Doomyfish23
"Honey!!! Wheres my Supersuit?"
The CS skeleton
(I am looking for coding for the page now, if anyone has any preferred CS coding feel free to use it and if I like it I will...appropriate it with credits for the RP but coding is optional nonetheless)
(delete everything within parentheses and replace fields marked by * with the answer to the field)
Appearance* (can be an image or written description.)
Name: (who are you?)
Age: (Must be between 16 and 300 years and must make sense for your character. Normal human lifespans are common for orcs and dwarves but elves and other magical creatures cap out at around 300.)
Race: ( Are you human? Elvish? Dwarven? Orcish ? Or anything in between. Gods, Demogods, Angels, Demons, and undead are not allowed.)
Gender: (Some species have gender specific abilities and traits for example Female Dryders have more potent venom and male Minotaurs are physically stronger than their female counterparts.)
Class: (What kind of being are you? Are you a hunter? A Knight? A blacksmith? An adventurer? Monk? Sorcerer? Nearly every imaginable kind of warrior exists on both sides with a wide range of different nomadic clans and the massive all absorbing
Alliance: (Who are you allied with. Do you work for the Kaldusian or are you a nomad? Perhaps a monster? You needn’t even be a recruited known supporter. Plenty of the citizens of the kaldusian kingdom hope for their nations fall and vice versa.)
History: (This is your characters past. What lead them to their current state? Where were they born? What happened in their life? There is no end to the atrocities committed by the Kaldusian kingdom, and the savagery of the nomadic clans has indeed left scars on many of the hearts of those who call the kingdom home. Entire villages have been burned by both sides, there is plenty of reason to love and or hate either side.)
Personality: (Likely one of the most important tab. This tells what kind of character you are internally. Are you campus and cruel? Kind hearted and merciful? There is no end to the possibilities but keep your faction a
Magical Power: (Place a number between 1 and 900 here. 1 is the magical potential of a single normal human or a kaldusian citizen or soldier. 900 is the maximum allowable magical power and is equal to that of an adult dragon. This will not effect much of your combat prowess just gives people an idea of how much magic a person has within them and this number is what others will sense when they are able to sense a persons overall power. Try to be as real with yourself as possible, not everyone should have high hundreds here. This number will change over time and is not indicative of ones likelihood of victory. Someone with less magic can beat someone with more if they use it better.)
Notable Abilities: (this section is probably the most intricate. Here is where you list whatever skills, magical abilities, and or natural abilities go. List spells here if you don’t mind. If you list spells be sure to list wether it’s a line, cone, targeted, aoe, passive spell or ability.)
Notable weaknesses: ( what breaks your character. For example if your a Kapa you need to keep water in the bowl on your head. If your a frost beast you need cold and heat is likely a problem. Everyone has a weakness of sorts. Even if it’s just things your ability cannot do.)
Other: (If I missed something you can list it here if you’d like. Theme songs extra categories etc.)
~~~

Name: Amos Foutas
Age: 19yrs chronologically technically 2027yrs.
Race: Human/Endymion
Gender: Male
Class: Cleric / King
Alliance: Awoken Kingdom.
History: Born over two thousand years ago in the height of the ancient seven kingdom war, Amos lost his father before he gained the ability to speak. He grew up watching just how bad the war was for those around him. Families were torn apart, lives ended, and dreams shattered. As a devout follower of the gods both he and his mother would pray every single day that one day this madness would end. While his older brother was not as devout, in fact the young man hated the gods blaming them for allowing the conflict to spread like this, he still supported his brother as Amos was simply too pure hearted for him to fight against. The boy actually believed that one day this would all get better.
It all came to a head after his mother died in an ambush while delivering cheese between cities. This broke the young Amos and he went to the temple of their gods with a torch in hand demanding they answer him. He had spent his entire life following them, his mother was as faithful a person as could exist, the world was burning and yet they did nothing. He prayed once more even still begging them to make a change or else he would burn their temples and devote just as much as his family had to the destruction of the gods. Moved by the young mans pleas they finally acted.
Amos was whisked away from the temple by the gods vanishing from in front of the priests. He appeared in the Aetherion the realm of the gods where they spent three days infusing him with godly energies and tying him to the very magic of the world. While it was three days in our worlds time for him it was years, years spent learning how the world worked and what he Could do to make it better. After that short time he was returned where his brother quickly became his first follower.
For a few years he was gaining momentum that was truly terrifying by the second year he had tens of thousands of followers and the seven kingdoms began to take notice. All Amos wanted was peace, so when they reached out to him he was quick to take the bait naively believing in their good intentions. He arrived with his closest followers barring his brother who was left to guard his non combatant followers. The young king was in no way prepared for the trap. As he entered the keep the doors slammed shut behind him and the sounds of the waiting ambush insued. He listened as his men were cut down and as he turned his back to force the doors open with his great strength the Grand wizards of the 7 kingdoms combined their power to cast the most powerful sleep spell ever constructed. Enough to leave an entire nation comatose and more than enough to knock out the gods chosen king. They promptly sealed his unconscious body in a coffin and sealed it away from time. Warding it with heat proof spells and casting it into the volcano their meeting was at.
~~~
Two thousand years would come to pass, Amos being unaware of his brothers destruction of the seven kingdoms. As the natural Magic’s of the world began to weaken so to did the wards and sleep spell. Eventually the sleep spell wore off and the time wards began to struggle to contain the passive magic of the Young King Amos. Upon regaining consciousness the wards broke causing an earthquake. After a few hours of rest and surveying the world with his abilities he finally opened his eyes unleashing impossible amounts of magic into the world. Though he seems to have emptied his reserves of almost all his magic it has already begun to recover and the world waits with its breath held to see what will come of his awakening.
