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Realistic or Modern Skiamachy (Character Creation)

OOC
Here
Lore
Here
Other
Here

Squad141

Royal Historian
Roleplay Availability
I am looking for roleplays.
Roleplay Type(s)
  1. Group
  2. Dice
  3. Quests
  4. Off-site
σκιμαχίας πολεμισταί
skiamachy characters

The following is the preamble to a binding contract. Filling it out proceeds signing said contract between the described person, their persona, you, and all other interested parties. If you agree with these terms, please proceed.

CHARACTER TEMPLATE

Full Name
  • Please include all aliases and/or nicknames.
Age
Gender & Pronouns
Sexuality

Appearance
  • Please include a description or an image. Images should be non-photographs, but shouldn't be incredibly stylistic.
Chosen Weapon Type
  • Please include the genre of weapon the character will be using when in combat. This should be a real type of weapon since they may be used outside of standard combat, due to the non-video-game nature of Skiamachy. Specific weapons are not required.

Court Position (Minor Arcana)
Personality (Small or Large)
Background & History
Relevant Family & Friends


PERSONA TEMPLATE

Chosen Myth's Name
  • Selected from the list of names from myths.

Persona Appearance
Persona Blurb
Primary Persona Element (see Lore)
Primary Ability
  • What role this Persona fills in a team. Are they support, direct melee, ranged, or something other?
code by @Nano
 
__murasaki_shion_and_murasaki_shion_hololive_drawn_by_remone__sample-1f32307722b9cca6f91614fc5...jpg

your neon dolly

@dollydagger

dolly|adult|f|she/her|
streamer/composer/va|
i was clione in kinjite slash
and pearl in whitenights!

you can follow me on my
boundcloud or sub to my
vaporeon and kameo too!



Full Name: Delilah Yao
"My friends call me Dolly, or Lilah. (no one actually calls her that)"

Age: 21

Gender & Pronouns: Trans woman, she/her

Sexuality: Pansexual

Appearance
Delilah is in a word, scruffy when she doesn't take especial effort to look otherwise. Being somewhat on the tall side, she has a tendency to slouch somewhat in most situations. Her wavy black hair sits at shoulder length and has several noticeable streaks of violet in it. She used to dress conservatively with attire like hoodies and jeans and still does sometimes, but has also begun to dress in a way that makes her happier, with items like blouses and long skirts and sweaters. She also has a tendency to over-accessorize a bit, and her hair is often notably occupied by several colored bobby pins and a hairclip while she also wears a small pendant, a couple of plain silver rings, and a pair of rubber bracelets bearing the logos of Kinjite Slash and Whitenights, two prior projects she acted for. On top of that, she often carries a messenger bag around that with the number of pins on it looks like the beginning of an ita bag.

Chosen Weapon Type:
Extendable baton (that inexplicably elongates into a staff in combat against Shadows). The initial specimen was one used as part of a prop wand used in a cosplay by an acquaintance. It was fine for photoshoots but apparently not permitted in convention halls, so it got passed on to Delilah instead.

Court Position: the Knight of Wands

Personality:

Most people acquainted with Delilah would get the impression of someone who is flaky and unreliable from her. She alternates between periods of distance and warm sociability, and even when she's around she has a tendency to range between making the conversation about herself and her concerns or overly yielding to others. Often has trouble making snap decisions and freezes up when hostility arises. Of course, in truth she still doesn't have much of a hold on her own life, and is doing her best to stay in control.

Background & History:
Delilah's history is not much to speak of, if only because of the utterly mundane nature of her hardships. Raised by a single father who was himself a freelance musician and composer, Delilah herself developed a certain eye and ear for art in her early years. Composing for advertising jingles and recording the score of TV dramas wasn't exactly the kind of thing that brought in the big bucks, but together the two of them did not want for very much, and there was something like contentment between the both of them.

As she entered junior high and eventually high school, the tension in Delilah's self germinated and grew without pause. She got ever more into animation and video games, tending to immerse herself in the creative culture that surrounded those mediums. She was, in her own way, achieving a fair bit. But it wasn't quite what she needed to resolve her inner conflicts. Was it, perhaps, the typical vagaries of youth? Either way, one thing led to another. Delilah came out to a boy she was acquainted with from some of her classes, and not only did he accept herself, but also her attraction to him. The two grew closer, and even began planning their future together after graduation.

