elanara
Junior Member
in the distant future:
you're a fixer — read: assassin — for sovereign enterprises. over the years your body has been upgraded with extremely high-tech, state of the art modifications. anything from artificial eyes, limbs, skeletal structures, and organs have been implanted inside of you in order to make you as indestructible as possible. at the base of your skull, there is a microchip responsible for not only regulating these modifications, but also your memories. any life you had before entering into sovereign's service has been completely erased. in return, you were given a new life, a new purpose.
a new identity.
this is how you live. day after day. year after year. a lethal instrument for a corrupt company that can use you to fulfill every ledger on their bloody agenda, erasing any memory from your head that they consider irrelevant to your duties — until one day, you have an accident.
could be anything — a concussion, a minor fall, a bullet to the head. it causes a glitch. and, for a moment, in tiny little bits and pieces, you begin to remember. small blips in time. dreams of people and places you might've known in your past. then something else happens. for the first time in your entire life, you get curious. a dangerous thing, considering the type of people you work for. because according to them, the only thing you should ever be curious about is the next job. you try to act normal, act like it doesn't bother you. but it does. and there's only so much pretending you can do before they pick up on it, notice something about you is...off. so they try to erase your memories again. only this time, you refuse.
a bad decision.
you know what happens to fixers when they don't comply.
next thing you know, you're on the run, narrowly escaping death one gun-fight at a time. a few days go by. that's all it takes. by that point you're already exhausted and injured and ready to give up — because that's exactly how fucking lethal not just you, but your colleagues, are — someone find you. saves your ass in the nick of time. shoots the person sent to kill you dead in the middle of the alleyway, leaves their body for the rats. after that, they bring you to a hideout located deep down in the underbelly of the city. there, you find others just like you. a small, close-knit band of former fixers dwelling in the shadows.
it takes time for them to fully trust you, but eventually they accept you as one of their own. you become closer to them than you've ever been closer to anyone else. you spend months running jobs together, fighting together, saving one another from death so many times that, by now, you blindly trust each other with your lives.
but then, one day, something terrible happens.
one of your friends gets captured by sovereign and is brutally tortured in ways not even the darkest minds could conjure. your old employer want their assets back, after all, and they are determined to get them, no matter what. but not only that, they take joy in tormenting you as well, going as far as sending you and your group little gifts — aka bits and pieces of your dear friend — one tiny, bloody little piece at a time. "a few keepsakes to add to the shelf." despite the horrors your friend is put through, though, they stay strong, and flat out refuse to give up any names. in the end, sovereign has them executed. publicly.
and now?
well. now, the only plan is to kill every single last person at sovereign enterprises, from the receptionist all the way up to the ceo, until there's no one fucking left.
ABOUT CHIP TRACKING
All Sovereign chips have location services and tracking capabilities installed. The nature and true depth of these capabilities is unknown to Fixers.
Note: This is not an advertised feature when chips are presented to consumers, and especially not when installed in Fixers.
Back in the day corporations would’ve been legally required to disclose such a thing, but this is 2323, cupcake. Corporate integrity — if it ever existed at all — is a relic of the past. For you Fixers gone on the run, it’s pretty easy to put two-and-two together that you’re being tracked, though you don’t know the exact specifics of how. Something to do with Sovereign, sure. Kinda hard to nail down the specifics with your fucked-up memory and never-ending stream of goons on your tail. Whatever it is, though, it appears that the Underground is your reprieve. All that concrete above your head interferes with the signals being broadcasted back to the Mothership, perhaps. Or maybe it’s due to all the extra company down in the sewerlands with you (and God, are they extra fucked-up). Who cares. Down here you’re safe. So long as you’re careful with your comings and goings, you can essentially go where thou willst underneath NYC’s streets. The second you pop your head aboveground, though? Clock’s ticking. Finding a way to disable whatever’s tracking you was Emmett’s top priority. And from what little he revealed before he was Snatchd(™), he had a very credible lead.
ABOUT FIXERS.
Fixers are killers who are, for all intents and purposes, pretty much owned by Sovereign Enterprises.
While Sovereign might say pretty things to you if that’s what it takes to recruit you — your skillset is so unique, only you can do this, you’re one-of-a-kind — the only requirement that really matters is this: you are alone in this world, or can easily be isolated from those you claim are family and friends.
Because you are disposable.
Because you are the equivalent of suped-up paper towels they use to clean up their messes. Because at the end of the day, sometimes they need to make you go away. And they want no muss, no fuss if you’ve got to be terminated. (How did they find you, though? And with such the perfect job offer? Who’s to say. About fifteen years ago there was an article that circulated online for a few hours before it was removed. Some weird ‘conspiracy’ article claiming Sovereign had its fingers in several educational institutes and a bunch of poorhouses, but what’s so bad about that?)
Soon as you’re targeted to be a Fixer, you get a job offer with a sweet, sweet bonus and a brand-new, state-of-the-art, top-of-the-line optics modification that requires a Sovereign chip to function (if you haven’t got one already from some other modification, that is).
All Fixers have this optics modification, which allows a Fixer to scan the area and obtain a vast array of information about their surroundings: local networks, targets of interest, places of interest, threat profiles (including recognizable modifications) in nearby individuals, access points, etc. For my CP2077 gamers, think your scanning capabilities. Real nice. Mind-bogglingly pricey. These provide as much information as possible from Sovereign systems to help you do your job. Which is, and I cannot stress this enough, to kill people.
