xxxena
sᴡᴇᴇᴛ ʟɪᴋᴇ ᴏʀᴀɴɢᴇ ᴄʀᴇᴍᴇ
intro
running with the wolves
aurora
overview.
Do you ever wonder how much your life is worth? Do you sit and think about all the bad things that could happen to you but don't? One moment, you feel like you're on top of the world. That nothing could drag you down to the bottom. You thought your life was worth too much. But it wasn't. Everyone was expendable.
You don't remember falling unconscious. All you remembered was how the wind pulled and twisted your hair upon awakening. You lay against a heated blanket of sand, face first with a mouthful of sand. You couldn't remember how you came to enter such a dreadful place. But now, it seemed all you would ever know were the vast dunes of yellow. Yet, you were determined to get out. To find the oasis you might have once read in a fairytale book. Your lungs burned and your throat itched with a terrible dry as you climbed, stumbled, and crawled your way across the never-ending sand. Your vision swam as the heat crawled onto your back. Body trembling with ache, as exhaustion set in.
You never wanted this. You wanted a normal life with your family. You wanted to drink water, be able to get out from underneath the harsh sun, things you took for granted up until this point. But now, you figured you'd die. Alone. Against this treacherous shore of sand and blistering wind. To give up and let whatever animal that flew over your head free reign to pick your flesh from your bones. It was all too much. Your knees buckled and your legs cramped, sending you face down into the loose grain. Your chest rose and fell with each desperate breath. There had always been a small flicker of hope within you. That maybe you wouldn't die out there, in the unknown on an alien planet, surrounded by nothing other than the heat and the stretch of yellow. You used the last of your strength to roll onto your back, staring up into the endless void of blue sky.
You weren't afraid to go, just wished you had had a little more time as you closed your eyes and drift off into endless black.
But then you woke once more. The sun was no longer beating down on your back. Wind no longer tangling your hair. No sand suffocates you. It was still hot, but you were cooler than before. Your body was sore but pumping blood. You were alive, laying down on a plush bed roll. No longer in your sandy grave. How did you get here? Did the birds, watching you from so far away, fly you to safety? You have so many questions, but all you could hear inside your head was the word "alive". It parted through the sea of jumbling questions, replaying again and again. You were alive, and it made you happy. You sit up, then, even in your new found excitement, and let your eyes do what they do best; look around. You were definitely in some kind of room, white walls staring back at you. Away from the deathly heat of the sun. You were thankful for that. But the room looked... old. Barely able to stay together, as if it could come crumbling down at any moment.
Then the only door to the room swings open and a figure appears. They don't notice you're awake until they're almost standing in front of you. But when they do notice, it's like their maker had come down and kissed them. Their eyes light up and you notice tears beginning to form. They're happy to see you, to see you alive. They shout for others, run to your side with a mug of water, asking you to drink. Then more strangers appear. Several more strangers stumble into the white room, rushing to your bed side. They all speak at once, shouting over the other, trying to be the loudest. Trying to be the most important. But none of the words that came out of their mouth mattered. What was truly breathtaking was that these few strangers were ecstatic to see you. The last thing you could recall before your would-be-death, was how desperately alone you were. Abandoned by some force, left to die painfully alone. But you didn't. These strangers found you, saved you, and brought you back to life. Now, you would live. Live with these strangers, making friends, being joyful, being wanted. That's when one of them would calm everyone down, standing right next to the bed you laid in. A serious expression on their face, eyes narrowed down at you. You feel nervous, thinking these strangers were going to kick you out, back into the grave of sand. But instead, the single stranger only asks one question. A question that would change your life forever.
"Do you wish to join the Icarus Dawn?"
Now, years later, you stand back out on the sand. Eyes crawling across the yellow landscape, looking for something and nothing in particular. As you stare into the wastelands, you think back on the time those dunes almost took your life. But you were not alone this time. You're friends stood beside you. Weapons slung across their shoulders, smiles on their faces. Their eyes danced with joy and excitement as they all faced the desert. They would all live. No longer fearing the depths of sand, for they were not alone. They were alive, and nothing could stop them now. And as you stand, among your friends, thinking of the older times, you receive a beep, coming from the little white band around your wrist. You look down at the Echo attached to your skin. A holograph appears and a crisp A.I. voice rings out into the sweltering heat.
