Silence In Daylight
One Thousand Club
No; only the better of the two.
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Easy attack with sword, defend with knife. It is how it was used in real world history anyway, especially at Renaissance.randerson said:i think knife and the sword are the best weapon for combat fighting. just find the best way to use this two weapon.
I was telling it from mechanics view (considering how sword has better offence stats and knife has better defense) and just giving one example. I know that there are many sword/knife combinations that actually bluff with sword and attack with knife (occasionally poisoned knife) but they work on same opponent once (which is enough in real world) and it may not optimal in Exalted.Sword and dirk aren't nearly so simple as 'attack with sword, defend with dirk'. Far from it. The extra reach of the sword often makes it a better defensive weapon. At the same time, if you can get in close, the shorter blade is at an advantage offensively. Both blades are used offensively, and defensively. An off hand main gauche or dagger or knife is far from just a parrying aid. If it was just that, a gauntlet would often be better...as not only can you bat aside or block but also CATCH a weapon in your hand, hold it, and the like. Despite various hilt designs, that's not nearly so easy with most daggers as the natural motion of your own hand.
Which reminds me. I really need to make the sword and empty hand or sword and gauntleted hand type sometime. It's just a little annoying picking specialties there.
I think it will. If such a thing was possible, I am pretty sure that someone will create a character with dozens of knife (or swords assuming that he can carry all of them) just to get their rate in a flurry and by buffing some/each of those attacks with excelencies, it will become annoying.Kyeudo said:Would it really break the game to let people draw weapons as a reflexive action?
In other words, you'd get some people abusing it and using it as just another infinite rate trick. Didn't they clarify that if your dice pool goes to 0 or below because of multiple action penalties that you can't take that action?Greenstalker said:I think it will. If such a thing was possible, I am pretty sure that someone will create a character with dozens of knife (or swords assuming that he can carry all of them) just to get their rate in a flurry and by buffing some/each of those attacks with excelencies, it will become annoying.
I couldn't find the clarification you speak in scroll of errata but it does not change the fact that I can make up to my accuracy pool/2 attacks this way with almost any weapon as long as I can carry them, actaully I can even make it possible to go up for higher accuracy weapons for my last attacks and try to add a few extra attack to progress.Kyeudo said:In other words, you'd get some people abusing it and using it as just another infinite rate trick. Didn't they clarify that if your dice pool goes to 0 or below because of multiple action penalties that you can't take that action?Greenstalker said:I think it will. If such a thing was possible, I am pretty sure that someone will create a character with dozens of knife (or swords assuming that he can carry all of them) just to get their rate in a flurry and by buffing some/each of those attacks with excelencies, it will become annoying.
Unfourtunalty there are always exceptions like people who are interested in story who are powergamers (most of my neighbourhood for example) than again it is probably because most of my players are engineers of some sort or professional testers in some companies.Gylthinel said:Reflexively drawing weapons wouldn't be a problem. White-Wolf's rules are predicated on the concept that you'll temper your players with the assiduous application of logic. Pulling out weapons super fast to get a high rate, or swapping between heavy attack and lithe defense weapons, is simple munchkinnery (in most cases). Ergo, the only reason this is a problem is if you play with powergamers who are disinterested in storytelling, and if that's the case, they need to go play DND.
And more interestingly...no one ever takes Lightning Torment Hatchets. They are interesting toys' date=' too.[/quote']
Seriously ?
All my players drooled all over the floor when I showed them those babies when 2e got out.
They whined a little at first when they saw the bonuses (+2acc +1def...), but in the end, they rolled dice to see whose character was going to get them. :lol:
It sounds like they qualify as "...powergamers who are disinterested in storytelling..."Greenstalker said:Unfourtunalty there are always exceptions like people who are interested in story who are powergamers (most of my neighbourhood for example) than again it is probably because most of my players are engineers of some sort or professional testers in some companies.Gylthinel said:Reflexively drawing weapons wouldn't be a problem. White-Wolf's rules are predicated on the concept that you'll temper your players with the assiduous application of logic. Pulling out weapons super fast to get a high rate, or swapping between heavy attack and lithe defense weapons, is simple munchkinnery (in most cases). Ergo, the only reason this is a problem is if you play with powergamers who are disinterested in storytelling, and if that's the case, they need to go play DND.