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A World of Blood and Steel

lcomstock4

"Fear is the mother of Morality"- Nietzsche
A World Of Blood and Steel





General Info- Welcome to A World of Blood and Steel a low fantasy Roleplay thread.


(Turns are 1 IRL week but you may post multiple times as long as its in the span of three months)


Current Map (Subject to Change)


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Background- The year is 1246 the continent of Freizia is divided into countless Kingdoms, Empires and Tribes. The magic of old is all but gone. The monsters of old legend have disappeared. Man solely inherits the earth. But that is not to say the monsters are gone. No, men are the true monsters. To protect your people will you forge your legacy through steel, or will you scheme to achieve your goals. Will you rush to war or use diplomacy to broker savvy alliances. Will your forge great Trade Republics, or will you shun the outside world to preserve your culture. These are all decisions a great leader must make.


Lore


The Monsters of old have nearly disappeared crawling into the deepest holes and the darkest forests. The old races have disappeared and men now inherit the earth. The stories of old have become naught but legends, songs in smoky taverns and spoken by old hags wishing to scare children.


Mechanics


Each turn will last week unless every player has posted. In this turn each Nation may post one primarily post laying out actions taken, lore, character roleplay, military movements etc. But may also post as many other post as they want about anything other than military moves. Turns encompass 3 months or 1 season.


Wars-Wars will be handled by Moderators. Players are responsible for keeping the amount and type of troops they have accurate. Players may post moves to maneuver armies or army strategies but once the battle has started. It will be up to the mods to decide the outcome.


Technology- Players are able to research new ideas but this will be a slow process. No firearms or super weapons at least for a very long time. Players propose research and timelines. Moderators must approve them though. Also new ideas will spread based on moderated Events. All players have access to tech that medieval kingdoms had in the 12th century. Anything else must be specified in the CS.


Hordes- Hordes may migrate out of their lands but need to tell a mod of their movements, or make a through post. Multiple hordes may also start off in the same region.


Game-Over- Should your Nation or Horde be destroyed and you be removed from power you may chose another nation to play as. Also as the Powers in Frezia grow larger new landmasses will open up allowing players to play Nations outside Frezia.


Rules-


1.Players are their own moderators on nearly every issue if a mod sees a problem it is that mods right to address it and correct it if the player does not agree they can request another mod address the issue. But in the end a Mod’s decision is final.



2.No Metagaming



3.No Powergaming



4.Their will be disagreements it is ok to hate another player's nation but do not confuse that for the person.



Sign up Template (Look at map for color you want to play)


Color-



Name-



Government Type-



Leader(s)-



Capital-



History-



Culture-



Economy-



Military



Cities/towns/ castles-



Religion-
 
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First Turn


The Kingdom of Kovir


Winter of 1246


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Military



The Professional Armies of Kovir



For a hundred years the Kings of Kovir have maintained Small but Elite Professional armies to maintain order. Acting as the King's Personal guard and force they form the vanguard of the Royal Kovirian army. Though most Lords and Barons of Kovir field their own professional armies none in the Kingdom match the discipline and experience of the Royal regiments.


The Kovierian Pikemen


Pikemen serve as the firm center of any Kovierian army. The Pikemen originally hailed from the Northern Lands of Kovir but now come from throughout the Kingdom. Armed with 20 foot pikes and clad in chain or platemail they inflict heavy casualties upon any foe foolish enough to attempt to push through their front and tie down the enemies front to allow flanking actions by the Swordsmen or light Infantry. The pike-squares are reinforced on the flanks by Heavy Swords and Spearmen. For ranged support Kovirian Longbowmen rain volleys upon any enemy foolish enough to come within range and skirmishers from behind the lines pelt the enemy lines with javelins.


Kovirian Guerrillas


The Kovirian guerrillas serve to harass and disorient enemy armies. They often pelt enemy troops with javelins or short bows then just disappear again. Often infuriating enemy commanders into making rash decisions or attacking without advantage. Drawn from throughout the Kingdom they consist of Hunters from the Crowlands, and Men of the Hill Tribes from the Highlands. Renowned for ability to terrorize enemy armies by torturing captured men just out of reach then sneaking into the enemy encampment to leave the head as a gift. If they do not return the head Hill Tribesmen among them often keep the heads as trophies.


Political


After conspiring against the King, Lord Riedesel of the Eastern Wood has been stripped of his lands and wealth. He now rots in a jail cell in the Capital awaiting his execution. This marks the end of several plots against the King’s life. The gallows lie full as dozens of traitors have been rounded up and hung. In his Death Lord Riedesel's lands will be granted to Prince Brandon Blackfyre, the second son of King William. Let this serve as an example of how his Royal Grace handles those who betray him.


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Trade and Commerce-


Under order of his Majesty the King taxes on all merchants and craftsmen are halved within his demesnes in the Crown Plains. Merchants inside the city of Novgorod are free to operate without duties as well for the period of one year after this the rate will return to half its original rate.


Religion


Missionaries As head of the Church, King William has sent missionaries of the Undying Flame throughout the Continent and nearby Islands. The missionaries promise salvations to all who accept the fire into their hearts.


Conclave- "Priest throughout my land preach different versions of the Lord Astor. Some paint him in human form others as a flame. Some priest manipulate the faithful into thinking they are divine. This must end. All holy men of the realm are summoned to Novgorod to find the truth and unite the faith" King William Blackfyre, King of Kovir.


Construction - To secure the roads from Brigands and foreign invaders watch towers and small outposts are to be constructed throughout the Kingdom. These fortifications are to be manned and send word if any threat approaches.


Two Turns





Research-
Under order of his Imperial Majesty a council of scholars and men of "science" are to convene in Novgorod to advise the King on matters of Natural Law.


The Council


King William Blackfyre has summoned advisors from throughout the realm to counsel him in matters of state.




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The North


Far to the North in the Kingdom of Kovir in the city of Stanlow Lord Bradfyre the Pig, a nickname he does not take kindly to, is holding a feast where all the Lords and Ladies of the North have gathered to celebrate the beginning of the new year. The guests dance joyfully as the rooms smells of ale and lilacs. A lone messenger walks through the banquet and approaches the Lord.



“May we speak in private m’e lord?” the messenger says with a long look as sweat pours from his brow.



Lord Bradfyre nods and attempts to stand hobbling towards the back of the room he beacons the man to a separate room away from the noise and prying eyes of the festivities. Unbeknownst to them a lone hooded man follows suit standing near enough to hear.



“Bad news from the South m’e lord… Our plan has failed. Its seems the Blackfyre’s believe Lord Riedesel responsible for the attempted assassination and plot to overthrow his son. Dozens others have been hung. We can only hope they did not whisper of our involvement.”



“Do they suspect our involvement?” The Lord whispered in a hushed tone.



“That I do not know… I doubt so. You are blood to the King.” The Man said nervously.



“My son Brandon is the rightful King of Kovir. It is his by birthright. Soon all the Lords of our land will know this. But first we must plan our next move.” he said beaconing towards the door. Two large bannermen entered from the back of the room. As the messenger attempted to leave through the back door one man grabbed him and covered his mouth as the second man drove a dagger into him. The cold steel cut deep and as he let out his last gasp he looked over towards his Lord. Lord Bradfyre simply said.



“My apologies I can't have loose ends.” he said with a smirk



As the body falls to the ground the hooded man quickly disappears into the crowd.



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Foreign Policy


Terrianian Empire- From the moment the explorers from the South entered Kovir, they were followed by Kovirian Guerillas. Near Hold’s Crossing the Guerrillas sprang the trap surrounding and trapping the foreigners. The Guerrillas appeared out of the forest covered in dirt and grime. Some carried javelins or spears while others carried Swords and Axes. Within seconds the explorers were completely surrounded. Yet they did not attack. A large men stepped forward wearing the garb of an officer.