"You have a new message."
»»————- ♡ ————-««
Hello, and welcome! Thank you for reading all of that but here's just a little more explination about the plot!
So, our characters will all be in a bandit group, called Icarus Dawn! All of them have joined together on a desert wasteland planet called Ayre Temperance. They're a small band of trouble makers, left in this sandy desert under similar, yet different, reasons. So, together, they've created this group as a means to survive. Coming together as distant strangers but slowly becoming the closest of friends. Now, climbing the ladder of the infamous ranks of terrible people and scummy gangs, they were no longer just a group of unwanted kids. They were becoming much more.
But gaining recognition wasn't always the best thing. While they sparkled, others had their eyes set on their downfall. They became hated by others, rising as a threat level quickly. But sometimes it did work out in their favor. For they were still unknown in the farthest galaxies, but the planets closest to them would soon know their name. Which brings them all to receiving a message on their Echo's (basically a futuristic phone) from a very well known crime boss from the Axel Galaxy. The crime boss named, Lorien Tanière, was known as someone who killed for a living, trafficked anything dangerous they could get their hands on, stole from the richest of the higher ups, had an army backing him up, and did I mention he kills? Truly, he was not just a simple leader of some bandit group, this was an actual killer, someone who should be feared.
But to continue with this message, the crime boss would describe a specific item that he wanted. An item he would not describe over the Echo's. So it must be something seriously wanted by a lot of people. Something expensive. But he wanted to hire our small group of bandits because he thought they were the best qualified for the job. And he would pay them very, very nicely for doing this task. What he was offering could set our group of friends up for the rest of their lives. They wouldn't have to live in the wastelands anymore. They could travel outside their planet, and even the galaxy, with how much this man was offering them. Able to pay for anything they wanted, and living where ever they wanted to live. So, it was an easy answer. The six of them would be on their ship by morning light and they would be heading in Lorien's direction as quickly as possible.
But the deal seemed a little too nice. The question on everyone's mind would be; why hire barely recognized bandits to steal something so valuable? Maybe their name had stretched farther than they had thought before. And maybe, something else awaited them inside the lion's den. To find out, the members of Icarus Dawn would have to go through a few hardships, run from both a cutthroat gang and the international police, enter some questioning places, and most importantly, find themselves, to figure out what this journey was all about.
roles
roles.
lock.
taken
This is the leader of this merry band of misfits. They will be making all the calls for the group. Which job they take, the final plan, everything that comes to their safety! This means their word is law. During any, and all, missions they will refer to your characters by the names below, as to not reveal any of their true identities. Even though they are the leader, they still take any suggestions by the team into consideration. The leader is in charge of making sure everything goes right. That the team gets in and out, totally safe on every job.
switch.
open
This, is the second in command. The leader's right hand for everything. Espeically if thing's go south. They are the one's to full proof the lock's plans. They're quick to think and act on instinct. When needing advice, the leader will turn to them for said advice, before any one else. This means, if the lock is away on a solo mission, or taking a new job, the switch will therefor be in charge. They are the rock for the leader and the protector of the entire group. They should be the top of the group's fighter. The toughest of the tough. Best at close quarter combat.
silver.
open
This is none other than the team's medic. Being bandits who lie, steal, and cheat, aren't exactly a welcoming group at any hospital. That's where the medic comes in. This is who everyone will go to, if and when, they need medical care. And no, they probably won't just kiss your boo-boo's and send you back out the door with a lollipop. They're an important part of the group. Someone who is caring but also tough. Without them, the group would probably have died from infections and various wounds, long ago. They are also most likely to stay away from combat, to keep them from harm. This just means they are more on the sidelines during missions. Always in wait to help anyone in need!
cheat.
