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ZOMBIES!!!

MrThe

Mystery Man
Roleplay Type(s)
Okay. So in this roleplay you are a necromancer and you are trying to take over the world with your zombie army. You can also evolve your zombies using magic/science to make better zombies. Or you could play as survivors and fight the zombies and their evil masters. Please Comment.
 
Im interested couple groups of humans in mind


Novaya Russia - led by grigor the new russia that took over after the uskri party took control of russia, after the outbreak theyve worked to contain and control the outbreak best they could with there troops and resources


Depending on the allowed tech in the rp chars will adapt there arch enimies with NSR


NSR - the rebellion thats trying to survive while viying for power in russia attempting to overthrow NR with gurrilla tactics and espinage


Please tell me i can be in control of a couple towns NR will countrol the country while NSR fights for the city its a story arc that adapts with the zombies this is gonna be fun
 
Idk I was thinking of having you start out with just a small amount of area and work from there.
 
@MrThe


Perfectly capable on starting with a small group, changes a few things but easily able to go small to large. Would still be a fun time, look a couple side characters are ready to go


Officer - men the zombie threat will be fierce.


*the officer turns to face 3 soldiers lined up*


Officer - the commitee is still coming up with the plans but were going in early for scout recon, we will find the source of the outbreak in that city, we will find a way to stop it.


*the officer turns to face 12 more men.*


Officer - we may not have numbers but we have skills at the ready, and fire in our hearts. We will end this outbreak, in the name of Novaya Russia
 
I have an idea for a group.


A certain region has already been 'taken over,' by the zombies.


A teenage girl, who's always been socially awkward, but a wiz in geometry and design, was accidentally left behind when her rich neighborhood (one where everyone either could walk on their roofs, or had a flat roof to make it look like they could) was evacuated. There was a large vegetable garden on her roof, and quite a bit of disaster supplies (including an electricity-producing bike and battery for it to charge) in an 'earthquake-proof' room in her basement. Her next-door neighbor was having some renovation done, so wooden boards and some tools were left behind.


Using this, and other supplies she found from everywhere she could reach without touching the ground, she connected every roof on her block with wooden boards, took apart the first-floor staircase(s) in all of them, set up a garden covering each roof (getting the dirt from backyards to roofs, bucket by bucket, took a ton of time), built a small dehydrator to store future foods, rigged up gutters to deliver water to certain areas, and just generally built a small colony for herself.


6-10 years after the evacuation, she's done this with two or three blocks, which she's connected to each other. A lot of her food rots (she only keeps gardens on her own block because of this) as she can't harvest and dehydrate all of it.


A group, who've been wandering in the woods all this time, find her. She's in her early twenties, but has the social intelligence of a socially awkward fourteen-year-old who hasn't talked to anyone for a long time. She loves her little fortress, and only wants to expand it, improve it, and have other people live in/love it with her. Everyone knows that the necromancer is the one who created the zombies in the first place, but she's shut that out of her mind all these years.


She welcomes in the travelers. They want to fight back in some way. Their (self-given) mission is to convince her to use all her resources to help them fight. (She doesn't have much in the way of weapons, but a lot of cars and fuel were left behind. Also, it's hard to fight when you spend all your time looking for food)
 
@bwhaha


Then her colony can be allied wigh a different group too, that helps secure small amounts of stuff to ensure mutual survival
 
ZerRu575 said:
@bwhaha
Then her colony can be allied wigh a different group too, that helps secure small amounts of stuff to ensure mutual survival
Good idea!


I could even make it so she's alone, and only meets other people when someone else's colony finds her.
 
ZerRu575 said:
@bwhaha
I can work with that, I do like having a group.
If you'd prefer a group, I'll do that :) I have two potential characters partly thought-up already. It wouldn't be an issue to put them in (or to add more if you want the group to be bigger).
 

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