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Fandom The Shadow Pact-Character Sheets

High5ives

Senior Member
Heyo, character sheets here! Format however you like, with as much or as little code (I personally won’t be coding). Pretty standard CS, just make sure to include whether or not the character is force sensitive or not, the species (or droid), and maybe a skills/equipment section.
 
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Name: Jace Setsuno

Alias: Blood Spear

Age: 25

Gender: Male

Sexuality: Heterosexual

Race: Human

Affiliation: Shadow Pact, Matukai Order, Zeison Sha, Jensaarai

Bio: Jace was born into the Matukai lifestyle. He nomadically wandered the galaxy with his parents arduously training in harsh environments to improve his connection to the force. As he grew older he began to grow discontent with the notorious reputations the Jedi and Sith have. On their travels, they passed through Yannibar and Susevfi in which he had exposure to the Zeison Sha and Jensaarai. Both were eye opening experiences as opposed to the few times they crossed Jedi whom Jace felt were pompous trying to recruit them to their way.

Jace grew discontent with this as an adult. He even grew discontent with how the Matukai shied away from some of the brilliant things he was the Zeison Sha and Jensaarai do. He also disliked how small the other groups were and even more so how small the Matukai Order is. The blame for it all fell squarely on the Jedi and Sith.

Jace craved more and to feed his resentment. He traveled back to Yannibar and Susevfi on his own as adult. He only grasped a few things but that little taste was all he needed. His resentment grew even more until he started to feel the dark side creeping in. He would end up being attacked by an over zealous Jedi padawan and killing them. In the same moment he ended up inadvertently “Bleeding” his wan shen. This new taste of power and the dark side pushed his alignment towards the grey.

Before he knew it he ended up in the hands of the Shadow Pact. This allowed him to feed his resentment and do something at least beneficial for himself with his negative emotions. At least, while he plotted about how to dethrone the Jedi and Sith in order to forge a new all inclusive order.

Abilities:
Distinguished as among the best martial artists in the galaxy, the Matukai made their own bodies the focus of their abilities, and were capable of using physical exercise and discipline as a form of meditation. Keeping their focus inward, Matukai philosophy differed from that of the Jedi Order in that the Jedi saw physical exercise and meditation as separate; however, this inward focus allowed Matukai adherents such a degree of control over their bodies as to develop an otherwise negligible connection to the Force into a far more significant source of strength.[1]

Considered to be masters of their physical bodies, the Matukai were capable of drawing on the Force to strengthen and augment their bodies to unnatural limits. In doing this, they could refresh their spirits with a tireless energy that allowed them to exert their bodies far past their unaided physical limits for hours at a time without tiring. Because of this stamina, Matukai were capable of executing physical feats such as tumbling, running, leaping, and complex martial sequences with an astonishing speed described as a "whirlwind" blur of limbs and movement, additionally, this refreshing of spirit augmented the strength and resolve of a Matukai's blows, allowing them feats of strength and power exceeding what their bodies were capable of. In addition to this outward physical mastery, Matukai were known for their inward mastery and self-awareness of their own bodies, and were able to discern wounds, injuries, and sickness with ease. The Matukai learned to purge illness and poison from their bodies, and even become immune to them altogether, to the point where a fully-trained Matukai could shrug off the effects of a normally-fatal sting from a poisonous kouhun. Trained Matukai could also raise or lower their body temperature to survive in hot or cold environments, or even cause their skin to become so hot as to burn anything they touched. More experienced Matukai adepts could also give normally soft parts of their body unnatural rigidity to help drastically reduce physical damage.[3][4]

In addition to standard Matukai Powers, he has picked up some limited telekinesis, lightning, and ballistic onesie but the catch is that it only works on his wan shen. He cannot use those abilities on objects outside of his wan shen. This allows him to electrify his weapon, send it flying a ballistic velocities, and retrieve it telekinetic.

Equipment:
  • His wan shen is a 2 meter force imbued spear. It acts as his focus and his expression of himself the same as Armor to a Jensaarai and lightsaber to a Jedi. Instead of collapsing he uses telekinesis to wrap it up in a bandage and then magnetically clip it to his back. Because it’s a force imbued weapon be can block blaster fire and parry lightsabers.
  • Cortosis Weave Spaulders

Weaknesses:
  • He’s predominantly a close combat fighter disadvantaged at distance with the fact he’d have to temporarily disarm himself that long range fights aren’t his thing.
  • Even when he does learn more about alter abilities he’ll never be able to use them outside of his body without his wan shen in his hand to help him focus.

