Moonsetter
Captain of The Cake Bandits
[class=container]
width:100%;
padding-top: calc( 9/16 * 100%);
background-image: linear-gradient( 30deg, #FEDBE3, #FDF3DB, #D2E6EE);
box-sizing: border-box;
position: relative;
--color: rgb(93, 41, 113);
[/class]
[class=containerInside]
width: 100%;
height: 100%;
box-sizing: border-box;
padding: 10px;
top:0;
padding-bottom: 0px;
position: absolute;
[/class]
[class=image]
font-size:0;
filter: drop-shadow(0 0 1px white);
[/class]
[class=Chara]
position: absolute;
height: 100%;
padding-right: calc( 480 / 753 * 100%);
top:0;
background-image: url('https://data.whicdn.com/images/16486568/large.png');
background-size: contain;
background-repeat: no-repeat;
display: block;
z-index: 2;
pointer-events: none;
[/class]
[class=flex]
position: relative;
width: 100%;
height: 100%;
display: flex;
flex-flow: column nowrap;
[/class]
[class=grid]
display: grid;
grid-template-columns: 1fr calc( 19.75% + 10px);
grid-template-rows: 1fr 1fr 1fr;
grid-template-areas:
'Top Avatar'
'Main Avatar'
'Bottom Avatar';
width: 100%;
height: 35%;
position: relative;
font-size: calc( 12px + (100 - 12) * (100vh - 200px) / (1280 - 200) );
[/class]
[class=Avatar]
font-size:0;
grid-area: Avatar;
height: 100%;
width: 100%;
position: relative;
background-image: url('https://pa1.narvii.com/6032/021c6669fd2565947551d154306291e6dff6fea4_hq.gif');
background-size: contain;
background-repeat: no-repeat;
[/class]
[class=barBG1]
background-color: var(--color);
grid-row-start: 2;
grid-row-end: 2;
grid-column-start: 1;
grid-column-end: span 2;
[/class]
[class=topBar1]
position: absolute;
bottom: 0;
width: 100%;
text-align: right;
font-size: 1em;
line-height: .9;
white-space: nowrap;
color: var(--color);
grid-area: Top;
[/class]
[class=botBar1]
position: absolute;
top:0;
width: 100%;
text-align: right;
font-size: 1em;
line-height: .9;
white-space: nowrap;
color: var(--color);
grid-area: Bottom;
[/class]
[class=mainBar1]
grid-area: Main;
position: relative;
display: block;
width: 100%;
height: 100%;
[/class]
[class=icons]
position: absolute;
display: block;
height: auto;
width: 100%;
top:50%;
transform: translateY(-50%);
text-align: right;
font-size: .75em;
color: white;
[/class]
[class=content]
width: 100%;
height: auto;
margin-bottom: 2%;
position: relative;
flex: 1 0 auto;
display: flex;
flex-flow: column nowrap;
[/class]
[class=contentBoxes]
width: 100%;
flex: 1 0 auto;
background-color: #756184;
overflow: hidden;
position: relative;
[/class]
[class=selectionBar]
margin-top: 2%;
width: 100%;
height: 19.2%;
background-color: var(--color);
text-align: right;
font-size: calc(12px + (100 - 12) * (100vh - 200px) / (1280 - 200) );
line-height: 1;
color: white;
padding-right: 2%;
box-sizing: border-box;
[/class]
[class=tab]
display: inline;
position: relative;
cursor: pointer;
[/class]
[class=arrow]
position: absolute;
display: block;
top: -70%;
left: 50%;
transform: translateX(-50%);
color: #756184;
[/class]
[class=contentBox]
height: 98%;
top:1%;
right: 2%;
width: 60%;
position: absolute;
overflow:hidden;
[/class]
[class=scroll]
width: 100%;
height: 100%;
padding-right: 100px;
overflow-Y: scroll;
color: white;
font-size: calc( 8px + (15 - 8) * (100vw - 200px) / (1280 - 200));
[/class]
[script=tab]
set CurTab "Plot"
hide personaContent
hide skillsContent
hide bioContent
hide personaArrow
hide skillsArrow
hide bioArrow
[/script]
[script class=tab on=click]
set SelTab (getText)
if (eq ${CurTab} ${SelTab} ) (stop)
slideUp 500 arrow
fadeOut 500 contentBox
if (eq ${SelTab} "Plot") (slideDown 500 infoArrow)
if (eq ${SelTab} "Plot") (fadeIn 500 infoContent)
if (eq ${SelTab} "World") (slideDown 500 personaArrow)
if (eq ${SelTab} "World") (fadeIn 500 personaContent)
if (eq ${SelTab} "Reservations") (slideDown 500 skillsArrow)
if (eq ${SelTab} "Reservations") (fadeIn 500 skillsContent)
if (eq ${SelTab} "Links") (slideDown 500 bioArrow)
if (eq ${SelTab} "Links") (fadeIn 500 bioContent)
set CurTab ${SelTab}
[/script]
[div class=container][div class=containerInside][div class="image Chara"][/div][div class=flex][div class=grid]
[div class=barBG1][/div]
[div class="Avatar image"][/div]
[div class=topBar1]AUDIO SLAVE[/div]
[div class=botBar1]Music-Themed MMO[/div]
[div class=mainBar1][div class=icons][/div][/div]
[/div][div class=content][div class=contentBoxes]
[div class="contentBox infoContent"][div class=scroll]Plot:
Welcome to the year 2025. Technology has advanced further than anyone could have expected. Human beings have become capable of amazing things including the invention of the AD Dream Machine; a special Virtual Reality headset that allows ones thoughts and feelings to enter a digital state. The AD Dream Machine is capable of coming in many forms, however, the most popular among the masses is a special Headset. The geniuses behind this revolutionary technology are known only as "DREAM Co.". No one is sure where they originate and how they were able to make it on the market so easily. All we do know is that they are very secretive and are fond of success in their technology.
