A "Game" of Power.

Drake Makilian

Dragon of anything really.
CS will be fairly simple


Name (can be unknown):


Form (If any):


Gender of form and voice:


Alignment (Good, evil, neutral):


Element (If any):


Powers (Pick 1 to start)


Race that you prefer (As in, prefer to lead, later there will be armies):


Origin of power (Basically backstory of how you got here.):


Description:


Personality:
 
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Name: Kra'azhun'dhaal, or more commonly called as Azhun.


Gender: Male


Alignment: Evil


Element: Death


Power: Reanimation


Race that you prefer: Undead


Origin of power: Azhun had been an ancient dragon, he had been in the world even before the cries of men have been heard. Azhun had an obsession with necromancy and the secret of life and death, something which the other dragons did not approve of. He even went as far as separating his own soul from his body, turning himself into a lich.


Description: He is 7 ft tall and 5 ft wide and while he may seem larger compared to most dragons, he was also thin and frail, but don't let that fool you. Despite his thin and sickly appearance, he is capable of feats requiring great strength and speed. His scales are that of a blackish hue, with a purple tinge here and there. His eyes are black and soulless, a bottomless pit of death and decay. His wings, once great and mighty, are now in tatters, giving off the appearance of an old cloak. Though he can still fly with it, he is unable to cause strong gusts of wind from it like he used to be able to before.


Personality: He is surprisingly charming and easy going, not taking a lot of things too seriously. He is also sly and mischievous, often outwitting an enemy rather than overpowering them. He is also rather chatty, as he could go on and on talking about things that interests and annoys him. His characteristics does not fit his image, yet whether it is all a camouflage he wears or if he is truly like this, it's hard to know.


Just tell me if he needs any changing.
 
Name: Ardreth Faeron (Full traditional name: Ardreth Edensyr-Adazim Tîwele'Faeron)


Form: Dark Elf


Gender of form and voice: Male


Alignment: Neutral (often shifts a little more towards evil, but for the most part he is neutral).


Element: Death


Powers: Shadow Kill


Race that you prefer: Elven (Specifically Darkbloods).


Origin of power: The creation of The Summoning, an event that took place in a hidden cult by Dark Elf necromancers decades ago. The intent of their creation was to draw power from the realm beyond, retrieving knowledge of the Shadow Realm and its capabilities. The necromancers planned on keeping him in a coma-like state until he absorbed as much power as he could to use as a weapon in battle, but the spell was ended when he began to drift too far past the veil of life and death and nearly stayed in the Shadow Realm himself. They reopened the spell circle and performed healing rituals until he regained consciousness, but he had spent so much time in the other realm that even in the realm of the living, he felt as though he were still travelling beyond the veil, his powers growing uncontrollably. He couldn't differentiate his dreams from reality (they never sleep in the land of the dead), which caused more confusion. The cult was discovered after his powers had grown detectable by other guilds that held the element of death with a tight grasp, and the necromancers within the cult were sentenced to an execution for the practice of dark magic and treason. Ardreth was sent to an Elvish prison for years until he had convinced the overseers that he had no recollection of what it was like in the Shadow Realm. It was that moment an idea sparked in the overseers minds that if they gained his trust and helped discover his true potential, they would be able to control him and use him for the same reason the necromancers did. Another number of years Ardreth had spent locked away in a home in the heart of the Bloodroot Forest. He allowed them to teach him and learn to control his power, until he finally broke free of their influence and banished them to the Shadow Realm to be tortured by what lies beyond.


Description: 6'5", long white hair that reaches about mid back, a piercing in his left ear shaped like a dragon, starting at the top of his ear with the claws that secure it in place and its tail travelling down the ear and pierces his ear lobe. Blood colored eyes, pointed nose, pale skin, veins visible in his neck. Scarring on the palms of his hand in the shape of the necromancer's mark (shape of the sun torn in half, an anatomically correct heart emerging from the missing half).


Personality: Though he is neutral, there are many times he uses dark magic for evil purposes, this is a result of how he was taught to use his magic abilities by the overseers when he was young, however, he is in fact understanding, especially of those about to pass on. Previously, he's attended many funeral ceremonies to pay his respects (even to those he didn't know) and reassured families by glancing briefly into the Shadow Realm and speaking to those who have passed. He keeps the more sympathetic part of him hidden in many instances, for to those threatening his power, it could be seen as a weakness.
 
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Name: Dethuniamel Dar Sharn (commonly known as Dethunia)


Form: High Elf


Gender: Male


Alignment: Neutral


Element: Air


Powers: Gravity


Race that you prefer: Elven Nation


Origin of Power: Dethunia was born from a two families who despised eachother. His father's family are Royal Light Elves and his mother's are Royal Dark Elves. As such he is born with the power of both families. No one knows how old he is excapt for him and his family and neither will tell.


Description: He is (6"5 ft) and 80kg in weight. He has temperature adapting skin which is common to the Royal Elves, when in the sun the skin wil darken and when in-doors it's pale. His hair is a long silver-white, contrasting his black eyelahses. He is widely considered as beautiful, and if not for his deep, calm voice and his muscular body he could be mistaken for a beautiful woman. His clothing is a regular change but he never takes off his gold and black locket with matching bracelets and always has his sword sheathed and buckled around his waist.


Personality: He is calm, relaxed and never shows any emotion, although his movements are a reminder of a wild cat on alert. He can be ruthless when pushed to the edge but can be gentle to those he cares about. Everyone fears that he has his emotions sealed behind a wall in his heart, and one day when that wall finally crumbles his emotions would detroy him and everything around him.


