rcuhljr
Member
Do we have opinions on rerolling to 4th? I honestly wouldn't mind. I'm interested in getting my feet wet.
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1. I have no solid opinions on that. Mostly if something doesn't work in 4th (Looking at you, multiple actions spell, or Rob's super-guard-shiba) I'm fine with shrugging at it and moving on. Reworking is probably going to be necessary to comply with mechanics a tad, though if someone feels exceptionally strongly about it, we can probably make adjustments.NoisyCricket said:We could do this if we all wanted, the only downsides I'm seeing currently are:
1. Weird impossibilities in the change over (Maro can now only attack once a round with his bo staff), which have already been addressed, and I'm fine with ignoring them when need be.
2. I won't get to play my Mirumoto in 4th >.>
Unless someone wants to run a bit of stuff in between my campaign stuff, though I plan on ending the campaign with my final few mods (as a warning).
Fixed, and Yes.kmmarsh said:Can the GM kill my character from the Goat Clan for 4th ed?
Almost/all of them go except ones like 'humanoid only' probably a no spider rule. Also any errata posted at the top of AEG's errata/rules FAQ thread are kosher.Feantari said:Plz advise what houserules stay/go for 4th ed. thx.
As in +2/+4/+6? I think that would be a decent temporary stop-gap, though I assume with enough effort, a smith could produce one of the sacred weapons (or something with the same bonuses).rcuhljr said:Do we want to include any kind of weapon quality system? we have a smith and 1 fine weapon already. I'd be fine with a 2/4/6 fine/excellent/legendary bonus or something else I just can't think of anything cool right now.