Midnight Paragon
Savior of Dusk
A Quest to Die For
Ah, the magnificent continent of Iriveil....truly, a wonder to the world! The continent itself is massive, and harbors many different biomes. It's still unknown as to how all these biomes exist together, but many just say that it's even more proof that the Gods keep the world in balance. There are six different biomes in Iriveil; the Plains, which take up a majority of the continent, which includes mountains as well as forests; the Desert, the second smallest biome, where mysteries abound, and is the biome that houses the crime-ridden City of Keerah; the Tundra, a relatively large biome that snows year round and is the home of most Magi; the Marshes, almost as big as the Tundra, and is home to many a wild animal and sprites of all kinds; and a special little place we Iriveilites call 'The Frost'. The Frost is a biome that is smaller than even the Desert, and is located at the top of Iriveil. It is a place where everything is perpetually frozen, and is almost always hailing, raining, or snowing. It's a difficult place to live, but produces the hardiest warriors.
In the very center of Iriveil lies it's Capital, Irvingstead. This is where the Emperor of Iriveil resides, ruling over all the lands and governing them with an iron fist. This is where you are traveling, my friend; you have been summoned to Irvingstead directly from the Emperor himself. Your skills have caught his eye, and he requires your aid on, what he calls, 'A Quest to Die For.' So what say you, my friend? Will you heed his call? Or will you brush away his plea for aid in favor of a life of relative peace...?
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