Hopefully it's right, if not notify me and I'll make the allocated changes.
 
Name: Loreth


Form: Human


Gender:Female


Alignment: Good


Element: Water


Power: Regeneration- my character can regenerate her body and mind to an improved condition


I prefer the human race


Loreth was apart of a small tribe, when raiders sacked the village she and a handful of tribesmen fought against the attackers but they were far outnumbered. Her troops perished in battle but she kept fighting, through several injuries and all exhaustion Loreth fought until every raider was dead, she afterwards collapsed and joined her tribesmen in death from the severe wounds she recieved, sacrificing herself for her village. But the Elders knew of a well kept secret amongst the leaders of their tribe, a hidden mountain spring, and as the legend was told, the brave and honerable could be brought to this Magic spring and bathed in it to receieve its powers. The elders took Loreth there and bathed her in the rich mountain springs, and miraculously before their eyes Loreth's wounds began to heal. And Loreth reawoken into the land of the living, with the power to self sustain and heal her wounds on command


She is about 5'8", athletic build, her body is worked and well sculpted. She has bright blue eyes and long brown hair down her back. She is white, and wears a tribes clothes that is light brown and light blue colors.


She is very outspoken. And honor bound, she stands up for those who can't stand up for themselves and will never stop defending the needy.


She is also charming and witty, and has a very light hearted attitude with people.


She prefers to win a fight based on her martial skills and wit
 
[QUOTE="Drake Makilian]accepted Man am I the only one who has some writers block? -_- Lemme remake my character

[/QUOTE]
Don't worry dude when I write sometimes I make draft after draft after draft because I have such bad writers block
 
I told someone else about it, hopefully they'll take it into consideration, I'm really hyped about this one!
 
I'll be joining this by the end of today if someone doesn't beat me to the catch
 
Lets go ahead and pretend I never posted. I think i'm already in too many plays to actively participate in this one with my constrained schedule.
 
Name: Naiya (self named from the ramblings of a madman)


Form: Human (?) although with some unusual features


Gender: Female


Alignment: Neutral (Naiya strives to do good, but her new-found powers make her fear who she truly is...)


Element: Water


Powers: Water manipulation (not counting the way she obtains power)


Race that you prefer: Naiya feels most connected to magical creatures, beasts and humanoids


Origin of power: It is said that when one dies, the soul lingers for a time until it is ready to begin the next journey. However, some souls can remain for long periods of time, even decades; that is if it has the will... and power. Some it is said can even return to the physical realm, if given the right circumstance and opportunity. Naiya's story begins with such an occurrence, and is set in motion with a desperate chase. A lone man robed in rags, flees into the heart of the forest, hurriedly glancing over his shoulder. With good reason. Flickering among the the branches above are two shadows, shadows with sharp blades, swift feet and dark intent -assassins. The twin shades close in on the the lone figure, delaying their strike to savor the fear in his eyes, like a cat toying with a mouse. One shadow, a man wearing a mask shaped in the likelihood of a skull, leaps down from the cover of the leaves and confidently charges at his prey, his comrade following in his lead. Shadows are best to lurk in the dark. With a burst of flame, the masked man receives a blast from the ragged man's staff (previously thought to be a simple walking cane) and the other a bash in the face, resulting in a satisfying crack. Bewildered, the hunters stumble, it seems this prey has a bite, and a painful one. These precious moments give the robed man just enough time to run ahead and in a stroke of luck, reach his destination; a secluded wellspring, the pools deep waters emitting a faint glow. Relief passes over the man's wrinkled face, all fear gone, even as the cruel steel of the assassin's blade pierces his back and he collapses to the ground. As his blood seeps from his broken body, forming a cloud of deep crimson in the pool's clear waters, he begins to laugh between coughs. "A madman." one assassin mutters as they leave, not honoring the fallen magician with a merciful death. Silence falls, only to be broken by the surging of water as the spring comes alive, triggered by the magic in the dying magician's blood, turning the pool's faint glow into a blinding light. As quickly as it had begun, it ends, leaving nothing but silence and a figure struggling to pull herself from the wellspring's waters. The madman smiles and whispers "at long last, you return..." he begins to mutter to himself the only words picked up being reborn, ascend, naiya, and other outlandish words. The girl approaches the man but before she could ask him a question, an involuntary surge of energy grips her. Vision blurred, she collapses as what she realizes that this energy she feels is not her own, but the remnants of the man's last amount of energy. Energy that she is absorbing, no, stealing. As the sensation ends, the girl stares at her trembling hands, her question she wished to ask was once "where am I," but now turned into "what am i?".


Description: Naiya's body greatly shows her connection to the element of water. Naiya's form is slim and lithe, her blue hair dark like the ocean's depths, cascades down her back and swirls on her shoulders, framing her small face like two waterfalls. Her bright eyes, like chips of ice, are unnaturally a shade of aqua, not unlike the glow of the wellspring she was reborn in. Snaking along her fair skin, are very faint markings almost like scars, that are just barely visible and would take a close look to find.


Personality: Naiya is very curious about the world around her, and is constantly looking for answers about her origins. Naiya constantly trys to do good, but her new-found powers make her fear who she truly is - or might become. After the events of her reincarnation, Naiya refuses to go near severely injured people, the elderly and the sick, in fear of her "powers".


(oh and tell me if there is something wrong so I can fix it! also I may not be on as much as some people, but i will try my best!)
 

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