The gods are dying...
...we are all that remains.
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— Overview —
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A World Forsaken is an RP about gods struggling with the loss of their divinity and the impending threat of death as mortals flourish and godly worship is being forcibly put to an end. Your god is a survivor of a divine war that ended centuries ago when they and the other Divine Council members sacrificed most of their divinity to save the world from destruction. Since then their power has withered to the point that the loss of their worship means the death of themself....we are all that remains.
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— Overview —
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This RP is set in a dark fantasy-medieval setting. It will contain themes such as genocide, cultural and religious destruction, war crimes, oppressive leaders, unfair incrimination and other lovely things common in medieval times. Everything will fit within RPN rules (no graphic depictions), but be warned if any of these things are triggering for you! Though there may be violence toward exotic fantasy races and religion, the RP will not contain discrimination towards gender, skin colour, sexuality or anything that has parallels to real-world discrimination.
Rp type: GM lead, character driven. Choices matter. Approved world building/lore additions
Post Length: 1-2 paragraphs minimum
Post frequency: once every 1-2 weeks min.
OC: art fc, original characters only, no copied powers (more info on CS). 1 character per player.
Discord?: required. A lot of lore and brainstorming is there. I will send links to those who show interest.
Though it's a dark setting, do not be anxious of your characters being killed off without permission. There are only two ways your character will permanently die;
- You plan it as part of the story
- You leave the RP
You will play as a member of The Divine Council, one of the surviving gods that ended the godly war and sacrificed most of your divinity to save the world from destruction. You might have lived at the dawn of creation, or were born sometime during the war (note: no new gods have been born since the war). Regardless of birth order, you all share the same burden; your divinity is fading.
Dubbed “the withering” the decline of divinity affects gods differently. Some have memory loss, some feel the aches of old corruption, and others simply have lost their fire. The withering is a result of mortals no longer worshipping the gods, and when a god no longer has any worshippers they cease to exist. Your character is in great danger of this.
For years The Divine Council has remained silent, yet on one unassuming night your god receives the call. Each member was given a sub-dimensional key, one only usable when the council is summoned by the artefact keeper, Utos. When used on any surface, it would open a doorway to Utos’ personal dimension and home of the broken artefact.
Now it glows, beckoning your god to join The Council once more. The last time all gods were called was the night that triggered the anti-worship movement in the mortal world. In such dark times, one can only wonder what could possibly trigger such a reunion.
There is only one way to find out…- As a dying god, your powers have withered to the point of being nearly mortal. Performing miracles and even appearing as your original divine form have both become impossible for you. The world of mortality, once far below you, has now become a threat to your very existence.
A god can only be truly killed by one of two ways;
1. By the hand of another god
2. The loss of all followers.
In your weakened state, mortals and other dangers can ‘slay’ you, but not for long. A god killed by mortal means will regenerate over time, the more weak they are, the slower. Being exposed to their major domain will quicken the process.
Gods are fizzling out by the day as their worshippers are ruthlessly hunted down and their temples and other religious symbols are destroyed. Fear of the royal inquisition and their brutal methods of interrogation have made even the secret worship of deities a dangerous gamble that few are willing to dare.
The end of divinity draws near.
– The war –Long ago, there was a golden age of wonder and miracles, legends and heroes. Back when the world was new, the influence of gods eclipsed that of the mortal world, then only just budding. A promising future was in store, and yet somehow things went terribly astray.
It is unclear just how it started, but at some point a war broke out between the gods. At first it was isolated fights between rivals, but as lines were drawn and mistakes made it gradually grew into an all out conflict between the divine forces. This war would last centuries, morphing the world and mortal lives alike. Wonders were destroyed, gods were killed, and mortals were slaughtered in between.
The copious amounts of divine and mortal death eventually gave rise to a new threat; the cursed zones. Manifesting over areas seeped in death and destruction, it appeared as a red fog that ate away at all remaining life it touched. Those lucky enough to escape it grew ill in both body and mind. Even the gods were not immune to this corruption.
