A War in Concordia

Fightflight

Member
EDIT: AN IMPORTANT NOTE: The amount of people allowed in this RP is 14, but if anyone drops, people who were previously interested may join.


Hello hello! While this is not my first role play, this could be my first for this site, if anyone's interested.


This is a war fantasy rp with minor steampunk elements.


Anyone want to join?


Here's the info:


"

Hello! This will be my first role play on this site, if anyone's actually interested in this. ^^;
Concordia is a country within a fantasy world of no name. It mostly consists of a massive forest with pink grass and pastel-blue trees. On the edges of this forest are six cities: Life City, Death City, Air City, Water City, Fire City, and Metal City.


Life City is the home of humans, elves, orcs, and human/animal hybrid people. The city's architecture is similar to Renaissance-Italy, with 1960s style technology. These people are xenophobes, sheltered from the outside world and away from the war. They consider anyone not like them to be an "abomination". Light and colorful eyes are ordinary for Life City. Brown or black eyes are uncommon.


The secret police of Life City are the necromancers, who also serve as the priests of the city. They worship Kyria N'Kri, the goddess of order. They also secretly kidnap citizens from Death City and use their necromancy to control them and make them slaves for Life City's mayor, Nox Occulta.


Death City is run by Lord Victor Bibentus, a wise vampire who has taken up the mantle of leader after the original leader - and Bibentus's best friend - was murdered at the start of the war. Death city is the home of undead creatures of all sorts. Because of the war, food supplies (humanoids) are low, and many citizens are starving. To help counter this, Bibentus had his guards kidnap people and forced them to breed in an dungeon-like humanoid-farm. The citizens of Death City have a far more realistic sense of how the war is going and what their enemies are like, having been members of Life City before. They are all disillusioned from the splendor of Occulta's little kingdom. Death city's architecture is very similar to the Victorian Gothic style.


They worship Nurr-Dradus, the god of death.


Air City is a city of clouds, ruled by no one. It is more like a beehive for vicious bird-men and women and dragons. This city is unpredictable and wild. Much of it is unknown.


They worship nothing.


Water City is a high-tech underwater fortress, much like a city within a bubble. Its only entrance is a single guarded elevator at the end of a dock on a beach. Its inhabitants are fish-people, all inventors and scientists. Though they mean well and only wish to preserve themselves, their labs tend to host ghastly experiments with no sense of empathy for their subjects. Under them are mines that hold a rare coral that can be ground up and turned into a powerful healing medicine.


They are a democracy.


They worship both the goddess of chaos (Sherazay) and order (Kyria N'kri).


Fire City just wants to be left alone. Their architecture is very Arabian. Fire City burns so hot that no creature, living or dead, can enter it. Unfortunately, the people of Fire City must survive by burning wood within their city and making more fire. This means the cutting down of many trees and polluting the air with their fumes. They mainly use their army defensively.


They worship Cerigus, the god of emotion.


Metal City is run by High Engineer Toktis, and is inhabited by steampunk-style robots. Like Death City and Fire City, they just want to survive. They are the only city to use guns, and thus are a massive threat in the war. Their city's architecture is similar to 1920's era New York City.


While other cities just deal with werewolves by killing them, Metal City hosts a werewolf fighting ring (very much like dog fighting), capturing werewolves and torturing them until the next full moon, when they release them into a colosseum below the city to fight other werewolves to the death.


They worship Kyria N'Kri."
Plus a map


<p><a href="<fileStore.core_Attachment>/monthly_2013_05/57a8bda970f15_MapofConcordia.jpg.b648068a797469ce4510552ab4564740.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="1093" src="<fileStore.core_Attachment>/monthly_2013_05/57a8bda970f15_MapofConcordia.jpg.b648068a797469ce4510552ab4564740.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Here's a character skeleton:


Name:


Gender:


Age:


Race:


City (or is he/she/it a nomad?):


Extra Notes (is he/she/it a werewolf? Worships a different god? Is an athiest?): 
Forgot to mention! If your character somehow switched from their universe to Concordia's (for example, a scientist that opened a portal, or a magic user who created one to this particular world) that's okay too! Just be sure to mention it in the character's description!

 

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Name: Markal Feld


Age of Death: 34


Age Since Raising: 66


Gender: Male...Like it matters.


Race: Formerly human. Now a Lich.

heroes_v___markal_by_albinadiamond-d462kpl.jpg



His horse,however,is VERY heavily armoured,and his staff is topped with a steel skull,with a sickly green gemstone held in it's open jaw,with red gemstones in the eye sockets. Coming from the back of the skull is a broad blade,which extends upward,above the top of the skull,into a lance-like point. The blade resembles a voulge head. Yes,he's undead. He just takes steps to preserve his body. His eyes glow green. The robe has a hood.


Equipment


-Armour. Markal wears some armour over his robe,which is actually made of chain,in a cloth sheathe. His outer armour consists of a steel breastplate and pauldrons,with the breatplate bearing an image of a shrieking skull on the chest. He has plated boots,as well,and bracers,all made of steel. The bracers contain black gemstones,near the hands.


-Markal's Warstaff. As described above,it's a hybrid between a voulge and a magic staff,allowing peerless versatility in combat.


-Dagger of Mercy. He has a long,thin dagger,in a sheathe,attached to his left hip. As the name suggests,he uses it solely to execute mortally wounded and disabled individuals,regardless of who they fight for,or if they were fighting at all. He will not allow people to suffer if he can help it.


-Tome of Nurr-Dradus. A massive book,bound in hinges and steel plates,bearing holy symbols to Nurr-Dradus,and kept on a heavy gauge chain attached to his belt. It contains the teachings of the Deathgod,and numerous spells. It can serve as a frighteningly effective flail.


-Sandro. Markal's warhorse,Sandro. The horse was raised from the dead specifically to serve Markal,and Markal takes great pains to preserve the horse. Sandro's armour is extremely thick,and covers nearly its entire body,thanks to clever design. Sandro has been trained,conditioned,and modified via magic,to be able to carry the weight of it's armour and Markal into war with great speed.


Skills,Talents,and Training


-Heavy Armour Training. Markal was trained in the proper use of his armour,and is therefore unencumbered by it. Woe betide any foe who assumes him slow and clumsy.


-Magic. Markal is one of the most accomplished mages of the Death City. His spells revolve around decay,ice,raising the dead,and light,primarily.


-Alchemy. Markal is an accomplished alchemist,capable of brewing tinctures capable of preserving flesh,enhancing natural properties,and outright magickal effects. He always keeps some potions handy.


