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Ad Astra Per Aspera (BESM 3rd Edition)

Thorn Darkblade

I know lots of things. Lots of things...
Who wants some futuristic anime sci-fi action??? A few notes:


-Ruleset will be BESM 3rd Edition, 250-300 pt characters. Humans only (aliens exist, but, Sol is kind of a backwater)


-Setting well be medium-hard Sci Fi. There's no magic (well, sorta no magic, but, none available to the players or really in the setting until later), no space-wizards, and even psychic phenomena, while existent, is rare. There's a scientific explanation for everything, BUT that explanation doesn't have to really hold up to real science (Mass Effect is a good example of a genre that does this).


-GMing will be somewhat of a group effort. I'll be running the majority of the metaplot, but, I'll also be playing a major character in the group, and other players may run side 'episodes' within the game world, as long as it doesn't majorly change the metaplot.


-In the regards of group worldbuilding, each player should contribute to the setting one location, one technology, and one organization. Obviously, you don't have to do that right here, right now, as I don't have the majority of the lore up, but, it's something to think on.


-Here's the basic timeline of the game world to let you guys know a bit of what's going on:


2038- World War 3/Foundation of the UEC- Rising tensions between various nations in the Middle East flared beyond control. Israel fired the first of an all out nuclear war with Iran, with numerous allies and mercenaries on both sides joining the conflict. Mass destruction reigns on the neighboring nations of Jordan, Egypt, and Syria. Pakistan fires upon India, and tensions between U.S. and China heighten. India attempts to return fire upon Pakistan, but is intercepted by the sudden unveiling of anti-missile technology by Japan. Japan demands the rest of the nations cease firing, and is met by nuclear fire from the U.S. and China. These attacks are also struck down, and, with anti missile technology and new laser satellites, Japan cripples the major offensive capabilities of all nations involved in the war. At a peace summit, Japan, China, and the U.S. become the forefront of the United Earth Confederation, with many other nations joining under their banner within 2 years. By the end of the next decade, beyond a few scattered holdouts, most nations have joined.


2088- K-E Meteorite Crashes- In the summer of 2088, a large meteor crashed into the side of the Alpamayo Mountain in Peru. A geological science team retrieved the meteor to study, but the original expedition team died of radiation poisoning a mere 3 days after recovering it. Two theoretical physicists, Edward Kaminsky and Anthony Evrett, acquired the meteor afterwards and ran many tests on it, discovering a highly radioactive isotope, the Kaminsky-Evrett Particle. This was later stabilized into the K-E Colloid, an incredibly potent fuel source, but, the only engines capable of handling the energy output were currently the size of a naval aircraft carrier. The power output, however, was incredible.


2091- K-E Engine Vanishes and Reappears- A mere year after the K-E engine went into operation, it vanished without a trace. The massive area it occupied was just empty, no signs of any sabotage. A week later, it reappeared, on top of an unfortunate investigation site which was destroyed in the process. Scientists researched it quickly learned that running the K-E Colloidal Engine at high outputs caused it to slip into a subdimensional space.


2097- Karkof Engine Designed- Russian scientist Sven Karkof took the design of the K-E Engine and streamlined it, creating a smaller and more efficient version of the original K-E Engine, with the ability to intentionally shift into subspace, now scientifically classified as Aetherial space. Test runs on oceanic ships prove that subaether travel is massively faster than normal travel, and plans to test in orbit prove equally as successful. Plans for an interplanetary vessel are made.


2105- Ares Launched- The UEC launches the first interplanetary colonization vessel, with Mars as the destination. The large space freighter is outfitted with a Subaether Karkof Drive, and makes the trip in a mere 12 days. Everything continues to go as planned, as an outpost is established. Within 5 years it grows into the first colony off of Earth. The ship itself was eventually scavenged as resources to build more of the colony.


2112- Luna Shipyards Built- After the success of the Ares expedition, another such expedition is set much closer to home, on the moon, but, an industrial outpost is built instead of a mere research facility. Mass production of interplanetary ships are built, as well as smaller ships for easier transportation back and forth from the earth. These smaller craft do not carry the Karkof Subaether drive, but instead have smaller K-E Particle engines incapable of reaching the output needed to slip into the subaether stream, able to reach Mars in 4 months of normal flight.