“Under order of his Imperial Majesty you are to come with us.” The grizzled officer barked down towards the explorers.


“Please disarm and turn your weapons so we may escort you to the capital to speak to his Grace the King.”









Crown Plains


King William Blackfyre


Prince Brandon Blackfyre, Duke of the Western Wood


Frideric Blackfyre, Lord of Lundy


Mayor Videric of Novgorod


Lord Fromm of Wolferbach


Lord Holzer of Bailey


Lord Braunof Hold’s Crossing


Lord Robert of Hunters Rest


Crowlands



Major Lords


Lord Hanák of Crows Perch, Duke of the Crowlands


Lord Chivay of Crows Rest


Lord Foltest of Falkir


Lord Eskel of Balors Hold


Lord Lusk of Lunshire


Highlands


Major Lords


Lord Dunbar of the Highlands, Lord of Hartlepool


Clan Boyd of Danziel


Clan Duncan of Blyth


North


Major Lords


Lord Bradfyre of the North “The Pig”


Lord Biermann of Hardenhold


Lord Aeschelman of Dunstead


Lord Dreher of Cairns


Lord Dunkel of Watford
 
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And so it begins.





"Sire! Sire!" A servant cries to Bruchal as he fumbles his way up the stairs to his throne. Bruchal looks up boredly from his throne, lighting up as he sees the message the servant holds in his hands. Gently plucking the scroll from the kneeling servant, he chortles as he reads the scroll.


"Ho ho! We may have the greatest luck! Send for my scroll keeper and a messenger! We will see what they want soon!" The king looks the servant up and down. "And tell the chef to make you a sausage and sauerkraut! You need some meat on those bones boy!" He patted the boy on the arm with his large meaty hand and sat back onto his throne.


Trade Propositions from King Bruchal to The Sand Lord Shah Pharos


"Mighty Sand Lord Shah Pharos,


It has come to my attention that you have trade propositions that I am interested in. My kingdom is selling armor, weapons, and personal blacksmiths for some of the great jewels and rare minerals in the desert!



With utmost respect, Bruchal of Boros, King of the Colustinian Republic"






That message was sent on a lone tradeship to show off some of the Republic's greatest wares.


Alaric's Preparations


Today, on the 2nd quarter moon of the season, was Bruchal's birthday. Many a townsfolk were to prepare for this, but Alaric was doubly prepared so. He has hired a large amount of menial labor workers to create a parade for Bruchal. And so it was done, on the day of festival, a golden chariot featuring Alaric himself rode through festival's hubbub down mainstreet market and to where Bruchal was challenging a few of his old buddies to a drinking challenge. Alaric, fond of drinking challenges, brought some of the finest brews and gold with him in the chariot.


This was two of Bruchal's favorite things in a cool looking chariot. He pointed to himself, and Alaric nodded. Stepping off the chariot, he brought to tankards of beer with him, and chugged the tankard. This was standard, as the king drank with him, an agreement of challenge.


The day ended with two lone warriors in a gladiator arena, drunkenly punching and swiping at each other. That fight ended with Alaric and the King returned to the castle with a poor servant trapped between the two as a pillow of sorts.


Military


Outriders patrol the borders and Marauders walk the walls.


Research





A new sort of weighted "weapon" is being tested by the Chosen. It's long, has a encompassing hand guard, and is designed for disarming with some built in notches for gripping the blade of an enemy, and for pulling the blade out of the enemy's hand.
 
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The three expeditions.


The northern expeditions.
Sir Alabast Meridel of Conquistay rode on horseback, fifty nine of his conquadins rode behind him. The northern lands weren't what they expected, the soldiers shivered and wore their bedrolls as blankets to keep them warm. The north had no sand, and very little warmth. One would say they had traveled a thousand miles north east of the plains of Frezia, and into the more nordic lands, expecting tribes of barbarians, unknowing of the empires that reside there.


When they were surrounded, everyone gasped in fear. "To arms conquadins! Halberdiers in the middle, archers in the back and swordsmen in the front!" Sir Meridel ordered, his soldiers getting into the circular formation. The bows poked between the halberdiers, the blades of the halberds poked between the swordsmen with sir Meridel coincidentally, directly in front of the foreign commander.


Sir Meridel scanned the situation, and knew he couldn't take any risks. He sighed. "Conquadins, lower your weapons! I'm afraid we will not drop our weapons, but we will follow you and not cause harm, we weren't seeking trouble in the first place." Sir Meridel explained, letting the northerners lead the way.


Sir Alanzo Sanachia of Conquistay rode on horseback, fifty nine of conquadins rode behind him. They were used to exploring north, but not this far north. It was colder than before, but they weren't shivering. They knew of the dangers that had arisen in the mid-lands, but not the far north. From the far eastern side of the Terrianian Empire's borders, they had made a b-line north.


The southern expedition.
Lady Melinda Suarez of Conquistay sailed south on her beloved ship, the Aquatic Sword of Suarez, along with her fifty nine man crew. Her main objective was to scout out for the southern empires activities, due to scout reports. By now it was night and she was in a bay to the south of the Kalayri desert, observing a port city from a safe, undetectable distance.


She approached one of her conquadins observing the city through a telescope. "Report, soldier, what do you see?" She ordered, the conquadin turned to her and handed her his telescope, which she used to watch the city.


"They don't seem to be hostile, they have various trade markets and trade ships fill those docks. We may have found a nice trade ally, but I could be wrong about them. See for yourself." He explains, saluting her. She stops looking through the telescope and hands it too him.


"As you were, soldier." She says, the conquadin nodding and returning to his duties. She approached the steering wheel and looked down at her relaxing crew. She cleared her throat.


"Conquadins, we shall set up camp along this beach, drop the anchor upon the shore and start setting up the tents." She ordered, the entire crew saluting her and getting ready to make it ashore.


Military


A force of sixty conquadins are sent to the south aboard a military ship. Nineteen crossbowmen, twenty swordsmen, twenty halberdiers and one commander.


A force of sixty conquadins are sent to the north east, all of which are cavalry. Nineteen archer-longsword cavalrymen, twenty longsword cavalrymen, twenty spear cavalrymen and one commander.


Another force of sixty conquadins are sent to the north, all of which are cavalry. Nineteen archer-longswords cavalrymen, twenty greatsword cavalrymen, twenty halberdier cavalrymen and one commander.


Legionaries at Fayr's Nest are constantly progressing in their training in their spare time.


Rangers silently patrol the borders.


Construction


The church has built two more villages for the poor, although empty, they are building them just in case.


Trade


Lacking much trade partners, but still working. Husaria has produced a surplus amount of rare minerals, iron, armor and weapons. Hamdia has produced a surplus amount of fabrics, clothes and fruits. Conquistay has conquadins for hire, eager for their next contract. Terra is always a bustling trade city, but they do have a surplus amount of trade items (come to me asking for what you need/want).


Religion


In the ironically holy city of Ordia, great numbers of heretics violently revolt against the church and imperial soldiers.


Research


(equipment)Due to recent reports of Terrianian ships sinking, Marcus Franz seeks to create a more protective hull for the navy's ships. Whether it bee stronger wood or a mineral with protective properties, or a small combination of them both.


(construction) Mohamed Lartian seeks to create a nice set of highways connecting the cities, for easier travel and a strange strategy of defense.


(weapons)Zen Uralias seeks to give better weapons to the Terrianian Navy, equipping ships with either primitive cannons or ballista's.