Alas, such young happiness could not last. When his parents found out about her, they made quite the scene, objecting to his relationship with her in particular. When Delilah's father heard about it, he wasn't happy either. And while he was quite angry at the boyfriend's parents for treating his child in that way, he also felt an increasing self-doubt of his worth as a father, and confusion towards his child. Things became cold in the household, tension ever increasing.

Eventually, a discontented Delilah got in contact with a group of similarly misfit youths, forming a plan with them to move to San Francisco and put down roots there. After her high school graduation, she quietly packed up and left home.

Turns out that a bunch of college-aged people deciding to bunk together didn't necessarily make things smooth sailing. Long story short, in about a year the group split up due to uneven financial concerns, relationship complications, the living environment, and other such mundane burdens.

After some hard work, Delilah eventually found herself renting a loft in a maintained but otherwise unused building in the Excelsior neighborhood of San Francisco. Not the best place to be in, but it has electricity, adjoins a room with running water, and there's fiber internet. She put herself out there, got a few roles in projects from major studios, and is approaching something resembling stability in her life.

But she's not quite there yet. And now a new turn of events is going to shake her world even more...

Relevant Family & Friends
Mr. Francis Yao:
Delilah's father, the musician. Has tried to contact her for some time after she left, but upon her insistence accepted her decision, though not without much discontent.
Mason: Delilah's boyfriend from highschool. They still message each other on occasion, but the mood between them has been cold for a long time.

Students of Lenaea National University: Delilah does not currently attend university, but often hangs out on the campus in her free time because the food is somewhat affordable, the buildings are air-conditioned, and so on. She is generally acquainted with several of the artistically-inclined clubs and project teams in the university and thought of with mild favorability.

(will add more if needed)


PERSONA TEMPLATE

Chosen Myth's Name: Daphnis

Persona Appearance: When manifested from the sea of Delilah's soul, Daphnis takes the form of a segmented, puppet-like humanoid figure in a sharp vest and slacks. On his head sits a helmet of gleaming metal with a thin black visor, making him resemble the members of a certain electronic music duo. His hands and forearms are perpetually wreathed in rough, spiky black stone that periodically ripples over other parts of his body as well.

Persona Blurb

Primary Persona Element: Crumble (Earth), can also inflict striking or piercing attacks

Primary Ability: Aside from offensive maneuvers, Daphnis' most distinctive ability is to spread a layer of stone from points his arms touch, encasing connected surfaces. This can ironically smooth out rough surfaces, immobilize a threat, create barriers, or encase an ally to protect them at the cost of speed. Among other uses.

As such, Daphnis is capable of both fighting on the frontlines, as well as protecting allies and controlling the environment as needed, albeit lacking in mobility and range.
 
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Full Name: Loretta Vuong
Aliases/Nicknames: Lori
Age: 21
Gender & Pronouns: Female, She/they
Sexuality: Bisexual
Court Position: Queen of Wands
Weapon Type: Shields

Appearance: Loretta’s style screams punk. The muscular woman is always wearing her black denim jacket with its many patches, and she always seems to be sporting some sort of spiked accessory. She always has her dark hair up in two messy buns, and keeps a pair of colorful lenses perched on her nose. Always standing up straight, with a smile not afraid to turn into a scowl, Loretta is bold, bright, and colorful— Unabashedly so.

Personality: For all her fire Loretta is kind to a fault. Unable to turn a blind eye to suffering, jumping at the first chance to help, only turning her sharp tongue on those who she thinks deserve it. Her bold attitude barely hides the fact she’ll tear herself apart to help others. Or that she’ll do so with a grin on her face. Though in the past months, her relentless energy has begun to wane somewhat. She’s grown quieter, more likely to snap at the people around her, more willing to back down. Loretta’s the first to say it’s just a temporary slump, but how true is that really?
Background & History: Born to a single mother in a cramped corner of the city, Loretta has always been a troublemaker. From the moment she could talk, she found herself opposed to most of the adults in her life. Always questioning the rules, always toeing the line, never willing to stay quiet just to “avoid trouble.”
Being disliked by almost every authority she came across wasn’t ever fun, but she didn’t ever mind. Loretta learned that while her relatives and teachers didn’t appreciate her comments, many of her peers did. She liked being their voice, loved how her willingness to cause commotion could help bring attention to problems.
Now twenty-one and a junior at Lenaea National University, Loretta is no less of a rabble-rouser, but she has learned to be a bit more calculated. She’s learned to leverage connections and her knowledge of the city to provide more than just a voice to her peers. No matter what aid someone needs, no matter what fight needs to be fought, Loretta Vuong is there to help. No matter how much that’s starting to weigh on her.

Relevant Family & Friends
Marianne “Mari” Vuong - Loretta’s elder sister. Pretty, pleasant and bright— practically perfect in their mother’s eyes. Has only recently moved back to San Francisco after years of being away.
Nhi Vuong - Loretta’s mother. Quiet and bitter, but still wants the best for her children. Even if they disagree on what “best” means.
Alyssa Lark - A woman in her mid twenties who volunteers at the same library as Loretta. Gets along with Loretta surprisingly well for how “by the books” she is.


Chosen Myth's Name: Arachne
Persona Appearance: A thin figure with three long pairs of arms holding a spindle and thread that seems to bind the persona’s limbs.
Persona Blurb: A master weaver who used her talents to mock the gods. After winning a competition against Athena, the goddess cursed her into the form of a spider.
Primary Persona Element: Meld (Psy).
Primary Ability: Arachne functions as a support persona, both able to offer aid and hinder others. She accomplishes this through her threads, letting them strangle enemies, or guide allies to success. This silk can also be used for mobility, allowing the persona and its user to scale great heights or yank people out of danger. Though despite all this utility Arachne falters in solo combat or at close range. Its threads easily cut or blocked, it leaves its user to fend for themselves on the front line.
 
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Name: Camélia Rivière
"The Walking Corpse" (Derrogatory)
Age: Twenty-Seven
Gender & Pronouns: Femme. She/Her, They/Them
Sexuality
: Unknown? She's not looked much, and is likely closeted.

Appearance

Standing at a quite average 173cm (~5'8") Camélia is quite easy to spot from a crowd, with naturally silver-white hair and eyes paired with her extremely pale skin due to her albinism, though her eyes can appear crimson in the light. Often adorning her eyes, are a set of large, round wire glasses, with a silver retainer dropping from the arm where it meets the rim holding her lens that coils around her collar. Often she wears a rather ornate white blouse, ruffled at it's buttons and sleeves, which drape past her elbow, back scoring a set of long black gloves that stretch over her arms, shielding her skin from the sun. Below her blouse, which is neatly tucked under, a black mermaid skirt, breaking at the ankle showing a set of black dress boots. It's seldom common for Carmélia to wear anything short of proper attire.

(Reference image, as I am bad at describing people! > A <)

Chosen Weapon Type
Carmélia prefers her bows and crossbows, having been quite good at Archery.

Court Position: Queen of Swords

Personality:

As an Assistant District Attorney, Carmélia is as straightforward as they come, often finding herself seeming quite cold to most. Honest to a fault, Carmélia is not one to hide anything from anyone, and will speak her mind as is, shooting as straight as her arrow. Where her emotions truly flare however, is in the courtroom. Feeling the debates and arguments within akin to an intricate dance, to a storied song. Having spent a fair amount of her life persuing her job, that she has become quite adept at, came with the sacrifice of her social life, having few friends to spend time with, Carmélia tends to seem aloof in groups, quietly judging her peers from afar. Though, the opposite is true, she wants to know, to be part of things, but, is not quite sure how to best do it, and is quite self-depricating about it. Despite this, it's not uncommon for her to quietly do things for those she cares for, often without even thinking about any recompense.

Background & History
Growing up, Carmélia had a rather lonely upbringing outside of the city, with both parents often at work, it was often that her caretaker was the books she surrounded herself with in the study, alongside the television within the living room. At a young age, she had decided what she wanted in life, having seen the daring do's of Robin Hood and Sherlock Holmes against the evils of the world, she wished to push against such evil, to protect people from them, and punish those who commit such acts. Throughout her schooling, she often was part of debate clubs, with plenty of well-worded and empassioned speeches, refusing to bow her head a moment to her opposition, countering every argument made where possible, in those times, she felt happy, it felt like she was dancing along the words, crafting tales and a song with it. With exceedingly good marks, Carmélia would spend her summers taking college classes, particularly to prepare her for the LSAT, to get to law school...