-Mounted Warfare. Markal knows how to cast his spells from horseback,and how to engage footsoldiers and other cavaliers with his warstaff. And,of course,he knows how to ride a horse,as well.


-Foot Combat. Markal knows that there are some places that a horse simply cannot go. So,he recieved training in how to use his polearm on foot...After "convincing" the Master-At-Arms to train him.


Background: Markal was once one of the Life City's Necromancers,and one of their better ones,at that. He captured countless citizens,all in the name of preserving the city's fragile order,and twisted them into undead servants to his liege. However,he started to grow worried. Why were these people marked for capture? Why did they have to be violated so profoundly? He had his misgivings,and it showed. He was quickly ferreted out and executed for his lack of faith.


And then he woke up. This alone was a massive shock. He heard about this. His training as a Necromancer and priest of Kyria N'Kri,he was taught some of the points of the other gods,including Nurr-Dradus,who raises those he finds worthy. And apparently he was worthy. He was in a wagon,surrounded by corpses,on it's way out of the Life City. So,when the opportunity presented itself,Markal bailed from the wagon of corpses,and made a break for it.


He knew there was only one place left in all of Concordia for him. The Death City. It taken ages,and he was starving when he arrived,but when he did,he was welcomed like a long lost brother. After a quick debrief from the generals,Markal was allowed to serve in the military and clergy,and finally recieved training in the arcane arts. Between then and now,Markal served on the field to keep the enemies of the Death City away from their territory.
 
<p><a href="<fileStore.core_Attachment>/monthly_2013_05/NurrDradus.jpg.b4003251bc949236b849e68ffddc3efe.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="1097" src="<fileStore.core_Attachment>/monthly_2013_05/NurrDradus.jpg.b4003251bc949236b849e68ffddc3efe.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p> 
^ Nurr-Dradus


<p><a href="<fileStore.core_Attachment>/monthly_2013_05/IMAG0236.jpg.9456325a617452618845788654ee81f9.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="1098" src="<fileStore.core_Attachment>/monthly_2013_05/IMAG0236.jpg.9456325a617452618845788654ee81f9.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


and here is the big bad himself, Jiirki. That little orb of his absorbs chaos and confusion. Then he sucks on it for nutrients -- EWWWW



 

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Name: Hal


Gender: Male


Age: 32


Race: Robot


City: Allied to Metal City


Extra Notes:


Appearance: (Pic will appear when I find one)


Equipment:


Metallurgy lab. His house, workshop and forge. Where he builds his prototypes, plans his designs, and annoys his neighbors with his usual insomniatic fever dreams. Has collected and built a stockpile of weapons and random toys over the years, small model like prototypes which he sells for materials.


Boomer: His first gun that worked well enough to keep. Single shot elephant gun equivilent. Also heavy enough to be used as a club.


Orni: A steam powered ornithopter, capable of carrying him and a small amount of supplies.


Gremlin: A helper monkey.


Training


-Smithing. He is able to make custom parts. Maker's mark is monocle.


-Engineering. From early childhood, Gabriel has been trained to build weapons, toys and devices that run on steam.


-Chemistry. He is able to make base chemical substances, such as gunpowder for his prototypes.


-Marksmanship. He can hit a man sized target 3 times out of 5 with Boomer.


-Divine Magic. Small and limited abilities.


Background:


He was once a genius. A child prodigy, learning and absorbing like a sponge, the main problem he had was the fact that he didn't look for new ground. Facts and technique were down pat, perfect, but nothing new would ever come from him.


Then one night he had a dream. It took him a month to get the materials, and three years to build, but he made Orni. A single person flier, a balance of materials and weight. It shouldn't be able to fly, let along carry him, but it did. He never said what had motivated him, but it brought up a slight revolution of industry, refining of materials and ideas. He never smoke of the voice in his head that drove him to building it, but he listened.


He listens to it this day, taking some of the ideas which seem possible, discarding others he would not be able to make through lack of materials or ideas. He still is a quietly spoken name when it comes to making weapons when he hears of how some battle went, how it could have been turned in the future.
 
Two quick things:


there is a main plot (ending the war, somehow)


also, Nurr-Dradus can only be seen by the dead and dying. 
UPDATED CHARACTER SHEET:


Name:


Gender:


Age:


Race:


City (or is he/she/it a nomad?):


Appearance:


Extra Notes (is he/she/it a werewolf? Worships a different god? Is an athiest?):
 
Name:Marceline


Nickname: Marcy


Gender:Female


Age: 19


Race: Usagimimi


City (or is he/she/it a nomad?):Nomad

bunnygirl2.jpg

Powers and Abilities




Martial Arts - She is a master of martial arts,and has been for a while.She mainly use Capoeira,Taekkyeon,Muay Thai and Tae Kwondo


Magic - Marceline is adept mage,usually centered around energy manipulation and nature.She can create a small sub-space for her weapons and equipments.She rarely uses this,unless she has to stock up on items and such.


Species Abilities - Usagimimis are very fast and strong.The are able to blend in with their surrounding easily, especially when it is is snowing or dark.Their leg strength is one of the strongest in the world,which is why most of their species learns kicking,leg attacks,and leg grappling.They are also able to do high-speed combat. Marceline is one of the few of her species who is able to create speed clones,and also do flash step.
 
  • Name:Kiro Akira


    Gender:Male


    Age:19


    Race:Neko (Human with cat ears and tail.


    City (or is he/she/it a nomad?):Nomad but has stopped in Death City for the last two years.


    Extra Notes:Worships no god.


    Appearance: Black hair with neko ears on his head. His skin is a soft tan and his hair goes down midlength stopping at his eyes in the front, his jaw line on the sides and the back stops at the end of his neck. Both eyes are a blue colour. His outfit is a black shirt and a pair of black cloth pants and brown leather shoes.


 
  • Grand Marshal Irvine Demarius Aurelius



 

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ANOTHER IMPORTANT NOTE:


All of the cities are locked in a civil war caused by Jiirki (disguised as Kyria N'kri), who convinced a previous leader of Life City (who was already racist) that the other cities are garbage and full of abominations and that, most importantly, they must be destroyed. It only took a bit of poking with the other cities to convince them to attack each other, and boom. War.


The current leader of Life City, Occulta, is carrying out that same mission of destroying the other cities.


Walter Hobbes and Todd Huntings have both been ripped from their disorderly post-apocalyptic earth as unbiased outsiders to help end the war peacefully.


The war MUST end, but for it to end the way the gods wish for it to, Jiirki must be stopped before the cities destroy each other.


Pick a side, or don't. Every city has a secret. Choose your path wisely.


