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One x One Death's Return

Verdas

( . Y . )

Name:


Age:



Gender:



Species:



Personality:



Appearance:



Skills and Abilities:



Strengths:



Weaknesses:



Bio:



(Opt.)



Other:

 
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Name:

Moros




Age:


Unknown. Moros is immortal. Thus, he does not age, nor is he capable of aging.




Gender:


Male




Species:


Death God




Personality:


Moros is a Death God, known as cruel, heartless, sadistic, tyrannical beings who bring about death where ever they go. However, this is not necessarily true. Though Moros feels no pity, compassion, sympathy, sadness, joy, or most other emotions, he isn't as sadistic as some of the other Death Gods and doesn't like to do things that aren't necessary as he finds that to be a waste of time. He is cold (hah! See what I did there? "Cold"?) and calculating, and can be unbelievably cruel, but will not bother anyone or anything if he does not consider than to be obstacles, dangers, or potential pawns. In a way, his choice of weaponry and way of fighting fits his personality perfectly: cunning, deceitlful, and choosing what's advantageous for him.

Appearance:

(The weapon he is holding in this picture is his chain weapon)

<p><a href="<fileStore.core_Attachment>/monthly_2016_02/image.png.fa7034016acfaab4f287c8867e42131c.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="104894" src="<fileStore.core_Attachment>/monthly_2016_02/image.png.fa7034016acfaab4f287c8867e42131c.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Skills and Abilities:


Moros uses chain/whip-like weapons when fighting which can serve many purposes, such as binding, impaling, slashing, trapping, the way Moros uses these many "weapons" of his can easily overwhelm and decieve enemies. Now, I said many weapons, but he only has one chain weapon. His true "weapons" are black, blade-like, sharp, tendrils and tentacles that almost look like spines, called the "Binds of Fate" which he can summon and use freely almost like an extension of his own hands. They are very tricky and hard to predict, especially with Moros controlling them, the tendrils become nigh undodgable for those without exceptionally good reflexes and agility.

The Binds of Fate also have a special ability: Curse of Fate. Anything that is bound by the Binds of Fate, living, undead, or even immortals (Death Gods and beings of similar ability are exempt from this) are afflicted with this instant curse. The curse can be blocked or expelled with light magic, but it must be stronger than the curse's power. Those affected by the curse live at Moros' mercy, as he can kill them anytime, anywhere. However, this does not mean doing so directly. The curse can trigger various effects, scenarios and situations, such as assassins, murderers, natural disasters, accidents, and so on, meaning that those effected by the curse have a chance of survival. He is able to control when it's effects kick in as when to stop it, and can also cancel the curse. It is very troublesome to deal with, but not nearly as dangerous as the Binds of Fate themselves.

That aside, Moros is also an enemy that the Venix or anyone using ice and/or water magic can never defeat. He has complete immunity to said magic and has his own variation of ice and water magic, which is a Dark, almost black ice and pitch black water. The dark ice is not affected by heat or fire and does not melt until Moros wills it or he is sealed and turns any snow and ice around it into dark ice and snow. It is many times tougher and more durable than regular ice, can be made without a source of water, and, when melted, turns into a poisonous dark liquid.




Strengths:


+Dark ice spreads, affecting all water, snow, and ice, meaning it's very difficult to deal with and cannot be left alone lest it poisons water sources and spreads over a wide area.

+The tendrils and his chain weapons barely give anything a chance to fight back, combined with it's quick, tricky, and hard to predict moves, it makes it incredibly hard to face off against him.

+Because he is a Death God, he has much greater senses than other creatures and has no need for heat, hydration, food, rest, or anything else that a living organism would normally need to survive.

+Curse of Fate immediately affects those that are binded by the Binds of Fate, making it a useful ability to distract strong or annoying opponents and be able to kill from any distance and without doing anything personally.




Weaknesses:


-Light magic can not only destroy his ice and purify any ice, snow, or water affected by the dark ice, but it can also ward off and defend against his tendrils, making it his weakness.

-Dark ice is made using magic, thus, anything cancelling/blocking magic may cancel it out.

-Although Moros excels at mid-to long range combat with his magic, tendrils, and his chained scythe, he isn't as good at close quarters and, even though he, as a Death God, possesses great physical strength, he has a fairly high chance of losing in close combat.

-Light magic is especially effective against him, as a Death God. In fact, it was light magic that defeated him in the past before he was ultimately sealed. Because both he and his abilities are at a dangerous disadvantage against light magic, he is unable to use his full strength when dealing with a strong light magic user.

-Curse of Fate can only use external forces to get the job done. Deadly to those who are not alert or strong, but a nuisance to those who are truly capable.

