• If your recruitment thread involves completely going off site with your partner(s) then it belongs in the Off-Site Ad Area.
  • This area of the site is governed by the official Recruitment rules. Whether you are looking for players or looking for a roleplay, we recommend you read them and familiarize your self with them. Read the Recruitment Rules Here.

18th age -- The rise of the Felis! (Cat-centric nation builder fantasy spin-off)

EVERYONE --

SO. MUCH. AWESOME!

I won't have much time memorial day weekend to dedicate to the RP, but please nobody get impatient. When I get back I'll start posting unit lists so people can (mechanically) form their clan and we can ACTUALLY START THE RP!

If you haven't got historical questions from me yet, remind me that I have yet to -- they will help place your clan into the world.

I'll also be working on a map of how all the worldshards orbit the Allod, but not sure if we'll already be rolling by the time this is done.

Thanks for your patience and investment of creativity!!!! <3 I'm Excited! <3

--Beck
 
To anyone else viewing this thread: if Beckon gives me the all clear, this would be my first Nation Building RP. Any advice on how things usually go?

Giving you the all clear, Arion bowed out leaving an extra space. So write up your initial clan info and we'll embellish it together.

MY BEST ADVICE: DO NOT BE INTIMIDATED, ask questions, and get guidance from other players. you'll do fine. <3

Everyone else, you'll soon receive unit lists to spend points and the game will soon begin.

I'll get started on a map of the world and the map of the shards relative to the Allod this or next week.

IT'S ON!
 
People are getting their first draft unit lists today. feel free to make notes/changes or ask questions but post your force lists when you are done as an example to others. Half the players already have their lists, the other half should get theirs over the course of the day.

Also, everyone welcome Myocardial Infarction Myocardial Infarction and help guide them on their first foray into nation building!!!
 
Discord crashed on the east coast, so this might slow me down some...

but stay tuned!

-Beck
 
You don't have to be! Eliasdagood Eliasdagood -- still want in, lets talk on discord or post here your draft ideas/concept for a clan/etc.
 
Twist Twist and other interested folk who haven't posted here -- POST SOMETHING HERE -- people who are not in the thread won't be carried forward (but may be able to join later) - I am almost done sending unit lists to everyone in the thread, after which we can start the game... don't get left behind!
 
Twist Twist and other interested folk who haven't posted here -- POST SOMETHING HERE -- people who are not in the thread won't be carried forward (but may be able to join later) - I am almost done sending unit lists to everyone in the thread, after which we can start the game... don't get left behind!

Interested. Profile to follow soon.
 
I've sent out all the army lists for the people who are ready for them.

I'm waiting on something or another from Twist Twist Heterological Heterological and Myocardial Infarction Myocardial Infarction .

The game will start when we have FIVE players with army lists ready to go... but people who come after have nothing to worry about, just get me what needs when you can/want. <3
 
1) Astral Mountain. This came to be known as The Road to Nirvana by the Illustrada, a land sacred to them.

2) The Illustrada are a nomadic Sphynx cat people. To be more precise, they have come to view modern civilization and the means by which it manifests as foolish and destructive, having lead to the apocalypse and even harsh infighting on Allod. They've come to view migration as a means of survival, and morally virtuous. They don't strictly ally themselves with anyone, are most charitable to fellow travelers, and are especially hateful of catfolk who settled down, believing them to have forgotten the way of their ancestors.

3) kashyap-vyas-su-jian-190718.jpg

Sabio is the de facto leader of the Illustrada. He stands a foot shorter than most of his people, his back slightly bent from age, his whiskers long and grey. All decisions of the Illustrada fall to him. Always with him is a younger man by the name Apprendido, who is afforded a great deal of respect by the Illustrada, though he holds no power. Sabio has isolated the Illustrada from many people, generally avoiding cat settlements, dealing peacefully with other settlements before moving on, and preaching extensive acts of kindness to travelers met on the road, whom he would see adopt the ways of the Illustrada.

4) The Illustrada have had little impression on history since the collapse. As fighting broke out in Nirvana, the people who would go on to become the Illustrada abandoned Nirvana, and made their way back to the shattered material world. They've traveled ever since. The Illustrada make no claims to land, and only respect the claims of others because those settlements prove difficult to overrun, and the Illustrada themselves travel often as a means of avoiding hardship.

5) This isn't to say that the Illustrada are pacifists. They are stubborn zealots, happy to spread their beliefs by whatever means seems appropriate. The Illustrada have, upon encountering small pilot settlements, simply forced the local population to join their ranks, by tearing down the buildings, repurposing the materials as portable homes and vehicles, and taking whatever resources exist there for themselves.