Plot :D ^
 

Name


Chrysaorus


Gender


Female


Age


Chrysaorus looks about 17. She is near the age of 200 in actuality.


Race


Lunar Mage


A Mage that draws its power from light, but more so from the moon. In Chrysaorus' era, she is the only one, and she made sure of it by exterminating the rest of her kind. She is not human in that she cannot age (she currently looks like a 17 year old human, but way older) and she is able to perform magic using the energy she stores from light, typically the moon's light.


This energy can then be formed into any shape Chrysaorus wants. And when she has the shape of the creation down, she can give it a command such as "destruct on contact", "hardiness", or "home in and pierce". These commands can be overwritten and combined, but the more commands the more time it takes to make the object.


Chrysaorus, as a Lunar Mage, is very physically feeble. She can't take much hits and can't deal any hits herself, but she makes up for it with her strong magic.


City


She is currently within Life City, where she was originally transported to.


Appearance


magic_knight_contest_entry_by_pokeguin-d628vjh.jpg


Extra Notes


Chrysaorus was a solo queen back in her universe. She is quite the egoist, letting it be known that she is the only one who was able to wield magic there. She organized her kingdom with both pride and knowledge, it easily dominating other kingdoms neighboring it and so on. Many, in her years of leadership, have tried to murdered her. Of course, she easily took care of them. Life as a kingdom ruler was great, until she gradually became spoiled. She desired entertainment, more things for her, and less things for her citizens. She didn't get everything she wanted, and so it was then she decided to look into transportation magic. She performed a spell that would temporarily transport her to anothe place without time passing in the area she was... But instead she ended up in Light City, without a clue on where she was.
 
Name: Sanade "Niché" Nishijima


Gender: Female


Age: 25


Race: Human


City: Allied with Grand Marshall Irvine, therefore technically City of Life. Not thoroughly loyal to the city and its mayor, however.


Appearance:

<p><a href="<fileStore.core_Attachment>/monthly_2013_05/samurai-girl-hist-ria-do-meu-personagem-de-rpg-147788.jpeg.8587da8e991abee18cb82613a52ceb4f.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="1118" src="<fileStore.core_Attachment>/monthly_2013_05/samurai-girl-hist-ria-do-meu-personagem-de-rpg-147788.jpeg.8587da8e991abee18cb82613a52ceb4f.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>
Equipment:


Light Combat Armour: Her combat attire may seem like any normal Yamato priestess' uniform, but is padded with light leather underneath to stop glancing attacks or reduce penetration into her skin when attacked by projectiles. Her armor contains elbow guards and sarashi wrapping around her entire body.


Odachi: A Yamato blade that is almost as tall as its owner. Nishijima never bothers to sheathe it and takes extremely good care of it. The long blade of the sword allows her to gain an upper hand when it comes to reach and the pure strength behind the blade is staggering. Sanade wields it primarily with both her hands, but the sword's incredible lightness for such length allows for her to use it single-handedly as well


Katana: A Yamato sword, shorter than its unsheathed brother. It lies sheathed on her hip behind her most of the time and never exits its sheathe uunless Nishijima somehow loses her Odachi or she chooses to wield her swords dual-handedly. The latter is highly unlikely.


Khyber Knife: An oversized one, anyway. Three times the size of a normal Khyber knife and possessing a Yamato hilt rather than its Arabic origins, this sword lies sheathed in a large scabbard on Nishijima's left hip. It, like its katana brother, is used in the case that Nishijima loses her Odachi. Only ever slightly heavier than her Yamato swords, Nishijima uses this blade for a more defensive-aggressive stand, rather than the pure agressiveness of the previous swords.


Biography: Hailing from an Oriental land East of Concordia, named Yamato, the first time Sanade Nishijima had ever stepped foot on the shores of Concordia was when her ship got thrown off course by a storm and she was knocked off board by a wave that near split the ship in half. The loyal Samurai of the 7th Emperor of Yamato drifted her way to the shores of Concordia. When she finally came to, Sanade's confusion only mounted when she found herself in a foreign land. Her brain addled by the impact, her ears filled with seawater and her hair just dripping with water, the fact that she was standing on land that her feet did not recognize and her eyes could not recognize, Sanade stumbled through the beach and made her way in a straight line, west, it seems.


Her path took her to the City of Life, where her normal appearance had her shunned by the people. Also, she sort of smelled like fish. Turned away by the people there, Nishijima continued her way West, and found her way blocked by a wall of impenetrable heat and Nishijima fell back from her journey and did not make her way any deeper. Instead, she found a nearby spring to wash her clothes and gathered her situation. She needed to go back to Yamato, no matter what the cost, and the only way was to buy a boat. The currency from Yamato, or what was left of it in her pouch definitely would not be accepted here.


She wandered the City of Life for a job, ignoring the paranoid xenophobia that surrounded its denizens. Most of her clients did not care what race she was or how she looked, as long as she got the job done. Her ability has attracted the attention of Grand Marshall Irvine, who brought her into his services. She, knowing this man was meant for great things, gave her loyalty to him, and has since served him.


Sanade Nishijima is calm most of the time, choosing to seal her mouth and just watch the procession of events. Her blades do most of the talking. It is somewhat justified, though, as she speaks not even a word of the language that Concordians communicate in and her mutterings and her exclamations are always in her native tongue. She seems to understand the speech of Concordians, however, somehow. Her favourite phrase is "Hazukashi...", either used to express exasperation, embarassment or just pure resentment. She has a certain hatred for human-animal hybrids, as they are said to be demons in her land. The irony of being seen as an alien in the City of Life, however, has forced her sharp tongue shut and her sharp blade unbloodied. Yet.


To those under Grand Marshall Irvine and the Grand Marshall himself, her special name is almost unpronounceable and hard to remember. As such, they all call her Niché instead

 

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Ineffectivd, this seems like a very interesting character (loving her backstory). The link to her picture is broken, however. :(
 



  • Name: Doc, Doctor, Mr. Bubbles, Bubbles, Maniac, The Chemist.


    Gender: Male


    Age: ???


    Race: Humanoid


    City: Nomad


    Extra Notes: Dammit man I am a Doctor!








  • Name: Dandelion


    Gender: Female?


    Age: Never asked

    <p><a href="<fileStore.core_Attachment>/monthly_2013_05/Robo.jpg.edf138fe283492c9979cf5a398d44205.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="1156" src="<fileStore.core_Attachment>/monthly_2013_05/Robo.jpg.edf138fe283492c9979cf5a398d44205.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


    Biography: Meet the doctors robotic right hand woman, man, machine thing. A inhabitant of Metal City the robot was infatuated with the doctor and his work to an extreme extent when the doctor visited Metal City under the Neutral Science act. Letting those with scientific minds move and flow from city to city in a chance to enhance their research and thus better the whole world. Dandelion is a loyal and as the doctor claims beautiful assistant. They have a very... obscure relationship as it is borderline love with a strong sense of masochism.


