Grey
Dialectical Hermeticist
Afternoon, all.
I thought I'd solicit a little feedback about this design decision - I value the opinion of people who've read Crucible and those who have not yet alike.
The game has a Lore skill, which measures a character's knowledge of the secret world, of monsters, magic, and secret histories. Now, this is normally used in the way most knowledge skills get used - a player asks for information, or encounters a text or symbol, and they roll. Based on the roll, the GM tells them something (I say something because I routinely lie to players who don't roll well).
Which is fine, I suppose. But I'm considering adding something like this to the rulebook:
Lore (General) Rank 0
Your character is blissfully unaware of the magic and horror of the world. They may have heard that Vampires exist, or know some worthless habitual platitudes against Fae, but generally they'd be lucky to identify a supernatural encounter, let alone survive it.
Lore (General) Rank 1
Monsters are real. Vampires are real. Fair Folk are probably real. If you carry a holy icon, you're safer. Vampires hate holy water and sunlight, and drink blood. Never accept food from a Fairy. Salt can ward off ghosts. Magi are dangerous and not to be trusted.
Lore (General) Rank 2
Certain magical substances exist which hurt some monsters more than mundane steel. Wizards used to rule the world. There might be different kinds of Vampire. Fair Folk are dangerous, but can be bargained with. Magi have powers revolving around the elements, of different kinds.
Lore: Magic Rank 1
Magic suffuses the world and is immanent in all things. It is drawn to certain places and substances.
Would this be a bit much? I think it would be nice for players to know what their characters should know for the relative skill level, that way they can act on that info and put 2+2 together in game more organically without being spoonfed plot relevant info.
I thought I'd solicit a little feedback about this design decision - I value the opinion of people who've read Crucible and those who have not yet alike.
The game has a Lore skill, which measures a character's knowledge of the secret world, of monsters, magic, and secret histories. Now, this is normally used in the way most knowledge skills get used - a player asks for information, or encounters a text or symbol, and they roll. Based on the roll, the GM tells them something (I say something because I routinely lie to players who don't roll well).
Which is fine, I suppose. But I'm considering adding something like this to the rulebook:
Lore (General) Rank 0
Your character is blissfully unaware of the magic and horror of the world. They may have heard that Vampires exist, or know some worthless habitual platitudes against Fae, but generally they'd be lucky to identify a supernatural encounter, let alone survive it.
Lore (General) Rank 1
Monsters are real. Vampires are real. Fair Folk are probably real. If you carry a holy icon, you're safer. Vampires hate holy water and sunlight, and drink blood. Never accept food from a Fairy. Salt can ward off ghosts. Magi are dangerous and not to be trusted.
Lore (General) Rank 2
Certain magical substances exist which hurt some monsters more than mundane steel. Wizards used to rule the world. There might be different kinds of Vampire. Fair Folk are dangerous, but can be bargained with. Magi have powers revolving around the elements, of different kinds.
Lore: Magic Rank 1
Magic suffuses the world and is immanent in all things. It is drawn to certain places and substances.
Would this be a bit much? I think it would be nice for players to know what their characters should know for the relative skill level, that way they can act on that info and put 2+2 together in game more organically without being spoonfed plot relevant info.