Pilgrims -- half point -- Sphynx cats that are at the lowest rungs of society, who live by sharing, hospitality, and harmony. Many do not have personal possessions and instead family or kinship groups carry the equipment of the collective. More workers than warriors -- they make up with numbers what they lack in viciousness. They prefer only to fight from surprise or overwhelming advantage. They are also the "hands and eyes" of the Hospitaler elite, disseminating information and bringing to the higher castes new findings and knowledge.

Cancats -- 3 points -- The primary rank and file of the Illustrada, their name comes from the numerous bins they carry on their backs to facilitate their nomadic ways. The titular cannisters are often filled with water, sparse belongings, and sometimes compressed air for harsher environments or "Gas Jumping" as it is called, expelling air in sudden bursts and retro blasts to allow them to move otherwise impassible terrain (or on or away from a battlefield with ease.) Cancats are also said to be irrepressibly devoted to the tasks given by the higher Illustrada, else they be called "Can'tcats" -- another axiom that makes the term stick. A Cancat is responsible for teaching not only the young the ways of the clan, but every other member anything collectively learned so knowledge does not die away with the feline. As such, they are quite capable of operating clandestinely, in small groups, or without leadership -- though a guiding vision of a leader often helps.

Waymavins -- 5 points -- Expert scouts, navigators and survivalists, Waymavins navigate by the stars and know how the heavens can change in predictable ways. Each Waymavin is a suitable leader for any group of Illustrada, and many are initiates or acolytes in the ways of Astral magic -- mostly centering on movement or luck. Waymavins plan the movements of the Illustrada to conform to higher goals are capable warriors... though haughty and behave as much work is beneath their attention, which must always be directed outward.

Hospitalers -- 8 points -- The highest class or caste of the clan, if it can be called as such, are the Hospitalers -- meaning "Makers of Hospitality" -- These noble Felis share their customs and surplus with fellow travellers, and dispense -- or force -- the hospitality (given or needed) upon outsiders to the clan. Hospitalers are either very old Waymavins (who can be accomplished astral mages), Elder Cancats (who are surprisingly fierce and surprising warriors) or paradoxically to the theme of shared knowledge through the clan, experts in fields above the level of common Felis comprehension.

The Leader of the Illustrada, Sabio
3 Hospitaler (24 points), including Guerrero, Peligroso, and Anciana
7 Waymavin (35 points)
29 Cancats (87 points), including Apprendido
108 Pilgrims (54 points)

Anciana is the eldest woman of the Illustrada. She is known for having the most direct association with the Pilgrims. She is revered as a teacher, a wise woman, and a mother. I personally think of her as a perpetuator of the culture; not the leader of the cult, but perhaps the leader's true right hand.

Guerrero is the eldest Waymavin, and the Waymavin are the only caste he has serious ties to. A lot of the time, any concerns they have are voiced through him. He also serves a role similar to that of a five star general in the US.

Peligroso is revered mostly through being left alone. He's the youngest of the Hospitalers, due mainly to his technical brilliance and Sabio's influence. He has no bonds within the Illustrada, and is feared for the habitual manner in which he ignores the social norms of the Illustrada.
 
Last edited:
Everyone!

Behind the scenes things are coming together -- But if you have your troop lists established please edit your clan posts to include them (like Pat Pat has) and make sure the troop information is prominently displayed for reference. once we have 5 players set we can migrate clan information to an official game thread and start the game.

Great work everyone! <3
 
Worldshard: Wind Plains

Clan: Forged by the prophet Memeow, who descended from the heavens with two slices of bread, one he wore around his head like a multigrain mane and the other he gave to the first of his people, the Inbread have followed his divine example ever since, wearing splendorous headgear in his image. Utilizing a caste system based on your ancestral heritage many Inbread have their roles in society chosen for them and so wear the appropriate headgear of their station; the finest cut of meat are worn as bloody bonnets by butchers, skilled clockmakers wear their own trenchant timepieces becoming the face of their creation etc.

The highest station in Inbread society is that of the bakers, their kind being supremely renowned, being seen as God's servants and are of very high stature, second only to the emperor who is descended from the prophet himself.

The Inbread are quite influential among the clans, as when an Inbread cat talks, Felis listen. Be it because of their splendid headgear which demands attention or their uncanny knack for social interactions. This has allowed them to forge strong alliances with some of the Clans as well as the divine. Some even believe it was this clan that pulled many of the original divine bloodlines together, the Inbread seeing themselves as special because of the "purity of divinity" within their bloodline.