Alongside the AD Dream Machine came many exports that would seek to be compatible with this technology. Instant messengers, shopping channels, music players, and even games were soon in collaboration with the company providing more content for the headphone owners. One program seemed very popular among the youth; a virtual reality game known only as AUDIO SLAVE. Audio Slave is a MMO-Roleplaying game that allows a player to manifest their music tastes and song choices into powerful attacks. Players are given Audio Power which can manifest amazing abilities within the game. Anywhere from controlling elements and levitation to even controlling sound and vibrations. Everyone's music taste was unique so, depending on their bond with the music, everyone had their own special way of manifesting their power. These powers could be controlled and contained via Instruments which is a physical embodiment of ones Audio Power. Players could take part in adventures, chat and play with other players, or even take part in Shows which can best be described as PvP within the Audi-Arena.
During the first Open Beta, over one million copies of Audio Slave were downloaded and played. Many seeked to discover new music choices, becoming the top Audi-Arena contender, and hunting down powerful musical monsters for experience points. The game was a success! However, players began to notice strange things taking place. After playing for a certain about of time, one would notice changes in vision and unbearable headaches even after taking off the AD Dream Machine headset. The media began to catch wind of this reporting that maybe the the game was "Oddly Gaining Longer Play Times Than Normal". Players began to find themselves taking part in comas unable to release themselves from the game world. Trapping their minds completely within the headset; which was seen unable to even be removed from the players head.
The player base began to grow suspicious. NPC's began to corrupt even going so far as to attack players. There were no signs of the GM's. No one was able to get in touch with the developers whatsoever. The players had found themselves trapped within their own musical dungeon. However, some players began to feel a dwindling in their hold. Few who had a strong enough will to break from the headsets spell have been deemed "Audi-Hunters" These individuals, even after removing themselves from the game, began to experience odd events happening in their surroundings. Items from the game began to appear within the real world; including their own instruments and even monsters. The real world began to go into a panic as strange monsters began to appear causing havoc worldwide.
The Audi-Hunters found themselves able to manifest their musical abilities outside the game. A great responsibility was placed upon their shoulders. They needed to discover the secrets of DREAM Co. and put a stop to their devious plans. Hunters may travel between the game world and the real world freely. However, so are monsters and threats. In order to save their fellow players, they needed to find any remnants of DREAM Co. within game and out of game. The future of the world was in the hands of the youth. May their music be loud and rebellious.
[/div][/div]
[div class="contentBox personaContent"][div class=scroll]World:
TL; DR? Ok. I gotchu.
Audio Slave is a Virtual-Reality MMORPG which utilizes music-inspired database to manifest players music tastes into the game itself. The company behind the game, DREAM Co., is a technological powerhouse who's origins are unknown to the point in which it is a bit scary. Players loved the game and didn't wanna stop playing at all. However, players soon began to fall into comas trapping themselves in the now corrupted game. Those who have freed themselves from the trap are called Audi-Hunters. They are able to travel back and forth between worlds. It is up to them to investigate the real world while players keep an eye out in the game world for any signs of the company. Audio Slave monsters have found their way into the real world but, luckily, so has the Hunters abilities.
Think you can survive? Well let the games begin.
Player base is known to come from around the world rather than just one specific location. That being said, it will be rare for players to meet outside of game. However, through the headsets that they play the game with, they are able to communicate tactics to ensure their steps are monitored by one another.
