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Fantasy A Yet Unbroken World - Lore

Ged Merrilin

Demonic House-Cat
Lore for A Yet Unbroken World

Setting (WIP)




Av’Laeshc is a world perched upon tall pillars of cliffs, it is set in a mostly medieval era world, except there are Da Vinci style flying machines and wooden gliders. The cliffs’ size ranges from around 10 meters wide at the top to almost 2 kilometers wide. Everything is sitting on these cliffs, or stuck to their sides. These cliffs stretch up to almost ten thousand feet above see level, and as all of humanity lives on the top of them, nobody knows what lies below.

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Government:



Territories controlled by Barons and military orders.


Three main powers, located in Kanfae, Thrawu’nwren (pronounced Thra-WU-nhren), and Haemile.


Haemile



A bustling center of trade, stretching over almost 20 pillars, including 3 lakes. The closer you get to the center, which is an exceptionally tall pillar, the denser and lower going the city becomes. The center itself has a magnificent fortress stretched over the top and dug into the rock. Other notable places include the base of the v’Iestpoc (a powerful knightly order) and the great house of trade. It is the place where the beginning and probably of the majority of this RP.


Haemile is ruled by a weakening monarchy. The majority of the actual power lies within extremely rich merchant groups and families. These merchants have slowly gotten richer and richer until they have overtaken all of the nobles but the monarchy itself. These families and through them the government are riddled with corruption and the whole political system is almost made of monetary mafia. On the whole this hasn't affected the populace much from the monarchy, but has caused the minorities to have a lack of rights.


Jobs:



Climber



Messengers and mail-carriers that carry their loads through climbing the sides of the cliffs, rather than by the crowded walkways and stairs. It is a dangerous occupation, especially the long distance carriers, and they are generally hired by nobles or the military guilds. Oftentimes Climbers will use gliders and other such equipment as well.


Magic:


Magic is rather rare and very limited in av’Laeshc. It can be roughly defined into two categories: Wild and Structured. People can channel both, although Structured mages are much more common. Channeling Wild magic, is if not quick illegal, is considered a vile art. Channeling in general is frowned upon and regarded with suspicion and most mages are quickly swallowed up by large and rich organizations.


About a hundred and fifty years ago, this wasn't the case. Magic was freely used and unrestricted. There were even fairly prestigious schools devoted to teaching how to better use it. Most magicians would never grow to be extremely strong, however there might often be powerful magicians roaming around and being arrogant from their power. This caused them to start getting a bad name and several rich officials started to further slander them and curse all magic. The decline of magic from this led to the people with enough resources to 'control' magic gain higher status from a monopoly on its uses.


Structured magic



Structured magic is exclusively created and used by humans. It was created by men wishing to have more control over what they were doing and by smiths for greater precision and the ability to forge lasting power into weapons. A Structured magician’s spells take a lot more preparation and time to cast, though you can’t really call using Wild magic casting. Structured magic uses runes and lengthy incantations.


“Wild” Magic



A catch-all used to term all magic that is not structured strictly. It is the natural form of using magic and is based fo r humans on controlling it with your will and intent. It generally will be focused around a specific element or idea and all of the powers of the individual will be based off of that. This type of magic is more versatile and can be much stronger though it is completely individualistic and has a much greater toll on the body.


Economy of Haemile:


The currency of the land is made up of small wooden cubes called Tanreshi that have enchanted runes in them to tell what they are worth. The runes make the wood almost impervious to age and color them black, green, blue and gold. The prices are 20 blacks for a green, 80 greens for a blue and 200 blues for a gold. The cubes themselves are about a centimeter in size. An average laborer would earn 2-3 blacks in a day.


Metal is extremely scarce in this world, with only the richest nobility having weapons made entirely from it. Most weapons will have a ground stone or thin metal edge on a wooden base. An entirely steel sword would cost about 50 golden tanreshi and would be considered an almost legendary item.