(infantry) Lanida Merici can't stop thinking of the empires enemies, and their power. She has ordered her advisers to set up recruitment stations within all of the settlements of the empire.


(infantry unit/religion. I'd prefer this not to become canon, story wise) Due to recent heretical outbursts in Ordia, the church seeks to recruit holy warriors to "save" those who rebel against the five gods. They seek to form the Terrianian Inquisition, which will consist of Templars, Inquisitors and Clerics.


Templars


Much like conquadins, but the fight for the church and only the church. They're trained to seek out and destroy all things heretical, the backbone of the Terrianian inquisition. Given armor in similar stile to the Franzguard uniform, but with less protection and different symbols and colors and a shorter skirt. The holy symbol of the church, five hands cradleing a human child or a sword surrounded by a star, are located on the chest and pauldrons, the color scheme is white with gold. They'll wear helmets, or hoods.


Inquisitors



The heavy infantry and the best of the Terrianian Inquisition. Templars must kneel to the inquisitors when one approaches them, and will not rise until told so. Inquisitors are trained to be the greatest zealots of the entire inquisition. Their armor is similar to winged hussar armor, but with different symbols, wings, helmets and colors. Like the templars, the holy symbol of the church is located on their chests and pauldrons and the color scheme is white with gold. Their helmets are armet helmets and their wings are small and resemble that of an angels.


Clerics


Clerics are the warrior-healers of the inquisition, wearing holy robes with similar color schemes and symbols whilst wielding golden shortswords. A hood with a hat with a wide brim atop it resides atop their heads, long sleeved and loose robes cover their bodies. A necklace with the holy symbol of the church dangling on the bottom. Inquisitors must bow to the clerics, for they have gone through heavy holy training and are being seen as angelic. Training consists of being hermits or fighting a holy war within oneself and committing their lives to the church. The clerics are very peaceful and calming. Legend has it, if one listens closely and sees very well, holy hymns can be heard when they're nearby and a golden aura can be seen surrounding their silhouettes.
 
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Shah Pharos, the Sand Lord.


Politics: With the rule of the Shah as stable as ever, a large propoganda campaign is started throughout the nation in order to paint him as the messenger of Cyril, carrying the divine word, and law, in his voice. No other Shah has attempted such a heretical thing, but Pharos is a man of great ambition; and zealotry at that.


Economy: With Harandar prospering due to the Kalayrian River, a minor farm tax has now been put in place for all villages, and towns seeking to farm the fertile lands beside the river. The tax is minor, and is likely to earn grumbles, and moans, but little more.


Trade:


Shah Pharos remained unmoving, huunched over his table. The man's sharp eyes examining the figures before him, outsmarting oneself at a game of 'Warlords' was a surprisingly difficult task. 'Knock knock knock' the Shah's eyes snapped to the door, and he let out a tired yawn, the uttered words of come in barely audible because of it - it was that cursed steward again, likely here to report a stolen camel, or a missing trade vessel.


"Shah Pharos, a sealed message from a cross the ocean waves. It bares the sigil of King Bruchil, of the Colustinian Republic. The trade ship it was sent on was most impressive..." The Shah raised an eyebrow... Interesting news, certainly not what he expected. Pacing over, Pharos took the scroll, and hastily broke the seal; eager to read the contents of the message.


A response to King Bruchal:


"Good King Bruchal,


I am most pleased by this proposition, and understand such a deal could only serve both parties well. I would gladly pursue trade with your people, rare minerals, and grand jewels. For quality armaments! A pact of free-trade, would make such a deal easier still. What say you?



With good fortune, Sand Lord Shah Pharos, of the Sunlands of Harandar."



@Surprise Meteors


Diplomacy:


"Governor Noroc, the guardsmen have made claim of tents in the near-distant beast to our south, foreign invaders, could be. Ought to give them a scare, ride out on an oliphaunt." The martial's words were mocking, but the situation held weight. Foreigners? Covertly set up outside the city? The Governor shook his head, "Send word of the situation to the Sand Lord, but let us ride out and meet these 'foreigners'. I do not enjoy trouble, nor do we have it here at Trader's Bay!"


The Governor, armed with a small contingency of 50 Dune Riders, and 10 Horse Lords set out towards the location of said-tents, his heart was beating with anticipation; could it be, a hostile force? If it were so, he hoped he brought enough men. He was no warrior, but a trader, a diplomat, a man of the court and fine foods, and clothing. He prayed to Cyril that the situation favored him today.


Not long after, the small cavalry force set at a charge, speeding through the encampment whilst tents were still being set up, and moving erratically to cause max confusion, before they eventually formed a circle around the foreign people, spears angled forward. "Greetings, my friends. What brings you to Harandar, Trader's Bay?" The Governor asked nervously, having gained the battle advantage did little to alleviate his fear.


@Comrade Wubzin


Military: A force of 60 Sandmen are sent to scout out the nearby Oasis for potential hostiles. If none are found, orders have been given for a large encampment to be set up, and the borders of the area to be claimed by Harandar.


Research: With the armed military of the kingdom of poor quality, Pharos has created a branch of special units, unique to Harandar; "The Scorpios" these are to be trained in the ways of stealth, and assassination. Their goal to dispose of those who oppose Pharos quietly, and without suspicion.


Construction
: Road-Network, the Shah Pharos has sought to improve the worn, ugly roads of Harandar; hoping to beat the desert heat with good quality masonry, allowing for easier travel between locations in Harandar, and quicker mobility in case of war. The roads are to connect the cities.
 
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January 1246


Military


Five groups of fifty men are dispatched into the east of Machdahl to secure five keeps, in major disrepair. The groups consist of five stonemasons, twenty footmen, fifteen archers, and ten light cavalry. The keeps are Despar, Morva, Sendoe, Vike, and Filpo.



Four Hundred Raiders are dispatched to raid Rodellia's coast line villages, the banners are stripped from the ships, their target is live stock, animal and human.


@JB5899


Political


The keeps and holds of Despar, Morva, Sendoe, Vike, and Filpo are distributed to five lords, who accompany the fifty sent to each fief. Townsfolk are encouraged to immigrate to the five holds, in proportional amounts, to create villages, commerce, and tax, they are encouraged by carts of supplies.



A public vote is held on small matters.


Trade and Commerce


The selling of quarried stone and lumber has caused a slight boom among raw resource trader guilds.



Fisherman are doing well this time of year.



Smiths are encouraged to produce tools and miscellaneous items, weapon and armor production reduced.


Religion


A small group of slaves is killed for supposedly speaking against the Great Hermit.



Slaves slowly begin to convert to Hermitism.



Construction


A public building project funded by Kind Domator has produced three fishing boats, they are donated to poor fishermen guild.



The stonemasons sent to
Despar, Morva, Sendoe, Vike, and Filpo begin to repair the ancient keeps. Will take several turns for completion.

 
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The Kingdom of the Two Elisias, 1246


Political:
Lord Alonso, for now supreme leader of the Two Elisias, presides over matters of state from his summer home in the hills of Elisia Majoris. Recently, several high profile assassination attempts have forced the dictator to withdraw to his villa under armed guard.


Domestically, not much is undertaken save for the execution of several caught assassins by drawing and shattering. In foreign policy, Alonso's administration ends the relative isolationism of the previous administration by sending emissaries to each nation. These emissaries, of course, have the double agenda of spying on the inner workings of foreign governments, but are mainly to negotiate trade deals.


Economic:
Taxes are increased by a margin of about 2% on manufacturing industries to pay to outfit Elisia's military ships with light copper armor over the next six years.


Military: The Elisian military currently numbers 8,000 Halberdiers, 1,200 Spadiccos, 2,100 trained crossbowmen, and 80 almeti heavy cavalry. This does not include the estimated 3,000 town watchmen and garrison forces throughout the country. The Elisian Navy is composed of 30 transport cogs, 12 battle-cogs, and 4 fire-cogs. No troops or ships are currently operating under foreign service.


No military action is taken, however, Elisian agents solicit noblemen around the world to hire out Elisian troops as a private army.


Religious: Upon reaching the shores of Elisia, Kovirian missionaries are detained by officials of the Church and are probed for heresy. Despite their heretical beliefs, the missionaries are not tried due to the "innocent ignorance" of their foreign upbringing. They are forbidden from preaching in Elisia, however, and are deported with a signed letter of apology from the Archbishop of Brigantium.


Research: The numberless scribes of the Church's library begin a concerted effort to brew a more effective, fast-acting healing potion based on an old 7th Century manuscript "The Elixir of Life."
 
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Kingdom of Kenteria, 1246


Political:
An envoy is sent from Kenteria to the Kingdom of Rodellia, the envoy is to ask for an alliance between the Kingdoms of Kenteria and Rodellia. The firstborn daughter of King Elric Reyva, Ruth Reyva, is offered to King Gregor Beaumont III in marriage if he is to accept this alliance.


Economic: Subsidies are given to current farmers in Kenteria in order to increase production of food and development of Kenterian farms. The Kingdom of Kenteria currently relies on imports for most of it's food as it's lands are undeveloped for farming.


Military: The Standing Army of Kenteria currently consists of 1,600 professional soldiers, 28,000 Kenterian men are available for conscription into the Army in case of war. The Standing Army consists of 800 Halberdiers, 500 Men at Arms, and 300 Kenterian Longbowmen. The Knights of Sial, not considered a part of the Standing Army, consist of around 1,000 Knights and are prepared to fight for the Kingdom at a moment's notice. The Kenterian Army is considered technologically average, the discipline and fighting ability of their soldiers are mediocre. Yet they are famed for their diehard morale, the Army is willing to fight to a last man if the King commands.


Religious: Alongside the envoy to Rodellia are several devout men from the Church of Sial, tasked by the King with converting the Kingdom of Rodellia to the Church of Sial.


Research: After hearing of the use of crossbows from more southern Kingdoms, the King has demanded that the smartest minds of Kenteria begin to research of these crossbows.
 
Scythian Expedition To the World


The King has heard tales and reports of great kingdoms and empires rivaling the Scythians, This peaked his interest, and immediately began assembling an expedition involving ships and cavalry, to see these empires, and possibly expand to diplomatic relations or expand to their own lands. After all, the Scythians are a proud military nation.


Military- 250 Cavalry Archers and 250 Hussars have left the nation, traveling North, West and South. 10 Scythian Warships have left their docks and begun sailing East, South and North. Before they know it, Cavalry have reached Kovir and Colustinia and ships have reached Machdal. Cavalry are on high alert, wandering new and possibly hostile land. But, they just want to do some diplomacy! Ships spot foreign ships, waving foreign banners, the Scythian Ships decide and wait until the foreign ships reach them. Others have reached other nations, wandering around.


Internal Security


With the first military movements into the unknown, a number of citizens are anxious for results, while others, afraid of the thought their loved ones will die, have begun stirring unrest. This is met by further patrols and military presence using Scythian Defenders.


Resources


The King has ordered to expand the Empire into the forests further. Massive logging operations begin, and many a tree fell. The Scythian Empire now has a bunch of logs...will be used for later purposes. Stone operations and mining operations have reached new levels for defending the Empire and building more structures into newly leveled land. Food production is increased to feed the increasing population.


Research


Scythian chemists and blacksmiths have teamed up to create a new scimitar and arrow for the Army. These new weapons are to increase lethality, finesse, quality and maybe even add poison to them.


Construction


Rumors of two new castles being built have been recently confirmed by the Monarchy, one in the Mountains facing the new civilization, while the other facing into the South, wary of possible attacks.


Foreign Diplomacy


Border patrol guards have captured and detained foreign cavalry, though they look to be unarmed. They preach of foreign beings, to which the guards look at them awkwardly. Interrogation of their place of origin are now in session, to which they reply a Kingdom to the North. One guard remembers that the king had sent Cavalry to the North, and so the guards are unsure if this is an act of aggression or...they can’t explain.


Military


The Scythian Army now currently numbers 15,000. 8,000 being highly trained and skilled cavalry archers, 3,000 Hussars serve the scout and light cavalry role, while another 3,000 Knights serve as tanks and breakthrough units, while the remaining are unspecial Defenders. Plans have been discussed to increase military numbers as alarming numbers of other nations and civilizations high then predicted have rose.


(Sorry for uninteresting turn, Was busy)
 
[The Oseoniel Empire]




"Beyond The Dark Forest"


For decades, the people of Oseoniel Empire were always curious about what lies beyond the overlapping mountains on the south, behind the mining city - Creaksey Vale. Before the Empire was formed, nobody had that time to go beyond it as wars were very much time-consuming. Even thou that the Empire had been here for two hundred years, the previous rulers were simply not interested in what lies beyond.


"We do need more lands soon to increase the output and sources of our resources." A bald man in a gray robe speaks. "Not only for the sake of resources but in the future, the population is expected to increase so we need more place to build houses for them." A tall, middle-aged man speaks this time. A small council is in the progress, inside a room in the Eagle Keep, which is the most inner part of the city of Eridun. King Sebastian III is sitting on a big chair, listening to advises from different people. "I agreed. I personally always wanted to see what lies beyond those large things too for a long time, this will be a good opportunity."





King Sebastian III are sending one hundred expedition unit to scout out and bring back news about the land beyond the mountains. It will take months for the scouts to return.



Trade & Resources:


Ormshire Harbor is as crowded as usual. Ships of different sizes are going in and out from the dock. After King Sebastian III announced the expedition quest to the North Forest, the government are starting to buy more weapons and armors from the outsiders. The government exchanged foods and lumbers which are wildly produced for weapons and armors.


Construction:


More roads are being paved to allow faster transport of resources and increase the movement speed of troops. This is a wide national project and it will take another few months to finish the construction if nothing goes wrong.



Creaksey Vale is getting another mining site as the miners and geographers recently discovered a new deposit of copper ore in a deep cave. The mining site is expected to be finished in one month.


Diplomacy:


The Oseoniel Empire are sending three ships coursing to Machdahl. It will take nearly a month to reach the kingdom. The Empire are hoping to establish a trade route between each other. Since the announcement of the expedition quest, the Empire are gathering more weapons and armors they can find and Machdahl is well known for their smithing skills and works. As soon as the ships reach Machdahl, the new copper mining site will be done, and the empire will be trading their copper ores as well as agricultural products for military equipment. Of crouse, only if they agreed.



@jole875


Military:


The garrisons in every city are reformed and readjusted to ensure the balance of security forces in each city since the expedition quest is going on require troops.



The expedition forces will be departing from Crimson Citadel and going into the Dark Forest from Palchyn, which is small town lies in the southeast of the nation.
 
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Kingdom of Rodellia


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Political


It is the 1st month of the new year, that means that an meeting is in order. King Gregor orders his scribe to call in all members of the Council of Royals.


From all corners of Rodellia the commoners see a sight that only occurs three times in a year. The land’s most powerful, influential Lords travel to attend the Council of Royals in Cardell. They travel through the land with a retinue of their most prestigious knights wearing their ceremonial armour.



The Council of Royals is a legislature that comes together to make decisions about the well-being of all of Rodellia. A practice that has been in place for generations, the current King holds the most power and chooses when and where meetings are held. The Council is composed of the King and six powerful Lords. Lords throughout the land have power based on the number of hold and towns they control and on their own merit. Currently, Lord Bettencourt holds a majority of power, owning the city of Frechy, Elden Keep, and Leydford.



At the Council meeting, the Lords are determining what to do about the Third War of Rodellia which involved Lord Gimund Aubert, a Council member in his own right, and Lord Guilbert Ryall, Lord of Alderth. Over the course of the war, Lord Ryall attacked the holds of Aylesbury and Darpley Keep, both owned by Lord Aubert. Atrocities were commited, Lord Ryall’s men burned many of the villages down, and violated the honor of many of the townspeoples.



The Council meeting went without the threat of a duel, a rarity at these meetings, 5 out of the 7 Council members voted in favor of stripping Lord Ryall of his minor holds of Harle, and Eaghton Keep.





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Military


“Ships on the horizon!!” A soldier stationed on the outmost tower of the small coastal port of Barviel. The ships, bearing no banner, look to be ships not native to Rodellia. As the ships stood out over the water a Knight, Ser Erbalt Wester, shouted for his squire and ordered him to carry a message to the nearby Lord, Lord Denys Montgomery, owner of Garsley and Barviel. The message states that Lord Montgomery should keep his men on the lookout but assures him that this is no more than a few pirates looking for trouble.


Bandits have attacked the southern villages and have sacked many of the villages. Lord Godfrae sends 3 regiments, 1,500 soldiers in total, to go combat this threat.






Trade


Within Cardell the harbors are constantly bustling with trade and commerce. Recently the harbor has seen a great output of flax and weapons, though not much has been seen coming into the ports. To adjust this King Gregor III has order his Tax Master, Ansgfre, to decrease the daily cost to dock in the harbor. Angfrei has also been tasked with sending letters to Oseoniel and Elisia with the hope of increasing steady trade with these two nations.


Royalty


A scribe rushes into the Grand Seat. “Mi’ Lord! Mi’ Lord! A letter from King Elric Reyva of Kenteria!”



King Gregor sits upright in his throne, dressed in his ornate garments speaks in a low voice. “How does King Elric wish to humor me?”



“He wishes to marry you to his daughter mi’ Lord.” the scribe tells his King, cowering.



There is a pause, King Gregor seems to be in thought.



After thinking for what seems to be 10 minutes, King Gregor stands and begins pacing. He then stops, turns to scribe and replies. “I will gladly marry King Elric’s daughter. Though, only under one condition: the wedding will take place in Cardell.”



King Gregor then orders the scribe to immediately deliver his reply to King Elric and sends with him a basket of the finest bread and fruit that Rodellia can supply.
 
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Modpost (If you add a flag I can add it to the map)


Harandar


At the men of Harandar near the Oasis it appears abandoned. The remains of burnt out fires still burn hot as more than a dozens bodies lie scattered around an encampment. As the scouts come closer they realize what has happened here. This is no military encampment but a group of traveling merchants from Traders Bay with their families. It looks like whoever did this took their sweat time. Some of the men lie bound with their throats slit upon the sand while others appear to be tortured. As the scouts combed the encampment one of the scouts heard the faint sound of whimpers coming from a nearby fallen tent.


“One still lives.” the man said rushing over towards the sound. As he lifted the tent a young girl appeared before him screaming hysterically covered in blood and bruises. After calming her down she spoke of camel riding demons coming out of the desert sands.


approaching_the_prey_by_kamikazuh-d5584z3.jpg



The Kingdom of Kovir


“Clan disputes between Clan Duncan and Boyd in Highlands have escalated in the last few months over grazing rights. Several skirmishes between the young men of both clans took place leading to two deaths and six wounded but the incidents have remained small and unimportant until now. A small hamlet belonging to Clan Duncan was burned and put to the torch. Clan Boyd denies involvement but Clan Duncan demands justice. How will we respond Your Grace?” Frideric Blackfyre


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Machdahl "The Hermit Kingdom"


The commander of the Guard steps forward “A foreign merchant ship has docked and begun trading with local merchants. My guards have surrounded them. Shall we seize them and take their goods your grace?"


Shaking his head a merchant steps forward and speaks “Your grace this could be an opportunity to open trade. Surely we would profit in the long run?”


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Kingdom of Kenteria


A group of traveling mercenaries have appeared in the Capital, one among them claims to be an engineer.


“Your grace, I have traveled the lands of the South and the North. I have seen weapons of war throughout the world. The great boats of Machdahl, the oliphaunts of the South, the Crossbows of Elisa, and far more. I am a poor man you understand. For a fair price I can share with you secrets your grace.”


The King’s close advisor speaks up. “And how do we know your telling the truth old man?”


"Why would I lie to a King?” the engineer said in a rotten smirk.


The Kingdom of Two Elisas


The ancient scrolls seem to reveal a recipe for potion of life. The recipe is simple and the ingredients can easily be foraged from the Island. The problem is no one wishes to test it upon themselves, fearing it might be poison. One scholar proposes using prisoners to test the formula while another proposes using animals.


Terrianian Empire


A holy man approaches speaking to Marcus Franz “Missionaries have arrived from Kovir, their heretical beliefs have begun to sway many of the poor to their false faith. Shall we send this heathen’s heads back to their homeland?”


A diplomat of Terriania steps forward “What will a few peasants worshipping a flame do to harm us. Let them worship who they wish. This may buy us favor with the Kingdom of Kovir.”


The Oseoniel Empire


“Your Grace, the scouts have returned from South of the Mountains. They spoke of an exotic abandoned civilization. Large cities built of stone that now lay in ruins and a strange foreign tongue that lines the walls. Could this be a relic of something non-human? The lands also seem just as if not more fertile than our own. It is peculiar no one dwells in those lands though.”
 
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The Kingdom of Kovir


Spring of 1246 (Turn 2)


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Military


Military Movement



Under order of his Royal Grace the Third Royal Regiment of Two thousand men is to moved from Watford to Balor's Hold to secure the Crossing. The regiment consists of nine hundred Elite Pikemen, two hundred Longbowmen, two hundred Halberdiers, one hundred Skirmishers, two hundred heavy swordsmen, one hundred heavy Calvary, and three hundred Highlander light infantry.


Halberdiers


The royal Halberdiers serve as heavy infantry capable decimating infantry formations. These elite infantry often flank behind the enemy force striking in the rear as the pikes tie down the main force. The Royal Halberdiers are drilled constantly to hone their art to a perfection.


men_at_arms_by_wraithdt.jpg



Longbowmen


The Longbowmen of Kovir hail primarily from the Eastern Wood. These former Hunters and trackers have now fine tuned their skills for the art of Combat. Capable of delivering powerful volleys far beyond the range of the shorter bows Frezia Longbows inflict severe casualties upon any enemy foolhardy to come within range.


Political


“How dare he challenge my honor.” Prince Jorah said to the King pacing back and forth down the throne room.


“Patience son, we will have vengeance but for now we need to avoid a war.” King William said examining the enraged prince.


“He slanders me, calls me a bastard and declares me unfit to rule. What do we do? We just let him hide in the North?” The Prince began clench his fist as if in rage.


“Yes for now.” King William said scratching his chin in deep thought.


“This is cowardice, we should march up to the gates of Stanlow with our armies and kill every Bradfyre that still lives.”


“And give him them the war they want. No.” King William bellowed


“You think they had nothing to do with the attempted assassination father?” The Prince spoke with a raised brow


“I know they did, but we must not let them know.” said King William


“Send Word to Lord Bradfyre the Pig, that I Jorah Blackfyre challenge his son to a duel. We shall meet on neutral ground in the Highlands.”


