Academy De Feast (Reboot)

Name: Jennifer


Age: Unknown (Her adopted parents think she's 117.)


Species: Unknown


Appearance:
medusa.jpg



Bio: Jennifer was adopted and never knew who her real parents were. She has two little sisters ( Lucia and Valarie) who are always trouble makers. She has a pet that's part dragon/lizard named Rahil. Jennifer is really kind and sweet. She also loves pulling jokes with her friends.


Powers: If anyone directly stares at her tarantula necklace they will be turned into stone. (She doesn't wear her necklace much. She only wears it if she feels like she's in danger.


Weaknesses: Humans. Seeing humans she can't control herself she feels the need to kill them. Her hair. If someone cuts a strand of her snake hair she would be in pain and might even have the chance of dying if not taken care of fast enough.


Likes: Bad weather, snakes/lizards, pranks, and of course humans.


Dislikes: Hates anyone who thinks there better than everybody else and hates getting herself into trouble.
 
MagicalFlower said:
Name: Jennifer
Age: Unknown (Her adopted parents think she's 117.)


Species: Unknown


Appearance:
medusa.jpg



Bio: Jennifer was adopted and never knew who her real parents were. She has two little sisters ( Lucia and Valarie) who are always trouble makers. She has a pet that's part dragon/lizard named Rahil. Jennifer is really kind and sweet. She also loves pulling jokes with her friends.


Powers: If anyone directly stares at her tarantula necklace they will be turned into stone. (She doesn't wear her necklace much. She only wears it if she feels like she's in danger.


Weaknesses: Humans. Seeing humans she can't control herself she feels the need to kill them. Her hair. If someone cuts a strand of her snake hair she would be in pain and might even have the chance of dying if not taken care of fast enough.


Likes: Bad weather, snakes/lizards, pranks, and of course humans.


Dislikes: Hates anyone who thinks there better than everybody else and hates getting herself into trouble.
Accepted!


 
Name: Rosey


Age: 18


Gender: Female


Appearance:


<p><a href="<fileStore.core_Attachment>/monthly_2015_02/Rosey.png.cb4f091eed1b928fe533af1cf5758605.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="41849" src="<fileStore.core_Attachment>/monthly_2015_02/Rosey.png.cb4f091eed1b928fe533af1cf5758605.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Personality: Sweet, Kind, Caring, shy when it comes to crushes.


Bio: She is connected with nature itself. If she dies, it dies, and nothing is happy.


Extra: She loves to sing, play the violin, and her emotions are tied with plants.


Name: Elsa


Age: 19


Gender: Female


Appearance:


Human Form


<p><a href="<fileStore.core_Attachment>/monthly_2015_02/Elsa.png.8e7d437ce8c3ad43cda62e0606ffea99.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="41851" src="<fileStore.core_Attachment>/monthly_2015_02/Elsa.png.8e7d437ce8c3ad43cda62e0606ffea99.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Dragon Form


<p><a href="<fileStore.core_Attachment>/monthly_2015_02/57a8c18022363_Elsadragform.png.49bbb4111dcf5e0f9775a6add15964b7.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="41853" src="<fileStore.core_Attachment>/monthly_2015_02/57a8c18022363_Elsadragform.png.49bbb4111dcf5e0f9775a6add15964b7.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Personality: Find out


Bio: TBR


Extra: She came to this school with Rosey, they were good friends before.





 

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Name: Lizzy


Age: 17


Gender: female


Appearance:<p><a href="<fileStore.core_Attachment>/monthly_2015_02/image.jpg.1d2ac4ffb76144a8fd5f8f90e61c9d52.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="41954" src="<fileStore.core_Attachment>/monthly_2015_02/image.jpg.1d2ac4ffb76144a8fd5f8f90e61c9d52.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Personality: sweet kind energetic


Bio: . . .


Extra: none

 

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Name: Cordelia Eve

Age: 19

Gender: Female

Appearance: Dont mind the clothes so much but more so her physical features

c002.png


Personality: Cordelia is stubborn, hard headed and a bit grumpy. Mainly because she seems to struggle with finding a boyfriend or at least some male interested in her! But underneath that hard scaly exterior she is pretty nice. She loves kids and sometimes lets her maternal instincts slip when young ones are around. She can also be a bit to serious at times so thats why seeing her be the kind, motherly person she can be is so rare. Being serious as a healer is needed, people die sometimes and sometimes its people you know. SO yea she is a bit hard to get to.

Bio: She was born in a village far off on an island. She is the youngest healer her village has ever known and her tattoos prove it to be so. She was seen as a goddess when she was born, one that resembled their goddess of healing and maturity. So her parents had her grow up fast and on a pedestal. She didnt like it of course but what choice did she have looking the way she did? And as previosuly stated she has a hard time finding a boy to take her hand in marriage (Which is quite common where she came from) Though many families would have thought it a blessing to have her as a daughter in law, they to looked at her with a glint of fear in their eyes. When she was 15 thats when the blood lust really started to settle in. One night she went out for some fresh air and by the time the sun had set she had killed one of their elders and a young woman. Her village was stunned and unsure of what to do with their goddess..their healer. And with all their strength they put the dead aside and let her stay. But of course it became to much after a couple of years and Cordelia, out of love for her family and her village chose to come here for help.

Extra: She does have a bit of an accent, one thats a little hard to pin point on what it sounds like.​
 
shiloh7664 said:
Name: Lizzy
Age: 17


Gender: female


Appearance:View attachment 100829


Personality: sweet kind energetic


Bio: . . .


Extra: none
Accepted!


 


MorticiansDaughter said:

Name: Cordelia Eve

Age: 19

Gender: Female

Appearance: Dont mind the clothes so much but more so her physical features

c002.png


Personality: Cordelia is stubborn, hard headed and a bit grumpy. Mainly because she seems to struggle with finding a boyfriend or at least some male interested in her! But underneath that hard scaly exterior she is pretty nice. She loves kids and sometimes lets her maternal instincts slip when young ones are around. She can also be a bit to serious at times so thats why seeing her be the kind, motherly person she can be is so rare. Being serious as a healer is needed, people die sometimes and sometimes its people you know. SO yea she is a bit hard to get to.

Bio: She was born in a village far off on an island. She is the youngest healer her village has ever known and her tattoos prove it to be so. She was seen as a goddess when she was born, one that resembled their goddess of healing and maturity. So her parents had her grow up fast and on a pedestal. She didnt like it of course but what choice did she have looking the way she did? And as previosuly stated she has a hard time finding a boy to take her hand in marriage (Which is quite common where she came from) Though many families would have thought it a blessing to have her as a daughter in law, they to looked at her with a glint of fear in their eyes. When she was 15 thats when the blood lust really started to settle in. One night she went out for some fresh air and by the time the sun had set she had killed one of their elders and a young woman. Her village was stunned and unsure of what to do with their goddess..their healer. And with all their strength they put the dead aside and let her stay. But of course it became to much after a couple of years and Cordelia, out of love for her family and her village chose to come here for help.

