Cost: -
Mins: Martial Arts 5, Essence 5
Type: Permanent
Duration: Permanent
Keywords: None
Prerequisites: Sinuous Harmonic Trance, Joyous Falling Strike
Follow-ups: None
The true master of Drunken Fist has complete control over every one of her muscles and is able to make her body...
Cost: +2m, 1 WP
Mins: Martial Arts 5, Essence 4
Type: Extra-Action
Duration: Instant
Keywords: Combo-OK, Obvious
Prerequisites: Undefeated Liquor Prana
Follow-ups: Triumphant Sober Attitude
Even when surrounded by her enemies, the master of Drunken Fist will never feel threatened...
Cost: 6 motes
Mins: Martial Arts 5, Essence 4
Type: Simple (Speed 5, DV -1)
Duration: Instant
Keywords: Combo-OK, Crippling, Obvious
Prerequisites: Essence Drunken Dance
Follow-ups: Triumphant Sober Attitude
The Exalted confuses her opponent pretending to fall down to the floor...
Cost: 2 m, 1 WP
Mins: Martial Arts 5, Essence 3
Type: Reflexive
Duration: Instant
Keywords: Combo-OK, Counterattack
Prerequisites: Bending the Body
Follow-ups: Sinuous Harmonic Trance
The Drunken Fist master also mastered the art of improvisation. Sometimes she allows herself to be...
Cost: 7 m, 1 WP
Mins: Martial Arts 5, Essence 3
Type: Extra-Action (Speed 6, DV -2)
Duration: Instant
Keywords: Combo-Basic, Obvious
Prerequisites: Venomous Breath Technique
Follow-ups: Joyous Falling Strike
The martial artist infuses her hands with pure Essence and then moves...
Cost: 5 m
Mins: Martial Arts 5, Essence 3
Type: Simple (Speed 5, DV -1)
Duration: Instant
Keywords: Combo-Basic, Obvious
Prerequisites: Drunken Fist Form
Follow-ups: Essence Drunken Dance
The breath of a drunk is extremely irritating, but a master of Drunken Fist is able to channel...
Cost: 4 m
Mins: Martial Arts 5, Essence 3
Type: Supplemental
Duration: Instant
Keywords: Combo-OK, Obvious
Prerequisites: Drunken Fist Form
Follow-ups: Undefeated Liquor Prana
The body of a Drunken Fist master reaches a superhuman level of flexibility. This makes his attacks almost...
Cost: 6 m
Mins: Martial Arts 5, Essence 3
Type: Simple (Speed 3, DV -2)
Duration: One Scene
Keywords: Form-type, Obvious
Prerequisites: Inebriating Stance
Follow-ups: Bending the Body, Venomous Breath Technique
The martial artist take the stance of a drunk. She moves as if she...
Cost: 4 m
Mins: Martial Arts 4, Essence 2
Type: Reflexive
Duration: Instant
Keywords: Combo-OK
Prerequisites: Read the Numb Mind
Follow-ups: Drunken Fist Form
Even after suffering an attack, the master of Drunken Fist knows how to use her body's flexibility and the alcohol's...
Cost: 4 m
Mins: Martial Arts 4, Essence 2
Type: Reflexive
Duration: Instant
Keywords: Combo-OK
Prerequisites: Unexpected Hustle
Follow-ups: Inebriating Stance
The master of the Drunken Fist twists her body in her axis to confuse her foes, making it easier to dodge their attacks and...
Cost: 3 m
Mins: Martial Arts 3, Essence 2
Type: Supplemental
Duration: Instant
Keywords: Combo-OK, Obvious
Prerequisites: None
Follow-ups: Read the Numb Mind
The martial artist is always prepared for combat, even when drinking. Her instincts are always attuned to the environment...
Unlike fights between drunks in taverns, the Drunken Fist is a highly refined Martial Arts Style which requires great physical and spiritual preparation from the martial artist. Its movements are swift, strong and unpredictable, resulting in attacks and dodges from unexpected postures and...
Utawarerumono has a medieval feeling, gods of the forest and greater gods, warriors wielding daiklaves, knights ridings dinossaurs, huge warstriders, winged people who can use sorcery and epic mass combats.
The Knights of Rayearth has warstriders, sorcerers and mystic warriors.
The Vision of...
There's a simple way to deal with munchkins with some combo involving Gem of Adamant Skin: make someone break the character's manse geomancy. With the manse broken, the gem ceases to function and the group get an epic quest to try to restore the manse. But even if the manse is restored to its...
Distracting Finger Gesture Technique is a powerful Charm, but it's most strong against mortals. A Solar Exalted, for example, can use combos with extra action and counterattack charms. It will certainly give a bad time to the Ebon Shadow martial artist.
Every single Lunar exalted was born as a human being (or a wyld mutated one) and I think no human being would go as far as cutting parts of himself and eat them or let others eat without some serious mental derangement. :twisted:
As a storyteller I would allow a Lunar to eat himself and then...
In 2nd Ed, Lunars are not the second best anymore. They are as powerful as Solars and they complete each other in almost every aspect. I'm running a Solar/Lunar campaign and after a dozen sessions the Lunar characters are still as powerful as the Solars and I never felt any need to house rule...
I remember that one of Creation's rules is that creatures too much mutated by the wyld won't survive.
I interpret this Charm this way: the Fair Folk see a tiny little piece of that disgusting shaped and formed Creation walking into their garden. While the Charm may prevent you and your gear...