lcomstock4
"Fear is the mother of Morality"- Nietzsche
A World Of Blood and Steel
General Info- Welcome to A World of Blood and Steel a low fantasy Roleplay thread.
(Turns are 1 IRL week but you may post multiple times as long as its in the span of three months)
Current Map (Subject to Change)
Background- The year is 1246 the continent of Freizia is divided into countless Kingdoms, Empires and Tribes. The magic of old is all but gone. The monsters of old legend have disappeared. Man solely inherits the earth. But that is not to say the monsters are gone. No, men are the true monsters. To protect your people will you forge your legacy through steel, or will you scheme to achieve your goals. Will you rush to war or use diplomacy to broker savvy alliances. Will your forge great Trade Republics, or will you shun the outside world to preserve your culture. These are all decisions a great leader must make.
Lore
The Monsters of old have nearly disappeared crawling into the deepest holes and the darkest forests. The old races have disappeared and men now inherit the earth. The stories of old have become naught but legends, songs in smoky taverns and spoken by old hags wishing to scare children.
Mechanics
Each turn will last week unless every player has posted. In this turn each Nation may post one primarily post laying out actions taken, lore, character roleplay, military movements etc. But may also post as many other post as they want about anything other than military moves. Turns encompass 3 months or 1 season.
Wars-Wars will be handled by Moderators. Players are responsible for keeping the amount and type of troops they have accurate. Players may post moves to maneuver armies or army strategies but once the battle has started. It will be up to the mods to decide the outcome.
Technology- Players are able to research new ideas but this will be a slow process. No firearms or super weapons at least for a very long time. Players propose research and timelines. Moderators must approve them though. Also new ideas will spread based on moderated Events. All players have access to tech that medieval kingdoms had in the 12th century. Anything else must be specified in the CS.
Hordes- Hordes may migrate out of their lands but need to tell a mod of their movements, or make a through post. Multiple hordes may also start off in the same region.
Game-Over- Should your Nation or Horde be destroyed and you be removed from power you may chose another nation to play as. Also as the Powers in Frezia grow larger new landmasses will open up allowing players to play Nations outside Frezia.
Rules-
1.Players are their own moderators on nearly every issue if a mod sees a problem it is that mods right to address it and correct it if the player does not agree they can request another mod address the issue. But in the end a Mod’s decision is final.
2.No Metagaming
3.No Powergaming
4.Their will be disagreements it is ok to hate another player's nation but do not confuse that for the person.
Sign up Template (Look at map for color you want to play)
Color-
Name-
Government Type-
Leader(s)-
Capital-
History-
Culture-
Economy-
Military
Cities/towns/ castles-
Religion-
General Info- Welcome to A World of Blood and Steel a low fantasy Roleplay thread.
(Turns are 1 IRL week but you may post multiple times as long as its in the span of three months)
Current Map (Subject to Change)
Background- The year is 1246 the continent of Freizia is divided into countless Kingdoms, Empires and Tribes. The magic of old is all but gone. The monsters of old legend have disappeared. Man solely inherits the earth. But that is not to say the monsters are gone. No, men are the true monsters. To protect your people will you forge your legacy through steel, or will you scheme to achieve your goals. Will you rush to war or use diplomacy to broker savvy alliances. Will your forge great Trade Republics, or will you shun the outside world to preserve your culture. These are all decisions a great leader must make.
Lore
The Monsters of old have nearly disappeared crawling into the deepest holes and the darkest forests. The old races have disappeared and men now inherit the earth. The stories of old have become naught but legends, songs in smoky taverns and spoken by old hags wishing to scare children.
Mechanics
Each turn will last week unless every player has posted. In this turn each Nation may post one primarily post laying out actions taken, lore, character roleplay, military movements etc. But may also post as many other post as they want about anything other than military moves. Turns encompass 3 months or 1 season.
Wars-Wars will be handled by Moderators. Players are responsible for keeping the amount and type of troops they have accurate. Players may post moves to maneuver armies or army strategies but once the battle has started. It will be up to the mods to decide the outcome.
Technology- Players are able to research new ideas but this will be a slow process. No firearms or super weapons at least for a very long time. Players propose research and timelines. Moderators must approve them though. Also new ideas will spread based on moderated Events. All players have access to tech that medieval kingdoms had in the 12th century. Anything else must be specified in the CS.
Hordes- Hordes may migrate out of their lands but need to tell a mod of their movements, or make a through post. Multiple hordes may also start off in the same region.
Game-Over- Should your Nation or Horde be destroyed and you be removed from power you may chose another nation to play as. Also as the Powers in Frezia grow larger new landmasses will open up allowing players to play Nations outside Frezia.
Rules-
1.Players are their own moderators on nearly every issue if a mod sees a problem it is that mods right to address it and correct it if the player does not agree they can request another mod address the issue. But in the end a Mod’s decision is final.
2.No Metagaming
3.No Powergaming
4.Their will be disagreements it is ok to hate another player's nation but do not confuse that for the person.
Sign up Template (Look at map for color you want to play)
Color-
Name-
Government Type-
Leader(s)-
Capital-
History-
Culture-
Economy-
Military
Cities/towns/ castles-
Religion-
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