Personality: Amos is a torn young man, he believes in peace and mercy but has seen firsthand what happens when you don’t have the resolve to act. Blaming himself for being naive and allowing the destruction of the world he once knew and the lives of millions he is very much self deprecating. This negative outlook on himself is made worse by the devotion and adoration of others who see him as some kind of savior. Despite all this he aims to grow with as little violence as possible, though this time around he claims he will be fighting along side his followers rather than hiding behind them.
Magical power: Undetectable
Notable abilities:
Exile from Death- One of Amos 5 Gifts is the fact that death itself was restricted from claiming him. Due to this he cannot he killed even by spells and abilities that can cause instant death such as petrification or soul destruction. Even The goddess of Death herself finds it impossible to claim his soul.
Power bestowal- The trademark power of the gods chosen king, Amos is capable of taking magical forces and ancient powers from the worlds mana pool and infusing them to those who devote their hearts to him. This in turn helps to revitalize the planet as the bestowed individual becomes a focus allowing the magic deep within the planet to bubble up to them and thus the surface.
Wisdom of the World- Amos is capable of Expending magic to project his consciousness as an invisible and intangible disembodied spirit. Using this he can survey things far away and see and hear things from a distance. His other three senses do not come with him so he cannot smell feel or taste while projecting. If he has followers he is able to project his consciousness to into theirs allowing him to experience the world through their eyes at no cost to either of them.
Endymion might- Being endowed with godly power does change you on a physical scale. Amos is capable or incredible feats of Strength, Speed, Durability, Stamina, and his senses are likewise amplified. While beings exist that outclass him in one or more categories very few things outclass him in all categories. His body can also repair itself which is convenient as his immortality does not heal the damage done to him. It is due to this that he has been given the nickname “Little God.”
Unlimited power- the magic within Amos is truely tremendous. Even after jumpstarting the planets mana pool he seems to have enough left over to allow others to use his mana as fuel for their spells and abilities. He is capable of using this power to charge others making them stronger, or even pull their weakness into himself replacing it with power. The later of these usually is shown as healing but in reality he is taking the affliction into himself And replacing it with magic, allowing his immortality and regeneration to mitigate what he heals.
Notable weaknesses:
Deaths domain- Amos cannot heal death inflicted on others due to the nature of his healing. Those who have already passed are simply immune to his healing ability.
Non Violence- Amos is incapable of using weapons, armor, or tools of war. He is also a piss poor fighter seeming to lack the aggression needed to inflict damage to others. Though he can still fight, he just isn’t skilled rather he wins with overwhelming force.
Banned from magic- The gods were not foolish enough to grant someone unlimited magical power without some kind of check. Amos cannot weave spells or use magical items no matter how hard he tries. The power he possesses is not his to use it must be given to others.
Soft Soul- Amos has a rather low tolerance for horror and evil. He gets queasy at the sight of blood, and is heavily empathic often crying when hearing the sad stories others have had to endure.
Followers- Amos’s overall power is tied directly to his followers. Targeting them en mass is the best way to diminish his power making him more susceptible to being entrapped or otherwise sealed away.
Other:

Name:Aldus Baucchas
Age:544yrs
Race: Human/Endymion
Gender:Male
Class:Knight/King
Alliance:Kaldusian Kingdom
History: Born nearly five and a half centuries ago near the end of the thousand year crusade to a battle maiden mother and an elite royal guard father, the young aldus was literally raised in combat. Training with a sword began as soon as he could walk, with a wide range of weaponry following shortly afterwards . By the times he was old enough to fight he was already considered an elite warrior. Yet even that couldn’t protect him from the horrors of war and as his allies fell beside him he grew bitter and hateful towards all non humans.
Eventually a void dragon would meet him and his troops on the battlefield and despite his best efforts they were cut down and he cast into the dragons black hole where he was warped to the fringes of our universe. It was there that his hatred attracted something from the depths of the primordial chaos. This being offered to give him his hearts desires if he would give him access to his Physical form. The exchange was made and Aldus returned to the battlefield mere minutes later slaying the Void dragon with his landing alone. The following few decades would Present this man to the world as an indomitable force casually pushing through any creature that was sent against him.
Even the Kaldusian king began to see a problem and tried to approach Aldus about it. However he was slain for his efforts and his crown was taken. All who tried to stop him were destroyed As he continued to unite the Kaldusian Territories and lords beneath his banner. Promising Those who would give their undying loyalty to his plans otherworldly power. Even delivering on these promises in the form of power similar to his own. Viewing all those who dwell on the continent as his subjects he simply sees the Nomadic clans as warriors in need of humbling and monsters as an infection needing to be rooted out and destroyed. The Awakened King however he Views as His true enemy, the most powerful magical relic from the era of the gods, and the threat that will be his greatest triumph.
Personality: A cruel and ruthless man driven by his hatred and lust for power. One would wonder why people even served him if not for his army of super powered Knights and his promises of wealth at power at the expense of those who do not ally with him. He has no misgivings about himself, he knows he is an evil man and in fact relishes in it. He actually encourages treachery and a kill or be killed mentality in his courts and even seems to think that war is a means to purge the weak from society.
Magical power:1
Notable abilities:
Endymion Might- An Endymion is not nessicarily only made with the power of the gods rather with the power of any otherworldly non magical Entity. In Aldus’s case he actually possesses superior strength and durability to King Amos though he possesses inferior speed and reflexes. Even Giants and Dragons find their strength inferior to the Kaldusian king. He does possess regeneration and senses equal to the Awoken king.
Death Absorption- Attempts by the Death goddess or her Reapers to claim the life of the Kaldusian king actually only succeed in making him stronger. Increasing his physical might and his Aura.
Otherworldly Aura- The meat and potatoes of the power the unknown entity granted him. It manifests as an orange energy aura that Aldus can will into solid shapes or unleash in massively destructive energy attacks such as blast and beams. by exerting himself he can even harde his aura into a type of Energy armor.
Contracted- Making a deal with the Kaldusian king results in an otherworldly Entity similarly dwelling within them granting them incredible power similar to his own.
Notable weaknesses:
Extreme arrogance- the only being that Aldus views as a threat is the Awoken king. He does not believe anyone else has the power to hurt him.
Magical ineptitude- not only does Aldus hate magic, he is incapable of its practice in any application beyond the usage of Euboros the Sealing sword.
Disarmament- Euboros Contains the powerful spells stolen by its effect regardless of if it is in the kaldusian kings hands. Furthermore he usually only seals spells that poshe a threat to him meaning his own weapon is the best chance to defeat him.
Contracted Not Connected- those who gain power from the Kaldusian are in no way connected to him beyond the fear of his superior power and fury. While those who betray the Awoken king lose their power, those who betray Aldus take their power with them.
Other:
Euboros- A legendary sealing blade from the seven kingdom wars. It is capable of dealing any spell targeting its wielder or in any way effecting the wielder. The Blade can hold up to Three Spells regardless of how powerful they are and can unleash a spell at will to make room for another one. The blade is not unbreakable however as it has once been snapped in half and the king had it reforged.

Name: Noma Ohr
Age: 231yrs (Average adult age for species.)
Race: High Giant
Gender: Male
Class: Barbarian
Alliance: Kaldusian Kingdom
History: A little over two centuries ago the High giants of the Spire made a big move against Kaldur. Mustering a frightening force of 2500 giant warriors they raided the Kaldusian border cities successfully taking two or them and reducing a third to rubble. It was a terrifying time to live in the nation of Kaldur. At least until king Aldus retaliated, yet it was clear that a normal army regardless of size would be hard pressed to fell such a force. So aldus gathered an equal force of Empowered Kaldusian knights and met the giants in the ruins of the fallen city.though bloody and seemingly even the battle truly ended when Aldus felled the giants king and his four commanders. However lives were not only being lost, somewhere in all the madness of battle a young giantess gave birth mere moments before meeting her end. The knight who felled her was going to bash the infant to death but was halted by King Aldus who decreed the child not only innocent but useful.
Noma grew up in the Kaldusian military basically raised as a training dummy for the forces of Kaldur. He was silent and docile for the first century or so, but after so much time or being abused and hated by nearly all he met the young giant snapped. Uttering his first words he shouted "NO MORE" and successfully felled three knights before he was restrained. Again the Kaldusian soldiers wanted to kill him, and again Aldus denied them. As it turned out the king was just waiting for the giant to find his fighting spirit and once he had the king began to effectively buy the giants loyalty showering him with gifts and eventually empowering the giant and makeing him a bonafide Kaldusian knight.
Sadly this seems to be the place where the giant would seem to plateau. Yes his strength continued to grow into absurd levels, but his utter lack of strategy and leadership skills caused him to never climb into the ranks of officer. Even still his great power and lack of insubordination has made him one of the most aought after soldiers in the current military with many commanders seeking his power for their uses. However the king designated him as one of the elite royal guards and as such he rarely leaves the castle without the kings approval. With physical strength rivaling the king himself many have taken to calling him Noma the strong with exaggerated legends of his might reaching far and wide and causing many nomads to come to fear the kings monster.
Personality: (Likely one of the most important tab. This tells what kind of character you are internally. Are you campus and cruel? Kind hearted and merciful? There is no end to the possibilities but keep your faction a
Magical Power: (Place a number between 1 and 900 here. 1 is the magical potential of a single normal human or a kaldusian citizen or soldier. 900 is the maximum allowable magical power and is equal to that of an adult dragon. This will not effect much of your combat prowess just gives people an idea of how much magic a person has within them and this number is what others will sense when they are able to sense a persons overall power. Try to be as real with yourself as possible, not everyone should have high hundreds here. This number will change over time and is not indicative of ones likelihood of victory. Someone with less magic can beat someone with more if they use it better.)
Notable Abilities: (this section is probably the most intricate. Here is where you list whatever skills, magical abilities, and or natural abilities go. List spells here if you don’t mind. If you list spells be sure to list wether it’s a line, cone, targeted, aoe, passive spell or ability.)
Notable weaknesses: ( what breaks your character. For example if your a Kapa you need to keep water in the bowl on your head. If your a frost beast you need cold and heat is likely a problem. Everyone has a weakness of sorts. Even if it’s just things your ability cannot do.)
Other: (If I missed something you can list it here if you’d like. Theme songs extra categories etc.)

Name: Hezrou Zambezzi
Age: 46yrs (teenager for species.)
Race: Thunder elf.
Gender: Male
Class: Rouge/illusionist.
Alliance: Nomadic Clans
History: Long ago the thunder elves of the jagged eastern craglands were famed for their incredible speed, which allowed them to obtain great wealth as they traversed the 7 kingdoms. Using their Supersonic magic they were able to defeat most foes with ease and escape those they could not. However as the fall of the kingdoms occured, followed by the dark era of the Kaldusian crusades and rule, so too did their great wealth and power. As magic dried up the thunder elves slowed, which in turn lowered their magic, which lowered their speed even further. Before the crusades even ended the last supersonic thunder elf died of age and sadly the future generations would be limited to sub sonic movements.
However even slowed drastically the Thunder elves have proven very hard to finish off. Their speed and reflexes ,though a shadow of their former power, still allows them to easily outpace almost any pursuer, projectile, or creature. As such the once proud culture of communication has shifted to one of skittish hyper alertness comparable to a squirrel. Individuality took the backseat to preservation of the clan, they began to think of themselves as a herd where they were only as fast as their slowest member. A terrible culture for one such as Hezrou to be born into.
