Strategos
Man in the suit
I reckon it's a good idea to create a separate character sheet page since this is an interest check, no?Hi everyone.
I am glad this is clearly something we can build a group for. I used to lead roleplays on other platforms, but I am new here so it will take me a moment to see how these forums work. I really like the bbcode functionality in here and would love to take advantage of it to make the roleplay look as comic like as possible. So please be patient with me as I organize myself here, which might take a few days. For now, I could start those of you interested on the character sheet details. Depending on the Archetype you pick, fill this information up with the description in mind.
Basics
Archetype: The?
Full Name: (the name behind the mask.)
Alter Ego: (The name you have when the mask is on.)
Age: Actual age and age appearance if that information applies.
Date of Birth: The RP is set in todays time.
Gender: Please also include preferred pronouns. (e.g. Female She/Her)
Origin: Where did your character come from? this does not have to be in Canada or the US.
Based in: Where in the world is your hero based in. For example everyone knows daredevil is the guardian of hells kitchen. (It's probably best to stay in the US or Canada for campaign purposes.)
Situation: for example, high school student by day, hero by night. Or maybe you live as a nomad with a bunch of trained assassins. This is not only asking for occupation.
Sexuality:
Relationship Status:
Open to Romance: From 1 to 10. 1 being not at all, 10 being absolutely.
Appearance
Images are a must! this is a very visual RP. You can either draw your own or use a free character designer on the web, there are plenty you can use.
For accessibility reasons, please also include a short description of your appearance.
Civilian Appearance:
Heroic Costume:
Height:
Weight:
History
Perhaps the most important bit about your character. This is where you introduce your contribution to this universe. What you write here becomes cannon, and is information that anyone can incorporate to their own stories or campaigns. If you describe a certain organization, then other players can be aware of it too (unless you specified its something only your character is aware of). If you create a new place, its now a place others can visit too. So take your time with this one and have fun with it.
For the Bull: You are not the only one like you. So tell us about the program that created you. Was it a super soldier program? illegal human experimentation? Describe the people who did this to you and introduce them into the overall story.
For the outsider: please be as descriptive as you can from where you come from! tells us about this new species you are introducing.
For the Legacy: Tells us about the legacy of heroes! Are we all meant to be aware of the lineage?
For the Protégé: How did you end up with your mentor? If you are part of some sort of league of assassins, please be descriptive of it to introduce it into the story.
Relationships
Tell us about any important individuals to your character who will come into play in your own plotline revolving around your character. These characters are NPCs that you could make available for others to interact with as well. This means that sometimes when your OC is not available in a scenario, you can stand in as one of your NPCs. A short description and an image would suffice.
For the Beacon: It would be good to introduce someone close to you who is part of the authorities, to help you get an edge that other heroes don't have.
For the Bull: Someone acts as your anchor, who can draw your softer side. The program you come from wants to use you as a weapon, but this person you care about shows you that you can be more.
For the Delinquent: There is someone who is good and just, but who is so damn full of themselves. They think they can guilt you into using your talents for "good", but they don't care to listen about what you're actually passionate about. Screw them. Let's think of ways to piss them off!
For the Janus: Someone close to you is starting to get suspicious! How is it that every time this hero shows up, you disappear???
For the Legacy: Who is your predecessor? Who are the "council" who remains to judge how well you uphold the mantle?
For the Protégé: You have a Mentor. Who are they. Why do you look up to them?
Personality
Describe your character's personality. What are they like with new people? what are their goals? what motivates them? What are things they like or dislike. What kind of interaction can other players expect with your character?
For the Bull: There is no effect on your personality necessarily once you gained your powers, but you do begin to resent knowing you are meant to be a weapon.
Powers/Skills/Weapons
In this section you have to define what your character can do. This section can technically change as your character grows - but I do recommend not going in the overpowered route, there is only so much fun we can have if your character ends every campaign as the one punch man.
For the Beacon: What is your specialty that makes you a real threat?
For the Delinquent: Whatever your powers are, they allow you to commit a lot of mischief.
For the Doomed: What about your powers dooms you? (Think of Raven from teen titans for example)
For the Legacy: What power or object is passed down to you? Skills do not get passed down.
For the Outsider: Your powers are specific to your species. While you might be a little unique, the other of your species can do most of the things you do.
For the Transformed: What powers did your transformation give you?
Your Nemesis!
Every hero has their nemesis! Batman and the Joker, Superman and Lex Luthor, Professor X and Magneto, Thor and Loki, Mutant Ninjas and Shredder! Who is your nemesis and why? what kind of threat do they pose? What are their motivations? Your Nemesis will yield its own campaign so that you don't have to face them alone and allow other characters to face with you. Note that your nemesis can also be an organization/gang and not a specific person. It can also be a concept! like a curse that has fallen on a town and needs to be broken, or a computer program gaining awareness.
For the Beacon: Most appropriate if your nemesis doesn't have any powers either. Maybe the corrupt chief of the police department. Or corrupt CEO of a pharmaceuticals company. Or a leader of a growing gang in your city. This is not a requirement, but might fit the story best.
For the Bull: Your nemesis comes from the place program you do! Maybe it's another super soldier, or maybe its the mad scientist that experimented on you! Either way your Nemesis and Origin are tightly related.
For the Delinquent: Your Nemesis is the one person who actually makes you want to be a hero, just so you can smack them in the face!
For the Doomed: Your Nemesis can actually be your own powers. At any day it might doom you, and yet you win the fight every day. If you wish, however, you can create an external nemesis as well if it fits your story! you get the flexibility for that as the doomed.
For the Janus: Your Nemesis knows you both with and without the mask, but they don't know the two are the same person! Think Doctor Octopus and Peter Parker.
For the Legacy: Your Nemesis was passed down to you along with the mantle. Maybe it's a similar legacy of villains, or an organization, or ageless enemy.
For the outsider: Regretfully, your nemesis is someone from your homeland. They want to reach this world and threaten it by declaring war on humanity - and you want to protect your new home as well as save the lives of your own people from war. Think of Orm Curry and Aquaman.
For the Protégé: Your Nemesis is your Mentor! Although you are not aware of it at first.
For the Transformed: This Nemesis constantly forces you to come out into the public looking the way you do, because for some reason you are motivated to stop them. You have the absolute most freedom as the transformed to think of your Nemesis.
I am going to update this form as more questions come so that it's easier to fill.
I will also write up the first campaign once we have established enough backstories that build this world.