open
This, is the thief. They're the one's who swoop in, taking anything and everything they can get their skilled hands on, while the bait distracts a target for them The cheat and bait work in a pair. As they simply could not work without the other. They quietly take from those the other has gathered. They're light on their feet, moving as swift as the wind. Able to set up rigged games and easily scam people out of everything they own. They're the type to have probably faked their own death, at least twice. They're cheeky, smooth, very charismatic, and always win the game.
bait.
open
Just like the name sounds, this will be the groups "bait". Someone who goes in, seemingly alone, and distracts whoever they need to distract. Play games with onlookers to have them lower their guards. Good with tricking anyone on the street into believing their little stories. Easily manipulating other's emotions but not so much in combat. They solely lure the prey in and step back to let the other's take care of them. They're good at lying and playing their part. Dramatic and over the top and can lighten any situation when things are grim. The one who keeps the group sane in the worst of times.
shade.
open
The shade is solely the assassin of the group. They do not steal or con other's out of their heirlooms. They simply sneak upon their opponents and dispatch them as quickly as possible. Mainly set in the background of the group, as they are the less known member to any and all of their enemies. Staying in the shadows, watching the groups back from afar, with a trusty long ranged weapon. They are the only one's, other than the lock, to be sent out on solo missions. They're loyal, easy going, and silent as the night.
blitz.
taken
Ah, the blitz. This is the group's weapon specialist. They have vast knowledge of any rare weapons on the market, as well as anything that might aid the team to further their journey. While they have this knowledge of weaponry, they are more known for...their explosives. Loud, quick, and always flashy. They are well versed in setting traps for intruders or for the team's prey. Somehow the logical one of the group. The one who always comes up with the most absurd plans, as every plan always seem to involve explosives, yet they always work out in the end.
bolts.
open
This will be the team's mechanic! They keep the entire ship running and in great condition. As for any gear the team needs upgraded or repaired, they will come to bolts. They work very close to blitz, as bolts will help with any and all creation of high tech weaponry and/or explosives! On missions they will mainly help blitz by planting traps or bombs! Combat wise, bolts is to stay back with shade and silver, to keep silver a little more protected BUT they can also enter INTO combat as well! As they are technically a waiting piece to be moved into place! Just depends on the mission the group is on.
rules
rules.
rule one.
all rpn rules apply!
rule two.
this thread will be by acceptance ONLY! it is not first come, first served! which means, the gm and i will agree on who shall be accepted and who will not!
rule three.
i will not tolerate any bullying of any kind! this includes being racist, sexist, homophobic, leaving other's out of the conversation, etc.!! ANY FORM OF BULLYING IS NOT ACCEPTED! i understand that in character conflict is bound to happen but please try to get along ooc! if the gm or myself find out that you have not been nothing but kind towards someone, i will remove you from the thread.
rule four.
in the future there will be a discord server for everyone accepted! if you do not have discord, i kindly ask you to not apply. as discord is a great way to bring everyone together for plotting and i do not wish for anyone to be left out of it!
rule five.
this will also be an 18+ thread! it will handle mature themes and is not fit for minors! if you are under the age of 18, i ask you to please not apply for this rp!
rule six.
realistic face claims ONLY please! all the characters in the thread should be well into their twenties as well! as they will not be younger than 18! so please refrain from using a fc who looks younger than 18!
rule seven.
this rp will have high, tense filled situations that may result in characters getting hurt! but! there is NO god-modding of any kind allowed! you must plot it out openly where everyone can agree!
rule eight.
i please ask that you are literate and can write up to at least 3 paragraphs, with decent grammar and flow, within each post! i understand low muse and when things get busy irl, so i do not expect a post up from everyone, EVERY day or week! if you know you are going to be unable to post for awhile, please be open about it though! i'd hate for anyone to be left out!
rule nine.
in the future, i will set a specific date for when ALL character sheet's should be finished up! as for now, please just have fun! ask me any questions you think of! i am open for any plot ideas as well!
intro
roles
rules
our stories
shall never be
forgotten.
♡coded by uxie♡
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