Audio Power is based on ones music taste and genres. That being said, one's Audio Power will be named and themed after a music choice of YOUR OWN PICKING. That's right lads. Your taste in music will play a part in shaping your character.
The game itself is very beautiful. It's futuristic theme is highly appealing and encourages players to adventure. There are multiple settings ranging from Cities (Mostly for Housing and Leaderboards), Shopping Districts (Including Game Gear and even Music Shops), Wilderness (Monster Spawning), Beach Fronts (Visiting and Monster Spawning), Caverns (Monster Spawning and Treasure Seeking), and of course the Aud-Arena (PvP specific)
[/div][/div]
[div class="contentBox skillsContent"][div class=scroll]Reservations:
Afraid someone will take your song idea? Or wanting to take one of the limited Hunter positions? No worries. If you need any reservations just feel free to let me know and I'll be able to put them here. Depending on popularity, more positions may be offered so keep a close eye on the reservation list.
Side note I am in fact looking for three beautiful individuals who man be interested in GMing this rp with me. Please. I beg you.
GMS
- Moonsetter
-Open
-Open
-Open
Audi-Hunters (Max. 7)
-Reserved For Moonsetter
-Reserved for _Line 213
-Reserved for Gravitational Force
-Reserved for Phayne
-Reserved for Aura Of Twilight
-Reserved for Alteras
-Reserved for Squad141
Antagonists (TBD Size)
-Reserved for LocKeii
-Open
-Open
-Open
-Open
Song Reservations
-Noisestorm - Reserved for _Line 213
-Bruce Springsteen and the E Street Band - Reserved for Gravitational Force
-Song Name - Reserved for Blank
-Song Name - Reserved for Blank
-Song Name - Reserved for Blank
-Song Name - Reserved for Blank
[/div][/div]
[div class="contentBox bioContent"][div class=scroll]Links:
(Bold and stars represent where you are now)
✧ɪɴᴛᴇʀᴇsᴛ ᴄʜᴇᴄᴋ✧
ᴄʜᴀʀᴀᴄᴛᴇʀ sʜᴇᴇᴛs
ɪɴ ᴄʜᴀʀᴀᴄᴛᴇʀ ʀᴏʟᴇᴘʟᴀʏ
ᴅɪsᴄᴏʀᴅ
[/div][/div]
[/div][div class=selectionBar][div class=tab][div class="arrow infoArrow"][/div]Plot[/div] ◦ [div class=tab][div class="arrow personaArrow"][/div]World[/div] ◦ [div class=tab][div class="arrow skillsArrow"][/div]Reservations[/div] ◦ [div class=tab][div class="arrow bioArrow"][/div]Links[/div][/div][/div][/div][/div][/div]
[div class="contentBox infoContent"][div class=scroll]Plot:
Welcome to the year 2025. Technology has advanced further than anyone could have expected. Human beings have become capable of amazing things including the invention of the AD Dream Machine; a special Virtual Reality headset that allows ones thoughts and feelings to enter a digital state. The AD Dream Machine is capable of coming in many forms, however, the most popular among the masses is a special Headset. The geniuses behind this revolutionary technology are known only as "DREAM Co.". No one is sure where they originate and how they were able to make it on the market so easily. All we do know is that they are very secretive and are fond of success in their technology.
Alongside the AD Dream Machine came many exports that would seek to be compatible with this technology. Instant messengers, shopping channels, music players, and even games were soon in collaboration with the company providing more content for the headphone owners. One program seemed very popular among the youth; a virtual reality game known only as AUDIO SLAVE. Audio Slave is a MMO-Roleplaying game that allows a player to manifest their music tastes and song choices into powerful attacks. Players are given Audio Power which can manifest amazing abilities within the game. Anywhere from controlling elements and levitation to even controlling sound and vibrations. Everyone's music taste was unique so, depending on their bond with the music, everyone had their own special way of manifesting their power. These powers could be controlled and contained via Instruments which is a physical embodiment of ones Audio Power. Players could take part in adventures, chat and play with other players, or even take part in Shows which can best be described as PvP within the Audi-Arena.
During the first Open Beta, over one million copies of Audio Slave were downloaded and played. Many seeked to discover new music choices, becoming the top Audi-Arena contender, and hunting down powerful musical monsters for experience points. The game was a success! However, players began to notice strange things taking place. After playing for a certain about of time, one would notice changes in vision and unbearable headaches even after taking off the AD Dream Machine headset. The media began to catch wind of this reporting that maybe the the game was "Oddly Gaining Longer Play Times Than Normal". Players began to find themselves taking part in comas unable to release themselves from the game world. Trapping their minds completely within the headset; which was seen unable to even be removed from the players head.
