lowguppy
Junior Member
Yesterday I did character creation for a game I'm going to start running in a couple weeks. I have some ideas, but not a lot of time to plan, so I thought I'd see what the more seasoned STs here have to offer.
Of the players, one has never roleplayed, one has played a lot of D&D, a little Unknown Armies, and no Exalted, and the third has played a fair amount of Exalted but is still pretty innexperienced as a roleplayer. Because of this I decided to start them not long after their exaltation, no more than a few months.
Before exaltation, their characters were a Pirate (female), a Guild courier (male), and an acrobat (female) in a travelling circus respectively. All have loner tendancies.
The pirate exalted when her ship was attacked, her captain (a father figure) killed and she barely escaped rape by jumping overboard and swimming to safety. Since then she's done a lot of drinking. She described the character as being rather bitchy.
The Courier is a conniver archetype who was a contract courier for the guild working for a growing shipping business out of Chiaroscuro. He often snooped on the messages he was delivering, and sometimes would alter them if he thought it would help the situation. Due to rising tariffs they had begun some shady dealings with less reputable traders. Delivering a message to one such group he snooped and noticed some odd wording that in some areas was considered a vernacular insult. He didn't think it likely that these people would take it as such and passed it along unaltered. A few days later the shipping company was attacked and most of its employees killed by the traders. He was attacked himelf, exalted, drove them off but they still hold a grudge against him and are searching for him. Since then he's been laying low. He has contacts at a ritzy inn in Chiaroscuro. He also has the Nightmares flaw. :twisted:
The Acrobat was a trapese artist in a travelling circus run by her parents. During a performance a cable broke and she and her lover fell. He was killed and she exalted. Since then she's been on a hedonistic binge.
I decided to not have them start with the artifacts they purchased at creation, but with some vague memories of their past lives. They'll be able to find their tombs and recover their signature weapons and armor. This will be one of the first adventures.
So here's what I have in mind. All three were brothers near the end of the First Age. I'm thinking about having them meet eachother inside the family tomb, after each one goes in through a different entrance. I'm also going to have the tomb be a level 3 manse, which produces three hearthstones. They'll each have some nominal sympathetic powers.
However, as things go on in the story they will slowly remember more details about those brothers, and learn that they had grown jealous of each other and that as the fall approached and the Great Curse set in on the Solars' domain, the brothers were set upon killing each other. Their in-fighting likely played a role in the Usurpation, but I haven't figured out those details yet.
We're going to be playing once a week at most, and I'm going to try to keep the story fairly episodic, with short concise scenarios that can be finished in one or two sessions. I also want to keep connections to their mortal lives, and having their powers really unfold slowly as their souls re-learn their old talents. I'm trying to avoid the cliche of party of solars vs the Realm as the primary conflict, and keep the game more character driven.
What do you guys think?
Of the players, one has never roleplayed, one has played a lot of D&D, a little Unknown Armies, and no Exalted, and the third has played a fair amount of Exalted but is still pretty innexperienced as a roleplayer. Because of this I decided to start them not long after their exaltation, no more than a few months.
Before exaltation, their characters were a Pirate (female), a Guild courier (male), and an acrobat (female) in a travelling circus respectively. All have loner tendancies.
The pirate exalted when her ship was attacked, her captain (a father figure) killed and she barely escaped rape by jumping overboard and swimming to safety. Since then she's done a lot of drinking. She described the character as being rather bitchy.
The Courier is a conniver archetype who was a contract courier for the guild working for a growing shipping business out of Chiaroscuro. He often snooped on the messages he was delivering, and sometimes would alter them if he thought it would help the situation. Due to rising tariffs they had begun some shady dealings with less reputable traders. Delivering a message to one such group he snooped and noticed some odd wording that in some areas was considered a vernacular insult. He didn't think it likely that these people would take it as such and passed it along unaltered. A few days later the shipping company was attacked and most of its employees killed by the traders. He was attacked himelf, exalted, drove them off but they still hold a grudge against him and are searching for him. Since then he's been laying low. He has contacts at a ritzy inn in Chiaroscuro. He also has the Nightmares flaw. :twisted:
The Acrobat was a trapese artist in a travelling circus run by her parents. During a performance a cable broke and she and her lover fell. He was killed and she exalted. Since then she's been on a hedonistic binge.
I decided to not have them start with the artifacts they purchased at creation, but with some vague memories of their past lives. They'll be able to find their tombs and recover their signature weapons and armor. This will be one of the first adventures.
So here's what I have in mind. All three were brothers near the end of the First Age. I'm thinking about having them meet eachother inside the family tomb, after each one goes in through a different entrance. I'm also going to have the tomb be a level 3 manse, which produces three hearthstones. They'll each have some nominal sympathetic powers.
However, as things go on in the story they will slowly remember more details about those brothers, and learn that they had grown jealous of each other and that as the fall approached and the Great Curse set in on the Solars' domain, the brothers were set upon killing each other. Their in-fighting likely played a role in the Usurpation, but I haven't figured out those details yet.
We're going to be playing once a week at most, and I'm going to try to keep the story fairly episodic, with short concise scenarios that can be finished in one or two sessions. I also want to keep connections to their mortal lives, and having their powers really unfold slowly as their souls re-learn their old talents. I'm trying to avoid the cliche of party of solars vs the Realm as the primary conflict, and keep the game more character driven.
What do you guys think?