The prodigal elf was born with more latent magical power than even the most advanced members of his clan and from birth he was raised to stifle that gift. He never really pushed himself, keeping up with the clan was all too easy and he did his best not to push past them. However he finally seemed to realize his potential when his clan was ambushed by a kaldusian patrol. As they fled one of the younger ones had fallen behind and rather than leave her behind as was customarily done, he gabe it his all to run back and grab her. He was so focused on saving her that he didn't even hear the boom that his people were named for in the ancient days.
The young elf was the the first of his clan to break the sound barrier in over 1500 years, and luckily he was successful in saving the young girl. However his people were afraid of what this meant. The Kaldusian knights already sought out powerful magical energies and since he broke the sound barrier his latent supersonic magic had reawakened which would paint a target not only on Hezrou but on the entire clan. So for his heroic effort he was rewarded with exile. At first he didn't think much of it but as he soon found a lone elf in the kaldusian filled craglands would find life very hard. He was forced to run from nearly everything and barely had time to rest or take care of himself. Yet even as his health diminished he speed continued to increase, it turned out all he needed was to train his ability to grow stronger.
As desperation crept in he returned home seeking help. His mother of course took her son back and nursed him to a healthy status again. However his clan soon found out and formed a mob to drive him out. He was deeply wounded in his heart by the people he had grown up with turning on him and as is so common for young boys of his age that pain quickly turned into anger. He could've attacked them and the thought certainly crossed his mind, but he opted instead to make his way to the chiefs tent and steal the Scroll of the storm. With his clans sacred artifact in hand he fled back into solitary.
Stealing the scroll wound up being a basically moot point. Sure he was able to read the scroll but many of the words made no sense to him. How one "shapes their mana" or "Steps with magic" seemed like utter nonsense. However his problems seemed to take care of themselves, a mysterious witch from outside the clan had offered her aide to them in retrieving their sacred scroll. This witch Medea sought him out and though he kept fleeing before she could get close, after a few days of persistence and a simple stealth spell, she got close enough to entrap him. Luckily for Hezrou being silent was not his strong suit and After endless complaining and questions he managed to tell Medea his life's story. After confirming that it was not a lie she seemed to have a change of heart offering to let him go and no longer pursue him so long as she helped him with her heist. She planned to raid the Kaldusian royal vault.
Though Medea did most of the heavy lifting for the job by not only coming up with a plan and timing it perfectly so that the king was elsewhere, she also managed to figure out the guards schedule and slipped in during a brief few second window. She left Hezrou waiting just outside the palace with a beacon that would alert him of her location so he could retrieve her if things went south. All was going according to plan until the Awoken king Revitalized the planets magic causing Both Medea and Hezrou to nearly double their magical power in a split second. This was more than enough to alert the guards who attempted to close the vault with Medea inside of it. However it was also enough to let Hezrou know immediately that things were indeed going south.
In all his life he had never moved so fast, the burst of power he gained from the awakening Pushed him to a new height and he broke the sound barrier in his second step. As he zipped through the palace towards the vault Medea managed to blast the safe door wide enough for him to slip in, Grab her, and slip out with the witches target in hand. It only took him a second or two to make it out of the city, eight more and he would cross past the eastern Kaldusian city of Zelgius. In another twelve they would be in the Craglands. Attributing such adventure to Medea, he decided he would spend his newfound freedom as her apprentice learning to master his clans magic under someone who knew what that nonsense in the scroll meant.
Personality: Hezrou has an attention span about as wide as the hairs on his head, he is easily distracted and quick to change topics often seeming as if he is having multiple conversations at once. Worse still he seems to struggle with maintaining interest in most situations making him seem unreliable. To top it all off he has a very bad memory often forgetting what he walked into a room for, everything always seems to be moving super fast in that brain of his. All that said he is a very sweet young elf always being thoughtful of others even if only briefly and willing to risk his life if it means saving another. One thing he will never forget is his friends and those close to him who are his inspiration to grow stronger. He maintains an eternally optimistic outlook on things and seems to have absolutely no care for kings and countries believing true freedom and life is something afforded to the individual and muddied by such ties.
Magical Power: 684* (Hezrou has gone through many shifts. Born with power of 122, which quickly jumped to 245 once he made his boom. He managed to climb up to 342 before the awoken kings revitalization boosted him to his current level. He continues to grow at a respectable rate.)
Notable Abilities:
Supersonic Magic- the racial trademark of the thunder elves. Their bodies can absorb the vast amounts of force generated by a sonic boom converting it into magical energy. Once moving at supersonic speeds friction, kinetic energy, wind resistance, and inertia are all converted into magic, speed, and reflexes making them usually able to fire off spells in rapid succession with seemingly no drain to their mana. However this magic can only be cast while moving faster than sound.
Scroll of Storms- a scroll possessing the 7 supersonic spells of the thunder elves. Hezrou can only cast 2 of the seven and casting either one runs a large risk of dropping him out of supersonic motion.
Notable weaknesses:
Risky maneuvers- using either of his Storm scroll spells runs the risk of him being slowed to subsonic speeds which drastically weakens him.
Brash- Hezrou is literally the definition of "running in half cocked" he rarely has a plan and opts to just wing it usually finding his plans to fail and him having to wing it anyway.
Emotional- his loved ones are his greatest weakness, you might not be able to see him move or react to his attacks normally but you certainly can trap an innocent or an ally and know for certain he will show up to save them.
Restless power- anything that restricts his motion from shackles to being locked in a small enough space that he cannot run effectively removes his power altogether.
Other: though angered at his clan he still wears their greyish skin tight suit because it is makes him nearly invisible when he is running. Without it he looks like this.
(I am looking for coding for the page now, if anyone has any preferred CS coding feel free to use it and if I like it I will...appropriate it with credits for the RP but coding is optional nonetheless)
(delete everything within parentheses and replace fields marked by * with the answer to the field)
Appearance* (can be an image or written description.)
Name: (who are you?)
