Darkon
New Member
On page 153 of the Core book, it says regarding Simple charms, "The Charm can be used only once per turn, and it is the character's dice action for the turn." And then "The character may not split her dice pool in the turn she uses a simple charm."
Ok, so my question is this, if a Solar uses a simple charm, that's ALL he does for that entire turn? Other than non dice actions such as movement? This seems to me to be incredibly limiting, but the text is as straightforward as it can be.
So, if a Solar activated Fiery Solar Chakram and made his one attack, he could not split his dice pool to dodge or to make any additional regular attacks. Am I reading this right? As I said before, it seems to be incredibly limiting especially considering that FSC can't be comboed with any defensive charms to protect the individual throughout the remainder of the turn...unless I'm missing some crucial rules about making combos. That or the character had better make sure they had activated Flow Like Blood before combat broke out.
For the last year, we've been using simple charms as a dice action, but not THE dice action for the entire turn. For instance, if a character activated Five Fold Bulwark Stance, he could still split his dice pool to attack. If he activated the charm and wanted to make one attack, it would be counted as two actions with the attack starting at -3. This was how I was taught, then in turn, how I taught all of my players when I found myself reluctantly in the ST hotseat. I had thought that I had the rules down, but now as I've actually got time to go through the entire Core book, I'm finding things like this.
Assuming that I now correctly understand how Simple charms work, are there any types of charms that actually count as dice actions similiar to the way we had been doing simple charms?
Ok, so my question is this, if a Solar uses a simple charm, that's ALL he does for that entire turn? Other than non dice actions such as movement? This seems to me to be incredibly limiting, but the text is as straightforward as it can be.
So, if a Solar activated Fiery Solar Chakram and made his one attack, he could not split his dice pool to dodge or to make any additional regular attacks. Am I reading this right? As I said before, it seems to be incredibly limiting especially considering that FSC can't be comboed with any defensive charms to protect the individual throughout the remainder of the turn...unless I'm missing some crucial rules about making combos. That or the character had better make sure they had activated Flow Like Blood before combat broke out.
For the last year, we've been using simple charms as a dice action, but not THE dice action for the entire turn. For instance, if a character activated Five Fold Bulwark Stance, he could still split his dice pool to attack. If he activated the charm and wanted to make one attack, it would be counted as two actions with the attack starting at -3. This was how I was taught, then in turn, how I taught all of my players when I found myself reluctantly in the ST hotseat. I had thought that I had the rules down, but now as I've actually got time to go through the entire Core book, I'm finding things like this.
Assuming that I now correctly understand how Simple charms work, are there any types of charms that actually count as dice actions similiar to the way we had been doing simple charms?