates,
or if he is generally pissed off at someone or something,
in which that someone or something should probably run.
Meld is very logical in his leadership, and very honest as well,
brutally honest. He will point out every flaw you have, and
will shape you into the closest you could be to a perfect soldier.
Meld knows that sacrifices must be made in battle, and he
doesn't deny this, yet he condones pointless deaths.
Other:
N/A
Name:
Merrick Kornwahl
Squadron: 1
Branch:
Knights of Steel
Age:
68 (Half Elf Young Adult)
Race:
Half/Elf, (Human + Moon Elf)
Gender:
Male
Sexuality:
Heterosexual
Skills / Traits:
Skilled Fighter
Cocky
Reckless but Quick-Witted
Fast Runner
Rather Intelligent
Good Cook
Master Swordsman
Minor Illusionist
Major Alchemist
Expert Marksman
Brief History:
Merrick Kornwahl grew up in the town of Salemsbaarg within the Historic Forest
with his friend Meld Durhim, an orphan he had met on the street. The two bonded like
brothers, and quickly became friends. Merrick's parents took care of Meld like a son for about
three years, until they themselves died after the Kornwahl family was accused of traitorous
acts against the Crown. Merrick went into hiding with Meld, and the two formed a gang.
However, the gang was quickly put to an end after a good decade of raiding, and Meld was
forced into the Military. Being his friend, Merrick refused to leave him behind,
and the two joined together. Since then, they have both had flying colors,
but Merricks' personality got in the way of him becoming any kind of officer.
Personality:
Merrick would appear as a rather greedy and selfish man at first glance,
pulling his large cart of valuables across the lands, collecting anything
he could get his hands on. However, Merrick is actually a very nice man,
one who cares about a lot of things, but never tends to show it. He's good
at hiding his feelings, but, at the same time, he's a horrible liar.
Merrick is usually very cocky and warm, but in serious situations,
Merrick is very cold, emotionless, and has a sense of anger about him.
Merrick himself has trust issues, as he has never told anyone about
his past, and often refuses to accept help from others.
Other:
N/A
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