And you are forced to sign an NDA about this. Not a word of this to friends or family, if you even have them. Also, you should limit your contact with them. For their own safety. Your hours are long as shit anyway, so it’s bound to set you apart. If anyone asks, though, you just work for security. Or make something up. As far as the public is concerned, Fixers don’t exist. Sovereign’s optics modification (and, by default, chip) is standard equipment for all Fixers.
In addition to this, Sovereign provides up to two other moderate/severe modifications to help them with their job. Most commonly, these are physical enhancements — because if you weren’t a force to be reckoned with before (and most of you weren’t; most of you are nobodies, picked up from God knows where by God knows who), you certainly are now. Physical enhancements can include but are not limited to: muscle enhancers, skeletal structure/organ upgrades, reflex alterations, auto-aim capabilities, and even body-weapon modifications (think: mantis blades). Occasionally, these modifications are specialized to assist in particular types of ‘cleanup’ missions: brute force, stealth, thievery. But in every one of your little assignments, at least one person is dead by the end of it.
There is one skillset that Sovereign does not support or cultivate: technological research and mod-science. There are no Fixers who are hackers. There are no Fixers who know anything about their modifications aside from if it needs maintenance and where to go to get support. The closest to this specialty that you’ll get is learning field maintenance, but that is limited to physical maintenance on modifications only (looking at you, Mechanic). Leave the software to the pros. It’s Sovereign’s job to keep you healthy, and happy, and in tip-top shape. It’s your job to kill.
Don’t worry. Here at Sovereign Enterprises, we promise to take excellent care of you.
new york city in 2323 is just as you imagine it. bright neon signs, floating cars, gigantic skyscrapers that reach far into the sky. the further down you go, the poorer the air quality becomes, the more difficult it is to see and breathe. high-powered lights and air-filtration masks are required to navigate these areas to prevent serious health risks. our story largely takes place on the island of manhattan, which has been divided into three main sectors. they are as follows:
the upper sector — reserved for the elite. here, people live a life of absolute luxury. they own the nicest houses and cars, and have no problem dropping a couple million on a tuesday for any modification they want. smack-dab in the middle of this sector is where sovereign's headquarters is located. you can't miss it. it's the tallest building in the entire city — tall and black and heavily fuckin fortified. without proper identification cards, it is impossible to get in.
the mid sector — the largest sector. quality of life is generally average. socioeconomic statuses of citizens range from working (tier 3), middle (tier 2), and upper class (tier 1). air quality in tier 1 is near perfect, good in tier 2, and varies between fair and poor in tier 3. face coverings in tier 3 are often encouraged, and citizens living in this tier are also urged to remain indoors during cloudier days.
the low sector — ground-level. cramped, noisy, and over crowded slums. where the degenerates of society live. a majority of this sector is a vast network of dark, narrow alleyways where all sorts of criminal activity take place. despite the shitty conditions, people make do with jerry-rigged air-purifiers and other such creations to get by. a variety of illegal goods can be found here as well, and, as you can probably guess, thousands of artificial body-parts are smuggled through here everyday. even though it comes at a high risk, those that can't afford a professional transplant will often take their chances here on the black-market.
the underground — just like it sounds. this part of the city is mostly sealed off, however there are a few entrances hidden about here and there, you just need to know where to find them. this is where the former fixers of sovereign enterprises have settled down, converting many of the abandoned subway cars and tunnels — several of which date back to the 1920s — into their makeshift home. venturing down to these parts is illegal for various reasons, but considering there's hardly a police presence in the low sector, it's not like anyone's gonna slap you a fine.
READ EVERYTHING. i will know if you don't and i WILL call you out on it.
don't pm me asking to change lore. the lore is already written. read it. follow it. i will, of course, be happy to answer any questions you might have if something confuses you. just drop me a pm and i'll get back to you as quick as i can!
i will not — WILL NOT — make special exceptions and/or bend the rules for your character. it ain't gonna happen. don't argue with me on this. you can try, but you'll be wasting your time. lmao.
don't be a dick.
note — your character can be as big of an asshole as you want them to be, because that's what makes stories fun and interesting. but i expect players to treat each other with respect. sus behavior WILL NOT be tolerated what-so-fucking-ever.
post on time — within reason of course. there will be quiet spells, because life happens.
if you ghost, you're getting killed off. nothing personal, just business.
if you need to go mia, just lmk and we'll work something out.
post length varies. anywhere between one paragraph and a thousand words will work based on the circumstances we find ourselves in. this is not the place for literacy snobs. if this bothers you then you can fuck right off.
REAL LIFE FC'S ONLY. AI IS PROHIBITED. written descriptions are acceptable. if you app with an illustrated FC or AI i will take that as you blatantly not reading the rules so in return i will not even look at your app. also — and this is very important to keep in mind — apps are NOT first come first serve. while i appreciate everyone's interest in the roleplay, not all profiles will be accepted. i will be screening profiles VERY CAREFULLY to make sure the cast is well-balanced.
anyway, i know all this makes me sound a bit harsh and unapproachable, but i promise you i am anything but. i am only enforcing strict boundaries in this rp so everyone can have fun and enjoy the ride. if this bothers you, then you're welcome to go somewhere else. otherwise, i look forward to having all of you along!
yours truly,
a humble gm.
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