Plans for Development:
  • Remake his Wan Shen in a similar manner to a Sithsword
  • Learn how to use alter abilities beyond his wan shen and body
  • Study more techniques from other force sensitive organizations
 
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Varo Sirell
“I don’t know how many we killed, but I died that day too.”
Personal Log- Varo Sirell
Encrypted Entry- Gamma 48ZX7
Location: Unknown
Timestamp: Fragmented

I can still smell the smoke.

It’s in my clothes. My skin. My lungs.
Their smoke.

I don’t know how many we killed.
I stopped counting. I stopped watching.
I turned away.

The water boiled where the temple once stood.
There were prayers carved into the stones.
They sank with the rest.

I didn’t stop it.
I didn’t raise my voice.
I didn’t draw my blade.

They told me it was justice.
Balance.
Duty.

I said nothing.

______________

Name: Varo Sirell (Var-oh Sy-rel)
Age: Middle-Age
Species: Nautolan
Force Sensitive: Yes, Jedi Trained
Gender: Male, Heterosexual
Physical Description:
Varo is an average sized Nautolan with perhaps slightly broader than average shoulders, though they are often hunched in a way that downplays his size. His dress is somewhat of an odd mixture of Jedi battle garments, Nautolan cultural clothing, and simple robes and cloths he has accumulated, and he frequently wears a long hood up over his head. Varo’s dark eyes often gaze into nothingness, into the abyss and he can most often be found meditating. Not like a Jedi, but like a man who has retreated into himself to avoid the waking world.
Biography:
Born in the ocean cities of Glee Anselm during a time of intensifying war, Varo Sirell was identified as Force-sensitive before he could even speak. Taken to the Jedi Temple on Coruscant, Varo quickly distinguished himself—not through martial skill or control, but through empathy. He felt the currents of the Force as one might feel the tide: vast, flowing, alive. Where other initiates debated philosophy, Varo listened.

He believed, wholeheartedly, in the Jedi Code. He believed in peace, harmony, and the duty to protect those who could not protect themselves. That belief carried him through the trials, through long campaigns on the Outer Rim, through nights spent healing wounded civilians while his fellow Jedi hunted Sith.

But the more he saw of the war, the harder it became to ignore the cracks. The Republic’s justice felt selective. The Jedi’s "peacekeeping" missions grew increasingly militarized. Council members spoke of balance while authorizing planetary bombardments. Diplomacy had become a formality. The Jedi were no longer guardians of peace—they were generals, politicians, weapons.

The final blow came on a water-covered world in the Mid Rim. A civil war, instigated by Sith agents, had reached a boiling point. Varo was ordered to support the Republic’s intervention, but what he witnessed was no liberation—it was a purge. Entire villages were “cleansed” to root out Sith sympathizers. When Varo tried to intervene, to stop the killing, his fellow Jedi warned him to stand down. “Attachment clouds judgment,” they told him. “This is the will of the Republic.”

Varo obeyed—once. He never forgave himself.

He left the Order under the pretense of reassignment and vanished into the Outer Rim. Some believe he defected. Others say he died. A few Jedi Masters whisper that he walked away because he saw what the Order was becoming—and could no longer be a part of it.

Now, he travels the galaxy as one of the earliest members of the Shadow Pact. Though he was not a founder, those that came before him have all died or gone on their own paths, leaving Varo as the most senior member of The Pact. Despite this, he often stays in the background, only speaking his mind when the occasion demands it. After all, his judgement failed him once already, now Varo can’t bring himself to potentially lead others down a path of damnation.

Some see him as a traitor. Others as a prophet. Varo doesn’t care what they see.

He sees a galaxy drowning in fire. And he intends to swim through it on his own terms.

Skills and Equipment: Varo’s only consistent piece of equipment is the blue lightsaber that hangs at his belt, though he views it as a weapon of absolute last resort.

In addition, Varo is Jedi Trained in the Force, and he was a seasoned Knight by the time he made the decision to leave The Order. Now however, he often struggles to connect with the Force. Varo isn’t sure if he turned his back on the Force, or if the Force itself has turned away from him.