The majority of the economy is dominated by giant mercantile councils, think of the Medici and such in the renaissance, who control 70% of the land’s wealth. They are the ones that fund and created the knightly orders previously mentioned. Another 25% of the land’s wealth is in the hands of nobles, most of which are in a decline due to the prominence of the merchant guilds.


Language:


There are many peculiarities about this language that might coincide or conflict with other languages that you know. It was made to be written in a different alphabet that I will show later. This alphabet does not have an “H” sound as we use in English, for instance, the closest the have is pronounced like Hwa, so if one of them learned English, they would say hello like “Hwallo.”


A thing that saturates this language is the prefixes on names, you wouldn’t say “The land of” before a country, and you wouldn’t just say the country you would add the prefixes of your opinion of it example: Av’Lǣshc.. A king or ruler of the country would take the name of the country (oj’Lǣshc) or The King of Læshc.


Middle/main


A= country


O= person who took the name of


E= person (only use when adding an adjective)


Ue= person (formal)


I= animal


U=landmark/structure


ua= road


ǣ= boat/ship


oe= last name (connected, you can add things for the family.)


Added to main


v= powerful/mighty


c= Ancient


j= king or noble


y= friend


g= loved by writer or sayer


z= hated by writer or sayer


d= merchant


m= craftsman


T= Broken or worn


S= artist/scribe/teacher/bard


I am role-playing a character named Ged Merrilin,(Among Gods) in these rules he would be named eys’Ged if I was referring to him by his first name, for his full name it would be eys’Ged oe’Merrilin. Or in some variations eys’Ged’oe’Merrilin. If he was my enemy he would be ezs’Ged and if I was at war with the family, but not necessarily him it would be es’Ged oez’Merrilin.


For pronunciation of the pre things with the ‘ (Avc’Laeshc) put a small pause between the two words and if there is only a consonant not a vowel then say it as if there was a vowel after it. All “A”’s are pronounced aw, “O”’s oe, “I”’s eye, “Y”’s ee, and “E”’s eh.


Common letters and sounds


Æ


Sh


L


H (hwa)


N


Ra


Ch





Shc


Words:


Iest (eye st) = Fire


Hwall or Hwll = Wind


Poc = sword or blade


Læ or Læe (Lay-ee)= world


Grie = Death
 
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Races:


Kitsae'n (made by ChrisClark


The kitsae'n (a name derived from the corruption of the original name kitsune) of this region typically have fur that is pale red to blonde in color with blue eyes, something attributed to the fact that air type magic is overabundant compared to other types of magic due to living up so high in the sky. Something further evidenced by the differing colors of kitsae'n who's mothers lived in places that are rich in other type of magic (often magical laboratories, magic schools, or other places that are naturally rich is non-air type magics) have given birth to kitsae'n with different fur/eye colors attributed to said other types of magic. All this points to a very high, if not extreme racial affinity for magic. While they often live shorter lives than the Kanfae kitsae'n due to magic being less prevalent, they still are able to develop multiple tails, though seeing four on a kitsae'n is rare while five or more is almost unheard of.


The first kitsae'n came from the land of Kanfae generations ago when magic was more openly practiced and less tightly controlled by the rich. With the decline of mages coupled with rise of the merchant barons, quite a few kitsae'n families ended working for and eventually falling under the control of said barons in exchange for safety and wealth.


Now the kitsae'n almost always spend their entire lifetimes using their magical talents in service to these barons, given more prestigious positions based on how fast they can acquire their second tail in their magical studies. These positions often make use of their innate magical sensitivity, often working as inspectors of magical goods. Though some are lucky enough to serve as the household's personal magi, serving as part of someone's personal guard or assisting with an important magical operation. How much actual autonomy and authority the kitsae'n are given vary from house to house.


Though... now and then rumors of kitsae'n spies and even assassins that can disguise themselves with glamours and illusions pop up now and then, even though such magic is supposed to be illegal. In any case, such kinds of magic of the complexity these kitsae'n illusionists are supposedly capable of pulling off seems to be near impossible for other races to perform
 
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