This is a preliminary interest check -- The game isn't going on any time soon, but I want to gather names for interested parties (especially new faces to my RPs) so that when the concept is launched people who state their interest will be contacted first. I'll also field questions about the game here as well, if any.
(40k) Prosper, as Tau Shall:
Intro: (Tau Lore in 60 seconds)
Knowledge of 40k or the Tau is not really required for this RP, but people who like 40k and especially the Tau might find this concept more attractive. The objective of the game is for players to command representatives of the Tau Empire along chaotic and unknown frontiers of space, seek out new cultures and worlds -- and through diplomacy or strength of arms bring them into the Empire and get them to embrace the Tau's philosophy of "The Greater Good." The game is one part Space Exploration, one part co-operation vs. competition, and one part Model UN --
The Tau explore World after world on a starmap, Each place in various states of crisis, Bedlam or stagnation and must discover the problems that make the various planets troubled and somehow establish peace and a new order so that they can be absorbed into the Tau empire. Tyrrany, Disease, Alien Races and Cultures, and all manner of Crises run rampant everywhere -- but beyond that, the potential for new expansion, assets and resources for the Empire and the Greater Good -- if you are brave, clever, and cunning enough to make peace out of the great disorder among the stars.
Different Tau Castes and Auxillary races are all different tools for solving a variety of problems. Can you choose and use these tools properly to "Progress, as Tau Shall?"
The Ethereal Leaders, Septs and Castes, and the races that follow them are waiting for your Command!
Each Player will start with ONE Tau Caste Task-force and THREE teams of Non-Tau Auxillaries -- Kroot, Vespid, Humans (Gue'Vesa) , or perhaps other races, each with their own ways of solving problems.
The Tau Taskforces also approach problems according to their own specializations:
Fire Caste being the best warriors,
Water Caste being best diplomats,
Air Caste being the best with Tech,
Earth Caste being the best with construction.
Limited Involvement of the Ethereal Caste may also be a feature, who have the assets of all castes and are the best peacemakers.
The players themselves will make OCs that will be their Task force leaders, with the rank of Shas'el. (Commanders)
Each World will have it's own challenges to face from convincing the populace to join the greater good to neutralizing threats, disasters, calamity and war and otherwise bringing peace to the stars -- by diplomacy, clever solutions, or force.
Players will compete as well as cooperate to accomplish goals, the most impressive/successful will gain influence and attention of the Ethereal Caste.
So... anybody interested in this concept? Stake your claim now, and we can discuss the game or just poll interest now!
(40k) Prosper, as Tau Shall:
Intro: (Tau Lore in 60 seconds)
Knowledge of 40k or the Tau is not really required for this RP, but people who like 40k and especially the Tau might find this concept more attractive. The objective of the game is for players to command representatives of the Tau Empire along chaotic and unknown frontiers of space, seek out new cultures and worlds -- and through diplomacy or strength of arms bring them into the Empire and get them to embrace the Tau's philosophy of "The Greater Good." The game is one part Space Exploration, one part co-operation vs. competition, and one part Model UN --
The Tau explore World after world on a starmap, Each place in various states of crisis, Bedlam or stagnation and must discover the problems that make the various planets troubled and somehow establish peace and a new order so that they can be absorbed into the Tau empire. Tyrrany, Disease, Alien Races and Cultures, and all manner of Crises run rampant everywhere -- but beyond that, the potential for new expansion, assets and resources for the Empire and the Greater Good -- if you are brave, clever, and cunning enough to make peace out of the great disorder among the stars.
Different Tau Castes and Auxillary races are all different tools for solving a variety of problems. Can you choose and use these tools properly to "Progress, as Tau Shall?"
The Ethereal Leaders, Septs and Castes, and the races that follow them are waiting for your Command!
Each Player will start with ONE Tau Caste Task-force and THREE teams of Non-Tau Auxillaries -- Kroot, Vespid, Humans (Gue'Vesa) , or perhaps other races, each with their own ways of solving problems.
The Tau Taskforces also approach problems according to their own specializations:
Fire Caste being the best warriors,
Water Caste being best diplomats,
Air Caste being the best with Tech,
Earth Caste being the best with construction.
Limited Involvement of the Ethereal Caste may also be a feature, who have the assets of all castes and are the best peacemakers.
The players themselves will make OCs that will be their Task force leaders, with the rank of Shas'el. (Commanders)
Each World will have it's own challenges to face from convincing the populace to join the greater good to neutralizing threats, disasters, calamity and war and otherwise bringing peace to the stars -- by diplomacy, clever solutions, or force.
Players will compete as well as cooperate to accomplish goals, the most impressive/successful will gain influence and attention of the Ethereal Caste.
So... anybody interested in this concept? Stake your claim now, and we can discuss the game or just poll interest now!