Extra: She does have a bit of an accent, one thats a little hard to pin point on what it sounds like.​
Accepted
 
Name: Lauren


Age: 116


Species: mermaid that can also walk on land


Appearance:





Bio: her mom was a mermaid and her dad was human


Powers: I have the powers to freeze boil and move water she can also sing and control boys


Weaknesses: water (only on land in public)


Likes: boys, my pet eel (roy)


Dislikes: people who try to get me wet


 
name: aqua


age: 123


species: mermaid/ kanay


appearance:


(kanay appearance)


mia-jpg.99915



(mermaid form)


mia-2-jpg.99916



bio: father mermaid mother kanay


powers: fire, wind, snow, ice ,water, lightning


likes: other kanays, my sisters and there friends


dislikes: witches and mean people, my sister enemies
 
Name: Dylan


Age: 1013


Species: Vampire


Appearence:


images



Bio: Find out


Powers: super speed, super strength, telekinesis, telaportation, shape shifting (Into animals and objects)


Weaknesses: Garlic,Steaks,and Munipulation


Likes: Art, flying, fire, cheese, and rain


Dislikes: hypocrits and stereotypical people
 
Name: Fan. He styles himself with the title of "Nature Spirit of the Ocean of Space and the River of Time," although it is more for the sake of elevating his self-confidence rather than trying to be boastful.


Type of Creature: Nature spirit of water, space, and time. Fan is one of the innumerable nature spirits who roam the mortal plane. These ethereal entities arise from the features of the natural world, such as air, earth, light, sound, and gravity. Most spirits are born from a single such natural feature, but a small percentage spawn as gestalts of two or three aspects of the physical world. In Fan's case, he is a triune nature spirit given form by the element of water and the primordial laws of space and time.


Appearance: Fan's true form is a half-centimeter-wide, floating orb of spectral, wispy, prismatic, gaseous spiritstuff. For the sake of being more relatable towards more humanoid creatures, Fan projects a visual avatar of a very cute-looking, slender, preteen merboy (see below) who swims through the air.


ZNfZMq1.jpg



Age: 16. It has been that many years since Fan arose from the world. He has the mental maturity of a human of about that age. However, the nature spirit's visual avatar appears to be a preteen (see above).


Gender: A meaningless concept for a nature spirit. Nevertheless, for the sake of convenience, Fan refers to himself as a "boy" and defaults to male pronouns. The nature spirit allows others to refer to him using whichever gender and set of pronouns they prefer; it makes no difference to Fan.


Bio: Fan's past is little different from that of any other nature spirit; their society is one of traditional upbringings for the sake of educating younger spirits. His true parent was Mother Earth, but he was quickly taken under the wing of a pair of nature spirits. One was of water and space, while the other was of water and time. They raised him with love and care, and nurtured in him the values of spiritkind and the importance of helping the "people of matter," for they are no less the children of the world than any spirit. After "home-schooling" him in the lore of the spirits and of the world, they sent Fan to a quaint high school so that he could better learn how to live with and help the "people of matter."


Morals: Fan is a good-hearted and altruistic nature spirit. He has sworn to himself an oath to make the world a better, brighter, happier place, bit by tiny bit. Fan eagerly offers his spiritual services to try to help others in their everyday lives however he can; even if they cannot perceive him and thank him, it makes no difference, for the nature spirit is content to see the world brighten even just a bit. He tries to see the best in other people and is hardly one for prejudice, but Fan is not beyond halting a bully from ruining a good person's day. The nature spirit yearns to eventually find a way to help the world in a grand, major fashion; Fan has come up with nothing so far, but wants to change that.


Personality: Fan does his best to speak politely, cordially, and humbly. Unfortunately, he is somewhat unconfident; beneath a mask of composure lies a bashful nature spirit who struggles to introduce himself to new people and to join into conversations. Fan tries his best to elevate his self-confidence by giving himself titles like "Nature Spirit of the Ocean of Space and the River of Time" and advertising his spiritual services, which sometimes make him come off as haughty. Even worse, as a nature spirit, he has a difficult time trying to sound normal and natural; Fan just wants to help others, but people might look askance at such an alien-seeming entity. He is only partially self-aware of these flaws.


Likes: Fan finds himself at ease while near sources of non-polluted and non-poisoned water; timekeeping devices such as clocks, watches, sandglasses, and chronometers; and space-measuring devices such as rulers, compasses, maps, and GPSes. Even objects with built-in clocks or GPSes, such as computers, smartphones, and microwaves, give the nature spirit comfort. While near such things, he feels as though all of his worries wash away in gentle waters. Fan really should be less at ease though, for these objects can be turned against him and used as his banes (see below).


Default Nature Spirit Powers:


- Incorporeality: A nature spirit is neither solid, liquid, gas, nor plasma, although their half-centimeter-wide true forms superficially resemble concentrations of gases. Such an ethereal entity is composed of spiritstuff, a phantasmal substance spun into being by nature and given life by the world's physical aspects. Almost all matter simply passes right through spiritstuff, for good or for ill. However, certain types of supernatural matter can physically interact with spiritstuff, such as "spirit jars," "spirit weapons," "spirit cameras," and "spirit food" that can be used to capture, harm, record, or nourish nature spirits respectively.


- Imperceptibility: A nature spirit is, by default, perceptible only to other nature spirits, to those with senses specifically attuned to ethereal entities, and to those who have forged a covenant (see below) with that particular nature spirit. However, a nature spirit can selectively render themselves perceptible to certain people; these must be people gifted with heroic potential (this includes anyone important enough to be a player character).


- Avatar: A nature spirit can project a visual avatar of themselves up to about five feet away. This avatar is purely visual and illusory; it even "more incorporeal" (if such a thing was possible) than the nature spirit's half-centimeter-wide true form, because it is simply an unreal glamour. The avatar can appear as anything the nature spirit wishes, up to the size of an elephant, but most of them favor a single form that they identify with. However, the avatar is subject to the same perceptibility limitations as the nature spirit's true form; only those who are capable of sensing the spirit can see the avatar.


- Telepathy: A nature spirit can engage in two-way telepathic conversation with creatures up to about a hundred feet away. This is the only way for spirits (of natural aspects other than sound) to "verbally" communicate, even amongst each other; they and their avatars simply lack vocal cords. This communication is, again, subject to the same perceptibility limitations of the nature spirit; only those who are capable of sensing the spirit can hear the mental speech.


- Telekinesis: A nature spirit can employ telekinesis up to about five feet away, with the power and finesse of a strong and dextrous human. However, if the nature spirit uses this telekinesis to deliberately leave a message other than a cryptic sign or omen, the message again becomes subject to the spirit's perceptibility limitations; only those capable of sensing the spirit can understand the message, while all others simply cannot process it.