Festivities


The Great Spring Fair of Kovir has erupted across the Kingdom. Each year at the beginning of fall the peasants and lords alike of the Kingdom gather together to thank Astor for melting away the snow to clear way for a bountiful planting and harvest. In the Capital merchants from throughout Frezia line the streets selling everything from wine to slaves. The whole city is alive and drunk.


Conclave


As the Spring Fair raged throughout the city the great Religious minds of Kovir convened in the Royal Keep.


“It is blasphemy to claim Astor dwells in the shape of a man.” one of the old men shouted towards his colleague.


“And it is Blasphemy to claim you represent Astor as Divinely appointed.” the man said back.


King William stood up and spoke above the two bickering men “Gentlemen and holy men we are here to find the truth not fight amongst ourselves. As I was chosen by Astor by my divine right of Kingship I will make the decisions by which we shall worship. Astor never dwelled in the body of man, second as King I shall serve as the head of the church with a clear structure of Holymen below me to carry out our Lord’s will.”


“And What of the teaching of Astor shall they all go into the Great Book?”


“No. We today shall chose what is divine law.”


“Blasphemy.” A man yelled out from the back.


King William interrupted the man “Guards remove that man. Mark this.” he said to the men around him “You are either with me or my enemy.”


The rest of the men stood quietly as the King chose between the stories and lessons to place inside the new holy text. “Today we make history gentlemen, today is a new age.”


Natural Sciences


“Under Order of his Imperial Grace a Royal Academy, the first of its kind, is be constructed in Novigrad. Men of science from throughout the realm are to be teach and study on behest of his Grace. The academy will possess multiple Schools of learning. From History, Language, Engineering, Mathematics, or even healing.”


Highlands



"Under order of his Grace King William Blackfyre an investigation shall take place to examine the razed hamlet to determine who perpetrated the act. In the mean time there shall be no further conflict between the Clans. Elders from both Clans are summoned to a joint meeting to work out the problem of grazing rights." Chancellor Frederic Blackfyre


Foreign


Elisa



“As King of Kovir, I William Blackfyre thank you for the safe return of our missionaries. The men of Elisa will always have a seat at my table.” Signed King William Blackfyre


Terrianian Empire


The streets of Novgorod are alive as the explorers enter the city. The Spring festivities have just begun. The explorers are led towards the Royal Keep. A large formidable structure high upon the Western Hill overlooking the bay. Ser Gormen the commander of King’s Royal Guard approaches the explorers.


“Our King would like to speak to whoever is in command.” Ser Gormen then beacons the officer inside. Entering into the large Throne room the officer sees men from throughout the Kovir. The walls are lined large Red Banners while the Floors are covered in fine carpets from throughout Frezia.


“Welcome to my Kingdom,may I ask why a force so large of armed men has trespassed in my Kingdom? Are you scouts from foreign Army come here to pillage my lands? Are you mercenaries?”


The Oseoniel Empire


Freidrick Fromm, the royal Ambassador to his Grace, King William Blackfyre, arrives in The Oseoniel Empire. "King William Blackfyre of Kovir would like to cement our relationship as friends and allies. To bring this to fruitarian King William's first born son Jorah, a strong and quick man, asks for your Royal Highness's daughters hand in marriage. This union would bring our two great Kingdoms into a new era. Through this only good things come. Our ports lie full of iron and lumber while your fleets patrol your royal coasts."
 
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The Kingdom of the Two Elisias

Political




Footsteps echoed on the marble floors of the sleepy villa where the supreme leader of Elisia slept. A small man dressed in a bright courier's uniform was walking at a blistering pace past guards standing at the ready with crossbows and halberds. After a long walk down a vaulted hall decorated by brilliant frescos, the courier reached the large dark oak doors of the Lord's chambers. The guards at either side pushed the door in on great brass knockers and closed it behind him.


On the other side of the door, Lord Alonso sat writing furiously with a quill on his dark mahogany desk. Behind him, in the grand chamber, a bed as large as some hovels rose from the floor. Beyond that, glass doors revealed a garden filled with court acoyltes and women in loose-fitting gowns. The courier thought he saw a figure move in the tossed sheets of the bed, but averted his eyes, being a good and religious man.



"My lord," the courier spoke, "a letter from the Blackfyres of Kovir."



Alonso looked up from his desk and snatched the letter. He glanced over it. "What nonsense is this?"



"A few of his missionaries were detained recently by Church officials. They were returned safely, despite their heathenish beliefs."



Alonso only grumbled. "Leave me. I have... important matters to attend to.." He glanced towards the bed.



"Good day, my lord." The courier said, quickly scurrying out of the room and concealing a red face. This villa made him uncomfortable and he would be glad to have left it.





Economy




Elisian merchants begin talks with the Merchants Guilds of Harandar to establish preferential trading rates and new trade routes between their nations.




Military




An expedition of 500 troops (200 halberdiers, 150 crossbowmen, 150 spadiccos) are sent to escort an expedition of 1,300 settlers to a small island off the coast of Harandar to form a colony. 16 transport cogs and 3 warships are sent to transport and defend the colonists.


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Religion




A small contingent of about fifty monks and nuns go alongside the colonists to found an abbey.


The Holy Seer of the Church of Alisa has proposed a meeting with the high priests of the Cult of Astor to look into the compatability of their religions.





Research




The Elixir of Life is tested on prisoners awaiting hanging in the jails of Vezenia.








 

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The foreigners


Marcus lowers his eyebrows. "Do not refer to them as peasants, they're the poor, people we should feel sorrow for. We are lucky that they're still a minority." He explains. "And, about these foreigners, I shall head to the poor village that they've visited. I want ninety nine franzguard and two political advisers to come with me. I want you to inform the other councilors as well." Marcus decides as he heads to his personal armory.


Within a couple of hours, Marcus Franz and his men rode to the village. Within another few hours, they made it to the village and rode inside. People kneeling towards Marcus Franz as they approached the foreigners. "Greetings from Terrian, I am sorry for the scare of my soldiers, but with our neighbors, we can't be too careful. Now please, state who you are and what your motives are or I will be forced to execute you for heresy. I know you've been telling my people of this... flame." Marcus said to the foreigners.


The southern encounter


Lady Melinda Suarez' eyes widened as she saw the incoming cavalry. "To arms conquadins! Crossbowmen, on the deck of the ship! Halberdiers, phalanx! Sworsmen, in front of them!" She ordered as her soldiers scrambled into positions, forming a circular formation as he crossbowmen made it onto the deck of the ship. The blades of the halberds inches from the spears, the crossbowmen were aiming perfectly between the eyes of the cavalrymen.


Melinda steps forward. "I am lady Melinda Suarez of Conquistay of Terrian. I assure you that we come in peace, we are explorers, conquadins, of the Terrianian Empire. We were sent here by the Terrianian Empire to scout out the activities of our southern neighbors." She explained.


The northern kingdom


Sir Alabast Meridel, seeing that this man is royalty, removed his helmet and knelt before the throne. "I am sir Alabast Meridel of Conquistay of Terrian, me and my conquadins are explorers from the south. The reason why we have such a force is due to our neighbors, we can't be too careful. We come in peace and mean no harm. We would like to make negotiations between your kingdom and mine, the Terrianian Empire." Sir Meridel explained.


Western Colonization



Terrianian ships sail to an island off their western coast, carrying 400 imperial soldiers, 100 Terran legionaries with 100 sand legionaries and 200 hussars, and 600 colonists. 20 galleass and 30 civilian cogs. Unknowingly, they're heading to an island that the Elisians are heading to. The Terrianians do not wish for war, but if it comes to that, they will.


Eastern spreading


Thanks to successful recruiting, Lanida Merici has massed a force large and strong enough to spread the empires reach eastward. She stands in Fayr's Nest, addressing the elite legionaries and her own soldiers. "Soldiers of Terrian, today will be the spark that ignites the flame of eastward expansion for our beloved empire! From here, at Fayr's Nest, and not stopping until we reach the western coast! This, and you, will go down in history! Join me, soldiers of Terrian!" She says, giving unbreakable morale to her thousands of soldiers, whom cheer for her.


A few days later, they march, on horseback, westward, claiming all unclaimed land as they go.


Religion



The heretics have been slain by the empires soldiers, sadly, the inquisition couldn't have been formed.


Research


(recruitment)Marcus Franz orders his advisers to set up recruitment stands alongside Lanida Merici's attempts to do so.


(ships) Zen Uralius continues to research ways to both arm the ships of the Terrianian Navy with better balistas and better hull-piercing javelins for the balistas and giving them better hulls (iron, copper, stronger wood or a combination of stronger wood and one or both of the metals).
 
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Foreigners at the gates


A spotter has recorded that a campsite has been set up outside the city limits for several months now, and has sent a flag of the nuisance outside the gates. Bruchal simply said "Send the Guardsmen." After a few days of questioning, the 'Terrainians' were welcomed into the city on one condition. The Terrainians were to keep their religion to themselves, and to accept Colustinia's great sausages.


@Comrade Wubzin


A group of Kovirian missionaries appeared at the gates shortly after, claiming the fire of the undying flame was the only way to see heaven. The religious council of Jhort had something to say about that, and they excommunicated the heathens from their peaceful, undisturbed, city of horses. The Outriders personally escorted them out of the city by horseback in an honor guard to Korvir. Seeing this as an opportunity, merchants have trailed alongside the honor guard.


@lcomstock4


Research


New ship designs are on the table, with new ships purely created for merchants to travel back and forth between the waves.


The king has fallen sick! Possibly due to too much alcohol! A team 100 of Republic Knights and 30 Chosen are sent to the west to find some sort of healing elixir, whilst at Colustinia, a distress message has been sent to Harandar for the creation of any healing elixir, while the king still has time!


@Shireling


Military/Diplomacy


An additional expedition of 400 men (200 Republic Knights, 100 Outriders, 70 Chosen, 30 Guardsmen) has been sent to the North to greet the Scythian neighbors. They bring foods and gold, along with a letter with the king's seal to grace the parchment.


"Greetings King Katioior And Queen Tomiri,


In recent events, we have not branched out to each other yet, and I feel ashamed that I have not greeted you in person with a good shake, as I am afflicted with a disease and must take shelter. But, the caravan I have sent is a repayment for the missed opportunity.



As your neighboring kingdom, I ask if we may for an alliance, for fighting a kingdom so close and familiar is needless, and only causes harm for the both of us.



-For the protection of the people, King Bruchal"


@Serenade


Commerce


The proposed pact of free trade has been signed between the two kingdoms, allowing both ports to be filled with armaments and fine jewels.


Agriculture


More and more logging is taking place inside the kingdom, and the harvest season is only beginning! Food and livestock thrive within Colustinia's arms.
 
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Kingdom of Kenteria, Turn 2


Political:
King Elric Reyva accepts the proposal to hold the marriage in Cardell. He boards a ship to Rodellia, bringing with him 100 Knights of Sial as well as many luxurious gifts. An escort of six Kenterian Warships is arranged for the King's fleet to Rodellia.


Before the King leaves, he offers the engineer a hefty sum for his knowledge of the Crossbows.


Economic: Kenterian farmland is under constant develop and food production has increased substantially.


Military: Plans for the construction of a fort on the river between the Kingdom of Kovir and the Kingdom of Kenteria begin.


Religious: The small group of devout men sent to Rodellia begin teaching the inhabitants of Cardell about the Church of Sial.


Research: Kenterian Engineers have managed to create a large machine that resembles a crossbow. Yet it requires many men to move, takes time to reload, and is prone to breaking down. It is named the Ballista and is to be presented to the King on his way back.


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The King of Coloustinia is in Peril!





After a successful test of the Elixir, which has shown it has even the restorative abilities to mend broken bones, the Church authorizes the bottling and storage of the elixir for emergencies.


After a week, a Coloustinian ship arrived in Brigantium. The government courier aboard beseeched the aid of the closest cleric to the docks, speaking wild-eyed of healing potions to heal their king. After going through several men of the cloth, he is finally met by a pair of men wearing long white robes with red trim and wearing special breathing masks filled with herbs that concealed their faces, members of the Sanitation Commission. The figure reached a long spindly hand out and drew a glass bottle filled with a silvery liquid almost like mercury from his robes.


"Show us to the patient." One of the men said in a muffled voice through his mask.


After a day or so, a team of physicians and priests (there was very little difference in Elisia) had boarded a ship for Coloustinia loaded down with medical equipment and carrying their special elixir as a last resort.
 
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The Isle of Delbora, Near Terrainia





By the time the Terrainian expedition reaches the island, the Elisian settlers have been there a week and have already constructed a very small makeshift village with a town hall, church, and barracks. High on the hill nearby, soldiers and monks are busy quarrying stones for the monastery they plan to build there. Of course most of the settlement was still a patchwork of tents.


When the Terrainians arrive, they run up on a small fleet of cogs throwing fishing nets into a bay. A sandy beach rose up behind them sporting the flag of Elisia and a few small fishmonger's huts. Most of the ships that had convoyed the colonists here had left to return with more supplies. Behind the huts, the wooden spire of the church rises above some of the gently waving palm trees.


Using a form of semifore, which the Terrainians may or may not understand, a man on the shore asks the foreign ships to weigh anchor and send their leader ashore.
 
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April 1246


Military


The fifty men sent to
Despar, Morva, Sendoe, Vike, and Filpo each were engaged by outlaws or barbarians, the garrisons eventually ran them out of the area. Any children, women, elderly, or injured found were slaughtered and fed to the dogs, they didn't have enough food to take captives. King Domator has sent troops to refill the ranks of each garrison accordingly. Outlaws and Barbians in the area have gone farther east. The raiders return from Rodellia, cattle is sold at low prices and slaves are put to work.





Political


A feast is thrown in the name of King Domator and the Raiders who suffered few casualties. They all get terribly drunk in the great hall. Foreign ships come to Machdahl, they are allowed entry to speak to King Domator. A merchant begins an argument with a guard about religion, the bodies of many of the merchants are burned and the living are sent back to their country with reparations.



Previous public votes have decided to build a few more wind mills to help poor wheat farmers, King Domator funds the project.



Trade and Commerce


Though permanent trade with the Oseoniels is very unlikely ten low income merchants were permitted to go back with the three ships, in good will. Two dozen swords, half a dozen shields, a dozen bows, and two dozen axes are sent as a gift and as reparations for killing heretics of Oseoniel.


@beakershell

Religion


A sacrifice of fish is given to the Great Hermit in hopes of a fertile spring.



Construction


Despar, Morva, Sendoe, Vike, and Filpo are being repaired. King Domator has commissioned boat wrights to make a dozen warships.
 
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Shah Pharos, the Sand Lord.


Politics: With the new threat to the West, the Shah has the scouts who undertook the mission sworn to secrecy; and outlaws any adventuring beyond official borders, understanding that should rumors of demonic forces spread - the civil unrest of the nation may rise. In addition, a letter is sent to all Governors in Harandar to have their forces drilled, in-case a future reserve is needed.


In an effort to increase civilian happiness within Harandar, Pharos has issued a new a programme in which several highly decorated, and grand-looking oliphaunts will travel the realm, visiting cities, towns, and small villages alike, and dropping surpluses of food and clothing. This is to cement the loyalty of the people, and show them their Shah does indeed care.



Economy: The citizens of Dunestar have been granted a large donation of gold in order to lead a mining expedition north, in an effort to discover any hidden treasures in caves, or harvestable recourses fit for mining. Whilst setting up mines is costly, the long-term benefit may be substantial.


Trade:


The Merchant Guilds of Trader's Bay are skeptical over trading with the Elisians due to the recent colonization of an isle to the east, Trader's Bay is the closest city to these isles, and is at direct threat. The Governor of Trader's Bay expresses an interest in trade, but demands an answer over the event; citing those isles have been unoccupied for generations, and being so far from Elisia; and close to Harandar, could only be a direct threat.



@Shireling


Diplomacy:


After receiving an urgent warning from the Governor of Trader's Bay, Shah Pharos gives permission for several hundred volunteers to set-sail for the other isles unoccupied by the Elisians. Due to the impossibility of colonizing so much at once, the men and women are given supplies enough for several years, and told only to set up camps - claiming the isles for Harandar.



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The Governor wrinkled his nose at the women, his beady eyes staring at her for an awkwardly long amount of time. "You come in peace, yet bare arms at us whilst in our lands?" He gave a scoff, looking her up and down. "Lower your weapons, and be escorted to the King." The Governor spoke, with more confidence than before. "Must I point out you're severely outnumbered, and my archers will make swift work of those on your ships."



He then gave a light chuckle, "Oh no, we do not intend to fight you. I am not a fool, no. If you refuse to lower your weapons, and come with me in peace. I intend to ride the way I came; when we return, it won't be so equal. I've already given the order for reinforcements." He finally explained, a smirk itching at his previously nervous lips. He was relieved she had peaceful intentions, truthfully the man despised violence; but he was a man of Harandar, they had to appear strong, and fearsome; if she truly was an envoy, she should have no qualms traveling unarmed.



@Comrade Wubzin (By the way, only Shireling's nation has crossbows; everyone else has bows, and your crossbowmen/archers wouldn't be able to aim perfectly between the eyes since they aren't all marksmen ^^)


Military: Imrogarde's army of 5,000 is deployed under the command of Shah Pharos himself, they are to scour the Western Oasis in battalions of 500 men, each accompanied by 2 oliphaunts, with the sole purpose of finding the "demons" and slaughtering them. The Sand Lord is confident these camel-riders will be no match for Imrogarde's professionally trained cavalry, and Sunhold's mighty oliphaunts.


Research: With rumors of many large armies circulating to the North, the Shah has issued for a new project to take place; one which would see the oliphaunts who enter battle have a large spiked chain connect their tusks; this would enable the oliphaunts to smash formations more efficiently, and cause many more casualties.


Construction: Construction of several mines in the northern mountains. Additionally, the Governor of Trader's Bay has given the order for a series of watchtowers to be built along the Eastern coast, in-case of hostile ships attempting a landing much like the foreign conquistadors.
 
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Elisian Merchant's Guild response to Harandar





The colonization of the island of Delbora is being undertaken to provide Elisia with a lucrative source of spice, bananas, coconuts, and alchemical herbs. Very few military personnel were sent to the island and no fortifications are planned. The Elisian government is even willing to allow Harandar to settle the southern half of the island as a show of good will, or at least maintain a military presence.
 
The Island Encounter


The Terrianian colonists and navy personnel understood the form of somaphore. "Drop the anchors and I'll head ashore!" Captain Leofidas Seraf said to one of his crewmen. Within a few hours, his dingy had made it to the beaches. He approached the Elisians with two Terran legionaries. "Greetings from Terrian, I must assure you, we are no war fleet. We sought to colonize this island, but we will defend ourselves if need be." Captain Seraf explained.
 
The King of Kovir and the Terrianian Conquadin


King William Blackfyre sat high above the Room atop his throne staring down at the foreigner.


Sir Alabast Meridel continues to kneel before the kings and queens of Kovir, awaiting their response.


The King motions for the man to stand and asks "What do you want of my Kingdom?"


Sir Meridel stands and continues to hold his helmet under his arm. "I originally never knew your kingdom existed, my lord. In fact, I don't even think everyone in the empire that I belong to knows of your existence. I seek nothing more than trade and perhaps an alliance between your kingdom and the empire I belong to."


"I have heard of your Empire. Trade benfits us all, but what of this alliance you speak of? How can I trust you?" The King says glaring down from his throne


"Sir, we cannot afford betrayal. With our position and numbers, we have no choice but to savoir everything we have." Ser Meridel explains.


"So tell me of your Empire?" The King said raising a brow


Sir Meridel cleared his throat. "The Terrianian Empire stands in the far south of the plains of Frezia, trapped between major threats to the south and north. To our knowledge, we are probably the smallest empire. Due to this, we cannot be too careful. The Terrianian Empire is lead by four councilors, three kings and one queen, and each single and trained to the utmost extent to put the people of Terrian first. That is all that I can say for now, my lord." Sir Meridel explains.


"Why all the elaborate complications of Governance, why not one leader?" The King said listening intently.


"Well, with multiple leaders who each are trained heavily to hate oppression and put the people first, since birth, who monitor each other, there is no possibility of there being a heavily oppressive ruler." Sir Meridel explained.


"So do you view all governments led by one man as tyrannical?" King William says raising his brow in suspicion


"No my lord, we just see it as a risk we cannot-will not take. Unlike your people." Sir Meridel said.


"Tell you what.... I'll open trade with your empire. Who are your leaders?" The King says glancing down towards the man.


Sir Meridel smiled and nodded. "King Marcus Franz of Terra. Queen Lanida Merici of Husaria. Sultan Mohamed Lartian of Hamdia. King Zen Uralias of Conquistay." He said.


"Does Queen Lanida Merici have a husband?"


"No, my lord. She rules Husaria on her own, but rules the empire alongside the other councilors. Like I said before, each councilor must remain single until they're no longer a councilor, if they're alive. When a councilor reaches the age of which they cannot continue to rule, they will head off and die in battle." Sir Meridel explained


"The Kovirian People many times gain trust through marriage, it is often difficult to trust outsiders. In Kovir alliances are often cemented through marriages. I would propose a royal marriage but it seems that is out of the question. A trade deal and a nonaggression pack will serve Kovir well. On top of this an ambassador from Kovir will return with you and I ask that you send an ambassador to Kovir on you return." The King says grudgingly


Sir Meridel cocks his head to the side and raises his brow after hearing how the Kovirians gain trust. But he shakes it off. "It will be done my lord, me and my men will safely escort your ambassador and escort our own here." He said, bowing once more.


"Then you may depart. Safe Travels." The King said dismissing the men and turning towards other business.


Sir Meridel bowed and made his way out of the castle, once he was out, he sighed in relief. "What did he say, sir?" One of his soldiers asked. "We are to escort an ambassador to our lands, we might have a northern ally." He smiled.
 
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“The Great Demons of the Desert


At first Harandar’s army found nothing among the ruins of the oasis. But then they found tracks leading away from the oasis. The tracks carried deep into the blistering desert sands.


“Forty men. Maybe more. These are not the tracks of monsters but of men.” The lead scout says, glancing towards his Shah.


"Shall we follow them into the Sands?" Another scout said


"But we have not found a clear water source. There may be no water out there. We also have no idea what is out there.” the lead scout said nervously
 

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