Leader:

51ce7b0ec19a4149d1b979bc00ce2cf16b869a75.jpg


History: Most of the Inbread's noteworthy history is forged in the falls of Felis civilisation, though, like their honoured bread, they always rise. During the third fall when famine raged and ravaged the clans, the Inbread were hunted for the splendorous bread collars, their most prized possessions and the source of their cultural identity.

However through great ingenuity and subterfuge they survived, and were brought into a more Bohemian age for the clan. With food scarce, they had to do what their pursuers had intended with their collars and they began to eat away at their prized headgear, but for many of the younger generation bakers they used this as a time to make their own niche within society. Rather than just picking away randomly, these breadsmiths would shape and mould their headwear into elaborate designs like stars or skullcaps. And with more bakers than any other Felis clan, this did lead to a small scale surplus in food more so when others of their clan took up the idea with the likes of butchers and greengrocers copying the designs.

However this too would have been all for naught if not for the genius idea to use the surplus as bait for other starving animals which the Inbread caught and ate. The more diseased or ill of these beasts was used as a deterrent for their breadhunting rivals, as they whipped up winds with their magic to disguise the clans scent as well warn others that only death lay in Inbread lands.

The Inbreads history has also intermingled with other clans, mainly the Aslani and Enaitay with whom they have crafted strong alliances. With the Enaitay this was formed through marriage, their feathery tails and martial inclinations an attractive quality to the Inbread. Their alliance with the Aslani has come from the matriarchal clans want to increase its territory further, the Aslani seeing the Inbread as the perfect partner as they create a social network of sorts, with diplomats and sages of both clans seeking to spread their influence across Nirvana.

Their divine bloodline has also seen many demon and angels take residence within the Inbread court, with both higher beings knowing how influential an Inbread cat can be and so seek to govern favour and influence with them to help with their own causes. Also the way they see their collars and headgear with such religious zeal make a them quite a powerful source of faith for the holy and unholy.

( Beckoncall Beckoncall I hope this is ok)
 
Myocardial Infarction Myocardial Infarction :

Here is your draft unit list. If you have questions/changes/etc. lets talk about it in thread or in DMs, and when you have spent your (200) points on units edit it into your main posts so we can migrate it to the game thread in one piece.

Pilgrims -- half point -- Sphynx cats that are at the lowest rungs of society, who live by sharing, hospitality, and harmony. Many do not have personal possessions and instead family or kinship groups carry the equipment of the collective. More workers than warriors -- they make up with numbers what they lack in viciousness. They prefer only to fight from surprise or overwhelming advantage. They are also the "hands and eyes" of the Hospitaler elite, disseminating information and bringing to the higher castes new findings and knowledge.

Cancats -- 3 points -- The primary rank and file of the Illustrada, their name comes from the numerous bins they carry on their backs to facilitate their nomadic ways. The titular cannisters are often filled with water, sparse belongings, and sometimes compressed air for harsher environments or "Gas Jumping" as it is called, expelling air in sudden bursts and retro blasts to allow them to move otherwise impassible terrain (or on or away from a battlefield with ease.) Cancats are also said to be irrepressibly devoted to the tasks given by the higher Illustrada, else they be called "Can'tcats" -- another axiom that makes the term stick. A Cancat is responsible for teaching not only the young the ways of the clan, but every other member anything collectively learned so knowledge does not die away with the feline. As such, they are quite capable of operating clandestinely, in small groups, or without leadership -- though a guiding vision of a leader often helps.

Waymavins -- 5 points -- Expert scouts, navigators and survivalists, Waymavins navigate by the stars and know how the heavens can change in predictable ways. Each Waymavin is a suitable leader for any group of Illustrada, and many are initiates or acolytes in the ways of Astral magic -- mostly centering on movement or luck. Waymavins plan the movements of the Illustrada to conform to higher goals are capable warriors... though haughty and behave as much work is beneath their attention, which must always be directed outward.

Hospitalers -- 8 points -- The highest class or caste of the clan, if it can be called as such, are the Hospitalers -- meaning "Makers of Hospitality" -- These noble Felis share their customs and surplus with fellow travellers, and dispense -- or force -- the hospitality (given or needed) upon outsiders to the clan. Hospitalers are either very old Waymavins (who can be accomplished astral mages), Elder Cancats (who are surprisingly fierce and surprising warriors) or paradoxically to the theme of shared knowledge through the clan, experts in fields above the level of common Felis comprehension.
 
