Soz. I kinda have an arc for Decius with his axe in mind that kinda explains this whole thing.Dang it
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
Soz. I kinda have an arc for Decius with his axe in mind that kinda explains this whole thing.Dang it
What if that Lewis guy/ the guy that worked for him in the Den takes over his business?And then Ambrose wished for everyone to fuck off and he lived happily ever after. The end.
What if that Lewis guy/ the guy that worked for him in the Den takes over his business?
Along with his house and shit and hunts for Ambrose which would force him to leave town."Boss, I'm the boss now."
"Yeah, whatever, fuck off."
Like Ambrose is really going to stay in the town with his business unless FORCED not to. He is not really the adventuring type. So whatever reason you come up with, it has to be someone or something giving him no other option than to leave Dalania.But yeah, kinda drove myself into a corner in this one. Obviously Ambrose will chose to be left alone, but I do want him to tag along with the party. Any ideas?
To be fair. I never said she left, I said she was walking TOWARDS the exit...I'm assuming some time passed, yes. Enough for Jenny and Nia to move on. There was still fighting going on in the arena when Nia left. I didn't think she and Jenny would wait around for it to finish up before they left.
What words did I mix up? I was in a rush when I wrote it because I had to go to work, so it's not unlikely you're right.
Ok, that makes senseI figured Jenny would take her to the Lazy Fox anyway, which is where Raimi is (trying to) lead Decius and Armandio. So they would all end up in the same place shortly anyway. Theoretically, at least.
The weapon guiding the user makes some sense for Nia...I've got an idea for Nia's sword enchantments.
- The weapon can never grow dull.
- The weapon bows to the whim of its master, whether for good or ill. Should the bearer find themselves a beacon of light in a dark world, the blade's sting will mortally wound the creatures of darkness and protect the bearer. Should the bearer find themselves a hungering shadow, they will find that the blade holds sway over the darkness, giving power to the bearer's strikes as if in a rage.
- Depending on the disposition of the bearer, the weapon will grant powers pertaining to the individual that wields it.
I don't know. Sounds awesome in my head.
- The weapon can display a will of its own, guiding the bearers hands to defense or offense, depending on the will of the bearer.