Heh
Heh, guess I was wrong on that point. Â In my defense though, I was just going by my current ST's designation of Abyssals. Â Guess I was too trusting and will have to bring up that point with him.
Well
I'd say that you can. Â Here's why:
Banishing a suit of armor to Elsewhere is a charm activation. Â Returning it from Elsewhere simply ends the indefinate duration of the charm (meaning once it's fully returned to the material world, you no longer have any motes committed to it)...
Too many people are suggesting a Holy attack, I didn't think Abyssal's actually counted as a creature of Darkness. Â And while there's a lot of holes in the examples you pointed out Arthur, you're still suggesting rather outlandish schemes to a combat that probably started far from anywhere...
Nope
Nope. Â You may combo one extra action charm with one simple charm, provided they are both combo ok, and then every extra action on the charm must use the simple charm.
Nope
The description of the charm says that it is a "melee-based attack", which all that means is that it uses your regular melee attack pool and does damage as normal for your weapon. Â It is treated as a melee attack in all other ways is just a quick way of saying, it's like a melee attack...
Can't Steal It
Larceny charms prohibit the theft of Artifacts that are in use or attuned, ie. if it's set in Bracers it would not be steal-able (is that even a word?), Exalted are immune to common diseases, asphixiation deals non-lethal, few prisons can hold an Exalted for long, and most...
Thanks
I just had to tell my ST about this one since his Abyssal NPC uses the Laughing wounds style as well. Â He had a grin from ear to ear of course.
Now I have a feeling there's going to be an encounter with her and my character, since I took out the super NPC he threw at us with a single...
Aye
It is a special case, but according to the 2e Combat Wiki, they ruled in favor of no DV penalty. Â Again, this is because you have not actually taken any actions in a simutaneous tick until everyone has finished rolling. Â Both of your quotes dictate an action or attack that has to occur...
Yes and no
Since actions happen simutaneously on the same tick, when two characters attack at the same time they aren't suffering their DV penalty. Â Afterall, you can't suffer a DV penalty for something you did until after you've done it right?
to quote the book
By disregarding the effects...
I believe you can
You can counterattack without special charms. Â It's called acting on the same tick. Â Since DV penalties for acting don't occur until after your action has occured, they could technically guard until the zombie's tick and act then. Â This would be an effective example of...
It's interesting
It's about equivalent of an attunement 5 weapon. Â Aside from the character min-maxing his virtues and willpower, this is a fine charm. Â Then, assuming that one did, it still wouldn't be as powerful as an artifact you spent those bonus points on. Â However, it would take away...
Realism?
Huh? Â You're applying realism to Exalted? :) Â Superheavy plate is attuned to a wearer and thus, actually very mobile. Â You're just as mobile in a non-artifact reinforced buff jacket. Â And it's just as tiring. Â And with the charm I described earlier, a Solar can reduce this to...
However
However,
Having a static defense does work in favor of survival. Â I've played enough systems to know that when one has to roll their defense, it will statistically works in favor of the attacker (swing enough times against even the best defense, they will fall). Â Now that it's...
Poor armors...
What about Starmetal Superheavy plate? Â Now that's tanking.
If a Twilight wears that thing he's incredibly hard to kill. Â However, he's my take on it:
An artifact weapon is really awesome. Â But without charms you're really not that powerful.
Same with armor. Â Itself...
Resisting
Resisting social combat with Willpower is not something to consider lightly. Â Anytime someone uses Willpower is when they REALLY don't want to do something. Â It is a mentally exhausting experience and simulates combat as well:
In combat you have health levels before you die.
In...
Well...
Unstoppable force vs. Immovable object is meant to give players survivability and cheesing your way past them is bad form... but who cares when you really want that person to die!
Adamant Skin: Sets raw damage to zero. Â There are charms that deal levels of damage which aren't...
Adamant Skin
Oh, and I believe Adamant skin simply sets the damage you take to 0, so maybe charms that deal damage levels (in step 10) would bypass this too.
Hardness does appy vs. lava however, but you might rule that anything above one's head is subject to suffocation.
Actually
From what I've read on the Wiki, HGD is a perfect defense against any attack, thus forms of damage that aren't attacks bypass HGD and SSE.
Adamant Skin is a perfect defense against all damage, thus attacks that don't deal damage bypass this defense.
Thanks
Oops, double post, but a quick question: The rule you quoted means that adding in extra factors still works, but they only add to the multiplier not multiply after the effect takes place (2x+2x=3x)