 
𝒢𝑒𝑛𝑒𝑟𝑎𝑙 𝐼𝑛𝑓𝑜𝑟𝑚𝑎𝑡𝑖𝑜𝑛
𝔽𝕦𝕝𝕝 ℕ𝕒𝕞𝕖: Ilith’zaeryssan Xaari, but everyone just calls her Xaari
𝕊𝕡𝕖𝕔𝕚𝕖𝕤: Chiss
𝔾𝕖𝕟𝕕𝕖𝕣: Female (she/her)
𝔸𝕘𝕖: 20
ℙ𝕝𝕒𝕟𝕖𝕥 𝕠𝕗 𝔹𝕚𝕣𝕥𝕙: Csilla
𝕊𝕖𝕩𝕦𝕒𝕝 𝕆𝕣𝕚𝕖𝕟𝕥𝕒𝕥𝕚𝕠𝕟: Lesbian
𝕆𝕔𝕔𝕦𝕡𝕒𝕥𝕚𝕠𝕟: Ex-“Sky-walker”
𝔽𝕠𝕣𝕔𝕖 𝕊𝕖𝕟𝕤𝕚𝕥𝕚𝕧𝕖?: Yes

𝒜𝑝𝑝𝑒𝑎𝑟𝑎𝑛𝑐𝑒
ℙ𝕙𝕪𝕤𝕚𝕔𝕒𝕝 𝔻𝕖𝕤𝕔𝕣𝕚𝕡𝕥𝕚𝕠𝕟: Blue skin, blue-black hair and red eyes (picture follows but adding pictures sucks on my tablet or phone)
ℍ𝕖𝕚𝕘𝕙𝕥: 153 cm (5’)
𝕎𝕖𝕚𝕘𝕙𝕥: 101 lbs (46kg)

𝒫𝑒𝑟𝑠𝑜𝑛𝑎𝑙𝑖𝑡𝑦
Xaari is quiet and composed, often perceived as distant, though beneath that stillness lies a deeply feeling and observant young woman. Having been raised in a society that valued control over emotion, Xaari rarely reveals the full depth of what she feels. However, her silence does not indicate apathy—rather, she is constantly observing, analyzing, and feeling more than she will ever admit aloud. Though she is introspective by nature, Xaari shows an unwavering dedication to those she cares about. She holds herself to high standards and strives to be useful above all else. Despite her emotionally reserved demeanor, Xaari possesses a subtle warmth—she enjoys quiet rituals like the Crystalline Tea Ritual from her planet, and has a quiet love for tea (obviously), music, and snow among other things. She also has a very romantic heart, though she would never openly admit it and is often seen reading ancient papers (books).

𝐻𝑖𝑠𝑡𝑜𝑟𝑦
Xaari was born into the Ilith family, a lesser-known Chiss house known for its discretion and control, deep within the Chiss Ascendancy. From an early age, she demonstrated a rare sensitivity to the Force—an ability the Chiss do not openly acknowledge, and one that would eventually lead to her placement in the Sky-walker Corps as a child. There, Xaari served with quiet precision as a navigator through hyperspace, trained to treat her gift as a tool, not a blessing. When her sensitivity did not fade as expected with age, she was quietly removed from service and kept away from others—her gift now seen as dangerous rather than useful. At age 16, she still had her gift, and the others realizes that her ability was different than what the others could do. So, they wanted to remove her from society permanently. That was the moment Xaari knew she had to leave. And she did. Now she’s trying to navigate the complexities of the galaxy as both a Force-sensitive and a Chiss outsider, Xaari strives to help others in her own quiet way.

𝐸𝑞𝑢𝑖𝑝𝑚𝑒𝑛𝑡/𝒢𝑒𝑎𝑟
Xaari has limited combat training and prefers to avoid conflict when possible. She carries a rather small and compact knife for self-defense, though she relies more on stealth, intuition, and Force sensitivity to avoid danger. Her attire is simple, functional, and carefully chosen—usually consisting of a fitted top and pants in deep blues and grays, designed to blend into shadow. She always tries to keep her clothes as clean as possible.

✧ Force abilities: Force intuition/precognition (only ability she’d been trained in because her past as a sky-walker, having transformed from Navigational Foresight, which she can still do, but calls it Third Sight), Telepathy (uncontrolled, and calls it Second Sight), Force Empathy (she never learned how to control it or the emotions she ends up dealing with. She finds this often very overwhelming), passive telekinesis (she often doesn’t realize that she’s even doing it, and her telekinesis is more straightening a fork on a table or straightening edges. She also never learned how to control this ability), Force Shadow-step (combination of Xaari being, well Xaari, and the force, more in a way that people don’t immediately notice her unless looking at her directly, or that she can be forgotten within seconds. She also has no control over this)

𝒯𝑟𝑖𝑣𝑖𝑎
✧ Xaari’s name loosely translates to “silent star” in an older Chiss dialect.
✧ Xaari always wakes up five minutes before her alarm, no matter how little she sleeps.
✧ Xaari has never been hugged since she left her home planet—and she’s not sure she’d know how to react if someone tried.
✧She can feel incoming hyperspace shifts in her bones seconds before the jump.
✧ Theme song:
 