Age: (Must be between 16 and 300 years and must make sense for your character. Normal human lifespans are common for orcs and dwarves but elves and other magical creatures cap out at around 300.)
Race: ( Are you human? Elvish? Dwarven? Orcish ? Or anything in between. Gods, Demogods, Angels, Demons, and undead are not allowed.)
Gender: (Some species have gender specific abilities and traits for example Female Dryders have more potent venom and male Minotaurs are physically stronger than their female counterparts.)
Class: (What kind of being are you? Are you a hunter? A Knight? A blacksmith? An adventurer? Monk? Sorcerer? Nearly every imaginable kind of warrior exists on both sides with a wide range of different nomadic clans and the massive all absorbing
Alliance: (Who are you allied with. Do you work for the Kaldusian or are you a nomad? Perhaps a monster? You needn’t even be a recruited known supporter. Plenty of the citizens of the kaldusian kingdom hope for their nations fall and vice versa.)
History: (This is your characters past. What lead them to their current state? Where were they born? What happened in their life? There is no end to the atrocities committed by the Kaldusian kingdom, and the savagery of the nomadic clans has indeed left scars on many of the hearts of those who call the kingdom home. Entire villages have been burned by both sides, there is plenty of reason to love and or hate either side.)
Personality: (Likely one of the most important tab. This tells what kind of character you are internally. Are you campus and cruel? Kind hearted and merciful? There is no end to the possibilities but keep your faction a
Magical Power: (Place a number between 1 and 900 here. 1 is the magical potential of a single normal human or a kaldusian citizen or soldier. 900 is the maximum allowable magical power and is equal to that of an adult dragon. This will not effect much of your combat prowess just gives people an idea of how much magic a person has within them and this number is what others will sense when they are able to sense a persons overall power. Try to be as real with yourself as possible, not everyone should have high hundreds here. This number will change over time and is not indicative of ones likelihood of victory. Someone with less magic can beat someone with more if they use it better.)
Notable Abilities: (this section is probably the most intricate. Here is where you list whatever skills, magical abilities, and or natural abilities go. List spells here if you don’t mind. If you list spells be sure to list wether it’s a line, cone, targeted, aoe, passive spell or ability.)
Notable weaknesses: ( what breaks your character. For example if your a Kapa you need to keep water in the bowl on your head. If your a frost beast you need cold and heat is likely a problem. Everyone has a weakness of sorts. Even if it’s just things your ability cannot do.)
Other: (If I missed something you can list it here if you’d like. Theme songs extra categories etc.)
~~~

Name: Amos Foutas
Age: 19yrs chronologically technically 2027yrs.
Race: Human/Endymion
Gender: Male
Class: Cleric / King
Alliance: Awoken Kingdom.
History: Born over two thousand years ago in the height of the ancient seven kingdom war, Amos lost his father before he gained the ability to speak. He grew up watching just how bad the war was for those around him. Families were torn apart, lives ended, and dreams shattered. As a devout follower of the gods both he and his mother would pray every single day that one day this madness would end. While his older brother was not as devout, in fact the young man hated the gods blaming them for allowing the conflict to spread like this, he still supported his brother as Amos was simply too pure hearted for him to fight against. The boy actually believed that one day this would all get better.
It all came to a head after his mother died in an ambush while delivering cheese between cities. This broke the young Amos and he went to the temple of their gods with a torch in hand demanding they answer him. He had spent his entire life following them, his mother was as faithful a person as could exist, the world was burning and yet they did nothing. He prayed once more even still begging them to make a change or else he would burn their temples and devote just as much as his family had to the destruction of the gods. Moved by the young mans pleas they finally acted.
Amos was whisked away from the temple by the gods vanishing from in front of the priests. He appeared in the Aetherion the realm of the gods where they spent three days infusing him with godly energies and tying him to the very magic of the world. While it was three days in our worlds time for him it was years, years spent learning how the world worked and what he Could do to make it better. After that short time he was returned where his brother quickly became his first follower.
For a few years he was gaining momentum that was truly terrifying by the second year he had tens of thousands of followers and the seven kingdoms began to take notice. All Amos wanted was peace, so when they reached out to him he was quick to take the bait naively believing in their good intentions. He arrived with his closest followers barring his brother who was left to guard his non combatant followers. The young king was in no way prepared for the trap. As he entered the keep the doors slammed shut behind him and the sounds of the waiting ambush insued. He listened as his men were cut down and as he turned his back to force the doors open with his great strength the Grand wizards of the 7 kingdoms combined their power to cast the most powerful sleep spell ever constructed. Enough to leave an entire nation comatose and more than enough to knock out the gods chosen king. They promptly sealed his unconscious body in a coffin and sealed it away from time. Warding it with heat proof spells and casting it into the volcano their meeting was at.
~~~
Two thousand years would come to pass, Amos being unaware of his brothers destruction of the seven kingdoms. As the natural Magic’s of the world began to weaken so to did the wards and sleep spell. Eventually the sleep spell wore off and the time wards began to struggle to contain the passive magic of the Young King Amos. Upon regaining consciousness the wards broke causing an earthquake. After a few hours of rest and surveying the world with his abilities he finally opened his eyes unleashing impossible amounts of magic into the world. Though he seems to have emptied his reserves of almost all his magic it has already begun to recover and the world waits with its breath held to see what will come of his awakening.
Personality: Amos is a torn young man, he believes in peace and mercy but has seen firsthand what happens when you don’t have the resolve to act. Blaming himself for being naive and allowing the destruction of the world he once knew and the lives of millions he is very much self deprecating. This negative outlook on himself is made worse by the devotion and adoration of others who see him as some kind of savior. Despite all this he aims to grow with as little violence as possible, though this time around he claims he will be fighting along side his followers rather than hiding behind them.
