Actually "reflexive innate abilities" are not specifically barred, as the text states "reflexive voluntary actions" and abilities are not necessarily actions. In game terms, an action is just that, an action, and adding dice to a roll is not an action. The relevant text is the part that bars the...
It was, but that angsty, teenage anxiety angle (as described to me by Zach Bush) was dropped for the "returning rulers of Creation" approach. Second edition is not just a revamp of the rules but also a refinement of the direction. The Solars in E2 should be seen more as reborn kings returning to...
Right, the effects are the same but the Charm is permanent (or maybe that changed).
Also, at the time, it was thought that this would help balance the fact that Lunars have sorcery-compatible dice-adders, but maybe they'll take that away instead.
During our playtest, the issue of using Essence Flow to augment sorcery did come up and the answer at the time was that, because it is a permanent enhancement of the character's abilities, its use was allowed. That may have changed (maybe because I asked), but the text presented here does not...
My initial impression of motivations is that they should be grand and far-reaching (I went with "rid the world of shadows"; shadows = forces from the Underworld). But in a more traditional campaign, I would elect to go with something more personal and build upon it with each successful...
I had a few months to think about this, so here's my philosophy:
Don't bother treating Extras as individuals. Create them as a unit similar to mass combat. Have them act on their tick as a normal character but with multiple attacks. I have considered either using Magnitude to determine the...
Whatup peeps!
It is I - sumocat! I have actively avoided contact with all things Exalted for a while now because I had been locked down by an iron-clad NDA that prevented any mention of anything Ex2 (my lip was getting sore from constantly biting it). But now that I'm free, I thought I'd swing...