The player base began to grow suspicious. NPC's began to corrupt even going so far as to attack players. There were no signs of the GM's. No one was able to get in touch with the developers whatsoever. The players had found themselves trapped within their own musical dungeon. However, some players began to feel a dwindling in their hold. Few who had a strong enough will to break from the headsets spell have been deemed "Audi-Hunters" These individuals, even after removing themselves from the game, began to experience odd events happening in their surroundings. Items from the game began to appear within the real world; including their own instruments and even monsters. The real world began to go into a panic as strange monsters began to appear causing havoc worldwide.
The Audi-Hunters found themselves able to manifest their musical abilities outside the game. A great responsibility was placed upon their shoulders. They needed to discover the secrets of DREAM Co. and put a stop to their devious plans. Hunters may travel between the game world and the real world freely. However, so are monsters and threats. In order to save their fellow players, they needed to find any remnants of DREAM Co. within game and out of game. The future of the world was in the hands of the youth. May their music be loud and rebellious.
[/div][/div]
[div class="contentBox personaContent"][div class=scroll]World:
TL; DR? Ok. I gotchu.
Audio Slave is a Virtual-Reality MMORPG which utilizes music-inspired database to manifest players music tastes into the game itself. The company behind the game, DREAM Co., is a technological powerhouse who's origins are unknown to the point in which it is a bit scary. Players loved the game and didn't wanna stop playing at all. However, players soon began to fall into comas trapping themselves in the now corrupted game. Those who have freed themselves from the trap are called Audi-Hunters. They are able to travel back and forth between worlds. It is up to them to investigate the real world while players keep an eye out in the game world for any signs of the company. Audio Slave monsters have found their way into the real world but, luckily, so has the Hunters abilities.
Think you can survive? Well let the games begin.
Player base is known to come from around the world rather than just one specific location. That being said, it will be rare for players to meet outside of game. However, through the headsets that they play the game with, they are able to communicate tactics to ensure their steps are monitored by one another.
Audio Power is based on ones music taste and genres. That being said, one's Audio Power will be named and themed after a music choice of YOUR OWN PICKING. That's right lads. Your taste in music will play a part in shaping your character.
The game itself is very beautiful. It's futuristic theme is highly appealing and encourages players to adventure. There are multiple settings ranging from Cities (Mostly for Housing and Leaderboards), Shopping Districts (Including Game Gear and even Music Shops), Wilderness (Monster Spawning), Beach Fronts (Visiting and Monster Spawning), Caverns (Monster Spawning and Treasure Seeking), and of course the Aud-Arena (PvP specific)
[/div][/div]
[div class="contentBox skillsContent"][div class=scroll]Reservations:
Afraid someone will take your song idea? Or wanting to take one of the limited Hunter positions? No worries. If you need any reservations just feel free to let me know and I'll be able to put them here. Depending on popularity, more positions may be offered so keep a close eye on the reservation list.
Side note I am in fact looking for three beautiful individuals who man be interested in GMing this rp with me. Please. I beg you.
GMS
- Moonsetter
-Open
-Open
-Open
Audi-Hunters (Max. 7)
-Reserved For Moonsetter
-Reserved for _Line 213
-Reserved for Gravitational Force
-Reserved for Phayne
-Reserved for Aura Of Twilight
-Reserved for Alteras
-Reserved for Squad141
Antagonists (TBD Size)
-Reserved for LocKeii
-Open
-Open
-Open
-Open
Song Reservations
-Noisestorm - Reserved for _Line 213
-Bruce Springsteen and the E Street Band - Reserved for Gravitational Force
-Song Name - Reserved for Blank
-Song Name - Reserved for Blank
-Song Name - Reserved for Blank
-Song Name - Reserved for Blank
[/div][/div]
[div class="contentBox bioContent"][div class=scroll]Links:
(Bold and stars represent where you are now)
✧ɪɴᴛᴇʀᴇsᴛ ᴄʜᴇᴄᴋ✧
ᴄʜᴀʀᴀᴄᴛᴇʀ sʜᴇᴇᴛs
ɪɴ ᴄʜᴀʀᴀᴄᴛᴇʀ ʀᴏʟᴇᴘʟᴀʏ
ᴅɪsᴄᴏʀᴅ
[/div][/div]
[/div][div class=selectionBar][div class=tab][div class="arrow infoArrow"][/div]Plot[/div] ◦ [div class=tab][div class="arrow personaArrow"][/div]World[/div] ◦ [div class=tab][div class="arrow skillsArrow"][/div]Reservations[/div] ◦ [div class=tab][div class="arrow bioArrow"][/div]Links[/div][/div][/div][/div][/div][/div]
Last edited: