Sword
Rat in the Wall
A u g m e n t //_O n l i n e
The game that was touted to be unlike no other game to ever exist...
Players can immerse into their roles Monday to Friday, with a mandatory two day break outside of very special occasions, such as tournaments.
With a role to play in a dynamic world, the players' actions have much more consequences when NPCS have finite life, failing Quests have true consequences, and with thousands of different agendas tugging at the worldstring, from things such as greedy streamers will do anything to improve their numbers, and a corporation who will let almost anything go to improve their numbers. But this isn't about them. This is about us. About You.
The lines between the reality and AR will begin to blur..
The stakes in the game are about to rise.
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The most powerful Kingdoms and Countries are NPC controlled with rich history dating back hundreds to thousands of years in some cases. But recently the highest level player in the game has completed a quest to become King of the powerful country of Mivar to east. Things seemed okay at first until he replaced most of the High Ranking members of his nation with human players as well, creating a shift in power in the world. Then the invasions began. Mivar attacked the peaceful neighboring nation of Rild and within days, RIld's landhold was reduced to it's capital where human players and NPCS alike call for aid from anyone and everyone.
Today at 12 PM PST there is to be a meeting of some of the highest ranking players in the game representing the alliance countries (Kirnael, Chawcesia, Parthor, and Mith) it is said that Orlon, Dore, and Belasart also has a a peaceful delegation set to attend to offer support towards stopping the Mivarian threat.
The nation of Mith is mostly inhabited by it's native Felinii (think cat people, khajitt from skyrim, etc) but all other races are present somewhere in the relatively country. Lots of tree houses, very forested and swampy. The felinii race are skilled hunters, crafters, and thieves due to their catlike abilities. Mithians are pretty straightforward politically, wanting freedom and willing to fight for it, but not needing to push their boundaries.
Dore is the nation to Mith's south, and though the nations have experienced a few years of peace during their cold war, everyone knows the Canii (dog people, dog humanoids) and the felinii have a long history of war, so people are cautious that Mivar could try swinging the nation of Dore to it's side, knowing the nation has existed on war. Dorean mercenaries have always made a killing regardless but with the entire nation at their side, the war would be a lot more interesting.
Chawcesia is one of the main starting nations for new players but a favorite of longtime players as well, rich lands with various biomes for different hunting. The bastion of humanity in Augment Online, there is a dueling arena in the capital and one of the largest trading areas in the entire gaming world. The brags in other places about "Chawcesia being the best!" may get a little annoying, but there are a lot of good folks there.
Kirnael, the elven nation. Their clans devoutly protect their Tree of Spirit and Kirnish Rangers have been said to be able to sprint through the woods silently due to their connection to the land (as well as many other gifts for some high levels). The Kirnish are already combatting the Mivarian threat to aid their Rildonite allies.
Orlon is hot. A land not quite dominated by players outside of the few cities, with many beasts on Orlon being extremely difficult to manage. Think Australia on fantasy drugs.
Parthor is inspired by the Shire. Farmland mostly inhabited by halflings. Popular starting area for people who want to learn to farm and build as an early trade.
Rild- once a great nation in terms of landmass, the Rildonites have been pushed back into the stronghold inside their capital of Bergstaem. (Underground mountain city with Eragon vibes)
Kingdom of Belasart has proven to be power hungry in the past, launching wars in attempted land grabs, and having lost some of its' borders due to that fact, Belasart has since proven to be willing to work with the allies and has been waiting for a chance to prove they can live in harmony...
Mivar Empire was always a no rules zone, filled with player killing, black market trades, long history of slaving among the native human inhabitants, and a strong pirate presence along the coast. No trader ever seeks to go trading in Mivar. The only reason to ever attempt to was to sail around it to get to Rild, but now someone has taken control of the ruling faction in Mivar and unified both humans and NPC's to their will and made things worse then they already were.
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Can the Alliance answer the call the arms?
Will it be enough?
Will it be in time?