    Dandelion is equipped with unbelievable strength that helps her move the lab rickshaw with ease. She is skilled at taking notes and making coffee she is the ultimate metal like assistant.


 

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Name:Vivianne Rille (Often called "Vivy")


Gender: Female


Age: 19


Race: Anglerfish-Human Hybrid


City:Water City


Personality: A scientist in Water City, Vivy is cold and calculating. She has been conditioned to be unsympathetic towards people, especially test subjects. She rarely shows emotion, and when she does, it's often anger. She has no empathy and sees no reason to help anyone but herself. She never feels remorse for her actions unless they end up getting herself into trouble. She is very willing to manipulate people for her own personal gain.


Strengths:

  • Only looks out for herself (this could definitely be a weakness at times too)
  • Can think her way out of situations
  • Can talk her way out of situations


Weaknesses:

  • Because of her cold nature, it's difficult for her to cooperate with people-- They get angry with her for being so unsympathetic
  • Is physically weak


Appearance:

33wpoa0.jpg

This is not finalized, and is just a rough sketch. The antenna, fangs and gills are due to her being part anglerfish.
 
Name: Mittamene String (Commonly known as Project Mitty)


Gender: Female


Age: Technically she's only 2, but looks like and has the intelligence of a 17-year-old.


Race: Robot


City (or is he/she/it a nomad?): Metal City


Personality: Project Mitty was one of the first attempts at a robot that could feel emotions. Sadly, it was a failure, as she could only show emotion through her face. She generally doesn't think, and merely does what she's told. Her creators left her behind to rust away, but she still looks for them to this day. She can say cruel things unintentionally, and always tells the honest truth.


Appearance: She has artificial silver hair, tied off into a ponytail with red ribbon. Her joints are segmented, making her look sort of like a giant doll. One of her eyes is white. The other, however, is actually a tracking device and is just a bunch of wires and metal. She is ridiculously skinny, with a little door that opens up revealing more wires and mechanical things. Her skin is tannish, some of the paint chipping off to show it's original dusky gray. She wears shorts and a large, white t-shirt, with a pair of fluffy winter boots on her feet.


Extra Notes: She does know how to handle a gun.


Name: #17


Gender: Male


Age: 18


Race: Test Subject (thinks he's a dog of sorts)


City (or is he/she/it a nomad?): Water City


Personality: #17 acts like an animal. He walks on all fours, doesn't talk properly, can't even think straight, licks people, and eats virtually everything. He has no idea what he's doing, unless it's eating or sleeping. He's gone through much cruelty, but never seems to show any reaction, and is generally an empty-headed idiot who acts like a dog and has terrible speech impediments.


Appearance: #17 has scraggly brown hair reaching to the back of his neck His eyes are brown and he constantly squints. He is ridiculously pale and skinny. He's usually topless, so you can always see his ribs because of how thin he is. He wears black pants that are clearly huge and drag along the floor, even during the rare occasion that he stands on 2 feet. He never wears shoes.


Extra Notes: He was a test to see if they could make a half-man half-dog. Sadly, they only got the mindset.
 
APPROVED:


1. Ineffectivd


2. Humor


3. Riddle78


4. ErisianDialects


5. Mitaku


6. Kiro Akira


7. Oitetment


GOOD LUCK EVERYONE, AND HAVE FUN!
 
Name: Mavis Brimstone


Gender: Female


Age: 216 (barely an adult in the eyes of most of her kind)


Race: Asfe'kahl


City (or is he/she/it a nomad?): Fire City


Appearance: *see below


Extra Notes (is he/she/it a werewolf? Worships a different god? Is an athiest?):


Bio: Mavis was born in the midst of a large fire, hatching from her egg like a dragon or a caterpillar, stretching her wings to the new sky as though she were a worthy champion of the realm of fire. She, like most Asfe'kahl, didn't know her parent figures. She just had herself, her wits and her newfound abilities to keep her light glowing. She took up arms as most of her kind did when the war began, and her training of her abilities became instantaneous and immenant. Like a bird knows how to fly, or a spider to weave web, she knew how to make the flames listen to her, heed her words. She was truly magnificent to behold.


Asfe'kahl: The asfe'kahl are a race of beings that some confuse with elementals. When breeding time comes, the parents mate, leave the egg somewhere warm, generally some place near thermals or in a volcano of sorts, and in a matter of hours, the hatchling is fully grown and ready to expand. They awaken on their own, and take comfort in the warmth. Any cold area and they slowly dim until they turn to stone. Water is, as you can guess, a weakness of theirs. The can communicate with fire, other creatures of fire, such as phoenix's and demons, and tend to be misread. They are beings with their entire bodies engulfed in flame, which generally is harmless to those that wish it. They can heat their inner core temperature to thousands of degrees above that of their natural temperature of 200 C. Anything lower than 180 C and they start to sizzle, they glow dimmer and slowly begin the decent into one of the frozen, the stone. They can remain in that state for centuries, Effectively dead until someone brings them a heat source. Douse them with water, they go into shock and need to warm up again, exposed too long, their flame may never revive. Being frozen is the death penalty among the Asfe'kahl. Once their bodies hit that 0 C mark, there's no going back.


Personality: Mavis is curious, vibrant and extravagant. She speaks in a very particular dialect, generally pronouncing her words exactly, using larger, uncommon words and correcting people if they make grammatical mistakes. She finds that other species' amuse her with their antics. She isn't easily angered unless you know the correct buttons to push. She is willing to die after having been given the chance to exist and she believes hopelessly in fairy tales of true love and world peace.<p><a href="<fileStore.core_Attachment>/monthly_2013_05/3d-graphics_girl_in_fire_011323_.jpg.72c48b1cd4e3864fd09c80096b2d30c7.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="1124" src="<fileStore.core_Attachment>/monthly_2013_05/3d-graphics_girl_in_fire_011323_.jpg.72c48b1cd4e3864fd09c80096b2d30c7.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

 

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Real Name: Seth Silverstein. (Unknown to all, Wildcard has eliminated almost everything and everyone with any information on his history or identity.)


Alias: Wildcard.


Age: ???


Race: Human


City: Resides in Metal City most of the time but is antagonistic to all.