Magical power: Undetectable
Notable abilities:
Exile from Death- One of Amos 5 Gifts is the fact that death itself was restricted from claiming him. Due to this he cannot he killed even by spells and abilities that can cause instant death such as petrification or soul destruction. Even The goddess of Death herself finds it impossible to claim his soul.
Power bestowal- The trademark power of the gods chosen king, Amos is capable of taking magical forces and ancient powers from the worlds mana pool and infusing them to those who devote their hearts to him. This in turn helps to revitalize the planet as the bestowed individual becomes a focus allowing the magic deep within the planet to bubble up to them and thus the surface.
Wisdom of the World- Amos is capable of Expending magic to project his consciousness as an invisible and intangible disembodied spirit. Using this he can survey things far away and see and hear things from a distance. His other three senses do not come with him so he cannot smell feel or taste while projecting. If he has followers he is able to project his consciousness to into theirs allowing him to experience the world through their eyes at no cost to either of them.
Endymion might- Being endowed with godly power does change you on a physical scale. Amos is capable or incredible feats of Strength, Speed, Durability, Stamina, and his senses are likewise amplified. While beings exist that outclass him in one or more categories very few things outclass him in all categories. His body can also repair itself which is convenient as his immortality does not heal the damage done to him. It is due to this that he has been given the nickname “Little God.”
Unlimited power- the magic within Amos is truely tremendous. Even after jumpstarting the planets mana pool he seems to have enough left over to allow others to use his mana as fuel for their spells and abilities. He is capable of using this power to charge others making them stronger, or even pull their weakness into himself replacing it with power. The later of these usually is shown as healing but in reality he is taking the affliction into himself And replacing it with magic, allowing his immortality and regeneration to mitigate what he heals.
Notable weaknesses:
Deaths domain- Amos cannot heal death inflicted on others due to the nature of his healing. Those who have already passed are simply immune to his healing ability.
Non Violence- Amos is incapable of using weapons, armor, or tools of war. He is also a piss poor fighter seeming to lack the aggression needed to inflict damage to others. Though he can still fight, he just isn’t skilled rather he wins with overwhelming force.
Banned from magic- The gods were not foolish enough to grant someone unlimited magical power without some kind of check. Amos cannot weave spells or use magical items no matter how hard he tries. The power he possesses is not his to use it must be given to others.
Soft Soul- Amos has a rather low tolerance for horror and evil. He gets queasy at the sight of blood, and is heavily empathic often crying when hearing the sad stories others have had to endure.
Followers- Amos’s overall power is tied directly to his followers. Targeting them en mass is the best way to diminish his power making him more susceptible to being entrapped or otherwise sealed away.
Other:

Name:Aldus Baucchas
Age:544yrs
Race: Human/Endymion
Gender:Male
Class:Knight/King
Alliance:Kaldusian Kingdom
History: Born nearly five and a half centuries ago near the end of the thousand year crusade to a battle maiden mother and an elite royal guard father, the young aldus was literally raised in combat. Training with a sword began as soon as he could walk, with a wide range of weaponry following shortly afterwards . By the times he was old enough to fight he was already considered an elite warrior. Yet even that couldn’t protect him from the horrors of war and as his allies fell beside him he grew bitter and hateful towards all non humans.
Eventually a void dragon would meet him and his troops on the battlefield and despite his best efforts they were cut down and he cast into the dragons black hole where he was warped to the fringes of our universe. It was there that his hatred attracted something from the depths of the primordial chaos. This being offered to give him his hearts desires if he would give him access to his Physical form. The exchange was made and Aldus returned to the battlefield mere minutes later slaying the Void dragon with his landing alone. The following few decades would Present this man to the world as an indomitable force casually pushing through any creature that was sent against him.
Even the Kaldusian king began to see a problem and tried to approach Aldus about it. However he was slain for his efforts and his crown was taken. All who tried to stop him were destroyed As he continued to unite the Kaldusian Territories and lords beneath his banner. Promising Those who would give their undying loyalty to his plans otherworldly power. Even delivering on these promises in the form of power similar to his own. Viewing all those who dwell on the continent as his subjects he simply sees the Nomadic clans as warriors in need of humbling and monsters as an infection needing to be rooted out and destroyed. The Awakened King however he Views as His true enemy, the most powerful magical relic from the era of the gods, and the threat that will be his greatest triumph.
Personality: A cruel and ruthless man driven by his hatred and lust for power. One would wonder why people even served him if not for his army of super powered Knights and his promises of wealth at power at the expense of those who do not ally with him. He has no misgivings about himself, he knows he is an evil man and in fact relishes in it. He actually encourages treachery and a kill or be killed mentality in his courts and even seems to think that war is a means to purge the weak from society.
Magical power:1
Notable abilities:
Endymion Might- An Endymion is not nessicarily only made with the power of the gods rather with the power of any otherworldly non magical Entity. In Aldus’s case he actually possesses superior strength and durability to King Amos though he possesses inferior speed and reflexes. Even Giants and Dragons find their strength inferior to the Kaldusian king. He does possess regeneration and senses equal to the Awoken king.
Death Absorption- Attempts by the Death goddess or her Reapers to claim the life of the Kaldusian king actually only succeed in making him stronger. Increasing his physical might and his Aura.
Otherworldly Aura- The meat and potatoes of the power the unknown entity granted him. It manifests as an orange energy aura that Aldus can will into solid shapes or unleash in massively destructive energy attacks such as blast and beams. by exerting himself he can even harde his aura into a type of Energy armor.
Contracted- Making a deal with the Kaldusian king results in an otherworldly Entity similarly dwelling within them granting them incredible power similar to his own.
Notable weaknesses:
Extreme arrogance- the only being that Aldus views as a threat is the Awoken king. He does not believe anyone else has the power to hurt him.
Magical ineptitude- not only does Aldus hate magic, he is incapable of its practice in any application beyond the usage of Euboros the Sealing sword.