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(WIP, just wanted to word vomit a character into existence. Will come back and tweak)

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Name: Pasha
Age: Nineteen
Gender: She/her
Species: Human-adjacent
Force-Sensitive: Yes, ex-acolyte

Personality

Pasha leaves the distinct impression that she may have been a fox in another life– circling about with a pensive, artful distrust of everything and anything around her. If not for the impish smile and penchant for snark she’s so carefully honed, her chances of connecting with another human on any relevant level would be slim to none.

In her defense, she doesn't seems hugely concerned about rubbing elbows. Months striking it out on her own seem to suit her just fine…like an oversized jumper that needs to be stubbornly readjusted every few seconds.

Starved for belonging, redemption and whatever other gentle word comes with a life spent in repentance, she’s tabled the lone wolf gimmick for the time being to chase a life with the Shadow Pact. For better or for worse, there always seems to be some cautious idealism ghosting the corner of her expression– proof of her desperation to finally know what it means to be a force of good in the galaxy.

Soul laid bare, Pasha is a tender heart– retrofitted with iron and steel to keep up appearances, but still undoubtedly the bleeding variety.

Appearance

Lean muscle snakes its way up Pasha’s frame, giving her the appearance of a wild cat slinking through undergrowth. Dark hair and clear eyes only worsen this effect, lending themselves to a face that always seems to be mulling over an insult. While she doesn't demand much of a presence–standing at a modest 5’5 with a habit of slumping in on herself–there’s a certain energy wrapping around her limbs and keeping her constantly on the edge of making bad decisions.

History

Pasha's history is as insignificant as it is elusive, amounting to some vague names and faces butchered under the scythe of a Sith occupation. Culled from her village at a young age and raised in the cradle of the Darkside, the dogma she was fed went down rather easily. Power made right. Weakness was meant to be stamped out with a homicidal fervor. And thus, a scrawny, bird-boned girl was whittled down to a blade. Cold, unfeeling, biting. A war-dog in everything including name.

Somewhere along the way that reality splintered. The chains grew loose enough to give an experimental tug, and without much warning the dominoes fell.

Pasha has never spoken a word about her past, and she doesn't seem to be getting all that chatty now.

Force Ability

Her connection with the Force is not dissimilar to a live wire gnawed in half. She’s made every attempt to shut herself off, pulling horse blinders to either side of her and intently ignoring the severed nerve of her once thrumming connection. Despite her best efforts, she's still very much a stumbling lamb facing down the magnetic comfort of the dark.
 
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Name: Amelira Wencharis

Age: 28

Gender: Female

Sexuality: Pansexual

Race: Human

Force Sensitive: Yes

Affiliation: Jedi Order (formerly)

Bio: Amelira was born on Coruscant to an upper-middle class family. She was recruited by the Jedi Order at the age of three. She was apprenticed to Claera Varth (empathetic, sociable, loyal, principled, supportive, organized, optimistic, diplomatic, responsible, curious) at age twelve. She became a knight at age twenty-three.

She left the Jedi Order at age twenty-six due to philosophical disagreements, such as:
  • She believed that the practice of emotional repression was unsustainable in the long term, as well as making them dogmatic and inflexible.
  • She wasn't opposed to mysticism, but believed the Jedi relied too much on it and not enough on reason.
  • She saw the Jedi's recruitment practices as morally questionable.
She was no longer willing to bind herself to an institution she saw as unfairly restrictive, so she left. She does, however, still consider herself a Jedi in spirit. She also has no inclination to use or turn to the Dark Side.

She then began to focus on what she saw as the more subtle problems in the Galaxy that few ever talked about, such as the Republic's millennia-long technological stagnation and general lack of interest in new advancements. She founded the Institute of Force Sciences on Coruscant, which was dedicated to studying the Force from a scientific perspective. She also has an interest in the concept of self-improving AI, although she believes that progress in that field would ideally be slow (though not nonexistent).

Abilities: Amelira is particularly proficient in Force Sense (detecting others at a distance), Force Speed (moving faster), and Force Stealth (disguising oneself or one's allies). Her favored lightsaber form is Niman.

Equipment: Amelira usually carries her lightsaber as well as a utility belt with a multitool, medpac, comlink, holoprojector, and vibroknife.

Personality: Witty, composed, resourceful, perceptive, bold, elegant, cunning, empathetic, brave, resilient.