Twist Twist Unit List:


Crustbearers -- 1 point -- These Felis do not have bread of their own, but instead it is distributed to them by the most holy Bakers. From the almost crumbless to the multi-loaved wellborn -- these cats are jacks of all trades but masters of none. They tend to work as amateur or unskilled labor for the ShockingBadHats, but occasionally a crustbearer distinguishes oneself and takes on a higher role in the clan.

ShockingBadHats -- 3 points -- Skilled workers, their name comes from their special heargear who's material, purpose and fanciness indicate one's job as well as status. Every "BadHat" is different with their own artistic flair and statement in hierarchy, with folk with the tallest or widest hats usually having earned the most attention and status. All badhats also carry a metal helm, known as "the breadless headdress" that indicates their taken role as a soldier of the clan -- with all but the highest stationed cats requiring at least a few years of military service.

High Croutons -- 8 points -- Regardless of job or headgear these Felis carry scepters or canes of rock-hard stale bread, said to contain the starter culture of the clans first sacred doughs. High Croutons have distinguished themselves in the clan and are known by decor more signifying a great event or accomplishment than a particular job or trade. High Croutons tend to carry numerous trophies of their demonstrated expertise, or tokens and decorations to commemorate their singular doing. High Croutons are either Grand Champions, or revered learned Felis or Statesmen, and also have the duty and privilege of caring for and doting on the highest of the Clan, the Exalts.

Inbreaded Exalts - 10 points -- Seldom leaving their thrones, and even when doing so only to be carried on fancy palanquins, the Exalts are the proud Lords of the Inbread, often with holy powers or magics of wind to empower them... some are pivotal heroes of their people, and others almost constantly sleeping louts that are occasionally plied for guidance, wisdom or inspiration. From the most loquacious "Ceiling Cat" to the near inscrutable "Mumblar the ever-living" each one is both a legend and a comedy of their own idiosyncrasies. Each one however is a Master Baker, and holy figure for the Inbread.

ALLIES: You have 250 points to spend on YOUR units, and in addition you have 50 points of Pyroclasts, of any point value from 1-8 and any number adding up to 50. You may be able to change this distribution at some point, or may not, but for the time being their size and forms are commensurate to their point cost adding up to exactly 50.

The Pyroclasts: (Variable points) Hybrid Earth and Fire Elementals, the Pyroclasts were saved by the Inbread shortly after the destruction of the world. The Pyroclasts in return power the great Bread-ovens of the Exalts and perform other, less holy, duties of the clan... often serving as brutal frontline "muscle" or serving as workers in various capacities in labor unappealing (or environmentally difficult) for the Inbread castes to perform. From small hopping balls of lava to great towering pylons of dripping molten rock, the Pyroclasts are a lesser servitory race to the Inbread... though many Felis vary in their treatment and views towards them, varying from slaves to trusted and respected servants -- though pyroclasts often are "paid" in gems, or in material they are set to burn to keep them cooperative and satisfied.
 
Last edited:
How did I miss yet ANOTHER Beck-RP? :| Also you should write out your system and methodology, I know I'd pay for a copy. You are the master of this sheet.
 
General Deth Glitch General Deth Glitch -- if you want to play just state your interest. people invariably get busy or drop out so we could sub you in at some point. So far we've established the lore and background for the RP is awesome, but the game itself? Will it be fun? We'll have to wait and see!

Feel free to talk to me in discord about my system and methodology, Although I SHOULD write it down for any to see and use. I call my system "Tealeaves" as it encorporates patterns and trends in dice but is based in player agency. I have a pretty good explanation of my point system somewhere too, though it might be a slight departure for this game. (more points might not directly translate into tougher units -- but represent where each unit is on a work/fight spectrum.)

Now I just have to get Eliasdagood Eliasdagood 's unit list done and we can start the RP asap!
 
General Deth Glitch General Deth Glitch -- if you want to play just state your interest. people invariably get busy or drop out so we could sub you in at some point. So far we've established the lore and background for the RP is awesome, but the game itself? Will it be fun? We'll have to wait and see!

Feel free to talk to me in discord about my system and methodology, Although I SHOULD write it down for any to see and use. I call my system "Tealeaves" as it encorporates patterns and trends in dice but is based in player agency. I have a pretty good explanation of my point system somewhere too, though it might be a slight departure for this game. (more points might not directly translate into tougher units -- but represent where each unit is on a work/fight spectrum.)