Bio:

TBR

Other:

Moros seems to have some sort of connection to Ferum...​


 

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"I would do it, but screw it ya know."







<p><a href="<fileStore.core_Attachment>/monthly_2016_02/Kano.Shuuya.600.1968760.jpg.0762bd75fdcfe9e3d8c63cfd500a1988.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="105055" src="<fileStore.core_Attachment>/monthly_2016_02/Kano.Shuuya.600.1968760.jpg.0762bd75fdcfe9e3d8c63cfd500a1988.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>
Name



Alias


Age

Immortal




Gender


Male




Species


Death God




Personality


The lazy and quirky of the Death Gods. Alias a large committer of sloth. While his brothers would actively seek out places to terrorize, Alias is more of a stop and smell the flowers kind of person. He is silly in all situations, hardly taking anything or anyone serious. He is the fool of his brothers, making jokes and cracking smiles, over all not acting like a Death God should. Even if his brothers think little of him, Alias cares deeply for his brothers. He loves them all and would do almost anything for them. Over all Alias is a quirky fellow who puts little effort into his every action. Seeing Alias serious is a rare sight, and one no one wants to behold. When Alias has nothing left to lose, when his life is a betting chip, Alias gets serious. At that time the sky it's self will split, telling the story of Alias's rage.

Death God appearance

<p><a href="<fileStore.core_Attachment>/monthly_2016_02/xPYCx7E.jpg.61a326f603b705a45192e8b00168f3e6.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="105061" src="<fileStore.core_Attachment>/monthly_2016_02/xPYCx7E.jpg.61a326f603b705a45192e8b00168f3e6.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>​


Skills and Abilities

Alias uses no weapon, rather he has his magics and wit to keep enemies both at bay, and in there coffins. Alias's main ability was named Kiss of death. Anything to come in contact with Alias's skin will degrade and crumble in a matter of seconds. Weapons turn to dust, humans wither away and even magic will dispel. However something doesn't just have to be touching him to feel the effects. Anything around Alias will die at an accelerated rate.

His next skill was named Movement point. Alias is capable of an advanced teleportation technique. By eliminating the distance between himself and an object he can instantly warp to that object. Due to the nature of the magic it cannot to interrupted or intercepted in any way, it is also the fastest known teleportation skill known to man and Gods alike.

His last ability is known as perfect dream. With this ability Alias can change aspects about the world around him. Warping physical reality

around him. With this skill he can turn water to wine, led into gold and warp his own physical form to whatever he may see fit




<p><a href="<fileStore.core_Attachment>/monthly_2016_02/Kano.Shuuya.full.1443012.jpg.dca189881efa088cae780d3ded200775.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="105056" src="<fileStore.core_Attachment>/monthly_2016_02/Kano.Shuuya.full.1443012.jpg.dca189881efa088cae780d3ded200775.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Strengths

His magic, especially Movement point, make Alias a tricky target to deal with. Trying to challenge him with brute force will end poorly. His tricky personality also makes him unpredictable, making it hard to come up with a sold plan.

Due to the nature of some of his magic Alias can adapt easily to any situation. Letting Alias gain control of the battle at any time can result in instant death. But at the same time any plan one may have to take control could easily be countered by Alias's magic.

Being a Death God gives Alias super human strength, speed and endurance as well as above average senses. That with the added fact that Alias is already incredibly perceptive makes it hard to get the jump on Alias.

Weaknesses

Alias's most powerful skill, Kiss of death can be countered by another curse. Members of the

Ferum family are the best to deal with Alias's Kiss of death. Due to them being able to use dark magic and curses, which is the only type of magic that can counter Kiss of death.

Although powerful, even for Death God standers, Alias is apathetic. His lack of interest or care about everything sets him back but quite a bit. If someone were to catch him in the right mood, he probably wouldn't care enough to stop them from killing him. Over all, Alias is incredibly lazy and lacks tact.

Other

Alias did not come up any of the names for his skills, rather, that job was done by a girl named Mary. Alias is in possession of a picture of her that he keeps with him at all times.





<p><a href="<fileStore.core_Attachment>/monthly_2016_02/Kozakura.Marry.600.1908669.jpg.b9100d83f7444ae51d15823b3edc2cfa.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="105065" src="<fileStore.core_Attachment>/monthly_2016_02/Kozakura.Marry.600.1908669.jpg.b9100d83f7444ae51d15823b3edc2cfa.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>







 

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"I-I'm sorry. Did I do something wrong?"