Appearance;

tumblr_m39rlc4IBD1qgjpfvo1_500.jpg



Imagine his face slightly more deranged and weathered.


Equipment


Medium Armor: Wildcard's suit is woven out of a special metal fibre, making it more resistant to damage from blades and ballistics. He also wears a light metallic plate beneath his dress shirt.


Firearms: Wildcard often carries a variety of guns. Among them, but not limited to are:

  • Revolvers: Wildcard's most commonly used firearm, single action, six-round revolvers. He has been observed carrying up to five of them at a time.


  • Shotgun: Another of his more prolific firearms, he tends to use either an 7-round pump action, or a double barrelled.


  • Steam Powered Repeating Rifle: A long ranged rifle that fires steel or iron ball bearings instead of regular bullets, silent and accurate, though it lacks in outright stopping power.


Steam Fist: A steam powered gauntlet that enhances the strength of his punches, also doubles as protection for his arm.


Chemicals: Wildcard carries around a variety, of chemicals and poisons, all self brewed, they tend to kill, cripple, burn, corrode, explode etc etc.....


Knives and projectiles: Wildcard carries around two decks of cards, one poker deck, one tarot deck. They are made of a special alloy and have been sharpened to an extreme. They are capable piercing human tissue and light armor. Wildcard also carries around a large bowie knife, his favourite instrument of murder.


Suicide Vest: Reports have still been hazy on this tool but some sources suggest that Wildcard has rigged his suit jacket with numerous high powered explosives, though these claims have not been confirmed.


Skills,Talents,and Training


Marksmanship: Wildcard is a very skilled marksman, able to fire his revolvers single-handedly with deadly precision and speed.


Close quarters combat: Wildcard employs a very erratic and unpredictable style of fighting and is extremely agile, he employs a number of underhanded methods and tricks to gain an upper hand.


Alchemy: A must for any would be terrorist, Wildcard makes full and frequent use of this skill to make his deadly array of poisons and chemicals.


Engineering: Yet another useful skill for an insane terrorist. Wildcard often makes his own makeshift weapons and incendiary devices for use in his devious plans.


Background:


No one knows the origins of this deranged man, was he always like that? How did he become so twisted? Does he have active control over himself? So many questions, yet only one thing is certain. Wildcard, this monstrosity of a man, is here to cause chaos, nothing more, and nothing less.


Wildcard is just that, a wild card, unpredictable, uncontrollable and potentially game-changing. Wildcard carries out his fiendish acts with frightening speed and irregularity, and while not always successful he has managed to completely evade capture every single time. No one knows where he will strike next until it either is happening or it is publicly announced by Wildcard himself. He enjoys giving skewed details or giving complete misinformation in these announcements to throw the authorities off. Wildcard has no allegiance other than himself, no one city is spared his wrath. For each victim he kills he leaves behind a single card, of random sort, playing, tarot, hanafuda and anything that remotely resembles a card in no specific pattern.


While Wildcards crimes so far have been very cruel and monstrous, they have not been on large scales, no large scale heists or killings yet. Recently however, the authorities have reason to believe he has been plotting something far more sinister than ever, something that could potentially shift the balance of power in the war forever...
 
Shai'hulud Jaichim




The Conscience of Light City






Azulark.jpg







Gender: Male








Age: 25 (Supposedly)








Race: Aasimar (A human with a celestial origins, an Aasimar's birth is often taken as a sign of good fortune.)








City: Life City








Appearance: Golden, metallic hair with pale skin, he has beautifully angelic physical features and violet eyes. He often wears the brilliant white robes of the Priests of Kyria N'kri in Life City, and carries around a scepter similar to a shepherd's crook.








Biography: Shai-hulud was born to a poor family within the walls of Life City, and was immediately swept up in a frenzy of adoration and reverence. Being the first Aasimar birth in a very long time, the citizens of the City took it as a blessing from Kryia N'kri and the Priesthood (the Necromancers) immediately swept him and his family up into the higher society of the city. Throughout his entire childhood, Shai-hulud had been pampered and trained to become one of the City's best priests, and to follow the religious codes of Kryia N'kri. As he matured, he proved to be quite different from many of the other Necromancers; he showed compassion to all creatures, living and dead. At first, they viewed it as an issue to their cause and duties, but eventually let the problem go due to the fact his Aasimar nature was an important reason behind his kind heart and, as a result, often use him as the conscience of the Priesthood.








However, unknown to his compatriots, Shai-hulud has helped those of the undead slave caste in Life City, occasionally even freeing a few particularly innocent individuals and aiding in their escape from confinement. He has never been caught by the other necromancers. Using his influence, he is able to secure numerous magical tomes in which he practices a variety of beneficial spells; mainly in the form of healing and blessings. He strongly opposes the war, but never dares to voice it publicly due to the chaos it would cause; not out of fear of his superiors. His parents and family are long dead, and as a result he lives an often lonely existence. He now lives his days as a voice for the people; a paragon of kindness and justice.








Extra Notes:




• Shai-hulud's sexual orientation is unknown; it is rumored that he has no attraction to any gender.




• He possesses a number of divine magics along with his necromancy; this includes healing, light-manipulation, and divination.




• He is known to be seer of the future; when he has his 'vision seizures', he sees multiple possible futures, but all of them have the possibility of not coming true at all.




• When Shai-hulud heals, he must take something of equal value in return. If a person comes to him to heal a cut arm, Shai-hulud takes the wound on himself for the other person; a wound-swap.




• He is the only member of the necromancers to wear white robes, due to his station among his fellows.

 
Name: Sabrina Valentine


Age: 20


Gender: Female


Race: Human/Demon hybrid


City: Sabrina serves the nomadic Doctor in his travels.


Background: Sabrina is a very kindhearted and protective person to those that accept her; on the very rare occasion that someone she comes in contact with decides to stay long. Anyone that is foreign to Sabrina’s inner-self views her as a very cold, quiet, and intimidating individual. And anyone who has challenged her in combat…well, you’re not gonna get much out of them, unless you’re able to converse with severed corpses.


Long before she was cast away to Concordia by a forsaken dimensional rift magic, Sabrina lived with her father, mother, and two little brothers. Sabrina’s mother was a demon of the Ginnungagap, her native name spoken in a language long forgotten in any realm of existence. Her father was head of a very famous knight’s guild, and gave private lessons in medieval warfare and the way of the sword. The guild saw an ample amount of eager students, of varying age and background. At a young age, Sabrina only got to know a few of them, when she went with her father to train the students. She had an extremely talented gift for the sword, having defeated everyone but her father in a matter of months. No one was surprised; she was the daughter of champion Christoff , after all. Things were going smoothly for a while; everyone was happy, the guild was packed with willing souls teased with the ambition of success in the artes, and the money kept the Valentine household in great condition.


Sabrina never took it upon herself to question how the extra money found its way to the dinner table. Christoff had agreed to his wife’s native methods, and thus had sent forth a demon (probably one that Lady Valentine had known from before her time in Europe) to provide for the family in exchange for something, something that no one but the Lady and Lord knew. The demon was notorious for his ravaging of villages and kingdoms, one simply known as Shuri, who was only seen in ancient tomes. Shuri was depicted as a deadly demon bent on everlasting power, which is very much what he received. No matter what, the violence and crime of medieval Europe were indirectly influenced by Shuri, and he fed off of this blood-stained energy. The black magic contract her father being wrapped up in it, the failed agreement, and Christoff’s impending doom were all oblivious to 9 year old Sabrina Valentine. So when Shuri and his imps invaded the guild, claws slashing and innocent bodies dropping, it all came as a shock to Sabrina. The girl crouched out of view, glass shattering on top of her, while her father and the other students did battle with the villains. Despite being at a natural disadvantage, the swords were a worthy opponent to the corrupt magic of Shuri’s men. All but Christoff, Shuri, and Sabrina had either been slain or had fled the scene. As the dust cleared up, Sabrina flung herself from her hiding place at the sight of her father knelt before Shuri, exhausted and clearly defeated. Shuri had Christoff’s usual claymore in his hands, placed on the back of her father’s neck. Sabrina, stricken with absolute terror, had no other cognitive decision but to yell for her daddy in the same supportive saying Christoff had always told Sabrina. “Daddy, don’t let him beat you! Let him see what a Valentine can do!” Both Shuri and Christoff had looked over at her in shock, clearly unaware of presence before then. Shuri’s expression turned into a wicked grin and he slowly brought the sword higher into the air. Christoff smiled at his last shining light, aware that his wife and sons had been slaughtered. He gave his usual cheesy grin and told Sabrina, “Don’t worry sweetie, he’ll see what a Valentine can do!” And with those last words, the sword was brought down and Sabrina watched as her last shining light was guillotined. Kicking Christoff’s severed head aside, Shuri still wore his smile and walked over to Sabrina, squatting down before her and wiping the now flowing tears from her eyes. “It’s a terrible thing I’ve done to you, your hatred for me will bring you to the ends of the Earth in hunt of my blood; I will be waiting.” his seductively charming voice came to her. Shuri then placed the sword in Sabrina’s lap, stood up, and stepped over the dead bodies of all those Sabrina was familiar with until he maneuvered his way out of the torn, burning guild and into the night. Sabrina sat there, crying with such ferocity that her breath came out in rough, ragged sobs. After what seemed to be hours, she stood up, her knees buckling in beneath her. With sword and card in hand, she closed the eyes of all those that had fallen to the wrath of Shuri (and Christoff, technically), kissing her mother and brothers gently, and also retreating into the unforgiving world around her.


Roughly 9 years later, Sabrina found Shuri in a rather small sketchy tavern, being served free drinks and free women. The newfound warrior had challenged Shuri to a duel, to which the king pin grinned and accepted. When they stepped out, Shuri only had a small butterfly knife as a weapon. Sabrina got the slight suspicion he had something planned, but she felt confident that one slice of Ugly Betty would easily subdue her ultimate nemesis; which the sword would have, had Sabrina not underestimated Shuri. As she charged him, he easily maneuvered her swing, sliding to the side and slapping a special joker’s card on her back. Sabrina suddenly felt tired, and what her mind merely perceived as a snooze, was to Shuri and the bar goers a giant swirling rift swooping the woman up before closing.


Since then, Sabrina has survived in Concordia with her father’s claymore and a will of fire. She traveled the Cities, using her foreign talent as a sellsword, and trading the reward for supplies she needed. Often coming across friends and foes alike, quenching her innermost thirst for bloodshed behind those sweet silver eyes of hers with the severing of Sabrina’s enemies. Things went that way until she came into contact of the illustrious Doctor, and his assistant Dandelion. Sabrina was accepted into his posy, where she lovingly serves him as a bodyguard when need be, finally finding a purpose since she wanted to behead Shuri.


Extra Notes: Sabrina fights with three weapons, since her father ran a guild that once housed fighting styles on a global scale. She fights twin bladed, wielding the otherworldly sharp katana Ugly Betty, and a gallant shimmering claymore named Valkyrie, never allowing either blades to leave her possession. She has an over-sized cleaver on her back that she often throws in battle with uncanny accuracy. Sabrina also carries around Shuri’s card, the Joker, with her as a reminder as to what she is fighting for, when (if) she returns to her home.


198261-saeko.jpg
 
Memor Mors





Male





25





Demonic-Elf


City (or is he/she/it a nomad?): Seemingly allied with Life City, as that is where Irvine seems to be allied with.





http://www.zerochan.net/1284649 Doesn't he just look evil? His clothes:
l_wool-blend-men-pea-coat-with-hood-m-to-xl-black-010b0.jpg
But the inner shirt is black, and there isn't a necklace, he also almost always has his hood up. His gloves:
Sup_Grip_Glove_Half_Finger.jpg
He only wears the right glove, and the plastic part is made of a more flexible metal, but still offer slim protection. It is the only armor he wears. His Boots:
skech202367_56103_lg.jpg
Memor is tall, and slim, he's muscular, more like Bruce Lee.





He has a pure white bo staff made very hard metal. It is not known to others where he received this weapon, all that is known is that he is very skilled with it. It is seemingly enchanted to be indestructible, and to return to its master.





Memor's demonic powers are as follows. He has telekinesis, and teleportation. With his telekinesis, his mind can lift whatever he can with his arms, including himself(He weighs about 175.) He can teleport up to 100 feet in any direction, once every hour.





Memor was the child of a rather higher up elf woman. Though, when she became pregnant, she ran away. Knowing deep inside what he'd be. While his mother was elsewhere, the rest of her family died in a fire, being trapped in their house.


Now, Memor's father was a demon. A bad one. Having the ability to look rather elfish, he had seduced Memor's mother. She only realized what she had done once he was long gone.


His mother raised him to the best of her abilities. She taught him manners, and how to fight. She also taught him to read, and to analyze everything before he goes into it. Sadly, when Memor was sixteen, his mother was attacked, and killed by a werewolf. Her last words to him were to "Make your mother proud..." And then she died. Memor chased down this werewolf, and killed him, by sending many razor sharp rocks and other things at him, not yielding, until the wolf had blood coming out of every hair follicle. Nearby this werewolf was that bo staff, and he picked it up. The only thing though, is that the werewolf isn't dead, only Memor doesn't know this.


Looking relatively mortal, with this, and his personality, he blended right into Life City, where he then went to, claiming truth, in a way. His mother had left the city in years past, not as a fugitive, but as an explorer. He told how she died, and that he'd killed the wolf, though not in a boastful manor. He was recruited by Irvine when Irvine went around recruiting. He rose through the ranks to become his Knight-Captain. Oh, he also has no idea that he is a demon.





Memor is a very intelligent, well behaved elf. He tends to hold his tongue unless he believes he should talk. He'll only speak his mind in a more, gentle way. He can get mad, not very easily, but still more easily than most. He doesn't know that he was from a higher up family. He also likes to study his books.





Memor is a very agile elf, being able to move very fast, and climb things better than most. He's very sharp minded, and can analyze a situation in seconds. He's very skilled with hand-to-whatever combat, and wickedly skilled with his bo staff. He can write a neat poem, to.





[media]
[/media]
Extra Notes (is he/she/it a werewolf? Worships a different god? Is an athiest?): He isn't what he seems to be. Or rather, what he thinks he is.
 
Last edited by a moderator:
Name: Cat Sith


Gender: Practically genderless, but he acts more on the male side so he is referred to as a male.


Age: 50 years


Race: Speaking Cat Sith


City: Cat Sith is a traveler and scavenger hunter, but he couldn't help but get drawn into Life City when he found out about the two rebels within the city.


Appearance:

Caith_Sith_appears_in_Devil_Survivor_2_The_Animation.jpg

Extra Notes: I swear I shall work more on this when I have the feels but right now it's not important ;u;


He is a swordsman, adept in the art of rapiers. He travels the land in order to find the most delicious fish to eat and win in sword contests as he pleases. Blahblah...
 

Name:
Muka Ghumantu





Gender:
Female





Age:
21





Race:
Human





City:
She's a nomad, and has been so her whole life.





Appearance:







<p><a href="<fileStore.core_Attachment>/monthly_2013_05/57a8bdabefdbc_ScreenShot2013-05-22at7.13.21PM.png.1dd9f61bb11aa31e9cdd992df0a5905c.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="1186" src="<fileStore.core_Attachment>/monthly_2013_05/57a8bdabefdbc_ScreenShot2013-05-22at7.13.21PM.png.1dd9f61bb11aa31e9cdd992df0a5905c.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Extra Notes:
Muka is a mute. She uses simple gestures communicate with those around her and makes little to no eye contact. This, of course, makes building a bond with her incredibly difficult. She has no special power or ability, and seems to not worship any god.





Backstory:
Muka was born on the trail by her nomad parents. She was raised to the age of 12 by them, learning to hunt, scavenge, and defend herself in combat. Her father gave Muka her first blade when she was 10 years old. This blade was mounted to the underside of a leather brace, and spring triggered by an upward flick of her wrist (Assassin's Creed style). She was taught to use a crossbow at the same time, and given her own handheld crossbow. While these were intended for hunting, they came in handy in many other ways throughout her uprising. One of these times, being the day her parents died. When Muka was 12, her family came under attack in an ambush laid out by soldiers. Her family was in no way the original targets, however it was too late when they tripped the alarm. It was lightning fast. Muka's mother and father were riding side by side on horse back. Arrows put down her father in the initial strike, her mother was attacked by swordsmen, and slayen. As this happened, on instinct, Muka turned on her horse and fled. She could not ride fast enough, however. She was intercepted by a soldier, and forced to fight back. He rode towards her as her horse charged away. The soldier rode with a broadsword in hand, raised high and ready to swing. As his horse approached the backside of Muka's, she turned, and out of another flash of instinct, she jumped into him. She surprised him, and in one blow, ran her blade through his throat. She retracted her blade and stared down at him, in horror of what she had done. She tried to speak, but she couldn't manage a single word. She had become mute. She returned to her horse, and left the scene. Since then, she's been a wandering nomad, and occasionally, a blade for hire.





Training


Arm Blade Training:
She's very capable with her mounted knife and can do considerable damage.





Crossbow Marksmanship:
She can fire accurately, and precisely from ranges of 50 yards and below.





Martial Arts:
She's competent of a wide variety of Western-European martial arts, including Quarter Staff, Single Stick, and the Irish variation of single stick 'Bataireacht'





Tracking:
Growing up as a hunter has taught her patience, and stealth. She has highly keen senses and can track a lone wolf at a mile's distance effectively.





Horseback Riding:
She usually rides bare-back. It's uncommon that she goes place without her horse.





Equipment


Arm Blade:
A strong steel blade mounted on the under side of a leather brace. Has a spring trigger which is activated with the upward flick of her wrist.





Handheld Crossbow:
Fire's 5 inch bolts at an effective range of 30 yards, and a total range of 40.





Burlap Satchel:
Carries a weeks worth of food and medical supplies. This is usually carried by Jericho.





Jericho:
Her black horse mount. A hunter's horse, well trained in sensing imminent danger. Has a strong bond with Muka.





Side Notes:
Hey, so, I'm confused. You told me it was open but it says closed. I'm gonna leave this here anyway, but if it's a no, that's totally fine by me. Also, I'm new to fantasy, so lemme know what's gose and what's good, I can edit whatever needed. By the way, fun fact, in Hindi her name means "Muted Nomad".







 

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Walter Hobbes

Age:






26



Sex/Gender:






Male



Height:






6'2



Race / Species:






Human



Occupation:




"Life City Special Agent"/The masked rebel nicknamed "Death's Shadow"




  • Backstory




  • Walter Hobbes, born in Britain, treated like garbage, ran away from his abusive parents at the young age of 10 (after years of practice sneaking and avoiding their eyes). Once he escaped, Walt did all he could to survive on his own, from stealing food to pocketing the few pounds needed for a coat to learning street smarts from hookers.




    Eventually, a librarian discovered Walter and took pity on him, giving him a home in her library. She taught him how to read and write, and Walter would do so non-stop, enjoying this new world that has opened up to him in the form of literature. Walter read countless books about absolutely everything, from fishing to lockpicking. He did this for sixteen years, helping his librarian friend and her assistant around the building.