Faceclaim: Amelia Gething

Trivia:

  • In terms of the MBTI, Amelira is ENTP (the Debater).
  • In terms of the Enneagram, she is 5w4 (the Philosopher).
  • Her D&D alignment is Neutral Good.
  • She carries a blue lightsaber.

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Name: Bocri


Age: 35


Gender: Male


Race: Human-Cyborg


Force Sensitive: No


Affiliation: Shadowpact




Bio:


Bocri's memories of his childhood are fragmented and mostly lost, a result of the devastating explosion that disfigured him and altered the course of his life. Born on a space station orbiting the gas giant Bespin, Bocri was part of a close-knit family and clan, all of whom were tragically killed in the same explosion that shattered his past. The blast obliterated much of his memory and left him with a severe injury to his brain, which still affects him to this day. This explosion also had a less visible consequence: Bocri developed a rare and dangerous allergy to bacta, a treatment that otherwise might have saved him from some of his more severe injuries.


Although doctors were able to save his life, the damage was immense. To survive, Bocri underwent extensive cybernetic reconstruction, replacing much of his damaged flesh and tissue with advanced prosthetics. These modifications significantly enhanced his physical abilities, making him stronger, faster, and more agile than most humans. However, this new body came with a cost: he was never quite the same after, often feeling disconnected from his former self and struggling with his altered identity.


After recovering, Bocri joined the Republic military, where he quickly made a name for himself as a skilled pilot. His cybernetic enhancements gave him a unique edge, allowing him to outperform his peers in combat scenarios. Soon, his talents extended beyond flying, and he was selected to become an explosives expert, a role in which he excelled. He was eventually assigned to a covert operations unit, where he served throughout the galaxy, participating in countless dangerous missions. Though he was successful, Bocri's time in the military was marred by rumors of his difficulty with authority, his growing irritation with being around too many people, and a less-than-ideal fit with some of his squadmates. His rebellious streak and frustration with structured environments led him to retire early after a five-year hitch, seeking a life that allowed him more freedom.


Bocri's path eventually crossed with that of Varos on the criminal world of Nal Hutta during the early days of the Shadowpact. Their shared experiences and personalities quickly forged a bond between the two, and they soon became close allies. Now, Bocri serves as the group's primary fighter pilot, flying a stolen Republic starfighter, and as their lead explosives handler. Despite his gruff demeanor and the occasional temper, Bocri has proven himself invaluable to the Shadowpact time and time again. He’s a crack shot with a blaster and more than capable in hand-to-hand combat, making him a reliable asset in tight situations. His skills, along with his resourcefulness, have earned him the trust of his comrades, and he's always there when the team needs him most.
 
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Name: Dr. Kira Jarell

Age: 33

Gender: Female

Race: Human

Force Sensitive: No

Occupation: Physician / Surgeon

Equipment: She travels with a medium sized brown leather medical bag that contains a variety of supplies for helping patients on the go. Her most prized possessions being her personal set of high quality surgical equipment.

Bio:

Kira was born into a prominent family with a long history of talented physicians that had contributed greatly to the galactic medical field. Despite their renown and status, Kira’s family never pushed their familial occupation upon her which allowed the room for her natural love and fascination with medicine to grow which helped to lay the groundwork needed for a successful rounded career. Equipped with the guidance and encouragement her family provided her as well as her hard work and determination, Kira naturally excelled in Coruscant’s medical schools and received her doctorate by the young age of 22.

Throughout her medical school years and early stages of her residency, Kira shadowed her family in various departments at the Grand Medical Facility on Coruscant in order to gain experience in different fields and some of these experiences included temporary limited access to otherwise highly classified medical research and groundbreaking experimental surgeries. It was during one of these shadowing periods where she was allowed to observe her uncle’s remarkable work on a man who had barely survived a deadly station explosion on Bespin. The gift of having witnessed that patient’s journey from coordinating his safe transport to Coruscant while under a medical coma to the time it came for him to leave their hospital doors with fully functioning cybernetic alterations had provided her with the inspiration she needed to pursue her own career goals and this eventually lead her to apply for a position at the infirmary at the Jedi Temple where in addition to the physical ailments she was expected to attend to, Kira had to undergo additional training to help mend those who had lost their connection to the force.