- Warded by Nature: The natural world protects the spirits it begets well. A nature spirit is highly resistant to extraordinary and supernatural powers, but this resistance is much lower against magic specifically designed to target ethereal entities.


- Spiritual Services: A nature spirit can accept special rites in exchange for services; the nature of these rites varies from spirit to spirit. See below for more details.


Fan's Spiritual Services:


- Ritual of Tribute: Once per day (per person), someone can perform a ritual of tribute to Fan, regardless of where the nature spirit might be (thanks to his affinity for space), and regardless of their capability of sensing him. The person must lay out on a table the following three objects: a vessel of non-polluted and non-poisoned water, a timekeeping device, and a space-measuring device. There must be three, even if an item falls under two categories, like a water clock or a smartphone. The person must then verbally and reverently request a minor service from Fan. The service must be made with good intentions, must be something that Fan could reasonably and successfully complete by devoting a few hours to it, and it must fall under the purview of water, space, and/or time.


-- Result: The objects sublimate or evaporate into water vapor and then individually reform in front of people in the world who are in dire need of them. Fan instantly becomes aware of the requested service, and becomes bound to perform it as soon as possible, automatically adding the service to his "first come, first served" queue. The nature spirit cannot choose to ignore a request; if it comes up on his queue, Fan must perform it once he has the opportunity to do so. If he fails to perform a service, whether due to his own actions or due to external circumstances, then there is no punishment for him save for a lost opportunity for growth.


-- Growth: Upon successfully completing a service, Fan grows just a bit more spiritually powerful. The greater the magnitude of the service he performs, the stronger he becomes. More power for the nature spirit means an expanded ability to carry out services, so everyone wins.


- Covenant: Anyone who successfully requests a service from Fan under the ritual of tribute can, immediately afterwards, verbally and reverently offer to forge a covenant with him. The offer must be made with good intentions, a person can be under only one spiritual covenant at a time.


-- Result: Fan instantly becomes aware of the covenant. The person is immediately and permanently imbued with the ability to create and manipulate water, space, and time in minor, cantrip-like ways. They can also always perceive Fan, and they can communicate with the nature spirit telepathically regardless of distance. The person can offer to perform minor services on behalf of Fan, but he dictates the nature of the service; any such service must be something the person could reasonably and successfully complete by devoting a few hours to it, and it must fall under the purview of water, space, and/or time. Of course, the nature spirit will most likely have the services be something like "use your new powers to brighten someone's day."


-- Growth: Each time a person successfully completes a service on behalf of Fan, both the person's spiritual power and that of Fan grow just a bit. Again, the greater the magnitude of the service the person performs, the more they and Fan become stronger. It is a veritable mutual symbiosis that is a win-win for both parties.


- True Name: Every nature spirit has a true name that fully define the spirit's existence. Elder spirits can wield the might of their true name for world-shaking effects, but for younger spirits, a true name is little more than a liability. Nature spirits must take care to guard their true names from occult research, divinations, and spirit magic that can uncover such binding words. Once per season (for everyone, not just per person), someone can verbally speak Fan's true name, regardless of where the nature spirit might be. The person must then verbally demand a major service from Fan, even with ill intentions. The service must be something that Fan could reasonably and successfully complete by devoting a whole month to it, and it must fall under the purview of water, space, and/or time.


-- Result: Fan instantly becomes aware of the demand, and becomes bound to perform it as soon as possible. It moves to the top of his queue, regardless of any other services that might be on the queue. Just like with a minor service from a ritual of tribute, the nature spirit cannot choose to ignore the demand. If he fails to carry it out for whatever reason, Fan becomes painfully scoured by the power of his own true name, and becomes incapacitated until someone can properly treat him.


-- Growth: Unlike successfully completing a minor service from a ritual of tribute, even if Fan does so for a major service from an invocation of his true name, he simply does not spiritually grow all that much. It is an extremely one-sided affair, hence why Fan, much like any other nature spirit, greatly fears the discovery of his true name.


Fan's Personal Powers:


- Creation and Manipulation of Water, Space, and Time:
All nature spirits can create and manipulate the facets of the natural world that they were born from. As a triune nature spirit, Fan holds dominion over the element of water and the primordial laws of space and time. Unfortunately, he is still a very young nature spirit; while the breadth of his abilities is as vast as the ocean, he does not quite know how to apply them creatively, and his depth at any given application is far from deific. Nevertheless, the nature spirit does his earnest best to apply his powers to help people out in their everyday lives, particularly through his spiritual services. In the event that he is forced into battle, he finds allies to back him up, and then takes up a "support" role to bring out the best in his companions.


- Examples of Everyday Utility Usages: Creating rain to help a garden or a farm, cooling the water vapor in the air to make a hot day more bearable, transmuting plain water into delicious soups and sauces, parting a large body of water to allow people to cross it (or simply letting them walk on water or breathe underwater), spatially locating a lost object or person, teleporting an object to or from another location, creating a portal for people to step through, adjusting distances to make places larger or smaller, hastening someone's work pace, peering into the past to solve a mystery, giving minor auguries to guide people in the immediate future, knowing exactly the right place and the right time to do something for optimal results, creating a timeless dimensional pocket within a pool of water.


Fan's Weaknesses:


- True Name:
See above.


- Honest Heart: As a benevolent nature spirit, Fan simply cannot lie, even if he wanted to. He cannot knowingly communicate a lie or a misleading half-truth in any way. He can still lie by omission or by keeping quiet, but the nature spirit is loathe to do so with the intent of unscrupulously deceiving others.


- Anathematic Substances: Every nature spirits have banes based on the aspects of the physical world that they represent, and Fan is no exception. He cannot cross any doorway marked by deliberately fatally poisoned water, a knowingly destroyed time piece, or a voluntarily broken space-measuring device. If lured into a triangle, a parallelogram, a pentagon, or a hexagon whose points are demarcated by such woeful paraphernalia (even if they are all of the same category), the nature spirit and his powers cannot cross or affect the polygon until it is broken. Most worryingly, if Fan's half-centimeter-wide true form fails to dodge contact with such an anathematic item, as the object passes through him, it rends the spiritstuff composing the nature spirit; Fan is incapacitated until properly treated by someone else.
 
Name: Sir Oslo


Age: 34


Type of creature: Human. Probably


Appearance: A surprise but I will give some facts. An eight foot tall, bearded man with brown hair. He wears a suit with a top hat.


Personality: A polite, quiet gentlemen that believes that a man must settle things with diplomacy before fighting. However, he believes that one must fight with fists when one's honor has been insulted. He is quite persuasive too.


Bio: No one knows much about his history, but a well known fact that he was knighted.


Powers: Powers: Upper body strength and stealth abilities.


Extras: He fights with his hands, a war hammer, and a sword. His name might be mistaken for a cousin of his.
 
Name: H Henderson (goes by "Old Man Henderson").


Age: He isn't quite sure, probably around 67.


Type of Creature: Mostly human, probably.


