Bastet
Little Changeling
The largest war in history ravaged our world some fourty years ago. It spanned twenty years of violence and bloodshed and drastically reduced the world's population. Those surviving were harrowed by their experience and reformed society in order to avoid a repeat of the devastating event. Instead, they have been sending their criminals to a new society, whether petty thievery or mass murder it did not matter. You were sent here, to the largest walled prison the world has ever known. Placed in the middle of an expansive desert of the former middle-east, partially domed walls rose high into the air unclimbable and smooth. Nestled within their automated weapons and crawling Nightwatch, the new society rested.
The prison known as Tartarus did not turn out as Australia did and never began to reform into a civilized society. Instead, its factions divided themselves into strength and usefulness and subjugation ran supreme. The six factions were divided like ripples by self-enforced walls and checkpoints from the Structure. We all started here, wearing a jumpsuit the color of our crime. We were clean-shaven, groomed, and had nothing in our possession as we made the walk through a long and unlighted tunnel until our movements inside brought a large door open. We emerged into the concrete Structure, kept dustless and pristine. Potted plants produced fragrant fruits and a man and woman always stood there to receive you as the siren to announce your coming faded to nothingness. We were fitted with our first garments, given a flask of the warm water that kept us alive the first days here, and we were brought out into our new home for the first time. It was like a celebration to welcome you, the first day. Drinks and drunken brawls. Some came from the top to scout you, see if you were worth the time of their leaders. You had nothing still, of course, but here you had to earn your way to the top.
At night, stay indoors. Lock yourself down. Once the sun goes down, no voice, no scream, no plea can be trusted for the night belongs to the Nightwatch. The ones who put us in here created them. horrendous creatures that scarcely resemble humans, they are powerful. They guard the walls and they roam our streets at night. No one knows where they come from, but maybe you are one of the Deathguard. They are us, skilled and trained to kill the Nightwatch. We employ them to protect our important members, pay them to clear Nightwatch from the inner cities, and treat them well so none of our own are taken. We all fear and respect them greatly. Perhaps you have what it takes to become one of them.
Welcome, prisoner.
•Roleplay Link Here•
•CRIME COLORS•
•Theft = Brown•
•Robbery = Red•
•Embezzlement = Lilac•
•Assault/Battery = Blue•
•Assault w/Weapon = Cyan•
•Selling Contraband = Violet•
•Gang Violence = Yellow•
•Murder = Black•
•Mass Murder = Grey•
•Serial Murder = White•
•FACTIONS•
•First Ring•
Known as the "Merriment Ring". Known for their alcohol and pubs. The weakest, most unhealthy, and less organized groups remain here to enjoy the freedom of this kind of society. When new prisoners are introduced, they are taxed with explaining the society and getting them started.
•Second Ring•
Mostly run by gangs, this is where most go to get "illegal contraband" like cigarettes and drugs. They are closely tied to the Third and First Rings, the three rings known for being untouchable by the higher rings for their aid and status in being the roots of the society.
•Third Ring•
Weapon manufacturers by trade, they craft everything from swords and shivs to cooking utensils, pots, and pans. The higher rings are their best costumers, but Deathguard always have a place to call "home" here. Women are also brought here for protection when they don't want to travel to the other rings.
•Fourth Ring•
Mostly lawyers, petty thieves, and corrupt business owners, it's the most societally "normal" ring. With everything from agriculture, clothing manufacturing, livestock, and drinkable water, these innovative minds keep order and prosperity to the rest.
•Fifth Ring•
Murderers, mafia goons, and the like often get to this position. They are the dangerous ones who like power and lead the top of the hierarchy. The safety of their underground haven is surrounded by dark tunnels filled with Nightwatch, a fact that the Fifth Ring prides themselves for with its increased security. They employ Deathguard most often to make sure the Nightwatch doesn't come within their boundaries.
•Sixth Ring•
Despite the city-like appearance of the most affluent part of the Rings, the Sixth Ring is the most strictly ruled of Tartarus. Only the best and most loyal fighters and business men are allowed in this Ring. The order of Tartarus is kept here, the closest thing to a government in their society. Unless a Caesar is pulled, the "king" is kept safe by his closest members and is virtually untouchable. After all, everyone wants to be king.
•RULES•
•Please be literate•
We don't need ten paragraphs, but decently sized ones are preferred. Proper spelling, punctuation, and grammar are also requirements.
•Your form is your resume•
Have fun with it. I'm going to give you basic fields to fill out, but no code for a reason. I want to see your creativity. I also am not very keen on histories since I find it takes away from the intrigue of learning more about a character through roleplay, but you can add it anyway.
•Please Post Regularly•
You don't have to post five times a day, but stay active enough to keep up with the story. If you have to go for some time (school, family emergency, mental health, etc.) let me know and I'll provide an excuse for your character's random, sudden disappearance and again I'll give you a good return point when you decide to come back.
•FORM•
Name • Gender • Sexuality • Appearance • Ring # • Position • Personality
•POSITIONS•
There are always normal members; you don't need to be a listed role.
•First Ring•
Welcome Committee
Open (Male)
Open (Female)
Barkeep
Tave • Male • Hetero • Bastet
A mute man with a mild temper and easy smile. Oddly scarred. Never signs.
•Second Ring•
Leader
Open
•Third Ring•
Deathguard Leader
Seraphine (Seraph) • Female • Demi • Bastet
A quiet and relatively cynical individual, she takes business very seriously.
Talent Scout
Marius • Male • (closet)Bi • Squire
An intelligent eye for talent with quick wit and cunning fit for his position.
Death for Hire
Tyler • Male • Hetero • TeslaRolePlays
Emotionally distant boy who follows orders well while recovering from trauma.
Smith • Female • Bi • Normal dude
A quiet and polite person with extreme skills in metallurgy who never wastes breath.
Infinitely open.
•Fourth Ring•
Economy Leader
Open
Agriculture Leader
Open
Talent Scout
Open
•Fifth Ring•
Leader
Queenie (Queen) • Female • Hetero • LittleBlindKitten
A very wild and unpredictable personality with a superiority complex.
First Guard
Open
Talent Scout
Orpheus • Male • Hetero • Bastet
A somewhat haughty individual with a love for antagonizing others with pure wit.
•Sixth Ring•
Leader
Kypher • Male • Hetero • Destructus Kloud
A cunning, temperamental individual despite his charity and perceived warmth.
Guard
Jaxon • Male • Arom • Bastet
A grinning, warm-mannered bafoon. Naïve to a fault, but good at his job.
Open
Open
Talent Scout
Open
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