Moonsilver
Member
In 2e Core book starting p.279 various character templates are shown. They list a value called “Defenseâ€
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Moonsilver said:Yes it seems to be:
Dex + (Melee or Martial Arts) + Def bonus of weapon = “defenseâ€
They are.Moonsilver said:I thought wound penalties were subracted from Defence values directly?
fhgwdads05 said:And yes, I believe they have that for situations in which your pools are altered, for example Wound Penalties. Â When you've checked off your first -1 Health level, correct me if I'm wrong but I believe that the -1 Wound Penalty applies to your Defense Pool, not directly on your PDV. Â A -2 Wound Penalty would also do the same, but at the same for simplicity's sake you could just subtract -1 from your DV's.
Moonsilver said:I thought wound penalties were subracted from Defence values directly?
Hurray! Another exciting episode of "As the Fucked Static Value System Turns!" Don't you just love when something that is supposed to make the game easier just makes things more complicated?Flagg said:They are
That's a valid criticism, but less so in this particular case, I think. The book flat out contradicts itself regarding defense. It's also organized such that where common sense leads you is highly dependent on which section of the book you read first or take as correct.Flagg said:Not to be a jerk, but I think Wordman sometimes misses the forest for the trees by being too strictly literal in his interpretations. It creates "confusion" where a little common sense and reasoning would suffice.
In the extreme case, the attacker still has the advantage in canonical Exalted, though not for the same reason. Even though the 2nd Excellency has an upper bound on how many successes can be purchased, this is not a general restriction, so successes from other sources (e.g. martial arts or melee charms) stack for attacks, theoretically infinitely. DV, on the other hand, does have a generic upper bound on improvements from all charms. This is, however, more of a theoretical mathematical advantage, rather than a practical one.Praedoran said:when one has to roll their defense, it will statistically works in favor of the attacker (swing enough times against even the best defense, they will fall). Â Now that it's static and rounded up, people don't die quite so easily.
Since this thread was resurrected...Hurray! Another exciting episode of "As the Fucked Static Value System Turns!" Don't you just love when something that is supposed to make the game easier just makes things more complicated?