Appearance: a cross of old Hawaiian fashion, and really whatever he finds in his closet.


Old_Man_Henderson.jpg



Personality: Due to a combination of Schizophrenia, Bipolar disorder, dementia, drug abuse, and several other factors. Hendersons personality tends to zig and zag around the borders of sane, but always in the realm of fun.


Bio: After lying about his age to be drafted into the Vietnam war at 12, Henderson has found himself in a variety of strange situations, mostly brought about by his tendency to keep escalating any situation he is put in.


Powers: Fairly Skilled with firearms, and one hell of a fighter in CQC. More strange and random knowledge than you could find in an entire encyclopedia. Practically immune to any drugs and toxins. Strange, almost supernatural luck.


Extras: Even he dosent know a lot about his past.
 
A

Agata said:
Name: Fan. He styles himself with the title of "Nature Spirit of the Ocean of Space and the River of Time," although it is more for the sake of elevating his self-confidence rather than trying to be boastful.
Type of Creature: Nature spirit of water, space, and time. Fan is one of the innumerable nature spirits who roam the mortal plane. These ethereal entities arise from the features of the natural world, such as air, earth, light, sound, and gravity. Most spirits are born from a single such natural feature, but a small percentage spawn as gestalts of two or three aspects of the physical world. In Fan's case, he is a triune nature spirit given form by the element of water and the primordial laws of space and time.


Appearance: Fan's true form is a half-centimeter-wide, floating orb of spectral, wispy, prismatic, gaseous spiritstuff. For the sake of being more relatable towards more humanoid creatures, Fan projects a visual avatar of a very cute-looking, slender, preteen merboy (see below) who swims through the air.


ZNfZMq1.jpg



Age: 16. It has been that many years since Fan arose from the world. He has the mental maturity of a human of about that age. However, the nature spirit's visual avatar appears to be a preteen (see above).


Gender: A meaningless concept for a nature spirit. Nevertheless, for the sake of convenience, Fan refers to himself as a "boy" and defaults to male pronouns. The nature spirit allows others to refer to him using whichever gender and set of pronouns they prefer; it makes no difference to Fan.


Bio: Fan's past is little different from that of any other nature spirit; their society is one of traditional upbringings for the sake of educating younger spirits. His true parent was Mother Earth, but he was quickly taken under the wing of a pair of nature spirits. One was of water and space, while the other was of water and time. They raised him with love and care, and nurtured in him the values of spiritkind and the importance of helping the "people of matter," for they are no less the children of the world than any spirit. After "home-schooling" him in the lore of the spirits and of the world, they sent Fan to a quaint high school so that he could better learn how to live with and help the "people of matter."


Morals: Fan is a good-hearted and altruistic nature spirit. He has sworn to himself an oath to make the world a better, brighter, happier place, bit by tiny bit. Fan eagerly offers his spiritual services to try to help others in their everyday lives however he can; even if they cannot perceive him and thank him, it makes no difference, for the nature spirit is content to see the world brighten even just a bit. He tries to see the best in other people and is hardly one for prejudice, but Fan is not beyond halting a bully from ruining a good person's day. The nature spirit yearns to eventually find a way to help the world in a grand, major fashion; Fan has come up with nothing so far, but wants to change that.


Personality: Fan does his best to speak politely, cordially, and humbly. Unfortunately, he is somewhat unconfident; beneath a mask of composure lies a bashful nature spirit who struggles to introduce himself to new people and to join into conversations. Fan tries his best to elevate his self-confidence by giving himself titles like "Nature Spirit of the Ocean of Space and the River of Time" and advertising his spiritual services, which sometimes make him come off as haughty. Even worse, as a nature spirit, he has a difficult time trying to sound normal and natural; Fan just wants to help others, but people might look askance at such an alien-seeming entity. He is only partially self-aware of these flaws.


Likes: Fan finds himself at ease while near sources of non-polluted and non-poisoned water; timekeeping devices such as clocks, watches, sandglasses, and chronometers; and space-measuring devices such as rulers, compasses, maps, and GPSes. Even objects with built-in clocks or GPSes, such as computers, smartphones, and microwaves, give the nature spirit comfort. While near such things, he feels as though all of his worries wash away in gentle waters. Fan really should be less at ease though, for these objects can be turned against him and used as his banes (see below).


Default Nature Spirit Powers:


- Incorporeality: A nature spirit is neither solid, liquid, gas, nor plasma, although their half-centimeter-wide true forms superficially resemble concentrations of gases. Such an ethereal entity is composed of spiritstuff, a phantasmal substance spun into being by nature and given life by the world's physical aspects. Almost all matter simply passes right through spiritstuff, for good or for ill. However, certain types of supernatural matter can physically interact with spiritstuff, such as "spirit jars," "spirit weapons," "spirit cameras," and "spirit food" that can be used to capture, harm, record, or nourish nature spirits respectively.


- Imperceptibility: A nature spirit is, by default, perceptible only to other nature spirits, to those with senses specifically attuned to ethereal entities, and to those who have forged a covenant (see below) with that particular nature spirit. However, a nature spirit can selectively render themselves perceptible to certain people; these must be people gifted with heroic potential (this includes anyone important enough to be a player character).


- Avatar: A nature spirit can project a visual avatar of themselves up to about five feet away. This avatar is purely visual and illusory; it even "more incorporeal" (if such a thing was possible) than the nature spirit's half-centimeter-wide true form, because it is simply an unreal glamour. The avatar can appear as anything the nature spirit wishes, up to the size of an elephant, but most of them favor a single form that they identify with. However, the avatar is subject to the same perceptibility limitations as the nature spirit's true form; only those who are capable of sensing the spirit can see the avatar.


- Telepathy: A nature spirit can engage in two-way telepathic conversation with creatures up to about a hundred feet away. This is the only way for spirits (of natural aspects other than sound) to "verbally" communicate, even amongst each other; they and their avatars simply lack vocal cords. This communication is, again, subject to the same perceptibility limitations of the nature spirit; only those who are capable of sensing the spirit can hear the mental speech.


- Telekinesis: A nature spirit can employ telekinesis up to about five feet away, with the power and finesse of a strong and dextrous human. However, if the nature spirit uses this telekinesis to deliberately leave a message other than a cryptic sign or omen, the message again becomes subject to the spirit's perceptibility limitations; only those capable of sensing the spirit can understand the message, while all others simply cannot process it.


- Warded by Nature: The natural world protects the spirits it begets well. A nature spirit is highly resistant to extraordinary and supernatural powers, but this resistance is much lower against magic specifically designed to target ethereal entities.


- Spiritual Services: A nature spirit can accept special rites in exchange for services; the nature of these rites varies from spirit to spirit. See below for more details.


Fan's Spiritual Services:


- Ritual of Tribute: Once per day (per person), someone can perform a ritual of tribute to Fan, regardless of where the nature spirit might be (thanks to his affinity for space), and regardless of their capability of sensing him. The person must lay out on a table the following three objects: a vessel of non-polluted and non-poisoned water, a timekeeping device, and a space-measuring device. There must be three, even if an item falls under two categories, like a water clock or a smartphone. The person must then verbally and reverently request a minor service from Fan. The service must be made with good intentions, must be something that Fan could reasonably and successfully complete by devoting a few hours to it, and it must fall under the purview of water, space, and/or time.


-- Result: The objects sublimate or evaporate into water vapor and then individually reform in front of people in the world who are in dire need of them. Fan instantly becomes aware of the requested service, and becomes bound to perform it as soon as possible, automatically adding the service to his "first come, first served" queue. The nature spirit cannot choose to ignore a request; if it comes up on his queue, Fan must perform it once he has the opportunity to do so. If he fails to perform a service, whether due to his own actions or due to external circumstances, then there is no punishment for him save for a lost opportunity for growth.


-- Growth: Upon successfully completing a service, Fan grows just a bit more spiritually powerful. The greater the magnitude of the service he performs, the stronger he becomes. More power for the nature spirit means an expanded ability to carry out services, so everyone wins.


- Covenant: Anyone who successfully requests a service from Fan under the ritual of tribute can, immediately afterwards, verbally and reverently offer to forge a covenant with him. The offer must be made with good intentions, a person can be under only one spiritual covenant at a time.


-- Result: Fan instantly becomes aware of the covenant. The person is immediately and permanently imbued with the ability to create and manipulate water, space, and time in minor, cantrip-like ways. They can also always perceive Fan, and they can communicate with the nature spirit telepathically regardless of distance. The person can offer to perform minor services on behalf of Fan, but he dictates the nature of the service; any such service must be something the person could reasonably and successfully complete by devoting a few hours to it, and it must fall under the purview of water, space, and/or time. Of course, the nature spirit will most likely have the services be something like "use your new powers to brighten someone's day."


-- Growth: Each time a person successfully completes a service on behalf of Fan, both the person's spiritual power and that of Fan grow just a bit. Again, the greater the magnitude of the service the person performs, the more they and Fan become stronger. It is a veritable mutual symbiosis that is a win-win for both parties.


- True Name: Every nature spirit has a true name that fully define the spirit's existence. Elder spirits can wield the might of their true name for world-shaking effects, but for younger spirits, a true name is little more than a liability. Nature spirits must take care to guard their true names from occult research, divinations, and spirit magic that can uncover such binding words. Once per season (for everyone, not just per person), someone can verbally speak Fan's true name, regardless of where the nature spirit might be. The person must then verbally demand a major service from Fan, even with ill intentions. The service must be something that Fan could reasonably and successfully complete by devoting a whole month to it, and it must fall under the purview of water, space, and/or time.


-- Result: Fan instantly becomes aware of the demand, and becomes bound to perform it as soon as possible. It moves to the top of his queue, regardless of any other services that might be on the queue. Just like with a minor service from a ritual of tribute, the nature spirit cannot choose to ignore the demand. If he fails to carry it out for whatever reason, Fan becomes painfully scoured by the power of his own true name, and becomes incapacitated until someone can properly treat him.


-- Growth: Unlike successfully completing a minor service from a ritual of tribute, even if Fan does so for a major service from an invocation of his true name, he simply does not spiritually grow all that much. It is an extremely one-sided affair, hence why Fan, much like any other nature spirit, greatly fears the discovery of his true name.


Fan's Personal Powers:


- Creation and Manipulation of Water, Space, and Time:
All nature spirits can create and manipulate the facets of the natural world that they were born from. As a triune nature spirit, Fan holds dominion over the element of water and the primordial laws of space and time. Unfortunately, he is still a very young nature spirit; while the breadth of his abilities is as vast as the ocean, he does not quite know how to apply them creatively, and his depth at any given application is far from deific. Nevertheless, the nature spirit does his earnest best to apply his powers to help people out in their everyday lives, particularly through his spiritual services. In the event that he is forced into battle, he finds allies to back him up, and then takes up a "support" role to bring out the best in his companions.


- Examples of Everyday Utility Usages: Creating rain to help a garden or a farm, cooling the water vapor in the air to make a hot day more bearable, transmuting plain water into delicious soups and sauces, parting a large body of water to allow people to cross it (or simply letting them walk on water or breathe underwater), spatially locating a lost object or person, teleporting an object to or from another location, creating a portal for people to step through, adjusting distances to make places larger or smaller, hastening someone's work pace, peering into the past to solve a mystery, giving minor auguries to guide people in the immediate future, knowing exactly the right place and the right time to do something for optimal results, creating a timeless dimensional pocket within a pool of water.


Fan's Weaknesses:


- True Name:
See above.


- Honest Heart: As a benevolent nature spirit, Fan simply cannot lie, even if he wanted to. He cannot knowingly communicate a lie or a misleading half-truth in any way. He can still lie by omission or by keeping quiet, but the nature spirit is loathe to do so with the intent of unscrupulously deceiving others.


- Anathematic Substances: Every nature spirits have banes based on the aspects of the physical world that they represent, and Fan is no exception. He cannot cross any doorway marked by deliberately fatally poisoned water, a knowingly destroyed time piece, or a voluntarily broken space-measuring device. If lured into a triangle, a parallelogram, a pentagon, or a hexagon whose points are demarcated by such woeful paraphernalia (even if they are all of the same category), the nature spirit and his powers cannot cross or affect the polygon until it is broken. Most worryingly, if Fan's half-centimeter-wide true form fails to dodge contact with such an anathematic item, as the object passes through him, it rends the spiritstuff composing the nature spirit; Fan is incapacitated until properly treated by someone else.
Accepted


 
Acc

Hemig said:
Name: Sir Oslo
Age: 34


Type of creature: Human. Probably


Appearance: A surprise but I will give some facts. An eight foot tall, bearded man with brown hair. He wears a suit with a top hat.


Personality: A polite, quiet gentlemen that believes that a man must settle things with diplomacy before fighting. However, he believes that one must fight with fists when one's honor has been insulted. He is quite persuasive too.


Bio: No one knows much about his history, but a well known fact that he was knighted.


Powers: Powers: Upper body strength and stealth abilities.


Extras: He fights with his hands, a war hammer, and a sword. His name might be mistaken for a cousin of his.
Accepted


 
Acc

Diavolo said:
Name: H Henderson (goes by "Old Man Henderson").
Age: He isn't quite sure, probably around 67.


Type of Creature: Mostly human, probably.


Appearance: a cross of old Hawaiian fashion, and really whatever he finds in his closet.


Old_Man_Henderson.jpg



Personality: Due to a combination of Schizophrenia, Bipolar disorder, dementia, drug abuse, and several other factors. Hendersons personality tends to zig and zag around the borders of sane, but always in the realm of fun.


