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nikoneko10 nikoneko10

yeah I noticed my replies were a bit short too sorry, and would you mind not controlling my character much? I mean just dont make mike talk and stuff thats all
 
You also can write big scenes where several battles happened between rest and adventure and just say that you got loot from battle. What loot you got I will rate based on your battle scenes. Plus your strong item drop blessing taken in to account. saltymelon saltymelon
 
ooooh alright nice!
 
yeah Im gonna do that from now on
 
yeah Im gonna do that from now on
You can try. I also will judge how much you consumed health potions besides what items you got. But being a self narrator might be too hard for you and we would need to pause this new way of writing till you get more exp.
 

Basic Goods Prices in the City:



  • Loaf of bread – 10 copper coins
  • Simple meal at a tavern – 25 copper coins
  • Night at a modest inn – 1 silver coin
  • Healing potion (basic) – 5 silver coins
  • Iron dagger – 3 silver coins
  • Steel sword – 15 silver coins
  • Set of leather armor – 20 silver coins
  • Set of chainmail armor – 50 silver coins
  • Horse (common breed) – 1 gold coin
  • Carriage ride (within the city) – 5 copper coins
  • Magic scroll (low-tier spell) – 10 silver coins

Advanced Goods Prices in the City:


Weapons & Armor


  • Iron Dagger +1 – 7 silver coins
    A slightly sharper, reinforced iron dagger. Deals marginally more damage and is more durable.
  • Steel Sword +1 – 30 silver coins
    A well-crafted steel sword with improved balance and cutting power.
  • Enchanted Shortsword (Basic Fire or Lightning) – 50 silver coins
    A short blade lightly enchanted to deal weak fire or lightning damage on hit.
  • Set of Reinforced Leather Armor – 40 silver coins
    Tougher than standard leather, offering slightly better defense against physical attacks.
  • Set of Fine Chainmail Armor – 80 silver coins
    A refined set of chainmail, providing better protection with less weight.
  • Blessed Wooden Shield – 25 silver coins
    A simple wooden shield infused with minor holy energy, offering slight resistance to dark magic.

-----------------​

Weapons:


  • Steel Greatsword +1 – 50 silver coins
    A large, two-handed sword with improved durability and cutting power. Requires strength to wield effectively.
  • Twin Steel Daggers +1 – 40 silver coins
    A matching pair of daggers, balanced for quick strikes. Slightly sharper and more durable than standard steel daggers.
  • Spellblade Katana (Basic Enchantment) – 60 silver coins
    A finely crafted katana designed for Spellblade users. Allows smoother elemental channeling and enhances minor magic effects.
  • Reinforced War Axe – 45 silver coins
    A one-handed axe with a heavier blade, dealing more damage with well-placed strikes.
  • Crossbow +1 – 35 silver coins
    A standard crossbow with slight enhancements, offering better range and power.
  • Elemental Arrows (Pack of 10) – 15 silver coins
    Arrows imbued with weak fire, ice, or lightning magic. Deals small elemental damage on impact.
  • Mystic Staff (Basic Enhancement) – 55 silver coins
    A wooden staff reinforced with minor magical properties, improving spell efficiency slightly.



Armor:


  • Enchanted Leather Armor (Basic Protection) – 60 silver coins
    A leather set infused with weak magic, offering slight resistance to fire and frost damage.
  • Hardened Steel Breastplate – 70 silver coins
    A stronger, reinforced chestplate that provides extra protection against melee attacks.
  • Fine Chainmail Armor +1 – 100 silver coins
    A superior set of chainmail that reduces weight and slightly increases durability.
  • Shadow Cloak – 50 silver coins
    A dark cloak that muffles movement sounds, making it easier to move undetected.
  • Reinforced Gauntlets +1 – 20 silver coins
    Provides better grip and slight protection against disarming techniques.
  • Boots of Steady Footing – 25 silver coins
    Helps maintain balance on rough terrain and reduces stamina drain when running long distances.



Potions & Consumables


  • Greater Healing Potion – 12 silver coins
    Restores more health than a basic potion.
  • Stamina Draught – 10 silver coins
    Temporarily removes fatigue, useful for prolonged battles.
  • Mana Recovery Potion (Basic) – 8 silver coins
    Restores a small amount of magical energy.
  • Antidote Elixir – 6 silver coins
    Cures minor poisons and toxins.



