That's the spirit! Positive attitudes all around!We're just a pack of edgy maniacs on a quest for a five-finger discount. What could possibly go wrong?
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That's the spirit! Positive attitudes all around!We're just a pack of edgy maniacs on a quest for a five-finger discount. What could possibly go wrong?
All the better for me. Judge has a vendetta against Dragon Bloods and Sidereals.But good luck trying to get a Celestial Manse; them Sidereals are just crazy.
It will work in Creation also. I wouldn't be mean enough to have you spend 5 dots on an artifact and not let you use it. Only Sherwood is that evil.Would that mean the necro cannon will only work in underworld or shadowlands, given it needs an abyssal stone to work?
Psychie
Oooh, so I can be unfalteringly scary. I like.It's actually way worse than a dice bonus in 2e. The appearance difference is subtracted from the opponents MDV, though the cap is -3 unless you're a Pretty Kitty Lunar. High Essence Pretty Kitties just walk around at 12 Appearance dropping everything that isn't a celestial down to 0 MDV. It's great. Unless you aren't them and don't have any social perfect defenses.
I'll have some questions for you tomorrow!Random Word You are the only one that hasn't posted any kind of sheet yet, even if it is a rough draft. How is your progress? What about the rest of you guys? Any questions that I can help out with?
I look forward to it.I'll have some questions for you tomorrow!
Sounds awesome!There is a difference between the Underworld and the Labyrinth itself. The Underworld as a whole is just a dark mirror of Creation, with whole cities filled with ghosts going about their unlives. The Labyrinth, however, is where the fallen Primordials lie, and that is a very different animal. It is a very scary place, filled with dark monsters that could be the nightmare creations of the Neverborn, and there is also the maw of the Void, a place that if you were able to cast someone in, even a Deathlord would be destroyed.
From what I recall, it is exceedingly difficult to navigate from point A to point B in the Labyrinth (go figure). What I'd like to know is: is that charm good enough to cross the Labyrinth without getting hopelessly lost? Is there more needed or something completely different?There is a difference between the Underworld and the Labyrinth itself. The Underworld as a whole is just a dark mirror of Creation, with whole cities filled with ghosts going about their unlives. The Labyrinth, however, is where the fallen Primordials lie, and that is a very different animal. It is a very scary place, filled with dark monsters that could be the nightmare creations of the Neverborn, and there is also the maw of the Void, a place that if you were able to cast someone in, even a Deathlord would be destroyed.
Arent there some hearthstone that prevent getting lost or give one unerring directions? I think I remember one that was specifically about a labyrinth.From what I recall, it is exceedingly difficult to navigate from point A to point B in the Labyrinth (go figure). What I'd like to know is: is that charm good enough to cross the Labyrinth without getting hopelessly lost? Is there more needed or something completely different?
Deliverer is both sweet as honey and hard and cold as ice, depending on how you catch her. She is generally regarded as one of the 'weaker' Deathlords, with a fairly small military force and only the players and more more as her Deathknights. She is known in the Underworld as being a powerful necromancer, and has spent much time researching the power of the Void Circle spells. Deliverer frequently slips into strange visions that are provided by the Neverborn, babbling incoherently during the vision until it is over.Psychie
Question time!
So what is Deliverer of Dark Dreams and Desires like as a liege and Deathlord? And does she have any "laws" or rules for her domain and her deathknights?
I don't remember the name of the stone, but there is one that will lead you to your destination, but it does not provide you any safety in doing so.Arent there some hearthstone that prevent getting lost or give one unerring directions? I think I remember one that was specifically about a labyrinth.