Bio: After lying about his age to be drafted into the Vietnam war at 12, Henderson has found himself in a variety of strange situations, mostly brought about by his tendency to keep escalating any situation he is put in.


Powers: Fairly Skilled with firearms, and one hell of a fighter in CQC. More strange and random knowledge than you could find in an entire encyclopedia. Practically immune to any drugs and toxins. Strange, almost supernatural luck.


Extras: Even he dosent know a lot about his past.
Accepted
 
Name: Lizzy


"Hi"


Age: 17 (Human years)


"17 in human years"


Gender: Female


*No comment*


Species: Elf


"I'm an elf, if you couldn't tell"


Appearance:

proxy.php

IY6rK.jpg



1_4Raven.png



tAG_103658.jpg



"Hmm? You want something?"


Personality: Lizzy is not shy in the slightest, she is just not very talkative due to what happened long ago, something she does not talk about. She is a upbeat type of person when talking; never talking about negative subjects. Lizzy does not mind helping people out, only if they are her friends. She does not like using her powers for self gain, and will only use them when absolutely necessary. She does not like it when people stare at her.


*Shruggs* "That's just me"


Bio:


Lizzy has had a sad past, she used to live in a small town many many years ago; it was a peaceful and self reliant town cut off from much of the world. In this sleepy town, she led a simply life of just living; that is until she met Leo and fell in love with him. The couple seemed perfect for each other, that is until Leo sacrificed himself for the town guardian; leaving Lizzy to herself. Lizzy left town years ago and traveled the world for a long time, finally arriving here.


*No comment*


Powers:


Pyrokinesis


"Yes I control fire"


Name: Alex


"Hows it going? The name is Alex"


Age: 16


"16 in human years"


Gender: Male


"I'm a dude"


Species: Demi-god, son of Ra


"Yep, that's pop in the sky right now"


Appearance:


<p><a href="<fileStore.core_Attachment>/monthly_2015_02/animeboy1-1.jpg.0dd13982974a34382de73ca3edf6572e.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="43054" src="<fileStore.core_Attachment>/monthly_2015_02/animeboy1-1.jpg.0dd13982974a34382de73ca3edf6572e.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


"Any reason you staring?"


Personality: Alex is a good guy when it comes down to it, always up for helping people out. He is the hand on guy, never one to shy away from physical labor and would rather do it his own way then be told what to do. A care free spirit most of the time unless proceeded; meaning Alex does not like bringing harm on others. He leads a pretty simple life, never worrying about anything major like tomorrow, he lives his life by the minute.


"Yep"


Bio:


He is the son of Ra, so naturally he grew up in Egypt along side his brother and sister; Baset and Anhur. The siblings were very close, always nice to each other and always playing with each other for their childhood. When the family went its separate ways, Alex joined a crew of pirates, ones who were not the scourge of the seven seas; instead they just traveled, took up jobs, and overall just had fun. HE still has contact with his family, kinda hard not to when your the son of the god of sun huh?


"Wonder what they are doing right now"


Powers/Abilities:


Alex has increased senses and stamina due to him being a demi-god, a natural thing to happen. He has control over light, the only way to counteract his light is through darkness, or to be more specific; pure darkness. His light can be damaging, but he can also use it for healing. Despite being a Demi-god, he was not gifted with immortality like most people like to believe, he is vulnerable to taking damage and even dying like everyone else. He is also telepathic, able to communicate through thought


"Its pretty sick, I can glow in the dark if I wanna"


Extra:


Likes/Dislikes:


+ Sunlight


+ Working


+ Simplicity


+ BBQ


- potatoes


- hatred


- night


"Its like, you get me"

 

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A

Federoff said:
Name: Lizzy
"Hi"


Age: 17 (Human years)


"17 in human years"


Gender: Female


*No comment*


Species: Elf


"I'm an elf, if you couldn't tell"


Appearance:

proxy.php

IY6rK.jpg



1_4Raven.png



tAG_103658.jpg



"Hmm? You want something?"


Personality: Lizzy is not shy in the slightest, she is just not very talkative due to what happened long ago, something she does not talk about. She is a upbeat type of person when talking; never talking about negative subjects. Lizzy does not mind helping people out, only if they are her friends. She does not like using her powers for self gain, and will only use them when absolutely necessary. She does not like it when people stare at her.


*Shruggs* "That's just me"


Bio:


Lizzy has had a sad past, she used to live in a small town many many years ago; it was a peaceful and self reliant town cut off from much of the world. In this sleepy town, she led a simply life of just living; that is until she met Leo and fell in love with him. The couple seemed perfect for each other, that is until Leo sacrificed himself for the town guardian; leaving Lizzy to herself. Lizzy left town years ago and traveled the world for a long time, finally arriving here.


*No comment*


Powers:


Pyrokinesis


"Yes I control fire"


Name: Alex


"Hows it going? The name is Alex"


Age: 16


"16 in human years"


Gender: Male


"I'm a dude"


Species: Demi-god, son of Ra


"Yep, that's pop in the sky right now"


Appearance:


View attachment 102894


"Any reason you staring?"


Personality: Alex is a good guy when it comes down to it, always up for helping people out. He is the hand on guy, never one to shy away from physical labor and would rather do it his own way then be told what to do. A care free spirit most of the time unless proceeded; meaning Alex does not like bringing harm on others. He leads a pretty simple life, never worrying about anything major like tomorrow, he lives his life by the minute.


"Yep"


Bio:


He is the son of Ra, so naturally he grew up in Egypt along side his brother and sister; Baset and Anhur. The siblings were very close, always nice to each other and always playing with each other for their childhood. When the family went its separate ways, Alex joined a crew of pirates, ones who were not the scourge of the seven seas; instead they just traveled, took up jobs, and overall just had fun. HE still has contact with his family, kinda hard not to when your the son of the god of sun huh?


"Wonder what they are doing right now"


Powers/Abilities:


Alex has increased senses and stamina due to him being a demi-god, a natural thing to happen. He has control over light, the only way to counteract his light is through darkness, or to be more specific; pure darkness. His light can be damaging, but he can also use it for healing. Despite being a Demi-god, he was not gifted with immortality like most people like to believe, he is vulnerable to taking damage and even dying like everyone else.


"Its pretty sick, I can glow in the dark if I wanna"


Extra:


Likes/Dislikes:


+ Sunlight


+ Working


+ Simplicity


+ BBQ


- potatoes


- hatred


- night


"Its like, you get me"


Accepted!
 
Name: Softwer Bowie


Age: 18


Gender: Female


Species: Wolf Shifter, though technically she is human


Personality:


She is a gentle and kind woman. She believes in the good of people, maybe a little too bit. It takes a while to get her to fight you, way more to kill you. She is curious, not so smart, and afraid of some stuff. She is loyal to who she believes in and will fight at times.


Appearance:


J7XqEsm.png



She wears the fur of a wolf made into a hat. It is helps keep her alive. If it is damaged, she takes damage. If it is destroyed, she dies. It can regrow though using her energy.