2142- Subaether Gates Built- The rapidly growing status of the Mars colony of Ares drove the UEC to develop less expensive means of interplanetary transit. Dr. Philip VanHook developed these means. A pair of gates, both an entrance and an exit, sustaining a very slightly opened subaether entrance at all times, no larger than a pinhole, only expending the energy to open it wider for entering and exiting ships, which could travel through the subaether stream using a regular energy output rather than the massive amounts needed to sustain subaether travel. Construction of the Luna and Phobos Gates were both completed in a mere 10 months, and smaller craft, including private craft owned by civilians, were able to travel freely to and from Mars, albeit not without paying a hefty toll.


2149- First Contact Made- Radio signals transmitted in the Subaether Stream are picked up by the Gilesian race. First contact is made on the moon of Deimos, and a interspecies embassy is set up on the moon. The race proves to be hospitable, and the advanced race shared much technology with humanity, in exchange for cultural items that they found simply fascinating. In particular, the race found a love for cane sugar, which was apparently native only to Earth with no similar plant on their world. Through connections, contact is made with several other alien races, although, none are nearly as prevalent as Gilesians within the Solar System.


2152- Terraforming of Mars Begins- With help from the Gilesians, the UEC began mass terraforming of Mars, starting with warming the icecaps, and introducing Gilesian plants, combined with gasses mined from space brought in by Gilesian ships. The massive project took a mere 30 years to give the planet a breathable, if somewhat thin, atmosphere.


2167- First Colony on Venus- The colonization ship Aphrodite reaches Venus without problem, although orbit decays quickly. The ship is cannibalized to make expansions to the colony, and terraforming plants are moved in, and although the toxic environment will take far longer to become breathable, the caustic environment is reduced in 5 years, requiring only minor life support and breathing apparatus for traveling outdoors.


2190- Longbow Gate Built- Longbow, the first inter-system Subaether Gate, is completed near a newly built outpost on Pluto, connecting the Gilese System with the Solar System. For the first time, private ships are able to travel to the Gilesian system, which serves as a hub to other galaxies. A secondary gate, nicknamed the Hades Gate, is built for military purposes only.


2249- Luna Gate Explodes- The most heavily used gate, the Luna Gate, becomes the subject of an anonymous terrorist attack. The resulting explosion rips a temporary tear into subaether space. The explosion is so massive, the moon itself begins to break apart, causing widespread destruction on Earth. The space near the moon remains forbidden space to this day, due to fluctuations of real and subaether realities.


2250- UEC Enforces Martial Law- In response to the terrorist attacks, the UEC declares martial law in effect within the Solar System. Accused 'terrorists' are tortured and executed quickly, and many military outposts take advantage of the declaration to become ruthless tyrannies with the backing of the UEC to overrule smaller outposts throughout the system. In reaction, many small resistance groups are formed. Most of these are crushed quickly, but, the UEC military bases underground on Mercury are overthrown with an almost complete and well organized mutiny, only a handful of officers being killed, giving the varying rebel factions a major staging point for freedom fighting.


2272- Mercury Bases Wiped Out- An unknown biological weapon is unleashed on the rebel fortresses on Mercury. Leaked video data shows a horrible sight, the entire population dying in less than a quarter hour, most in nearly a minute of exposure. While not linked directly to it, suspicion rests on the UEC, whom quickly moved in and cleaned up the base for their own personal use.


2282- Current Year


With all that, if there's any further questions, feel free to ask!!!
 
Well, characters with somewhat questionable morals may be best. Not like stone cold killers/psychopaths, but Han Solo types. Or Cowboy Bebop types.


Also, starting scene will be in Cydonia Shipyards, a private sector spaceship building complex on Mars' Cydonia Plateau. High end party, so, if you don't have connections, be there for another reason (Bodyguard, employee, etc.)
 