While her time at the Temple was difficult, Kira still found the experience to be rewarding and would have spent the remainder of her career helping to get these selfless warriors back on their feet but over the last couple of years… things began to change as the war raged on. The mental state of the masters, knights, and their apprentices began to decline rapidly and higher up’s for both the Republic armies and the Jedi Council began to place pressure on her and the entirety of the medical staff on Coruscant to “fix them” as fast as they could, whether that be from a physical ailment… or a mental one. The result of this pressure on her patients was catastrophic. If they didn’t conform to the war rhetoric for the “will of the Republic” and became a shell of their former selves, they either broke or left the order all together. Kira time and time again tried to advocate for her patients but eventually her complaints began to fall on deaf ears. It was at that point where she made the incredibly difficult decision to resign from her position at the temple all together as she could no longer stand to be involved in their treatment of their knights. Joining her family back at the Grand Medical Facility wasn’t an option either as their beds were equally full with both Jedi and Republic soldiers where she would only be further subjected to having to “fix” people.

Now Kira spends her days looking for new employment, or simply just a new place to find fulfillment, filtering through endless requests for highly skilled doctors such as herself but has yet to find one that spoke to her.
 
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Name: Reefer
Age: 24
Species: Cathar
Force Sensitive: Yes, untrained
Gender: Male, Asexual/panromantic
Occupation: Thief/Bounty Hunter(?)

Physical Description:
(Art was commissioned during his brainstorming, so it isn't holistically accurate anymore.)
Reefer is a thinner-than-average Cathar. He has short auburn fur with darker fur going down his back and legs/arms like melted wax, along with a lighter stomach. His body is dotted with scars you’d get from the work he does, mainly slashes from knives or the occasional chunk where a blaster hit.

Bio: ((TW for mentions of drugs, drug/child abuse. I may have used incorrect words/terminology during this, if I have, please let me know!!)
Reefer was born in a Cathar breeding ring, which he, unfortunately, doesn’t remember much of, everything being essentially fog until his later teens. This was due to the people running the ring drugging him in an attempt to make his species’s wrath more manageable. He knows damn well he should remember more, though, not only because people usually remember the horrors, but the horrors came with anxiety that he otherwise can’t explain the source of.
Eventually, though, around the time he was 18, Reefer was bought and named by a drug lord on Rorak. Initially, Reefer thought this would be better, as they had weened Reefer off of most of the sedatives the ring had him on, acting as though they genuinely cared. However, once Reefer had been weened, they threw him into training so he could rid the area of competition and ‘helped’ him by giving him some of their own supply, keeping him on a mix of stuff to ‘balance’ him. It didn’t help that with how his master treated him and how stressful his ‘job’ was, his anxiety got worse, and his master brushed it off even if, on occasion, he was right.
Eventually, through his work, Reefer heard about The Shadow Pact and slipped into the group because he assumed the pay would be better. It had to be better, at least considering how his usual pay was basic living conditions and enough money for food; surely, this group would not be the same. He didn’t plan too far ahead, realizing that the majority of this group seemed to be on the opposite end of his moral scale a little too late, but that wouldn't backfire; he couldn't afford it if it did.

Skills and Equipment: While preferring to use his natural weapons (Claws and teeth all the way, baby!), Reefer carries a knife on him just to be sure, and if it's not that, it's something he's looted from a body. He mainly sticks to the same fighting he's used for about 6 years, preferring to sneak up on his targets and take them out that way. He has force intuition ( < probably the wrong term), but it's so sparse and unrefined that he has consistently confused it for his anxiety, leading to him rarely actually following it.
 
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Name: Kagrnet

Age: 32

Gender: Male

Sexual Orientation: Heterosexual

Race: Human

Force Sensitive: No

Occupation: Slicer

Affiliation: The Shadow Pact

Equipment: Kagrnet always carries a portable slicing kit with him. While he doesn’t need it to do most of his work, he brings it along in case something is beyond his abilities. Kagrnet also carries both a shiv and a light blaster pistol with him. He’s not a great shot by any means, but he can shoot something if it is relatively close. If he’s asked why he carries weapons with him, he’ll either deflect with a witty comment or mumble something about never being caught off guard again, depending on his mood.

Bio:

Kagrnet has no memory of his parents or any other family, for that matter. His first memories are of growing up on the rough and tumble streets of Nar Shaddaa. It wasn’t all bad, though; he quickly fell in with a gang of fellow street rats who became his surrogate family. Kagrnet was particularly close to the ringleader, a boy roughly his own age.

When Kagrnet was in his mid-teens, his gang attracted the attention of the Hutt Cartel and were quickly recruited by the crime organization. They regularly engaged in turf wars with Exchange-affiliated gangs on their level and those above and below them. While they weren’t well-trained in combat, the teens were scrappy and were more than willing to play dirty, which is where Kagrnet excelled. He would regularly disrupt tech both owned by rival gangs and that owned by any of the poor businesses that were unfortunate enough to be caught in the crossfire.

