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  1. Y

    Triumphant Sober Attitude

    Cost: - Mins: Martial Arts 5, Essence 5 Type: Permanent Duration: Permanent Keywords: None Prerequisites: Sinuous Harmonic Trance, Joyous Falling Strike Follow-ups: None The true master of Drunken Fist has complete control over every one of her muscles and is able to make her body...
  2. Y

    Sinuous Harmonic Trance

    Cost: +2m, 1 WP Mins: Martial Arts 5, Essence 4 Type: Extra-Action Duration: Instant Keywords: Combo-OK, Obvious Prerequisites: Undefeated Liquor Prana Follow-ups: Triumphant Sober Attitude Even when surrounded by her enemies, the master of Drunken Fist will never feel threatened...
  3. Y

    Joyous Falling Strike

    Cost: 6 motes Mins: Martial Arts 5, Essence 4 Type: Simple (Speed 5, DV -1) Duration: Instant Keywords: Combo-OK, Crippling, Obvious Prerequisites: Essence Drunken Dance Follow-ups: Triumphant Sober Attitude The Exalted confuses her opponent pretending to fall down to the floor...
  4. Y

    Undefeated Liquor Prana

    Cost: 2 m, 1 WP Mins: Martial Arts 5, Essence 3 Type: Reflexive Duration: Instant Keywords: Combo-OK, Counterattack Prerequisites: Bending the Body Follow-ups: Sinuous Harmonic Trance The Drunken Fist master also mastered the art of improvisation. Sometimes she allows herself to be...
  5. Y

    Essence Drunken Dance

    Cost: 7 m, 1 WP Mins: Martial Arts 5, Essence 3 Type: Extra-Action (Speed 6, DV -2) Duration: Instant Keywords: Combo-Basic, Obvious Prerequisites: Venomous Breath Technique Follow-ups: Joyous Falling Strike The martial artist infuses her hands with pure Essence and then moves...
  6. Y

    Venomous Breath Technique

    Cost: 5 m Mins: Martial Arts 5, Essence 3 Type: Simple (Speed 5, DV -1) Duration: Instant Keywords: Combo-Basic, Obvious Prerequisites: Drunken Fist Form Follow-ups: Essence Drunken Dance The breath of a drunk is extremely irritating, but a master of Drunken Fist is able to channel...
  7. Y

    Bending the Body

    Cost: 4 m Mins: Martial Arts 5, Essence 3 Type: Supplemental Duration: Instant Keywords: Combo-OK, Obvious Prerequisites: Drunken Fist Form Follow-ups: Undefeated Liquor Prana The body of a Drunken Fist master reaches a superhuman level of flexibility. This makes his attacks almost...
  8. Y

    Drunken Fist Form

    Cost: 6 m Mins: Martial Arts 5, Essence 3 Type: Simple (Speed 3, DV -2) Duration: One Scene Keywords: Form-type, Obvious Prerequisites: Inebriating Stance Follow-ups: Bending the Body, Venomous Breath Technique The martial artist take the stance of a drunk. She moves as if she...
  9. Y

    Inebriating Stance

    Cost: 4 m Mins: Martial Arts 4, Essence 2 Type: Reflexive Duration: Instant Keywords: Combo-OK Prerequisites: Read the Numb Mind Follow-ups: Drunken Fist Form Even after suffering an attack, the master of Drunken Fist knows how to use her body's flexibility and the alcohol's...
  10. Y

    Read the Numb Mind

    Cost: 4 m Mins: Martial Arts 4, Essence 2 Type: Reflexive Duration: Instant Keywords: Combo-OK Prerequisites: Unexpected Hustle Follow-ups: Inebriating Stance The master of the Drunken Fist twists her body in her axis to confuse her foes, making it easier to dodge their attacks and...
  11. Y

    Unexpected Hustle

    Cost: 3 m Mins: Martial Arts 3, Essence 2 Type: Supplemental Duration: Instant Keywords: Combo-OK, Obvious Prerequisites: None Follow-ups: Read the Numb Mind The martial artist is always prepared for combat, even when drinking. Her instincts are always attuned to the environment...
  12. Y

    Drunken Fist Style

    Unlike fights between drunks in taverns, the Drunken Fist is a highly refined Martial Arts Style which requires great physical and spiritual preparation from the martial artist. Its movements are swift, strong and unpredictable, resulting in attacks and dodges from unexpected postures and...
  13. Y

    Anime that best represent Exalted.

    Utawarerumono has a medieval feeling, gods of the forest and greater gods, warriors wielding daiklaves, knights ridings dinossaurs, huge warstriders, winged people who can use sorcery and epic mass combats. The Knights of Rayearth has warstriders, sorcerers and mystic warriors. The Vision of...
  14. Y

    Scared of Moonsilver Warstriders

    There's only a single passage in WotLA which talks about warstrider's ancillary systems:
  15. Y

    Nearly Invincible Martial Artist

    There's a simple way to deal with munchkins with some combo involving Gem of Adamant Skin: make someone break the character's manse geomancy. With the manse broken, the gem ceases to function and the group get an epic quest to try to restore the manse. But even if the manse is restored to its...
  16. Y

    Applicability of Solar perfect defenses

    I recommend you read this: http://wiki.rpg.net/index.php/Exalted_Combos
  17. Y

    Ebon Shadow Style

    Distracting Finger Gesture Technique is a powerful Charm, but it's most strong against mortals. A Solar Exalted, for example, can use combos with extra action and counterattack charms. It will certainly give a bad time to the Ebon Shadow martial artist.
  18. Y

    Eating yourself with regen?

    Every single Lunar exalted was born as a human being (or a wyld mutated one) and I think no human being would go as far as cutting parts of himself and eat them or let others eat without some serious mental derangement. :twisted: As a storyteller I would allow a Lunar to eat himself and then...
  19. Y

    Solar and Lunar joint campaign 2nd Edition

    In 2nd Ed, Lunars are not the second best anymore. They are as powerful as Solars and they complete each other in almost every aspect. I'm running a Solar/Lunar campaign and after a dozen sessions the Lunar characters are still as powerful as the Solars and I never felt any need to house rule...
  20. Y

    The Wyld and Chaos-Repelling Pattern

    I remember that one of Creation's rules is that creatures too much mutated by the wyld won't survive. I interpret this Charm this way: the Fair Folk see a tiny little piece of that disgusting shaped and formed Creation walking into their garden. While the Charm may prevent you and your gear...
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