Gradually the cursed zones spread to the point that all living beings were forced to retreat into an ever smaller area. With doom approaching on the horizon, the surviving gods called a truce to the war and formed The Divine Council in an effort to stop the destruction of everything they knew and loved. Being so few in numbers, the council struggled to combat the threat. This was until the creation of the The Artefact, a desperate measure that would infuse all of the remaining gods’ power together into a weapon that could banish corruption once and for all.
In the end, the plan worked, though it came at a great cost. The gods lost most of their divinity in the creation and use of the artefact, which now lay broken and inert. Still, it was a small price to pay for the salvation of all. As the world healed, the council agreed to limit their godly influence on the remaining mortals – something that had sparked and fueled the war. Worship would continue as usual, but gods would no longer serve as leaders or other positions of power.
–Modern times–As time passed, new mortal kingdoms rose from the ashes of war. Nations prospered by their own hands, and grew bold and proud in their independence. They no longer needed gods for their protection and guidance, nor worry about crossing into sacred grounds for fear of enraging a lesser god. Over generations the tales of godly war and doom were smoothed over, no longer existing in living memory. In this age of mortal might, the worship of gods began to decline, and with it so did the surviving gods’ power.
The end was marked by the action of the goddess Shiie, who sought to punish her people for their ’betrayal’. Breaking the council’s agreement, she destroyed the exemplary city of Yolan and most of its people before the other members of The Divine Council came to stop her. By then the damage had been done, and in a singular night one of the greatest nations in the world was on its knees. Angry at the goddess’s actions, several nations banned the worship of Shiie, and eventually others. Having killed her own worshippers in revenge, the goddess perished soon after. Mortals believed her to be imprisoned by the gods, but the council knew the truth.
They were all slowly dying.
50 years have passed since then and Geneia – a new nation formed from the remains of Yolan and a neighbouring nation – has become the dominant power. With reclaimed technology from Yolan, Geneia holds absolute political and military control over the lesser nations. The king and queen have completely banned the worship of gods and anything related to them. Together they created the Royal Inquisition to hunt down the worshippers of gods and eradicate them. Not only are temples and historical sights being destroyed, but works of literature and art as well. Civilians live in fear of being brought to trial by the inquisition, who are infamous for their brutal interrogations and public executions.
Fantastical races and creatures, whom are uniquely connected to their creator gods, have been forced into hiding or extinction. Profitable bounties have led to the creation of entire guilds dedicated to hunting down these beings.
In the shadows, gods are dying as their followers and worship are eradicated.
The three main races of the world are as follows; humans, elves and halfolk. These races were made when the gods were first experimenting with mortal creations, long before the war. As a group effort and shared race, they are tied to no particular god.
Humans: the most common and dominant race. They are not inherently gifted in any one thing, but have a natural aptitude for learning new things as compensation. As a race that proved its adaptability during the godly war, they can be found thriving almost anywhere.
Elves: fair, tall and slim, elves are blessed with natural grace and dexterity. They have a knack for magic, but are built more delicately. They traditionally prefer to live in the protection of the earth, such as mountain caves and desert canyons. In this new age of mortals, they are common in human cities, especially as scholars. They live longer than humans by about half the lifespan.
Halfolk: short and sturdy, the halfolk are known for their natural grit and resistances. They traditionally prefer to live in forested or other wild, untamed areas with unpredictable climates and were famous for their tree-homes. These days they have assimilated well into cities and human societies. They can live as long as humans, though their dangerous lifestyles typically lead to a lower life expectancy.
~~~Exotic races: races that are deeply tied with their creator god. They almost always worshipped their creator and were blessed with inherent power unlike the three races. When the anti-worship measures were put in place, exotic races were driven out of cities or worse, killed. The Inquisition took it a step further and placed bounties on exotic races, which has led to the creation of entire guilds dedicated to hunting down these innocent people. Forced to extinction or a life of hiding, the exotic races dwindle in number. Their inherent blessings have faded with their god’s divinity.