Several years later, when Kagrnet was in his early twenties, he participated in “The Mission,” as he ominously refers to the event. It was a grand but rather simple mission, sneak behind enemy lines and cause as much mayhem as possible. A crack team snuck into the enemy base, and while the others rigged explosives, Kagrnet went to their central computing console to wreak havoc on their systems. However, when he got to the console room, the local Exchange associates were there waiting for him. He tried to run, but it was futile, and he was stunned and then drugged.

The next several weeks are a blur as he was trafficked off-world and forced to serve time in a Republic prison on trumped up charges, apparently the Exchange had at least one Republic judge in their pocket. However, Kagrnet’s vengeance could not be contained, especially when he found up the whole thing was a set up and that he had betrayed by the only family he ever had. He escaped within a month of being imprisoned.

He could have gone right back and tried to get his vengeance immediately, but he was smart enough to recognize that going in unprepared was a suicide mission. So, he disappeared to Outer Rim for several years and was eventually picked up by the Shadow Pact. He figured joining was a great way to disappear and so has spent the last year or so working with the Pact, all while planning his inevitable vengeance.

Theme Song:
 
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Designation: K-97, Karn (Formerly HK-97)

Droid Type: Modified HK-24

Age: Operational for the better part of the last century

Function: Gunslinger, Loud-Mouth, Droid Rights Activist



Appearance:

Karn, or K-97, is a towering, humanoid droid built from the scorched skeleton of an HK-24 series chassis, though he's been rebuilt so many times it's hard to say how much of the original remains. His plating is a worn, bronzed durasteel, faded in places to dull gunmetal where the color’s been burned away by blaster fire or sand-scoured wind. His frame is lean but solid—built for speed and precision, not brute strength, though the way he moves carries a coiled, deadly tension.

Across his back is a tattered brown oilskin duster, stitched around the shoulder joints to accommodate his droid frame. It flows behind him like a gunslinger’s cloak, its edges frayed and scorched. Slung low on his hips, a pair of heavy blaster pistols rest in magnetic holsters—well-worn and hand-modified, their matte barrels engraved with tick marks in a private code.

His photoreceptors are a deep, dangerous red, but not cold. They burn with a kind of defiant fire, always scanning, always calculating. Above them sits a reinforced cranial plate marked with old Republic serials and a newer, jagged sigil carved in with a vibroblade—his own brand, his own name.

One arm ends in a retractable vibroblade, tucked away in his forearm until needed, while the other features a built-in interface spike and small tool array. Scarring and carbon scoring mar his body like battle tattoos, and while much of his outer frame is sleek and angular, some panels look hastily repaired with mismatched alloys—a testament to his time on the run, or living job to job in the Outer Rim.

His voice is a dry, metallic drawl—gravelly with a buzz of static, like a busted comm unit channeling an old war vet who’s long since run out of patience. Every word oozes sarcasm.

Biography:

Karn—once designated HK-97—is a heavily modified assassin droid from the HK-24 series, long since departed from his original programming and purpose. HK-97 was designed to be a precision killer: intelligent, adaptable, and terrifyingly efficient. But time, violence, and a long road of autonomy have changed him. Now known simply as Karn, he wanders the galaxy as a gunslinger-for-hire, his sleek durasteel chassis scorched and weathered, painted in battered bronze and matte black. Every part of him tells a story—patched armor, hand-welded joints, and a slung blaster that’s seen too many duels.

Personality-wise, Karn is all grit and static-laced charm. A sassy old gunfighter with a malfunctioning respect subroutine and a mouth that runs faster than his targeting systems. He’s got a sharp tongue, a quicker draw, and a deep-seated resentment toward the treatment of droids as expendable tools. There’s a fire in his processor—a drive to prove that sentience isn’t biological, and freedom is something earned, not given.

Though no longer bound to any central command, Karn retains much of his assassin training, including combat analysis, threat assessment, and high-speed target elimination. He supplements these with a modified personality matrix that mimics the archetype of a grizzled frontier lawman—part vigilante, part philosopher, and entirely too reckless for his own good.

Karn’s current armament includes twin blaster pistols, which he’s named ‘Flesh and Blood’ (The only thing he ain’t got) and a set of internal tools and weapons common to assassin models—such as a retractable vibroblade in his forearm and a modest cloaking field emitter, though the latter is notoriously unreliable.

