Master of Malfeasance
New Member
Somewhere, I read an Exalted FAQ that asked the following question:
Is Exalted the secret history of the World Of Darkness?
Everyone knows the old WoD ended, but has anyone ever tried running one into the other or the other into the one?
I was running a game of Mage: TA when I was explaining that Maeve (daughter of Mab, the winter queen of the fae) was more of an intelligent, sentient concept, I threw out the word "Raksha" for the hell of it.
All that night, I got to thinking that since I'm running both games concurrently and about to take a looooooooooooooooong sabbatical from running games (maybe play Mordheim or something that I can actually PLAY) why not unleash a cataclysm that would turn the WoD into the world of Exalted (Atlantis as the Blessed Isle, and creation as Northern Europe, western Europe, the Atlantic and North Africa?
That way, I could also have my Exalts, at the hands of a mad Malfean, activate a machine that would restrict the flows of essence to a mere trickle so that all of the spirits and elementals would be working at full capacity just keeping their little bits of reality from falling apart. Â Perhaps lose all personality and intelligence so all they can do is what they were programmed to do. Â The Wyld vanishes, leaving virgin wilderness for miles and miles in every direction. Â The larger regions of creation slowly drift apart after millions of years (Pangaea). Â Voila, WoD.
This idea was also partly inspired from the fact that in Vampire: Bloodlines, the Sheriff, whom it is said was found in Africa, has a weapon that could only be a Daiklaive. Â There are lots of other hints dropped (probably on the justification that STs themselves would have to make the connection.
The comparative weakness of the supernatural denizens of WoD could be explained by saying that since there is no essence, there is no respiring, so most things have to steal it from other creatures, or the few remaining demesnes in the world, and the powers aren't as awe-inspiring or bombastic for the same reason. Â Essence just isn't as pliable as it used to be. Â Every big WW game notes that its characters at one point walked openly in creation (High Mythic age, Enoch, before written history, etc.)
That way I could also justify the fact that my Mage players have a hearthstone (though they have no idea what it does).
How powerful would a mage or a vampire or a werewolf be if this theoretical machine restricting essence were destroyed? Â How powerful would a Solar whose essence pools shriveled so he could barely attune his daiklaive?
It is also interesting to note that some of the strongest characters in (any) WoD, the Kuei-Jin, bear a resemblance to the Dragon Blooded (the weakest of the Exalted)
And the Solars, the strongest Exalts, are most like the Hunters (by FAR the weakest characters you can play, barely a step above a mortal)
Thoughts?
P.S. Â I wasn't sure where this post should fall, so I hope one of the vaunted Celestial Incarna (admin) will see it into its proper place in creation.
Is Exalted the secret history of the World Of Darkness?
Everyone knows the old WoD ended, but has anyone ever tried running one into the other or the other into the one?
I was running a game of Mage: TA when I was explaining that Maeve (daughter of Mab, the winter queen of the fae) was more of an intelligent, sentient concept, I threw out the word "Raksha" for the hell of it.
All that night, I got to thinking that since I'm running both games concurrently and about to take a looooooooooooooooong sabbatical from running games (maybe play Mordheim or something that I can actually PLAY) why not unleash a cataclysm that would turn the WoD into the world of Exalted (Atlantis as the Blessed Isle, and creation as Northern Europe, western Europe, the Atlantic and North Africa?
That way, I could also have my Exalts, at the hands of a mad Malfean, activate a machine that would restrict the flows of essence to a mere trickle so that all of the spirits and elementals would be working at full capacity just keeping their little bits of reality from falling apart. Â Perhaps lose all personality and intelligence so all they can do is what they were programmed to do. Â The Wyld vanishes, leaving virgin wilderness for miles and miles in every direction. Â The larger regions of creation slowly drift apart after millions of years (Pangaea). Â Voila, WoD.
This idea was also partly inspired from the fact that in Vampire: Bloodlines, the Sheriff, whom it is said was found in Africa, has a weapon that could only be a Daiklaive. Â There are lots of other hints dropped (probably on the justification that STs themselves would have to make the connection.
The comparative weakness of the supernatural denizens of WoD could be explained by saying that since there is no essence, there is no respiring, so most things have to steal it from other creatures, or the few remaining demesnes in the world, and the powers aren't as awe-inspiring or bombastic for the same reason. Â Essence just isn't as pliable as it used to be. Â Every big WW game notes that its characters at one point walked openly in creation (High Mythic age, Enoch, before written history, etc.)
That way I could also justify the fact that my Mage players have a hearthstone (though they have no idea what it does).
How powerful would a mage or a vampire or a werewolf be if this theoretical machine restricting essence were destroyed? Â How powerful would a Solar whose essence pools shriveled so he could barely attune his daiklaive?
It is also interesting to note that some of the strongest characters in (any) WoD, the Kuei-Jin, bear a resemblance to the Dragon Blooded (the weakest of the Exalted)
And the Solars, the strongest Exalts, are most like the Hunters (by FAR the weakest characters you can play, barely a step above a mortal)
Thoughts?
P.S. Â I wasn't sure where this post should fall, so I hope one of the vaunted Celestial Incarna (admin) will see it into its proper place in creation.