After graduating High School, Carmélia had put every application she could into every nearby law school, hoping one would take the risk on an eighteen year old who had outpaced her classmates in a single-minded attempt to achieve her dreams as fast as she could. Whether by sheer luck, or divine intervention, a local school had accepted her application. Her time there felt like a blurr, as Carmélia continued to work her craft, advancing further and further to her dream, despite the dread of the Bar Exam hanging over her head. During this time, she had put in applications to nearby offices to intern, to gather more experience, of the many applications she put in, the only place that was willing to hire her, was the District Attorney's Office, few other offices even offered a young Carmélia an interview.

During her time within said office, Carmélia would see her ambition realized at the end of her Law Schooling, passing the Bar Exam with relative ease. Offered a full-time job within the District Attorney's office, a young Carmélia would soon earn her repor within the legal system, as knowledgable and witty as she was, yet also cutthroat and vicious in her cases, persuing without a seeming shred of mercy, earning the insulting moniker "The Walking Corpse" in the process, given her seemingly heartless nature and pallad appearance...

Relevant Family & Friends
Parents - Gideon and Marie-Rose Rivière

Chosen Myth's Name: Iambe

Persona Appearance
: When manifested, Iambe is a beautiful and rhythmic woman, seeming to ever be in a dance and song for those around her. With a dark, long flowing dress adorning her porcelain features, alongside long, flowing hair.

Persona Blurb: The Poet and Dancer whose dance gave smiles to all, including a mourning Demeter.

Primary Persona Element:
Bluster (Wind)

Primary Ability: Long-Range Skirmisher/Support
Paired with her bow, Carmélia is more a support-skirmisher with Iambe, with wind abilities to strike with, and restorative and healing abilities to protect with. Though Iambe lacks defensive abilities past her healing, she is able to soothe the pains of those around her healing moderate wounds over time. The winds that swirl around Iambe, allow Carmélia to dance within them, increasing her movement speeds and how capable she is to move, allowing her to move around the field continually kiting her opponent while also pestering them.
 
Full Name | Avery Zhen, Zhēn Rú Huá (珍如華)
Alias | Everett Bona (male alias)
Age | 20
Gender | Female (masquerading as male)
Pronouns | She/Her (adopts He/Him)
Sexuality | Demisexual

Weapon Type | Dadao
Court Position | Knight of Cups

APPEARANCE
“A face carved of marble, shining like the moon.”

For as long as Avery could remember, she had always been praised for her good looks. Perhaps ‘good’ is an understatement, for she possesses porcelain skin, a curtain of silky, black hair, a sharp nose, and a pair of large but expressive eyes that used to twinkle at anyone who came her way. Her figure is relatively lean, allowing her to fit into mostly any style of fashion, of which she owns little. If she is not wearing the uniform of whichever job she is currently involved with, she will be in the same black shirt, black slacks, black running shoes, and occasionally a black jacket and/or cap—an outfit designed to be glossed over by the common eye.

This dressing sense is shared with her male identity. Even after chopping her hair short, employing a chest binder, and altering her mannerisms, ‘Everett’ still comes off as androgynous, and so Avery takes to makeup to present a more masculine profile. Unfortunately for her, her beauty still shines through.


PERSONALITY
“Please don’t let me drown in the light again.”

In hopes to lessen the favour she so often gets, Avery puts on a sharp, abrasive attitude that had, at some point, become more habit than pretence. Though not the type to seek a confrontation, she is unafraid to speak her mind, even if only under her breath. This treatment of others blends with her pragmatism. Even if painfully blunt, she will be candid about the plight of a situation. No matter the cost, she will always be the first to step forward and take action; the question lies in whether she is capable of finishing the job or not.

Beneath her vitriol is a natural genuineness. She, no matter her desperation, is undeniably her, even if under different labels. Her true emotions always shine through her eyes, just as how her commitment to the job is undeniably ever-present. However, it is this same transparency that makes her all the more fragile in especially stressful times. She, albeit internally, reacts to opposition poorly, and has a bad habit of finding herself unable to act just moments before finishing what should be done. To a degree, she deems herself to blame.