A smuggler could work well. I mean, other concepts already in the works/have seen in past incarnations of this game: Assassin, former space pirate, black ops scientist, hard-boiled private detective, tough-as-nails bounty hunter...these kind of things work well.
 
So questions:


- Exact CP total?


- Recommended Att/Def ranges?


- Recommended Damage/Armor tech stuff?
 
Here, copypasta'd from the last one:


-Character Generation will be at 300 pts.


-Characters will be human. Occupational templates may be used with GM approval


-Benchmarks:


Remember, 4 is the average stat for Body, Mind, and Soul. Anything over 5 or 6 and I'll expect a reason behind it. I suggest putting more points into Attributes and Skills. Attributes and Skills should not go above 5 ranks, within reason (Items tend to break this rule frequently, but natural Attributes shouldn't be that intense)


-Banned Attributes: These, unless there's extreme situations that warrant their use, are outright banned.

  • Dimension Walk
  • Dimensional Portal to areas other than Subaetherial Space
  • Dynamic Powers
  • Exorcism (Simply put, it's not appropriate to this setting. For counter-hacking and hostile tech takeovers, Block Power is preferable)
  • Insubstantial (Early Black Op ghost experiments into partially phasing operatives into subaether space were met with disastrously messy results)
  • Metamorphosis (I really can't see a way forcing a shapeshift onto someone can be viable in this setting)
  • Mimic Powers (Can't really see this being viable)
  • Plant Control (Seems more supernatural than tech based)
  • Pocket Dimension
  • Power Flux
  • Power Variation
  • Reincarnation (The ONLY exception I've ever made to this was an A.I. with a backup disc)
  • Size Change
  • Swarm
  • Telekinesis (Maaaaaybe in the form of giant magnets, but that's it)
  • Telepathy
  • Teleport
  • Transfer
  • Transmutation


-Restricted Attributes: For the most part, these should be avoided, unless some clever Item or explanation otherwise changes what they do from the norm. Obviously, many things that are not listed here should be limited to Items only (such as Flight or Extra Arms). but can be reasonably made into an item, so are not restricted.

  • Alternate Form (Perhaps a tank switching into a stationary cannon mode, but, for the most part, transforming items and vehicles should be avoided. This isn't Robotech. On a personal level, Alternate Identity may be preferable)
  • Damage Conversion
  • Dimensional Portal to Subaetherial Space (Note: Small/Personal Subaether Drives are nonexistant. Larger scale items (carriers, gates, etc., may have them, but you can't have one at Character Generation)


  • Elasticity (Certain mechanical items may have it for themselves, but tech to stretch one's one form simply doesn't exist)
  • Force Field (Force field tech is very limited. It does exist, but is super rare, and should always be paired with a few restrictions, including Unreliable and Limited - Kinetic attacks
  • Mind Control/Mind Shield (Restricting these to affecting/protecting computer systems is allowable. Living beings, not)
  • Sixth Sense (Precog and Postcog are banned, and phenomena in this regard refers to Subaetherial shenanigans)


-Skills: We will be using the Futuristic- Soft Sci Fi skill point cost on pg 91. Don't forget your specializations!


-Defects: Technically no limit, but I reserve the right to ban anything over 8 total Defects or 10 pts worth of defects. Usually 2-5 is appropriate. Remember to look to restrictions/drawbacks on your individual powers for discounts!


 
Also, sample character:


http://adastraperaspera.boards.net/thread/4/wren-dimitri
 
Hey, is this game still going? It sounds interesting but there haven't been any new posts in over a month.
 
I wouldn't mind joining this roleplay, need to do some reading up on BESM.


Looks interesting, jn any case,


Are you still seeking players?
 
Fantastic. I've got some character ideas to throw at you but since I just joined rpnation I can't send you a message. Should I just throw my ideas on the character page and go from there?
 
Hmm, running into a wall of sorts here. I was basing Trixie around the tech genius occupational template but then re-read the restrictions. No power flux.


I was envisioning her as having highly configurable equipment and a robotic minion (Spare Parts) who she adds to or subtracts from as the need arises. Is there some other way to do that without power flux?
 

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