She is 5’ 8.5”. She has claws instead of nails. She has small cat ears under her hat. Her teeth are a little sharper. She has on her a katana she has kept with her since she was 10. It has a maroon, round guard and grip along with a maroon scabbard. She has a small booklet with her containing a photo of her, her older brother, and her father.


In wolf form she looks like a regular generic wolf. The only exception is that there are blue and red stripes down her body. Her eyes are a mix between yellow and brown.


Biography:


Softwer was born in a small town in a forest as a human. She had a father, who was a swordsman & the guardian of the town, and an older brother, who was 11 years older than her, by the name of Haps. She lived a somewhat regular life with the exception that she was trained by her father in the arts of the sword since she was ten. She became good at it, but it could hardly compete with Haps’, who was also taught when he was 10, sword skills. She was alright and doing well, until the lesson on impermanence came walking in.


One day while out in the forest, she saw some people doing some illegal hunting. When they saw her, they knew she couldn’t leave. With that, they attacked her. Though she used her sword skills, which actually took out one of them, she was overwhelmed and later found herself bleeding on the ground nearly dead with a knife in her back. The aggressors left her for dead.


She was dying, but then the unthinkable happen. A few moments after they left, two other people came over to see her. They did try to treat her wounds, but they needed to do something that only their kind could do to save her. They were actually two mages, so they performed a magical action on her.


They saw a wolf nearby. With that, they were going to combine the wolf’s soul with her soul and body. This caused her to gain the health of the wolf and some of its characteristics. It also gave her the ability to transform into one. She was saved. After she came to, she was returned to her home with the fur of the wolf made into a hat that she was told to protect, or die.


This new her was not completely good. People thought of her as a monster and acted against her. They sent people to capture and kill her. Thankfully, her father was able to prevent any lethal action from happening, though it was tough for him. She was having nightmares a lot about the wolf inside her. Things gotten worse as one year ago, Haps went missing and nobody could find him. This caused way more arguments and conflict against her.


After a while, her father suggested for her to go to an academy for people of her kind. He told her that she might be able to find her brother and also to learn how to get back at those who are trying to kill her. With that, she went over to the academy.


Powers:


· She can turn into a wolf


· She shares health with an item


· She is good at sword fighting.


· She has better vision than regular humans at night or in the dark


Weaknesses/Fear:


· She shares her health with her wolf fur hat. If it is destroyed, she dies.


· She has a fear of heights


Extra:
 
S

OrenjiGatsu said:
Name: Softwer Bowie
Age: 18


Gender: Female


Species: Wolf Shifter, though technically she is human


Personality:


She is a gentle and kind woman. She believes in the good of people, maybe a little too bit. It takes a while to get her to fight you, way more to kill you. She is curious, not so smart, and afraid of some stuff. She is loyal to who she believes in and will fight at times.


Appearance:


J7XqEsm.png



She wears the fur of a wolf made into a hat. It is helps keep her alive. If it is damaged, she takes damage. If it is destroyed, she dies. It can regrow though using her energy.


She is 5’ 8.5”. She has claws instead of nails. She has small cat ears under her hat. Her teeth are a little sharper. She has on her a katana she has kept with her since she was 10. It has a maroon, round guard and grip along with a maroon scabbard. She has a small booklet with her containing a photo of her, her older brother, and her father.


In wolf form she looks like a regular generic wolf. The only exception is that there are blue and red stripes down her body. Her eyes are a mix between yellow and brown.


Biography:


Softwer was born in a small town in a forest as a human. She had a father, who was a swordsman & the guardian of the town, and an older brother, who was 11 years older than her, by the name of Haps. She lived a somewhat regular life with the exception that she was trained by her father in the arts of the sword since she was ten. She became good at it, but it could hardly compete with Haps’, who was also taught when he was 10, sword skills. She was alright and doing well, until the lesson on impermanence came walking in.


One day while out in the forest, she saw some people doing some illegal hunting. When they saw her, they knew she couldn’t leave. With that, they attacked her. Though she used her sword skills, which actually took out one of them, she was overwhelmed and later found herself bleeding on the ground nearly dead with a knife in her back. The aggressors left her for dead.


She was dying, but then the unthinkable happen. A few moments after they left, two other people came over to see her. They did try to treat her wounds, but they needed to do something that only their kind could do to save her. They were actually two mages, so they performed a magical action on her.


They saw a wolf nearby. With that, they were going to combine the wolf’s soul with her soul and body. This caused her to gain the health of the wolf and some of its characteristics. It also gave her the ability to transform into one. She was saved. After she came to, she was returned to her home with the fur of the wolf made into a hat that she was told to protect, or die.


This new her was not completely good. People thought of her as a monster and acted against her. They sent people to capture and kill her. Thankfully, her father was able to prevent any lethal action from happening, though it was tough for him. She was having nightmares a lot about the wolf inside her. Things gotten worse as one year ago, Haps went missing and nobody could find him. This caused way more arguments and conflict against her.


After a while, her father suggested for her to go to an academy for people of her kind. He told her that she might be able to find her brother and also to learn how to get back at those who are trying to kill her. With that, she went over to the academy.


Powers:


· She can turn into a wolf


· She shares health with an item


· She is good at sword fighting.


· She has better vision than regular humans at night or in the dark


Weaknesses/Fear:


· She shares her health with her wolf fur hat. If it is destroyed, she dies.


· She has a fear of heights


Extra:
Accepted
 

Name:


Kai Hatred Fullbring



Age:


17



Appearance:


<p><a href="<fileStore.core_Attachment>/monthly_2015_02/Kai.png.9340dea0b6aeaceff0f624dac9fe17e2.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="43205" src="<fileStore.core_Attachment>/monthly_2015_02/Kai.png.9340dea0b6aeaceff0f624dac9fe17e2.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



Species:


Wizard/Angel/Human



Angel:


Kai has to much hatred and anger balled within him that his angel form was corrupted and formed into, what you know as fallen angel


<p><a href="<fileStore.core_Attachment>/monthly_2015_02/imagesCWCDIKTN.jpg.7912875c1130b729fee703d18ce19a8d.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="43206" src="<fileStore.core_Attachment>/monthly_2015_02/imagesCWCDIKTN.jpg.7912875c1130b729fee703d18ce19a8d.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



Bio:


Kai's life was always a promising life, his mother an angel, and his father a wizard/human. His mother and father loved him dearly as he treated him like a prince when he was 10 and under. On his 17th birthday Kai's mother told him the angel side of him, when his father told him the human/wizard side of him. Kai was shocked and amazed of his newly found powers, as he trained sense. 5 days after his birthday Kai was walking from training back to his home, only to see his mother and father being killed by demons. In rage Kai's magic finally appeared as he killed the demons with his holy magic.



Magic:



  • Dark
  • Fire


Weakness:




  • Cute girls at times
  • Seeing his friends in danger



Strength:


Loves to fight, and train.



