[2E] Beyond Wholeness-Restoring Meditation

As to the charm, I don't think that it has to be a "regeneration from death" thing, as that's got too many annoyances in it to be worthwhile. Instead, it's a medicine charm that means the character never actually died, sort of like using their committed essence to hold themselves and their souls together while they heal normally or with charm-assisted support.


So, perhaps you commit a portion of your total pool, as with materialise, and when you "die", you are actually still alive under it (can be recognised as such with a successful roll of per+med). If you take another wound while doing so, you're dead, but the killing blow itself doesn't kill you: in other words, it leaves you on incapacitated rather than far below as with a hit from a deathlord.


Now, combo this with a charm that allows you to "hurry home", and you have what you guys are looking for: instant teleportation and regeneration, but that's an essence 5/6 combo, and I suppose there's not much you can say about solars at that level but "why not?". The real bastards will have charm cancellers anyway, so it's not a perfect method of survival.
 
Samiel said:
So, perhaps you commit a portion of your total pool, as with materialise, and when you "die", you are actually still alive under it (can be recognised as such with a successful roll of per+med). If you take another wound while doing so, you're dead, but the killing blow itself doesn't kill you: in other words, it leaves you on incapacitated rather than far below as with a hit from a deathlord.
This is more or less what the charms I linked to earlier in this thread do.
 
Here is a question about spells and healing.  Since the 'wave the magic wand and heal' kind of magic is supposed to be rare, why are there so many 'authorized' spells listed in Lore5 with healing effects?  I've been looking over the lists, and I'm surprised to see how many there are to spend 10 motes and heal x amount of damage.
 
The only requirements for approvals in Lore5 is that they're legible and grammatical. If you feel an item is bad, for whatever reason, give it a negative rating. That's what the ratings are there for.
 
Yeah, you ought to see my Grand Reaver Daiklaive of Dawn's Sweet Vengeance.  It's ratings really blew, but it got approved.  Merit means nothing on getting into Lore5.
 
A further note: Most of the spells in Lore5 were ported over from the old EC, whose submission section was a black hole of suck.
 
I'll keep that in mind.  I've been downloading spells off of Lore5 to make a expanded spell book for my players.  Some I don't care for, but that can be attributed to personal style.  Once I'm done printing out the list, it will make for a nice addition to my collection.
 

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