Now I just have to get Eliasdagood Eliasdagood 's unit list done and we can start the RP asap!
Hell yeah, always interested and player agency should always be the aim in my opinion, as much as it can suck for some GM's so much they try to fight it, the fact is your role really is to create a world for others to live in, its almost more their game then yours, your just the ever adaptive rulebook ready to adjudicate on every decision, that's how I see it at least.
 
Eliasdagood Eliasdagood (info migrated)

1) Create a worldshard: Nature desert

2) Design your clan: The Triaxa clan is one with a vague, uncertain origin. There are references in their oldest writings of a ‘Prime custode’ who elevated them to intelligence and this form, but little is known about her. Regardless, the clan itself has a rich culture of exploration and experimentation, using their talent for nature magic to change and mutate both themselves, and other forms of life.

ALLIES OF THE CLAN: The Triaxa don’t have many true allies, but they do occasionally deal with devils or angels for access to their unique kinds of magic, to make more interesting or capable forms of life.

3) Create your character. Maya Akuma is a charismatic, ambitious Triaxan, who is very skilled in negotiation and biomancy. She, like any other leader, was chosen by a vote of the 100 most accomplished scientists and leaders among the clan. She is excited to take new world shards, and experiment with new forms of magic in each one. She’s grown bored of just using nature. She wants new land, and new life forms to experiment with. She will do whatever it takes to advance her people to the next stage of their evolution.




Unit List:

Skintailors -- 3 points -- the lowest scientists in the clan, the Skintailors constantly work to heal, evolve and adapt the higher ranks of the Triaxa. Though somewhat decadent and not inclined to work much outside the sciences themselves, they often have animal or plant thralls that perform various duties for them in peaceful capacity. This makes them poor workers, but great thinkers and solvers -- leaving the heavy lifting to their objects d' arte -- the Carcassjacks, whose bodies they adapt to handle the myriad work and challenges to the clan.

CarcassJacks -- 6 points -- Each possessing (and some sealed inside) special adaptive suits skin/fur/chitin, the Carcassjacks are individually crafted warriors and taskpersons of the Triaxa. Some specialized for water, air, or a variety of environments, their suits are a mélange of mutations and adaptations that symbiotically live with their wearers. Claws, talons, even tentacles are extensions of their suits tailored to specific tasks or to tackle whatever they are presented with. Carcassjacks ARE the experiments the clan is constantly working on, and are proud to serve in this role, be it the business of work, diplomacy, trade, or war.

Biomancers -- 8 points -- these are the high scientists and Nature mages of the clan and while not tough themselves they are often party to making constructs and/or abominations to do their fighting for them. It is said fighting them directly is only accomplished after overcoming their own menagerie of living tools and guardians. Biomancers often each specialize in another practical or applied field of science to distinguish them and are constantly measuring themselves against their peers for best manifested or published work.

Unit points (200) plus
ALLIES (100 point bonus)

Basal Golems -- 4 points. "Genetic Blanks" -- these roughly humanoid lumps of muscle and bone are flesh derived from the offered or purchased essence of Angels or Devils. Basal golems can greatly increase the capabilities of a Carcassjack or serve as tireless workers and capable fighters on their own, once given the right forms.

Infernal Retainers -- 6 points (see below)

Celestial Retainers -- 6 points -- The retainers are "free" angels and devils who have chosen to side with the Triaxa over the ages or due to mutual benefit or convenience. Sharing Blood and Astral magics, respectively, each retainer is either an accomplished worker or capable warrior, but seldom both. Divine and Infernal traits taken by the Biomancers are usually due to the availability and participation of happy and cooperative clan retainers.
 
Pat Pat : Let me know when 5+ people have their units picked out and we can make an official game character thread and migrate character info there, as well as a main game thread where I will make the first post and relate the present and how the RP is structured. We're getting there! We're doing it!
 
Pat Pat : Let me know when 5+ people have their units picked out and we can make an official game character thread and migrate character info there, as well as a main game thread where I will make the first post and relate the present and how the RP is structured. We're getting there! We're doing it!
There's five but not above that. I suggest the set up should be similar to the Atlantis one, a main thread linked to an extra pages lore thread where character and faction info is stored.
 
There's five but not above that. I suggest the set up should be similar to the Atlantis one, a main thread linked to an extra pages lore thread where character and faction info is stored.

Do you want to make the pages or shall I? I would ask you as a favor as I tend to get messy with starting trees and links. Once we have 5 character/clans in the character page I'll begin the RP on the main page.
 

Users who are viewing this thread

Back
Top