Magical & Utility Items


  • Magic Scroll (Mid-tier spell) – 25 silver coins
    Contains a stronger spell than the basic scrolls.
  • Ring of Minor Protection – 40 silver coins
    Offers a slight increase in resistance to both physical and magical damage.
  • Traveler’s Boots +1 – 15 silver coins
    Slightly increases movement speed and reduces fatigue while walking long distances.
  • Adventurer’s Satchel – 10 silver coins
    A well-made bag that lets you carry slightly more items without feeling burdened.

Basic RP Rules for 1st-Tier Adventurers


  1. You Are Weak but Growing
    • At 1st tier, you are just starting out. You are not a powerful warrior or mage yet. Most enemies can hurt you, and you will struggle in fights.
    • You need to be careful and strategic in battles—rushing in recklessly can get you badly injured.
  2. You Have a Strong Item Drop Blessing
    • Every monster you kill drops loot, which helps you earn enough money to sustain yourself.
    • The narrator will tell you what items you get and their approximate value.
  3. Healing & Survival
    • If you get injured, you must use healing potions sometimes.
    • Keep track of your health potions and buy more when needed.
    • You cannot fight endlessly without rest—consider stopping at an inn to recover.
  4. Buying Items & Managing Money
    • If you buy something, subtract the silver from your inventory.
    • The price list will help you see how much things cost.
    • Math doesn’t need to be exact, but keep it reasonable.
  5. Important rule:
    Player Influence Rule


    A player’s ability to take on narrator roles depends on their writing quality. Progression happens in stages:

    1. Basic (All Players) – Describe your own attacks, dodges, and reactions in combat.
    2. Intermediate – Narrate monster fights and decide reasonable rewards for yourself.
    3. Advanced – Introduce minor NPCs and side events.
    4. Expert – Shape local world details (towns, quests) with narrator approval.

  6. Major plot events remain under the narrator’s control.
  7. Penalty for Dying & Being Resurrected

    • If you act too recklessly and die, you will be resurrected, but it comes at a cost.
    • Upon resurrection, 10% of your total coin sum will be deducted as a penalty.
    • Example: If you have 100 silver coins, you will lose 10 silver coins upon revival.
INFO FOR ROLEPLAYERS: IF YOU HAVE QUESTION ABOUT BASIC PRICES AND RULES ASK. OR SUGGEST YOUR IDEAS.
 
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nikoneko10 nikoneko10

How much money does my character start out with? And do they start out with gear, or do they have to buy gear?
 
nikoneko10 nikoneko10

How much money does my character start out with? And do they start out with gear, or do they have to buy gear?
100 silver coins. Basic weapons and armor you describe. Basic adventurers supplies(health potions and so on). It can be shield and a mace for example that you will have at the start. You also get strong item drop rate blessing permanently which will make you rich eventually.
 
100 silver coins. Basic weapons and armor you describe. Basic adventurers supplies(health potions and so on). It can be shield and a mace for example that you will have at the start. You also get strong item drop rate blessing permanently which will make you rich eventually.

Nice!
 
Everyone. This is most important rule. In notepad if you are on pc you save this form and keep track of items you have. It shouldnt be 100% precise but please use this form to help me out with RP.



Inventory Form


Character Name:
Class:



Weapons & Armor:


Accessories:


Money:


Supplies:


Loot & Monster Drops:


When you change something in your inventory by earning or spending money for example, then please post updated version of your Inventory Form at the back of your most recent roleplay post. saltymelon saltymelon AtrociousFinn AtrociousFinn Syan Syan
 
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Important rule update:
Player Influence Rule


A player’s ability to take on narrator roles depends on their writing quality. Progression happens in stages:


  1. Basic (All Players) – Describe your own attacks, dodges, and reactions in combat.
  2. Intermediate – Narrate monster fights and decide reasonable rewards for yourself.
  3. Advanced – Introduce minor NPCs and side events.
  4. Expert – Shape local world details (towns, quests) with narrator approval.

Major plot events remain under the narrator’s control. saltymelon saltymelon you are right now at 1st stage. But I can rp with you often and soon you will be able to go to next stages.
 
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nikoneko10 nikoneko10

Oh, you can control my character. As long as you're not making him do wildly out-of-character things, it's not a big problem.
 

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