Personality:


Kai likes making new friends, but hates people who try to harm them. His only focus is to get stronger then ever. He will fight for his friends till the day he drops. Kai would put his life in his own friends hands if they where in danger. No matter how big the fight Kai will keep fighting till he dies.




 

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Name: Crux


Age: 18


Gender: Male


Appearance:


Human form:


6 feet, 7 inches


<p><a href="<fileStore.core_Attachment>/monthly_2015_02/unsure_by_bloodline_009-d46ftc3.png.af9e1951184cf9b9a9dd4e1d33327ff1.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="43212" src="<fileStore.core_Attachment>/monthly_2015_02/unsure_by_bloodline_009-d46ftc3.png.af9e1951184cf9b9a9dd4e1d33327ff1.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Hydra form:


67 feet feet tall, 90 feet long.


<p><a href="<fileStore.core_Attachment>/monthly_2015_02/57a8c1a059eb6_unnamed(13).jpg.26877222074e637650757c041750aa26.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="43213" src="<fileStore.core_Attachment>/monthly_2015_02/57a8c1a059eb6_unnamed(13).jpg.26877222074e637650757c041750aa26.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Personality: Crux is a little complicated because, like many hydras, he has multiple consciences, causing him to be viewed by others as a little...odd. This means that you can never really expect what will come out of his mouth or what he will do.


Bio: "Well, when I hatched from an egg...no?...okay then. How about this. Yesterday, I was eating some chocolate...still not what you're looking for? Hold on, what was the question?"


Extra: Crux eats a lot, but never seems to gain weight.



 

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Kai123 said:

Name:


Kai Hatred Fullbring



Age:


17



Appearance:


View attachment 103148



Species:


Wizard/Angel/Human



Angel:


Kai has to much hatred and anger balled within him that his angel form was corrupted and formed into, what you know as fallen angel


View attachment 103149



Bio:


Kai's life was always a promising life, his mother an angel, and his father a wizard/human. His mother and father loved him dearly as he treated him like a prince when he was 10 and under. On his 17th birthday Kai's mother told him the angel side of him, when his father told him the human/wizard side of him. Kai was shocked and amazed of his newly found powers, as he trained sense. 5 days after his birthday Kai was walking from training back to his home, only to see his mother and father being killed by demons. In rage Kai's magic finally appeared as he killed the demons with his holy magic.



Magic:



  • Dark
  • Fire


Weakness:




  • Cute girls at times
  • Seeing his friends in danger



Strength:


Loves to fight, and train.



Personality:


Kai likes making new friends, but hates people who try to harm them. His only focus is to get stronger then ever. He will fight for his friends till the day he drops. Kai would put his life in his own friends hands if they where in danger. No matter how big the fight Kai will keep fighting till he dies.
Accepted!


 


Daimao said:
Name: Crux
Age: 18


Gender: Male


Appearance:


Human form:


6 feet, 7 inches


View attachment 103155


Hydra form:


67 feet feet tall, 90 feet long.


View attachment 103156


Personality: Crux is a little complicated because, like many hydras, he has multiple consciences, causing him to be viewed by others as a little...odd. This means that you can never really expect what will come out of his mouth or what he will do.


Bio: "Well, when I hatched from an egg...no?...okay then. How about this. Yesterday, I was eating some chocolate...still not what you're looking for? Hold on, what was the question?"


Extra: Crux eats a lot, but never seems to gain weight.
Accepted! (I wish I had that little extra thingy.)
 
Name: Orpheus, commonly called the "World Snake" due his size, also known as "Snake Charmer" or "Death's Musician"


Age: Unknown. Though he has been around since even before Greece, where he spent most of his time in.


Gender: Male


Appearance:<p><a href="<fileStore.core_Attachment>/monthly_2015_02/image.jpg.380bc3d9be2009aa0af6fcea1cf622e1.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="43241" src="<fileStore.core_Attachment>/monthly_2015_02/image.jpg.380bc3d9be2009aa0af6fcea1cf622e1.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


True Form:<p><a href="<fileStore.core_Attachment>/monthly_2015_02/image.jpg.1c44544963c62683896fe5afbe3eac5d.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="43244" src="<fileStore.core_Attachment>/monthly_2015_02/image.jpg.1c44544963c62683896fe5afbe3eac5d.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


<p><a href="<fileStore.core_Attachment>/monthly_2015_02/image.jpg.7e98fa04fcb1cf15b8d18b0076b06b54.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="43242" src="<fileStore.core_Attachment>/monthly_2015_02/image.jpg.7e98fa04fcb1cf15b8d18b0076b06b54.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


<p><a href="<fileStore.core_Attachment>/monthly_2015_02/image.jpg.897f74045b2de59913fdc30625990848.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="43243" src="<fileStore.core_Attachment>/monthly_2015_02/image.jpg.897f74045b2de59913fdc30625990848.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Personality: Orpheus has a very outgoing and friendly attitude, and befriended many humans during his life though many were scared away by his subconscious cruel and sadistic personality.


Bio: Orpheus used to live in the world tree, the largest and tallest tree in the world that was protected with magic so that humans could not see or get near it. At the least, he used to live in it until it died. It grew to massive proportions, but then a very powerful creature attacked, burning the tree down, and destroying his only home, until he came to this academy. Since it was powerful enough to burn the largest tree down, you may think it is still alive however it reaped what it sowed when it attacked the snake's territory, like a sparrow and a viper. Since then he's been very overprotective of the places he called home.


Extra: N/A







 

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Verdas said:
Name: Orpheus, commonly called the "World Snake" due his size, also known as "Snake Charmer" or "Death's Musician"
Age: Unknown. Though he has been around since even before Greece, where he spent most of his time in.


Gender: Male


Appearance:View attachment 103200


True Form:View attachment 103203


View attachment 103201


View attachment 103202


Personality: Orpheus has a very outgoing and friendly attitude, and befriended many humans during his life though many were scared away by his subconscious cruel and sadistic personality.


Bio: Orpheus used to live in the world tree, the largest and tallest tree in the world that was protected with magic so that humans could not see or get near it. At the least, he used to live in it until it died. It grew to massive proportions, but then a very powerful creature attacked, burning the tree down, and destroying his only home, until he came to this academy. Since it was powerful enough to burn the largest tree down, you may think it is still alive however it reaped what it sowed when it attacked the snake's territory, like a sparrow and a viper. Since then he's been very overprotective of the places he called home.


Extra: N/A
Accepted!
 
Yippee.


 
What I thought of when you accepted my CS:<p><a href="<fileStore.core_Attachment>/monthly_2015_02/image.jpg.f57ad6ebe73eaa2ff9abebf33fe6e9ef.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="43246" src="<fileStore.core_Attachment>/monthly_2015_02/image.jpg.f57ad6ebe73eaa2ff9abebf33fe6e9ef.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

 

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