Disarmament- Euboros Contains the powerful spells stolen by its effect regardless of if it is in the kaldusian kings hands. Furthermore he usually only seals spells that poshe a threat to him meaning his own weapon is the best chance to defeat him.
Contracted Not Connected- those who gain power from the Kaldusian are in no way connected to him beyond the fear of his superior power and fury. While those who betray the Awoken king lose their power, those who betray Aldus take their power with them.
Other:
Euboros- A legendary sealing blade from the seven kingdom wars. It is capable of dealing any spell targeting its wielder or in any way effecting the wielder. The Blade can hold up to Three Spells regardless of how powerful they are and can unleash a spell at will to make room for another one. The blade is not unbreakable however as it has once been snapped in half and the king had it reforged.

Name: Noma Ohr
Age: 231yrs (Average adult age for species.)
Race: High Giant
Gender: Male
Class: Barbarian
Alliance: Kaldusian Kingdom
History: A little over two centuries ago the High giants of the Spire made a big move against Kaldur. Mustering a frightening force of 2500 giant warriors they raided the Kaldusian border cities successfully taking two or them and reducing a third to rubble. It was a terrifying time to live in the nation of Kaldur. At least until king Aldus retaliated, yet it was clear that a normal army regardless of size would be hard pressed to fell such a force. So aldus gathered an equal force of Empowered Kaldusian knights and met the giants in the ruins of the fallen city.though bloody and seemingly even the battle truly ended when Aldus felled the giants king and his four commanders. However lives were not only being lost, somewhere in all the madness of battle a young giantess gave birth mere moments before meeting her end. The knight who felled her was going to bash the infant to death but was halted by King Aldus who decreed the child not only innocent but useful.
Noma grew up in the Kaldusian military basically raised as a training dummy for the forces of Kaldur. He was silent and docile for the first century or so, but after so much time or being abused and hated by nearly all he met the young giant snapped. Uttering his first words he shouted "NO MORE" and successfully felled three knights before he was restrained. Again the Kaldusian soldiers wanted to kill him, and again Aldus denied them. As it turned out the king was just waiting for the giant to find his fighting spirit and once he had the king began to effectively buy the giants loyalty showering him with gifts and eventually empowering the giant and makeing him a bonafide Kaldusian knight.
Sadly this seems to be the place where the giant would seem to plateau. Yes his strength continued to grow into absurd levels, but his utter lack of strategy and leadership skills caused him to never climb into the ranks of officer. Even still his great power and lack of insubordination has made him one of the most aought after soldiers in the current military with many commanders seeking his power for their uses. However the king designated him as one of the elite royal guards and as such he rarely leaves the castle without the kings approval. With physical strength rivaling the king himself many have taken to calling him Noma the strong with exaggerated legends of his might reaching far and wide and causing many nomads to come to fear the kings monster.
Personality: (Likely one of the most important tab. This tells what kind of character you are internally. Are you campus and cruel? Kind hearted and merciful? There is no end to the possibilities but keep your faction a
Magical Power: (Place a number between 1 and 900 here. 1 is the magical potential of a single normal human or a kaldusian citizen or soldier. 900 is the maximum allowable magical power and is equal to that of an adult dragon. This will not effect much of your combat prowess just gives people an idea of how much magic a person has within them and this number is what others will sense when they are able to sense a persons overall power. Try to be as real with yourself as possible, not everyone should have high hundreds here. This number will change over time and is not indicative of ones likelihood of victory. Someone with less magic can beat someone with more if they use it better.)
Notable Abilities: (this section is probably the most intricate. Here is where you list whatever skills, magical abilities, and or natural abilities go. List spells here if you don’t mind. If you list spells be sure to list wether it’s a line, cone, targeted, aoe, passive spell or ability.)
Notable weaknesses: ( what breaks your character. For example if your a Kapa you need to keep water in the bowl on your head. If your a frost beast you need cold and heat is likely a problem. Everyone has a weakness of sorts. Even if it’s just things your ability cannot do.)
Other: (If I missed something you can list it here if you’d like. Theme songs extra categories etc.)

Name: Hezrou Zambezzi
Age: 46yrs (teenager for species.)
Race: Thunder elf.
Gender: Male
Class: Rouge/illusionist.
Alliance: Nomadic Clans
History: Long ago the thunder elves of the jagged eastern craglands were famed for their incredible speed, which allowed them to obtain great wealth as they traversed the 7 kingdoms. Using their Supersonic magic they were able to defeat most foes with ease and escape those they could not. However as the fall of the kingdoms occured, followed by the dark era of the Kaldusian crusades and rule, so too did their great wealth and power. As magic dried up the thunder elves slowed, which in turn lowered their magic, which lowered their speed even further. Before the crusades even ended the last supersonic thunder elf died of age and sadly the future generations would be limited to sub sonic movements.
However even slowed drastically the Thunder elves have proven very hard to finish off. Their speed and reflexes ,though a shadow of their former power, still allows them to easily outpace almost any pursuer, projectile, or creature. As such the once proud culture of communication has shifted to one of skittish hyper alertness comparable to a squirrel. Individuality took the backseat to preservation of the clan, they began to think of themselves as a herd where they were only as fast as their slowest member. A terrible culture for one such as Hezrou to be born into.
The prodigal elf was born with more latent magical power than even the most advanced members of his clan and from birth he was raised to stifle that gift. He never really pushed himself, keeping up with the clan was all too easy and he did his best not to push past them. However he finally seemed to realize his potential when his clan was ambushed by a kaldusian patrol. As they fled one of the younger ones had fallen behind and rather than leave her behind as was customarily done, he gabe it his all to run back and grab her. He was so focused on saving her that he didn't even hear the boom that his people were named for in the ancient days.
