Power Ranger Aftermath
Episode 1: Live, Laugh, Love
The Eternal Lark
The abandoned amusement park was silent as the wind caressed lightly through its wide open spaces, only hitting into the occasional billowy tent or dilapidated structure that housed some equipment.
It had become a place...
The Border Princes
Lord Dukeovitch DeathHammer
Turn 2
Blasted Umi. Can’t they build anything up to Dawi standards? But of course they can’t. Dukeovitch kicked one of the Umi from an underperforming group, taking his frustrations out on the man before his untimely demise would involve him...
Lord Dukeovitch DeathHammer the 3rd aka The Mechaneer
Turn 1
DeathHammer was a Chaos Dwarf with plans, you see. He was given the task of setting up the slave trade in the Border lands.
And yes, he was given an abandoned Dwarven Fortress for the task. Though really it was an old Dwarven...
Slaves to Armok
The Golden Mound
Turn 2
The Golden Mound awoke on the soft ground. Soft ground? Shouldn’t the ground have been that of the hard arena and not something that had some give to it.
For that matter, The Golden Mound was also confused to be among the living. He was sure that...
Enver Update:
Action 1: Build Farm: Using the plants found last week, Enver and Kyle will spend working on making a farm to work on making food to add sustainability. Enver has the firm belief they will be here a while and should try to make things as bearable as possible. Lisa, Lux, and the...
Leonard (Dest) update
Action 1: Hunting- Jack, the 10 passengers, and the 2 bodyguards will go hunting for the spiders within the vines.
The hunt. It was time to get some sort of food supply and they were going to get it. Through some surprisingly expert tracking, they manage to locate an...
Lord Gloom Update:
Action 1: Geoff the Butler and The Swarm Expedition will kidnap Kentucky Keith
In the dead of the night, overseen by Geoff, the Swarm of rats manage to easily kidnap Kentucky Keith. The swarm also decimated his group of survivors in their sleep.
Gain Kentucky Keith...
Kyle Update:
Action 1: Using available resources, attempt to build a camp with the shuttle as a foundation
Most of those assembled couldn’t do much more than gather up supplies from fallen logs, large banana style leaves and twigs. But one of the gym goers seemed to know what he was doing and...
Jax Update:
Action 1: The four film crew (tech 3) and Largo (hunting 2, fight 2), led by Jenny Wilkins (hunting 2, tech 4, [Keep It Going]: can reroll tech roll once per turn), will remain at the shelter and pop open the damaged robot. They will be looking at if it can be repaired. If not...
George Update:
Action 1: Everyone trains in athletics. Those with hunting train that instead, using the pristine energy rifle and the electric cage.
Training begins in ernest. Two of the Passengers take a shine to Hunting and manage to gain +1 Hunting.
The remainder of the group train in...
Frederick Christie Update:
Action 1: Frederick, Michaela, Christina, Lin and the 11 Passengers will explore the caverns for useful, preferably edible plants to grow. (Action done first, and will affect second action)
The large group splits up into the cavern to explore and try to discover...
Mr Zoban Update:
Action 1: Moose and Patron Hunters will scout the area and hunt for anything local to add to their food stores
They manage to discover a series of small pods that grow black beans as well as a furry unmoving blob creature. It doesn’t really seem to move very fast, if even at...
Jeremy Update:
Action 1:Jeremy repairs H3M3 using his robotics knowledge and the spare parts he has at hand
It takes Jeremy a few days and both spare both spare parts that he currently has, but Jeremy has managed to bring back some additional functionality to his assassin bot. It would...
Julia Update:
Action 1: Salvage parts from the crash site and escape pod to repair the Water Purification System and possibly safeguard it against future breakdown.
(Tech 2, Crafting 2, +2 Morale boost)
It took some time to salvage parts, but they managed to acquire about 8 units of scrap in...
Friedrich Donitz Update:
Action 1- Expanding the search.
After his fruitless attempt to find other survivors Friedrich refuses to stop the search. Taking the exterior forces on a mission to find any survivors.
The search is long and grueling as they search further than they had previously...
Ari Update:
Action 1: Try to salvage and get the SOS beacon [I presume is in there] in the pod activated to get rescued. [Tech 4 {+2 for morale for 6?} and rerolls if dealing with computer]
Without much difficulty, the SOS beacon is recovered from the escape pod. They set it up in a good...
Basil Update:
Action 1: The four passengers [Hunting 2], three of Elena's entourage [Fight 2], the robot [Craft 2/Tech 2] and Elena [Charm 6 | Too Hot To Fail - Does not suffer from critical fails on Charm Tests] will attempt to craft a large fire and torches using available resources as well...
Fletcher Update:
Action 1: Water, Water, Everywhere: Fletcher, 3 new recruits and the 2 repair bots will scout out usable location to install a water purification device near the lake to begin getting potable water for the new recruits.
With the given parts and all these hands on deck, they...
Horatio Update:
Earning Their Keep- The 8 Monkeys, 2 Cheetahs, and two bears are instructed to go on daily food hauls for the red fruit.
The food hauls are a great success. Choose one of the following:
Gain 2 Red Fruit every turn
Gain 5 Red Fruit every turn
Gain 2 Red Fruit and 2 Mystery Meat...
Cordova Update:
Action 1- Attempt to Hotwire the solar panel from the bike into a multi use generator
The maintenance robot and Lucy worked together to carefully remove the bike’s solar panel which they managed to do with great precision. Soon enough, they fiddled with various bits and bobs...