    At the age of twenty, Walter stole a katana from a thrift shop. He hadn't stolen anything in years, but upon entering the shop, among all the grubby clothes and broken instruments, that weapon stood out to him. He liked the beauty of the hilt, the elegance in the blade's design (apparent even within its sheathe), and so he stole it -- masterfully done, too. He didn't know why he did, but the deed was done, and he couldn't just give the thing back. Walt carried it back to the library and hid it away, only taking it out to look once the building closed and his friends went home. He read books and books, reread them, did all he could to understand this beautiful piece of art he had stolen. He learned how to use it, how to clean it, its history -- He learned everything he could, practiced with it, and his friends were none the wiser.




    Six more years passed. Then the infection happened.




    Walter had to watch, terrified, as his library friends - as well as everyone else around him - were mercilessly slaughtered by mindless zombies. It all happened far too quickly. Walter found his katana, cut through the horde, and ran, ran to a safer part of his city, and as the disease spread further, Walter scrounged together just enough money for a plane ticket to America. He had heard that America was safe, that all was well over there.




    So off he flew, his only items on the plane being the clothes on his back and that katana of his (snuck on the plane in the confusion and rush to get out of Europe). Off he flew. He would have gone to California, but his plane, close to landing in Pennsylvania (as he had to take two flights to get to his destination), crashed at the last few seconds. The pilot was infected, and soon, everyone but Walter was dead.




    Scrambling out of the wreckage, Walt searched around and found his katana. To his horror, America had also fallen to the infection. There seemed to be no one left. Disillusioned, his normal life out of his reach, Walter Hobbes dragged his feet and did his best to survive.




    A few weeks later, running on the rooftops of Philadelphia to avoid the infected, Walter was greeted by a human-like creature ripping itself out of a portal using its long, black claws. It had no eyes, and its mouth appeared to be as empty as a black hole. It wore a tattered hoodie and pants, but before Walter could truly get a good look at the thing, it dragged him into a colorful fantasy world.




    Concordia.




    Concordia was, in fact, a country with six warring cities of different elements. Life City, Death City, Fire City, Water City, Air City and Metal City. The mayor of Life City, Nox Occulta, saw that Walter was skilled with his katana and hired him to be his special agent, alongside Todd Huntings (who became Walter's partner).


    After doing quite a few missions with Todd, Walter realized how wrong Occulta was about the other cities. They were not abominations, and he had been slaughtering innocent people. Bringing this news to Todd, he leaves, furious, when Todd reveals that he knew all along. Fleeing Life City, Walter ends up captured and brought to Lord Victor Bibentus, the vampiric leader of Death City. Seeing that Walter truly had nothing to do with the war, and that he was a complete outsider, Bibentus offers Walter his freedom and some training -- If he agrees to be his double agent against Life City. Naturally, Walter agreed.



    After a month of training, Bibentus hands Walter an outfit, complete with a mask, to wear while sabotaging Life City. His first mission, which he failed, was to assassinate Occulta. Todd had stopped him, and during their fight, away from everyone else, he unmasks Walter. Seeing as Walter has gone to such extreme measures to fix his mistake, Todd decides, finally, to join him and help sabotage Life City as well (creating his own costume to help hide his features)



    Shaken by the attempt on his life, Occulta ordered far more security within his office, making Walter and Todd's mission now impossible to carry out without giving themselves away. Now the two must do all they can to stop Occulta's plans to annihilate the rest of Concordia while waiting for another chance to strike at him.





    Personality




    Walter is surprisingly smiley for someone who went through abuse

    and

    a zombie apocalypse. He jokes around and is generally playful, especially around friends. Walt is supportive and positive, as well as charming, though he is violently insane (and hides his insanity well). Walter enjoys the smell of blood and the screams of his victims in pain, however - again - he keeps all of that locked inside, knowing that that is not the social norm.

    Extra Notes

    Walter is a cynophobe. He is terrified of dogs.

    Appearance:

    index.php


    Walter on the right.
    index.php


    Walter in his Death's Shadow costume
    Todd Huntings

    Age:



    21



    Sex/Gender:



    Male



    Height:



    5'7



    Race / Species:



    Human/Werewolf



    Occupation:



    "Life City Special Agent"/Rebel nicknamed "Bloody Bull"







    Backstory


    Todd, who was born in Philadelphia and lived there his whole life, lost his father - who had broken his neck while free running - in third grade. Todd found out during class when his teacher heard of the accident from a phone call and was forced to tell Todd. That's when he first met his best friend, Harry, who was the only kid in the class willing to comfort him. They were inseparable ever since.



    Todd decided to take up his father's passion of free running while in eighth grade, and became extremely good at it by his third year at college. By then, he also had a girlfriend named Sam and many other friends besides Harry (who became his roommate). He took up every sport he had interest in -- which was all of them. He was the ace, a fantastic athlete with good grades, popular, handome -- Life was great for him. That is, until the infection took everything from him.



    Quickly, the world fell apart. Todd took a gun off of a dead cop, having enough practice at the shooting range to protect his friends, his mother...



    But he was always too late. He couldn't save Harry, he couldn't save Sam, nor his mom or any of his friends. He had to


    shoot

    Sam and Harry when they both tried to attack Todd within minutes of each other. It broke him, shattered him into pieces.


    Todd became a storm of fury and spite, using a fire axe to take his rage out on other survivors. Todd became a murderer.



    But then, suddenly, Todd found himself pulled into Concordia, a fantasy world. He was quickly hired by the mayor of Life City, Nox Occulta, as a special agent (and future partner to Walter Hobbes). He was given a great sword and sent off to ruin the other warring cities, assassinating generals, destroying war machines, and being able to justify the slaughter with "fighting the good fight". While doing this, Todd was bitten by a werewolf. Because werewolves are universally hated in Concordia, Todd had to hide his terrible secret. Now he only does daytime missions, and around the time of the full moon, he hides away deep within Concordia's massive forest.



    The gods of Concordia, seeing that their original plan to stop the war in Concordia did not work, sent the god of emotions to take all of Todd's spite and turn it into a being. Because it was a part of Todd, it could travel to his world easier and pick a more innocent looking person. Someone who won't pick a side. Someone who wasn't biased, corrupted by the propaganda of each city. That person ended up being Walter.



    While Walter and Todd originally hated working with each other, they opened up to each other and became friends. Neither know that the other is from Earth.



    Eventually they began working against Occulta, fighting as rebels (more of that on Walter's page)





    Personality


    Todd, before the infection, was a fun person to be around. In fact, he was exactly like Walter. He was funny and outgoing, with a positive attitude.



    Now, Todd is a humorless, angry person. A cynic, always thinking "glass half empty". It takes a lot for his old personality to shimmer through all of his negative muck.



Extra NotesTodd loves Disney movies. He's also a werewolf.Appearance
index.php


Normal outfit


index.php



Todd as "Bloody Bull"
 

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