Grey
Dialectical Hermeticist
The old world is dying.
The king is dead, his son is a halfwit heretic, a dozen dukes raise armies to contest the throne and bark like caged hounds on the borders. Foreign powers decry every side as a heathen and barbarian and back their favourites for promises of land and treasure. Schismatic faiths hire mercenaries and rally witch-hunters to bloody ends for their preferred crown pretender. The faultlines threaten to spread and consume the continent entire.
The nobles, the clergy, the merchants - they stand to profit. But the peasants suffer. The citizens of sieged cities suffer. Even the soldiers break and become as rabid wolves in the wilderness.
A new world is struggling to be born.
Where the war has not touched, farmers and shepherds are driven from their land 'for protection'. Taken into the cities where they must serve to survive, in the squalid dormitories and burgeoning textile mills. The generals of distant battles will pay their last grout for muskets rolled out of factories worked by children. Away from the smoke and the stench the fine new homes of freshly rich abut the hoary manses of complacent aristocracy and their owners lobby the queen for more privileges, to quieten the restive workers, to consider proposals to civilize their savage neighbours.
And in all of this - you. You who were left near dead; broken, alone, used up.
You who cried out in anguish and your voice was the voice of everyone ground to gore in the jaws of Power.
And there, in the dark, something heard you.
Something old. Something hungry.
Something abiding by a thin place in the skin of the world, waiting.
And it asked you; wouldst thou wield my might, and yet more justly?
All you heard, in the depths of agony, was 'will you make them pay?'
Now is a time of monsters.
====================
This is a game in the Crucible: Mud & Thunder setting.
This RP will be for 4-6 players.
The mechanics are easy enough to learn, a dice-pool system that's simple to use but has mechanical depth if you want to engage with it.
No prior experience with this game or tabletop games required. All skill levels welcome.
One post a week is ideal, once a month is acceptable.
No set post length - just post what you feel is necessary to move things along and satisfies you creatively
Yes, this is inspired by the Thirty Years War.
I'll reveal setting information in response to questions or with enough interest to get started. There are no stupid questions.
As implied, your character is going to be offered terrible supernatural powers at a steep price, and are then free to do what they want with them in pursuit of revenge, justice, or a better world - but if there's a happy ending, you probably won't live to see it.
Meredith
The king is dead, his son is a halfwit heretic, a dozen dukes raise armies to contest the throne and bark like caged hounds on the borders. Foreign powers decry every side as a heathen and barbarian and back their favourites for promises of land and treasure. Schismatic faiths hire mercenaries and rally witch-hunters to bloody ends for their preferred crown pretender. The faultlines threaten to spread and consume the continent entire.
The nobles, the clergy, the merchants - they stand to profit. But the peasants suffer. The citizens of sieged cities suffer. Even the soldiers break and become as rabid wolves in the wilderness.
A new world is struggling to be born.
Where the war has not touched, farmers and shepherds are driven from their land 'for protection'. Taken into the cities where they must serve to survive, in the squalid dormitories and burgeoning textile mills. The generals of distant battles will pay their last grout for muskets rolled out of factories worked by children. Away from the smoke and the stench the fine new homes of freshly rich abut the hoary manses of complacent aristocracy and their owners lobby the queen for more privileges, to quieten the restive workers, to consider proposals to civilize their savage neighbours.
And in all of this - you. You who were left near dead; broken, alone, used up.
You who cried out in anguish and your voice was the voice of everyone ground to gore in the jaws of Power.
And there, in the dark, something heard you.
Something old. Something hungry.
Something abiding by a thin place in the skin of the world, waiting.
And it asked you; wouldst thou wield my might, and yet more justly?
All you heard, in the depths of agony, was 'will you make them pay?'
Now is a time of monsters.
====================
This is a game in the Crucible: Mud & Thunder setting.
This RP will be for 4-6 players.
The mechanics are easy enough to learn, a dice-pool system that's simple to use but has mechanical depth if you want to engage with it.
No prior experience with this game or tabletop games required. All skill levels welcome.
One post a week is ideal, once a month is acceptable.
No set post length - just post what you feel is necessary to move things along and satisfies you creatively
Yes, this is inspired by the Thirty Years War.
I'll reveal setting information in response to questions or with enough interest to get started. There are no stupid questions.
As implied, your character is going to be offered terrible supernatural powers at a steep price, and are then free to do what they want with them in pursuit of revenge, justice, or a better world - but if there's a happy ending, you probably won't live to see it.
Meredith