On a subconscious level, she is looking for an end to everything. What is the point of getting up over and over again, if the end result is always against her? What is worth the effort?


BACKSTORY
translit: “My baby, do you know what your name means? It spells, ‘as precious as a flower’, because that is what you are to me. And I hope that is what you will be to the entire world.”

Zhen Ruhua was named as such by her mother, an immigrant who resorted to less-than-savoury means of earning a living for herself and a child without a father. Ruhua’s mother knew firsthand just how cruel the world can be, and wished that her daughter will never encounter the same challenges she did. For the sake of survival in a big, anglophonic country, Ruhua was also given an English name, Avery. Her mother never did manage to pronounce it properly.

“She’s superstitious. And so very traditional. She even named me with some old family poem.”

Ruhua loved her mother, even if her upbringing was not the best. Dinners were here and there, and it was hard to sleep in the brothel’s spare storeroom. But she was able to go to community school, and all of her mother’s friends offered help with her homework. She rarely accepted it, wanting to finish the assignments herself, but she did play games with them when they were free. Her mother never was free. Her mother was always so very busy.

“Even when you can’t see the stars, the moon is always shining brightly.”

Ruhua’s mother died when she was sixteen.

Soon after, Avery dropped out of school. She continued to live in the brothel, but though her mother’s former coworkers tried to protect her, she was later forced to fend for herself in the real world. She took to odd jobs, doing any sort of self-respecting work that was willing to take her in. A waitress, a cashier, a janitor. A sandwich maker, a parcel packer, a dog walker. A store greeter, a casino staff, a nanny.

Somehow, every job ended in failure. Something always went wrong, be it people not respecting her for ‘being just a pretty face’, or even going one step further in attempting to take advantage of her. Avery always retaliated—how could she not?—but stopped at the last second time and time again. She negotiates, she takes the blame, she leaves. It is a cycle.

A year ago, frustrated with the trending pattern, she adopted the alias ‘Everett Bona’ in hopes of finding for herself a normal means of life, but the problems re-emerge in different ways. She adjusts herself, she pretends to be something she hopes would be stronger than her, braver. And yet the cycle continues.

Even Everett’s most recent gig, the best job thus far, as a butler for an old-fashioned household saw a predicament he had to fight his way out of, as did he from his station. Still dressed in her uniform, she left the premises with what little is to her name.

“I can be anything you want. I can do it, no problem at all.”


Relevant Family & Friends
  • Zhen Rong’ai — Mother
  • Unknown biological father

PERSONA
Myth |
Ganymede

Blurb | Seeing how perfect he was, Zeus abducted the young man and made him cup-bearer to the gods. Instead of returning him when Ganymede's father began to worry about him, Zeus instead promised to make Ganymede immortal as the cup-bearer forever. Today, Ganymede is eternalised as one of Jupiter’s moons.

Appearance | Ganymede takes the form of a giant, beautiful marble bust reminiscent of Everett’s visage. Hovering behind its head like a halo is the image of a full moon. Its body from below the shoulders gradients into a highly reflective material, its lower half fashioned into a tall guillotine blade.

Primary Element | Shine (Bless)

Primary Ability | Frontline Aggro/Shielder
Ganymede’s best position is on the very frontlines, armed with its ability to occasionally shield against attacks using its own body. The light that shines from its halo and thusly reflects off its blade can be of two properties: either to dazzle/charm targets, or to fire pure Shine gleams at a limited range. It is also capable of attacking with its own body like a flying blade, thus dealing Slash damage.

Beyond its stalwart strengths, however, it is unable to sustain itself for extended periods of time, and will reveal cracks in due time.
 
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Full Name || Takara Amayado
"Taka" "Highest Roller"

Age || Twenty-five
Gender & Pronouns || Male & He / Him
Sexuality || Bisexual

Appearance || T A K A R A

Chosen Weapon Type || Scythe
Court Position || Knight of Swords

Personality || Another bet, another gamble. No risk will ever be too dangerous if the reward is large enough. Willing to throw his life away for a 50/50 gamble, Takara Amayado lives for the thrill of wondering whether he'll end up an even wealthier man or six feet underground. Millions of dollars in his possession feel as if they're mere pennies when he's choosing between red and black. Many others who visit the casinos he frequents perceive him as a greedy fool with more money than he knows what to do with.

