Rusty of Shackleford
Ten Thousand Club
Name:
Race: (Classic D&D races. Humans, dwarves, elves, half-elves, half-orcs, halflings, gnomes, etc. This will be important, as racism is frequent in the world, primarily towards half breeds and gnomes, who are often seen as greedy, evil tinkerers who benefit from hoarding their technology, despite the fact that they sell most of their tech to humans and dwarves.)
Age: (Dwarves can live to be around 300 years old, elves can be over 700, half-elves can be over 180 years old, halflings live a bit longer than humans, gnomes can be 400 years old, and finally, half-orcs rarely live passed 80)
Appearance:
Occupation: (What's their job?)
Affiliation: (Who are they affiliated with? The colonies? Byrne? Or are they independent?)
Personality:
Equipment: (Weapons and armor they may have. Firearms are all muskets and other muzzleloaders, though some use percussion caps instead of a flintlock mechanism.)
Background:
Race: (Classic D&D races. Humans, dwarves, elves, half-elves, half-orcs, halflings, gnomes, etc. This will be important, as racism is frequent in the world, primarily towards half breeds and gnomes, who are often seen as greedy, evil tinkerers who benefit from hoarding their technology, despite the fact that they sell most of their tech to humans and dwarves.)
Age: (Dwarves can live to be around 300 years old, elves can be over 700, half-elves can be over 180 years old, halflings live a bit longer than humans, gnomes can be 400 years old, and finally, half-orcs rarely live passed 80)
Appearance:
Occupation: (What's their job?)
Affiliation: (Who are they affiliated with? The colonies? Byrne? Or are they independent?)
Personality:
Equipment: (Weapons and armor they may have. Firearms are all muskets and other muzzleloaders, though some use percussion caps instead of a flintlock mechanism.)
Background: