fraxiom
monkeying around
Olympians
directed by fraxiom
demigods, adventure, betrayal, action, quest, oracle, prophecy, monsters, heroism, power, sacrifice, quest, duty, destiny, fate, justice
the search for peleus' sword.
a divine pursuit.
home.plot. roles. rules.
overview.
Everybody knew that the demigods at Camp Half-Blood were not the only ones of their ilk. There were always going to be others, born of different pantheons, mothered by different countries, left to die at the hands of the monsters that hunted them.
Everybody knew that they were out there, but no one thought to look for them. For all intents and purposes, they existed outside of the realm of the half-bloods who had found home at camp, and became something else entirely. Their identities were unknown, their fates uncertain.
Allow the mind to be taken back to the Battle of Troy, and then a little further. Peleus, who would come to father Achilles when the time came, was a masterful swordsman; the best of his kind. Any battle he faced, he won. Any enemy he encountered, he managed to slay. There was no doubt in his ability, though few knew the source of it.
His sword: A xiphos, created by a daughter of Hephaestus and blessed by the goddess Nike, which was rumoured to bring endless victory to its user in battle. The Fates were kind enough to make true of the Goddess' promise in its time in the spotlight, but once Peleus passed, the weapon was buried with him, entombed in an unmarked grave. The reason was clear: No individual should be given that much power.
Whether the rumours were true is debatable. It could have been that Peleus was simply a master marksman, the best at his craft, and that the sword had nothing to do with his winning streak.
Something does not have to be true to be believed. If enough myths are circulated about something, it can become the object of the myth itself. Anything, with enough belief, can be imbibed with power.
On a foggy night in January of this year, the sword went missing. It left no note, but did leave in its wake a marred and shallow patch of ground from where it had been retrieved.
The Oracle has made one thing clear: Demigods are behind this.
But which ones? And where?
summary.
The legendary sword of Peleus has been stolen by a rag-tag group of demigods who live somewhere outside of the camp's borders. While divinity may course through their veins, it's uncertain whether they are infected by the same benevolence, heroism, and moral creed as those guided by Chiron and Dionysus. It's uncertain whether they're Greek in origin; they may not even be Roman, but the Oracle has made clear that they are the spawn of gods, and they are on a mission. It's unclear what that mission is.
Camp Half-Blood is beginning to face levels of attack that haven't been seen since the last great Titan war. Weekly, the borders are attacked by monsters who seek the legendary sword and its promise of eternal victory, and the gods have been unhappy to learn that an object of such importance has been placed into the hands of relative strangers.
A quest is on the horizon: To find the thieves, to retrieve the weapon, and to restore some form of order to the world. Hopefully, nothing else will go missing in the meantime.
( Sidenote, Has anyone seen Excalibur recently? )
home.plot. roles. rules.
the sun.
open / closed
A brave and courageous young soul, the sun has always been destined for greatness. Somewhat older than the rest of their campmates, and certainly more used to the rigmarole of questing, duelling and monster hunting, they're bound to become the leader of any quest that ends up being their responsibility. They'll have a lot on their plate if they choose to take up the role, but they're infested with power. The question is, can they handle the pressure?
the moon.
open / closed
Usually seen only under the cover of night, the moon doesn't boast the same powers as their shining counterpart, but this by no means suggests that they are any less capable. Perhaps more quiet and reserved, this individual is critical, calm, and a realist. Their view of the world is clouded by the darkness of its skies, but when the time comes, they will find that they too have a light worth emanating. Their importance cannot be understated, but can they see it themselves, or are they destined to crumble under the weight of self-admonishment?
justice.
open / closed
A dish best served cold, justice is cool, calm, collected, and very level headed. They're a strategist at heart, and though perhaps not as proficient on the battlefield, their worth is entrenched in their ability which lies more or less everywhere else. They could be a healer or enchanter, a light bringer or a weapon former; whatever they are, they're good at what they do and they know it. Everyone has a little bit of respect for what justice brings to the table, and everybody respects the opinions that they form. They will be integral to the formation of a level-headed team, but when the time comes, will they be able to fight?
the fool.
open / closed
Every court needs a jester, a fool. When the world is at its darkest, it's the lighthearted that will bring us to the light once more. This light-hearted individual is a loving and kind one, who places their worth in their ability to make others laugh. They're a child of a god, though, and this comes through in perhaps the most unexpected of circumstances. The fool is not incapable of pulling their weight when it all comes down to it, and may be a little more powerful than others might suspect. When someone is that happy-go-lucky, though, can you really trust them?
strength.
open / closed
In the midst of battle, everybody seeks strength. This child seems to have been born and bred in the battlefield, made for the sword, formed from the knuckles upwards. They're the first person that people turn to when things get a little bit ugly, and everybody can trust them to pack a punch when the time calls for it. It may be, though, that this power comes with the struggle of being misunderstood, or maybe even feared by the holder's peers. At the end of the day, they're a necessity, but will their hot-headedness prove to be too much of a risk?
the magician.
open / closed
Whether it's sleight of hand or smoke and mirrors, the magician keeps everyone guessing with their often wonderful, sometimes devastating abilities. They're skilled in many different facets, a jack-of-all-trades, but their power can be taxing and dangerous if incorrectly used. Smart-mouthed, filled with solutions, and often found thinking outside of the box, they're a benefit to have on any team if not only for their subversive ways of thinking. They're somewhat frail, though. Maybe they're younger than the rest of the team, or maybe they often find themselves physically drained by the sheer effort that their powers require. Will they be able to turn the tide in battle, or will they crumble and fall?
home.plot. roles. rules.
one.Characters must be 15-20 years old.
two.This is a literate roleplay. Please write at least four hundred words per post. Please use realistic face claims.
three.One character per person, please. In future, the renegade demigods (i.e, the thieves) will be available, playable characters, so please keep this in mind and contact me if you'd be interested in writing for one of them.
four.Please feel free to make your characters the children of any god, of any gender, and of any sexuality. The role description is a guideline, and not set in absolute stone.
five.If all roles are taken and you'd like to get involved, please feel free to contact me! As aforementioned, the renegade demigods will be playable characters, and may be introduced sooner if the interest is high.
six.This is a PJO/HoO roleplay, but none of the canon characters should be used. Please have a basic knowledge of the demigod universe if you wish to join. The RP will be set originally at Camp Half-Blood.
seven.Please include powers and weaknesses in forms. I would rather the characters be stronger than weaker.
home.plot. roles. rules.
coded by xayah.α¦
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