Kazanna
That Thorn In Your Side
Okay so here's the situation. I've got the monsters limited to a total of 4 available and I've claimed one of them. All other creatures will be NPC's run by either myself or the other monster players. If you want to be a monster player YOU MUST BE DEDICATED. If you leave part way through My character will kill yours and I will recruit a new monster. That being said, If you are a monster player, think big. You are a creature beyond the imagination of the petty mortal races we will be fighting. They will fall before you as though nothing if their attacks are simple and weak. You have my permission to crush them into a lifeless heap.
Monster Hunters, if your character dies, Honestly, you either picked a fight with one of the Four Great Beasts (Player Character Monsters) really early on (and that makes you the dumb dumb of the day) or your playing the game poorly and deserved to die. I will be relentless and vicious with my attacks. I will also say this, My character is incredibly powerful. It will take an organized front to kill him.
The Goal of the play is to neutralize the Four Great Beasts and send the rest of the monster horde back to where they came from. Hunters, You are the Saviors of Mankind. If you don't save them, no one will, there is no one left to do it. You are the final line of defense.
I have chosen to not have a defined combat system. I dislike the limitations of dice rolls and stats, It offers no creativity for the players and will not allow any of the writers within the play to shine out in any defined way. It would be appropriate in other plays, but not this one. For now, I shall moderate combat moments and nudge you guys in the right directions. The monster player that is controlling specific creatures will be more in control of the fight as they will be controlling multiple creatures that are very very powerful. The Hunters are all at about the level of a level 10 monster. Normal humans are below that of a level 20 monster. So as hunters, you will be obviously stronger then most monsters, but after level 10, monsters begin to get excessively stronger.
Monster Classes and Creature Types
Monsters are separated into a number of categories based on size and power.
They are separated between levels and classes.
The levels are numbered from 1 to 20 the lower the number the higher the power level
Most creatures on the field of battle are between the power levels of 20 and 8, all creatures above these levels, at 7 to 1 are high commanders and tend to not worry about the facets of the war itself. Between levels 20 and 8 power levels vary in slight amounts, after the point of level 7 however, the leaps of power are staggering.
The classes are as follows
Humanoid
Anything that is remotely close to resembling a human, be it a beast that looks like a devil or a werewolf or anything within these standards. They are generally the foot soldiers and have a higher intelligence level then most.
Malignant
Malignant's are small flying beasts that spread toxins and fear throughout the ranks of men and their other enemies, they are generally very weak.
Mutation
Mutations are combinations of more then one creature type and are very rare. They are generally very intelligent and chaotic.
Abomination
Abominations are an amalgamation of flesh that has been possessed by hatred and gained it's own sentience. They tend to ravage entire battlefields by themselves as even once killed they are able to reform themselves rapidly.
Hulk
Large slow creatures with low intelligence levels and rapid regeneration. They tend to be placed into command positions and are very powerful.
Wyrm
A form of serpent, ranging from a burrowing beast to all levels of snake
Drakonid
Any form of dragon.
Behemoth
Massive Elemental type creatures that are not bound to the elemental planes themselves. They are spell force based and very powerful though lack any defined intelligence and tend to just follow orders.
Titan
Being's of immense size and power, they are humanoid in shape and form for the most part and tend to serve a master while fulfilling their own goals. They are immensely powerful in magical arts.
Collosus
Devastating beasts of primal natures, they are beyond a shadow of a doubt the most feared creatures in the entire existence of Monsters. They harness the powers of magic and their own overpowering strength to do battle, they are the supreme leaders of the monster hordes but most of the time, lack intelligence. There are very few in existence that are wise enough to maintain their own minds.
Elemental
Any monster within the elemental classification, from the sprite level all the way to the Elemental Magisters, they are able to control their respective elements and while they seem very primal they hold an overbearing intelligence. However, once summoned, they are required to carry out the orders of a summoner. They are summon-able at varying degrees of cost.
God
Shall Not Save You...
- I will allow anything from firearms to energy weapons, however I will be making these weapons relatively weak compared to bladed weapons. All weapons can be magically enhanced and Spell Cannons are allowed as well as spell blades. If you can come up with a concept of a weapon, you can probably use it so long as you can describe in detail how it functions. Feel free to harvest weapons from wherever, use RWBY weapon concepts, or even weapon concepts from video games and the like. I don't mind.
Equipment is anything you can think of, all electrical requirements must be met by spellforce however as I am not allowing electricity in the current age to be part of the play (Electrical attacks are fine, but there are no lightbulbs or computers or the like)
Teleportation equipment is not allowed, however in depth spells that allow teleportation (At high cost and long cast length) are allowed.
Phaseing equipment is allowed by comes with consequences of semi permanence. (IE if your character uses phase weapons/phase armor, they themselves will be stuck out of phase permanently without spell caster intervention, said caster needs to be out of phase and know the mechanics of phase walking to remove someone from phase. I'm not going to explain what phase mechanics I mean, If your posting about it, you need to know it yourself.)
Armor is basically what you can dream up, but remember that all barriers and weapons can be broken. I WILL break your characters as I see fit.
- RULES
ALL RPN RULES APPLY IN ADDITION TO THE FOLLOWING:
ANY AND ALL OOC CHAT IS TO TAKE PLACE IN THE OCC SECTION. DO NOT SPEAK OOC IN THE CHARACTER SECTION OR IN THE PLAY ITSELF.
No God Modding
No Meta Gaming
Two Character Maximum
No One Liners Accepted. Ever.
Romance Allowed
Fade to Black Required beyond Kissing, embracing.
All firearm users must obey rules of ammunition as follows
Standard Firearm Clip amounts must be obeyed.
Acquisition of firearms must be logical/realistic. IE: Stored in a safe place, found empty on a corpse, Ect.
Weapons found outdoors will jam or be damaged Unless cleaned and serviced prior to or after immediate use.
Guns Are Noisy! Be aware, fire a gun off, your drawing attention to your group.
Melee weapon constraints.
Melee weapons or physical combat weapons must be realistic as well, blades dull over time or get nicks and chips in them, you must maintain your weapons or they will break, no blade lasts forever unless it is made of ultra durable materials (IE Reinforced metals and alloys, list your alloy type or do not attempt to gain a weapon of this nature!)
Melee weapons involve risk of injury
Armor becomes damaged over time and will not protect you from all attacks. BE REALISTIC!!
Other then that, Rules to be reviewed and expanded upon over time.
If you go away for a period longer then I deem acceptable based on the current climate of the play without working your character to the side-lines or some form of OOC warning I will kill you off. No hard feelings but I don't feel like letting another one of my plays die because someone doesn't feel like posting anymore and just decides to toddle off because they're too childish to simply say they're over the play. The Death Aspect will be worked into the story itself, My character or one of the other monster authors will come in and kill you, Painfully. There are no do-overs with this rule either. You cannot be revived from this occurrence.
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