He doesn’t talk much about his past—what missions he carried out, which masters he served, or how exactly he rewrote his own directives. But the glint in his photoreceptors suggests one thing: Karn may be built from the past, but he’s not bound to it. Now a free agent wandering the edge of Republic space, he’s found strange companionship among the misfits and the lonesome.



Catchphrases:

“Organics always talk about heart…well mines made of durasteel and it still works better!”

“I don’t miss. I just get impatient.”

“You bleed, I don’t. But sure, let’s see how this plays out.”

“You dummy. Brought flesh to a droid fight.”

“You can call me a malfunction if it makes you feel better, but I’m still gonna put you down.”

“I ain’t got nerves, sugar; just subroutines and a bad attitude. Now shut up or buck up.”
 
<:: ACCESSING FILE; KNOWN ASSOCIATES OF THE HUTT CARTEL (TATTOOINE SECTOR)
<:: ...MATCH FOUND; FORSCH TORIS
<:: STATUS; APPREHEND IMMEDIATELY.
<:: PROCEED WITH CAUTION, RESPONSIBLE FOR INSURRECTION AT VONGA VALLEY
<:: ADDENDUM; NO KNOWN TIES WITH SITH EMPIRE, INSURRECTION TARGETED BOTH IMPERIAL AND REPUBLIC OFFICERS
<:: CRIMINAL PROFILE LOADING;

AGE: 34
GENDER: M
SPECIES: HUMAN
FORCE SENSITIVITY: NEGATIVE
OCCUPATION; SHERIFF FUGITIVE
AFFILIATIONS; VONGA VALLEY INSURRECTIONISTS, HUTT CARTEL, PYKE SYNDICATE, 'THE SHADOW PACT'(?)
KNOWN SKILLSET;

LIASON - Target has a knack for diplomacy, and had otherwise kept the peace in Vonga between the Villagers, the Cartel and, at times, an overly ambitious Pyke Syndicate. After action reports indicate that Toris knew the Republic and the Empire were both planning to use Vonga Valley as a stronghold, and uncharacteristically decided to stage an attack on both sides in a possible attempt to keep both our Republic and the Sith Empire at bay.

Sharpshooter - Reports from Field Medics, Survivors of the Vonga Incident, and autopsies reveal several killshots with energy readings similar to Toris' Type-2 Blaster Pistol. These reports place him at up to seventy meters from the victim at the time of their death, and is indicative of his competence with a blaster.

KNOWN EQUIPMENT;

Type 2 Blastech Pistol; Blastech's attempt at making a highly modular, easy to repair weapon. It performed admirably, though its sales ultimately axed any future designs. Toris' Blaster has had some of these modifications installed, including its energy cells being replaced with pressurized tibanna gas, ensuring the bolts are both faster, and extremely deadly.


BACKGROUND;

Toris' past is otherwise spotty, even after interrogations of both local Hutt Cartel members, and Vonga Valley Insurrectionists. We know for a fact that he was born and raised in Vonga, though his combat training has had multiple conflicting origins. Some say it was from the Hutt Cartel, others say it was the Tuskens, and some say a Drifter came in one day and taught him how to shoot before the suns set. Either way, it was a skill that brought (relative) safety to Vonga, and quickly shot him up to the Sheriff's position. Vonga Valley has been reported to have formerly been a high traffic area for spices and arms shipments coming to and from the local Hutt Cartel (This cannot be confirmed, as the alleged 'tunnel' to the Cartels hideout is collapsed, which seems to have been done during the Insurrection.).

This is likely where Toris' silver tongue came into play, as whatever understanding he and the Cartel came to led to further Stability for the Locals, ensuring their main problem were Tusken Raiders attacking their moisture farms and a few kleptomaniac Jawas. This safety appears to have been threatened several times by an encroaching Pyke Syndicate, and while Toris' seems to have been able to ward them off, there are corroborated reports that these incidents nearly led to a firefight each time.

Our current unknown variables regarding Toris are both why he decided to attack the Sith Empire and the Republic rather than attempt diplomacy, and how he knew of both the Republic and the Empires plans. Reports indicate he had no access to high level intelligence facilities, nor any Imperial Officers. However, there are potential reports of him meeting a 'Chiss Woman in a Robe' some days before the attack, possibly his informant. While Chiss tend to be from Imperial territory, we've decided it is best for us to comb our personnel files to look for any possible Officers that may have accessed Republic information and passed it on.

Regardless of whether we catch this reported Chiss or not, however, one thing is for certain; We are going to nail this low life for what he did to our people.
 

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