The young elf was the the first of his clan to break the sound barrier in over 1500 years, and luckily he was successful in saving the young girl. However his people were afraid of what this meant. The Kaldusian knights already sought out powerful magical energies and since he broke the sound barrier his latent supersonic magic had reawakened which would paint a target not only on Hezrou but on the entire clan. So for his heroic effort he was rewarded with exile. At first he didn't think much of it but as he soon found a lone elf in the kaldusian filled craglands would find life very hard. He was forced to run from nearly everything and barely had time to rest or take care of himself. Yet even as his health diminished he speed continued to increase, it turned out all he needed was to train his ability to grow stronger.
As desperation crept in he returned home seeking help. His mother of course took her son back and nursed him to a healthy status again. However his clan soon found out and formed a mob to drive him out. He was deeply wounded in his heart by the people he had grown up with turning on him and as is so common for young boys of his age that pain quickly turned into anger. He could've attacked them and the thought certainly crossed his mind, but he opted instead to make his way to the chiefs tent and steal the Scroll of the storm. With his clans sacred artifact in hand he fled back into solitary.
Stealing the scroll wound up being a basically moot point. Sure he was able to read the scroll but many of the words made no sense to him. How one "shapes their mana" or "Steps with magic" seemed like utter nonsense. However his problems seemed to take care of themselves, a mysterious witch from outside the clan had offered her aide to them in retrieving their sacred scroll. This witch Medea sought him out and though he kept fleeing before she could get close, after a few days of persistence and a simple stealth spell, she got close enough to entrap him. Luckily for Hezrou being silent was not his strong suit and After endless complaining and questions he managed to tell Medea his life's story. After confirming that it was not a lie she seemed to have a change of heart offering to let him go and no longer pursue him so long as she helped him with her heist. She planned to raid the Kaldusian royal vault.
Though Medea did most of the heavy lifting for the job by not only coming up with a plan and timing it perfectly so that the king was elsewhere, she also managed to figure out the guards schedule and slipped in during a brief few second window. She left Hezrou waiting just outside the palace with a beacon that would alert him of her location so he could retrieve her if things went south. All was going according to plan until the Awoken king Revitalized the planets magic causing Both Medea and Hezrou to nearly double their magical power in a split second. This was more than enough to alert the guards who attempted to close the vault with Medea inside of it. However it was also enough to let Hezrou know immediately that things were indeed going south.
In all his life he had never moved so fast, the burst of power he gained from the awakening Pushed him to a new height and he broke the sound barrier in his second step. As he zipped through the palace towards the vault Medea managed to blast the safe door wide enough for him to slip in, Grab her, and slip out with the witches target in hand. It only took him a second or two to make it out of the city, eight more and he would cross past the eastern Kaldusian city of Zelgius. In another twelve they would be in the Craglands. Attributing such adventure to Medea, he decided he would spend his newfound freedom as her apprentice learning to master his clans magic under someone who knew what that nonsense in the scroll meant.
Personality: Hezrou has an attention span about as wide as the hairs on his head, he is easily distracted and quick to change topics often seeming as if he is having multiple conversations at once. Worse still he seems to struggle with maintaining interest in most situations making him seem unreliable. To top it all off he has a very bad memory often forgetting what he walked into a room for, everything always seems to be moving super fast in that brain of his. All that said he is a very sweet young elf always being thoughtful of others even if only briefly and willing to risk his life if it means saving another. One thing he will never forget is his friends and those close to him who are his inspiration to grow stronger. He maintains an eternally optimistic outlook on things and seems to have absolutely no care for kings and countries believing true freedom and life is something afforded to the individual and muddied by such ties.
Magical Power: 684* (Hezrou has gone through many shifts. Born with power of 122, which quickly jumped to 245 once he made his boom. He managed to climb up to 342 before the awoken kings revitalization boosted him to his current level. He continues to grow at a respectable rate.)
Notable Abilities:
Supersonic Magic- the racial trademark of the thunder elves. Their bodies can absorb the vast amounts of force generated by a sonic boom converting it into magical energy. Once moving at supersonic speeds friction, kinetic energy, wind resistance, and inertia are all converted into magic, speed, and reflexes making them usually able to fire off spells in rapid succession with seemingly no drain to their mana. However this magic can only be cast while moving faster than sound.
Scroll of Storms- a scroll possessing the 7 supersonic spells of the thunder elves. Hezrou can only cast 2 of the seven and casting either one runs a large risk of dropping him out of supersonic motion.
Clap of Thunder- By gathering the supersonic magic into his palm and sprinting towards the target and bracing himself Hezrou can transfer the entire force of a sonic boom into a slap capable of shattering stone structures and rending steel.
Lightnings shadow- By shaping the gathered magic into a humanoid form and unleashing it hezrou can make a perfect copy of himself which will run of its own accord avoiding collisions and incoming attacks while trying to put as much distance between itself and the real hezrou as possible. It is only able to move as fast as Hezrou and dissipates if he goes below supersonic speeds.
More TBR
Lightnings shadow- By shaping the gathered magic into a humanoid form and unleashing it hezrou can make a perfect copy of himself which will run of its own accord avoiding collisions and incoming attacks while trying to put as much distance between itself and the real hezrou as possible. It is only able to move as fast as Hezrou and dissipates if he goes below supersonic speeds.
More TBR
Risky maneuvers- using either of his Storm scroll spells runs the risk of him being slowed to subsonic speeds which drastically weakens him.
Brash- Hezrou is literally the definition of "running in half cocked" he rarely has a plan and opts to just wing it usually finding his plans to fail and him having to wing it anyway.
Emotional- his loved ones are his greatest weakness, you might not be able to see him move or react to his attacks normally but you certainly can trap an innocent or an ally and know for certain he will show up to save them.
Restless power- anything that restricts his motion from shackles to being locked in a small enough space that he cannot run effectively removes his power altogether.
Other: though angered at his clan he still wears their greyish skin tight suit because it is makes him nearly invisible when he is running. Without it he looks like this.

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