I don't usually do this, but there is fail here.
First reference: http://keychain.patternspider.net/archive/koc0006.html Crashed during the Contagion
Second reference: http://keychain.patternspider.net/archive/koc0028.html Evacuated during crash
Third reference...
It's sidetrack time!
This bugs the hell out of me, mostly because I made the same mistake until I asked the question "how often does a skin mount amulet need maintenance?" The answer is never. In all the pages of repair and maintenance, nothing comes close to providing general intervals for...
Something like this has a place in a game where fixing the Lunar Exaltations is a theme. It resembles a first step towards refining the tattoos. Other than that...not really that appropriate, no.
From a rules perspective, I'd suggest a charm of indefinite duration used by the Lunar who is...
And lose the potential to create a race of sexy fox ladies!? This is Sexalted! We do not close options for creating new and interesting ways to debauch!
Honestly I find them a little annoying as breaking the flow of the story, characters, and humor, but they do add to the world at large which is a strong mark for them.
You're still looking at an unwieldy dice cluster. You've also got a lot of mixed up abilities which can make bookkeeping tricky.
I suggest you simplify first. Cut down the artifact to its minimums. Then build on powers that compliment eachother. The way you're going, you're more likely to get...
Some potential for a game that doesn't take itself seriously, but it would take some retooling to fit. An overwhelming tag of 500 with damage of -20 would help.
I can think of several that, in fact, are. Art of Victorious Concession (see Imperfect Lotus) has a charm that lets you punch people into health; 2m per bashing 3m per lethal. There are acupuncture artifacts that are almost as efficient and allows healing of aggravated, poisons, and other...