Unfulfillment plagues Takara's very being every time his hands drawn in a mountain of poker chips. Winning should feel better than it actually does for him. After all, what's the point in seeking adrenaline in something that will never give you what you desire? Numb to the success and risks, the avid gambler desperately searches for riskier and more dangerous bets in hopes of filling the peculiar emptiness in his life. Money and risk has been all that he has ever known.

Not only does Takara often manage to find success in his gambling endeavors, he easily draws susceptible people in to his unfortunate habits. His charismatic nature and honeyed words that promise sizeable fortune often end up being too tempting to pass up. Due to this, he has a myriad of both friends who have benefitted from him and enemies who have suffered at the hands of his recklessness.

Background & History || Born as a spoiled, wealthy kid of a CEO of a distinguished tech company and a lawyer with her own law firm, Takara Amayado has been able to possess all that he has ever hoped for. Expectations to take over his father's tech company burdened him often, but he spent most of his days hoping that something in his life would make him feel whole. Money, job opportunities, success, and material objects came frequently to him and mattered very little in the grand scheme of things. Attempts to lash out with a rebellious phase as a teenager were promptly shut down by his father's wrath, and all that brought entertainment into his life was gambling his wealth.

Shady casinos became an alternative to his real home. Making deals with complete strangers became second nature to him after several months of getting into gambling. He'd spend hours upon hours throwing away thousands of dollars as if they were merely pennies and pocketing enough cash to make his pockets feel far heavier than they had felt when he first entered the casino.

This lifestyle was exceptionally lonely to him as no one wanted to associate with someone so heavily addicted to gambling. He claimed that friends were unnecessary and that he was more than happy to stick to rubbing elbows, but the lack of people close to him was evidently hard for him to deal with. He had been isolated his entire life, dealing with company dinners and grownups from the moment that he could form proper sentences and walk. Any "friends" made were decades older than him and merely interested in doing business with him. His family remained consistently focused on increasing their wealth rather than caring for family. Now, Takara gambles his life and wealth away on the daily, wondering if there's more of a purpose for existence or if he's forever to be trapped in the cycle of risk and reward.

Relevant Family & Friends || Father — Daichi Amayado; Mother — Hina Amayado


PERSONA

Chosen Myth's Name || Midas

Persona Blurb || A wise king, Midas gave Dionysus' foster father hospitality when he was lost. Collecting the satyr, Dionysus granted Midas one request, of which the king foolishly wished for a golden touch. He could not eat or drink, and eventually turned his own daughter to gold by accident.

Persona Appearance || Midas is represented as an older man donning a glittering golden crown and adorned with a myriad of jewels. His body is similar to a centaur. His lower half is in the form of a donkey rather than a horse, and his ears are that of a donkey as well.

Primary Persona Element || Almighty (Might)

Primary Ability || Midas takes cover on the backlines and summons golden doll soldiers to fight for him on the frontlines. The soldiers carry swords and shields, axes, or maces. He provides no actual support for his teammates, and his strength rests in the powerful soldiers that attack opponents for him.
 
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CHARACTER:
Full Name:
  • Wilson Mars.
Age: 19 years old.
Gender & Pronouns: he's a cis male and his pronouns are he/him.
Sexuality: heterosexual/straight.

Appearance:
  • Wilson's a slender, middle-sized boy with extremely pale skin, short black hair combed to his left side, big blue eyes, straight nose and a marked jaw that accentuates his diamond-shaped face. He has middle-sized pink lips, too, that are heart-shaped. His mouth is of average lenght. His eyebrows are thick and black, he always looks like he's frowning. He wears rectangular glasses with black thin frame. He also wears a formal black suit with a blue necktie (this does means: a white long-sleeved shirt, black dressing jacket, black trousers, black belt, black socks and black dressing shoes).
His appareance is this (made in PICREW):
Wilson Mars V2.png

Chosen Weapon Type:
  • SWORD. Wilson likes to fight near his enemy, demonstrating his power and value.