<p><a href="<fileStore.core_Attachment>/monthly_2016_03/Liliruca.Arde.600.1882936.jpg.bb3b19e929d763b37d4bccd964a38cba.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="110730" src="<fileStore.core_Attachment>/monthly_2016_03/Liliruca.Arde.600.1882936.jpg.bb3b19e929d763b37d4bccd964a38cba.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Name


Lilly Ferum


Sobriquet


Siren


Age


21


Gender


Female


Species


Sub human Anima: Fox


Personality


Lilly is a shy girl of a four foot ten inch meek stature. Much as her small body would suggest, Lilly is the shy submissive pushover type of person. She is easily frightened and even more easily taken advantage of. She is not the type of girl to pick fights or disagree, with anyone. She is a wall flower that has a special talent of vanishing from existence. She comes and goes quietly and without leaving much of a trace. An easy girl to lose track of because despite her submissive personality, she is a free lancer, going where she wants when she can. A girl that just really can't keep still. Lilly is kind and caring, holding huge amounts of compassion and empathy for people she just met, or even people who have wronged her in the past. Although she is not one to speak up, or a person with huge amounts of inner strength, she would do anything in her power for a good friend, or anyone that would show her kindness. She becomes flustered and embarrassed easily, becoming unable to even speak coherently when slightly flustered. Despite being born into a feared and highly disrespected family, Lilly hold pride in the fact that she is a Ferum.


Skills and Abilities


Lilly's most infamous ability had gained the name Sirens Call, and subsequently gaining the nickname: Siren. Like all members of the Ferum family, Lilly's ability is more of a curse. True to it's name, Lilly has the ability to strongly influence others actions with only her words. By issuing a command, no matter how meekly put, the receiver of the command is compelled to carry out that command, immediately and cannot do anything else until it is finished. While this curse can be controlled, it often ends up being used when not being meant to. The curse has a secondary effect that Lilly does not know how to use. It is known as Sirens Truth. Using just her words Lilly has the ability to effect the world around her, turning her simple statements into absolute truths. Using this ability Lilly could effectively do things such as reverse gravity or bring back the dead with only a simple command, but she has no idea how to use this side of her power.


Being born as an Anima, Lilly posses both human and animal qualities. Her Anima physiology gives her enhanced senses and superior perception compared to most other beings. Aside from Lilly's exceptional perception, she does not have the other strengths of the Anima race. She is not strong, she is not fast. She can however tell the difference between illusion and reality.


Like every member of the Ferum family, Lilly can use dark magic. Her dark magic though, is odd. Something known as Warped Dark Magic. Dark magic used in a different way. Lilly can use the normal dark magic, necromancy, shadow play, corruption, decay. But Lilly can use dark magic to support her allies, something that was thought impossible with dark magic. Using dark magic she can boost the power of her allies, and even do minor healing. However both forms of magic have negative effects on the caster and the receiver.


<p><a href="<fileStore.core_Attachment>/monthly_2016_03/Liliruca.Arde.600.1891213.jpg.7f9d3121183576203df5de551f52f870.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="110729" src="<fileStore.core_Attachment>/monthly_2016_03/Liliruca.Arde.600.1891213.jpg.7f9d3121183576203df5de551f52f870.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Strengths


- Quiet and small, making hiding and sneaking an easy task for Lilly. Her Anima physiology gives her adept perception, even for Anima standers.


- Can use dark magic in more versitile ways.


- Sirens Call is an absolute ability, it will always work when used and it's effects cannot be broken by mortal means.


Weaknesses


- Her submissive personality and weak body makes her easy to take advantage both on and off the battle filed.


- Lilly's Warped Dark Magic is degrading to both the caster and the receiver of the spell. For example, a strengthening spell may end up degrading the mind of the caster, the receiver, or both.


- Sirens Call is hard to control, and at times could end up controlling Lilly. If she is not careful the curse could end up running with her words.


Bio


Lilly was born into two misfortunes of the world. She was born into the Ferum family, the most feared and disrespected of all the families. As well as she is a Anima, a race that is considered only as sub humans. Animas are given less rights than most other races and can sometimes be seen as slaves, Lilly, was just that. In her life she had been sold and stolen over and over again, moving from one master to the next. It wasn't until Lilly was 19 that she was granted freedom. But even without a master, Lilly still faces decimation and every day harassment.


Other


While not trained, Lilly does wield a sword made of bronze.

<p><a href="<fileStore.core_Attachment>/monthly_2016_03/Bronze_Sword_(FE13_Artwork).png.efdb89fd8fb2d26db9bf0ac0d1b66a99.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="110784" src="<fileStore.core_Attachment>/monthly_2016_03/Bronze_Sword_(FE13_Artwork).png.efdb89fd8fb2d26db9bf0ac0d1b66a99.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>





 

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