Court Position (Minor Arcana): King of Swords.
Personality (Small or Large): he's a serious boy, often showing himself as calculator or cold. However, this is a mask. He's annoyed by something (or someone), something (or someone) he can't identify or even understand. He can be logical and somewhat practical, but he's just too rect, too obedient. "The law says it all" he often says. He's a strong guy and he can look like that from the outside, but in the inside he feels nervous and anxious. Behind this cold and docile mask lies beneath a caring, empathetic and emotional young man. He was hurt many times emotionally and he doesn't want to show any emotion so he can't be hurt again. He's really intelligent, but he always thinks that he's a stupid and that he didn't reached the level of perfection and intelligence that he wanted. He's very much perfectionist. He can be obsessive too, but with situations and emotions. He doesn't likes to feel love or lust, or emotions related to those. He also doesn't likes to have "impure thoughts", however, he constantly has violent thoughts and it worries him.
Background & History: he was born in a traditional middle-class family with Catholic education, however, he didn't followed the tradition. He always thought that there was more, much more than just what he was being tought. He always believed in the spiritual, the belief of that the souls can reincarnate or even explore the world freely after dying, or that there was many other gods than only one, or that there was more supernatural forces. He always believed and recognized that there was some hidden knowledge that would help him to control many aspects of the life, including himself's. He always dreamed of being free and not being constantly lectured by his whole family, specially his mother. He's very obedient althought, and doing other thing would fill him with fault, so he has to do what his family says. He also does with the law, with some exceptions when it comes to personal moral code or when he needs to defend himself. He has a very hightened sense of justice, so when he see an injustice happening he always wishes that it wasn't like that, but for legal reasons he does nothing, always did. He's frustrated by all of this, even with his whole personality and life. so even if it doesn't look like he hates himself a bit. Wilson noticed that strange things have been happening in his city (San Francisco), and now he's totally determined to investigate and find the truth about it. He wants to saciate his hunger for curiosity and some power, he wants to make the world a better place, he wants to have control over himself and his family, his loved ones, he wants to be free too... but he doesn't know how to start or what to do, or even what he really wants. He's currently studying a law degree at the Lenaea National University, he wants to be a lawyer in the future, that's for sure. But... his other desires? The more oppressed, misunderstood, deep ones? He doesn't even fucking know.
Relevant Family & Friends: his most relevant family is his. His father is a strict guy named Peter Mars, his mother a very stubborn and severe one: Miss Bethany Peters-Mars. He has a younger sister that loves so much named Alice Mars, he cares so much about him and can be overprotective to her. He also has a Golden Retriever as a pet, his name's Doggo. His family's house is very beautiful, although he always wished to live alone without nobody talking to him about what to do, what to think or what to care.



PERSONA:

Chosen Myth's Name:
  • AGRIUS.

Persona Appearance: It's a 4 meters tall, lean yet a bit sculpted and creepy being with vulture-like appareance. Slightly crooked, with enormous wings that covers his body and a long neck with a vulture-like mask (or one with a long nose/beak). He has somewhat long hair, blue skin and his whole color palette is a dark purple. Behind the wings he has a torso armor with layered shoulder pads, something like a metal layered skirt and metallical boots. He also has metallic gloves with claws. Surrounding his neck, he has a purple velvet scarf.
Persona Blurb: Agrius was a half-human half-bear mythical beast that had a twin brother; Oreius. He and his brother were aggresive and savage, really disrepectful, because they had the bear nature from his father linage. Zeus punished them and transformed them into birds. Agrius became a vulture, and now, in this roleplay lore, he was assigned to be Wilson's Persona, a young man that was the completely opposite of him...
Primary Persona Element (see Lore): he has the Physical Element as his Primary, this does means he has abilites about slashing, piercing or even striking.
Primary Ability: his primary ability is to summon a sword to chop the enemy's limbs or any part of the body at choose. He can also summon other metallic and spiky weapons for use them in battles. He also has somewhat of superstrength, so he can do physical attacks like strking, blowing or even piercing an enemy.
  • The role of Wilson's Persona, AGRIUS, is the direct melee. He can provide spontaneous attacks that can help Wilson to defeat his enemies more quickly.
 

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