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Realistic or Modern Zombie Apocalypse Extra

Main
Here
Characters
Here

Danoram

probaly...
The Story:
On August 20th, 2018, the first outbreak took place. One, two, maybe three dozen herds ravaged the cities of California--from there it only spread. All throughout the country of America, where everything began, the dead became reanimated. No one knew why... or how. Some had an idea, but they were picked off one by one as the military took matters into their own hands. Men, women, and children were lined up and down the streets, hands behind their heads. They were all exterminated like mice. Some managed to escape not only the clutches of their own brainwashed kind, but the dead which hunted them as well. Six months later, a full year from the first outbreak, the world was in ruins... There is still hope for humanity, and it's up to the last of the living to follow its path to a cure.

CURRENT DATE:
-----------------------------August 25th, 2019
 
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The Obituary:
Liv Handleman-----------------------------August 25th, 2019-----------------------------Cause of death: De'Jah
Michael Orrs-----------------------------August 25th, 2019-----------------------------Cause of death: Walkers
 
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[bg=white][border=5px dotted black][center][img]http://txt-dynamic.cdn.1001fonts.net/txt/dHRmLjk2LmIyMDMwMS5URzlqWVhScGIyNXouMAAA/denka.demo.png[/img][/center][/border]
[imagefloat=left][heightrestrict=400][ATTACH=full]453462[/ATTACH][/heightrestrict][/imagefloat]

Location--------------------------Woodbury, NY 11797 {[url=https://www.google.com/maps/search/pharmacy/@40.8170724,-73.4671804,216m/data=!3m1!1e3]Click[/url]}

Camp--------------------------Delorso's Camp

Woodbury is a small, gated community put together by a large group of people who call themselves a camp under the leadership of a man named Emmett Delorso. Woodbury is a highly guarded and disciplined safe-haven for lone survivors or smaller groups looking to team up with others, as the camp is willing to take in anyone; however, you don't come back if you leave untold of. The small town consists of several buildings: the Pharmacy, the Bank, an Athleta shop, a Chopt restaurant, a Chico's store, the Grill, the Wine Market, the Tavern, a Dunkin' Donuts, and more. Each of these establishments serve a newly found purpose by the Delorso camp--for example, the Pharmacy is where they keep all goods from medicine to weaponry on easy access to the more trusted campers. Newer members aren't usually allowed to enter due to bad experiences from the past. Beds and other homely furniture and assets have been brought into the town, providing campers with a place to sleep, relax, and keep occupied. 
[/bg]

denka.demo.png
2018-06-20_LI (2).jpg

Location--------------------------Woodbury, NY 11797 {Click}

Camp--------------------------Delorso's Camp

Woodbury is a small, gated community put together by a large group of people who call themselves a camp under the leadership of a man named Emmett Delorso. Woodbury is a highly guarded and disciplined safe-haven for lone survivors or smaller groups looking to team up with others, as the camp is willing to take in anyone; however, you don't come back if you leave untold of. The small town consists of several buildings: the Pharmacy, the Bank, an Athleta shop, a Chopt restaurant, a Chico's store, the Grill, the Wine Market, the Tavern, a Dunkin' Donuts, and more. Each of these establishments serve a newly found purpose by the Delorso camp--for example, the Pharmacy is where they keep all goods from medicine to weaponry on easy access to the more trusted campers. Newer members aren't usually allowed to enter due to bad experiences from the past. Beds and other homely furniture and assets have been brought into the town, providing campers with a place to sleep, relax, and keep occupied.
 
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Code:
[bg=white][border=5px dotted black][center][img]http://txt-dynamic.cdn.1001fonts.net/txt/dHRmLjk2LmE4MDMwMC5UM0puWVc1cGVtRjBhVzl1Y3csLC4w/denka.demo.png[/img][/center][/border]

Delorso's Camp
--------------------------Population---61---
Delorso's Camp is a large group of skilled individuals who at some point were taken in under Emmett Delorso's supervision, a young mafia veteran from before the apocalypse. The group has it's ups and downs, but mostly its downs, as the leader turns out to not be what he first seems. Throughout time, most have come to seek an escape from the ruthless, deceitful Delorso and his uncontrollable anger. He has killed many an innocent survivor for treason to the camp, or even to satisfy his own blood-thirst; however, there's no denying that he's a take charge and get it done kind of man. Delorso keeps his people in line, making the camp a weapon of its own to undead and scavengers looking to steal their endless supply of goods.
@Brijad2102 @PickledDreams [/bg]

denka.demo.png

Delorso's Camp
--------------------------Population---61---
Delorso's Camp is a large group of skilled individuals who at some point were taken in under Emmett Delorso's supervision, a young mafia veteran from before the apocalypse. The group has it's ups and downs, but mostly its downs, as the leader turns out to not be what he first seems. Throughout time, most have come to seek an escape from the ruthless, deceitful Delorso and his uncontrollable anger. He has killed many an innocent survivor for treason to the camp, or even to satisfy his own blood-thirst; however, there's no denying that he's a take charge and get it done kind of man. Delorso keeps his people in line, making the camp a weapon of its own to undead and scavengers looking to steal their endless supply of goods.
B Brijad2102 Cracker Cracker
 
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Code:
[bg=white][border=5px dotted black][center][img]http://txt-dynamic.cdn.1001fonts.net/txt/dHRmLjk2LmM5MGQxMS5XbTl0WW1saGNuaywuMAA,/denka.demo.png[/img][/center][/border]

[imagefloat=left][heightrestrict=400][img]https://i.pinimg.com/564x/05/b4/c5/05b4c56b781804bf8c37c41c01023c7f.jpg[/img][/heightrestrict][/imagefloat]Walkers are your more original zombies; they can't run and they can't hide like some others. The Walkers are simply hungry and are more populated than groups such as Bloaters and Sprinters. They line the streets, roaming aimlessly until distracted by loud noises of any tone or frequency which they will blindly follow. Walkers are probably the least most deadly zombies in the whole story, that is if there aren't too many of them at once. Walkers tend to travel in large groups--the more there are, the bigger a threat they are. Save your ammo against small groups of Walkers for the bigger predators, as you're going to need it. Damage the brains to kill them. (O-Positive)

[imagefloat=right][heightrestrict=400][img]https://i.pinimg.com/564x/dc/58/9b/dc589b2115e540072579f647dbff365f.jpg[/img][/heightrestrict][/imagefloat]Swingers are like Walkers in the sense that they cannot run and cannot muster up the sense to hide either. They roam aimlessly around without a set destination and are attracted to the slightest of noises, but mostly loud ones. The only difference between Swingers and Walkers lies in the name--Swinger. They can be seen gripping something in one or both hands, be it a melee weapon or stuffed animal. Where a Walker will latch onto its prey and immediately try eating it, a Swinger will start attacking it and beating at it. It's actually unlikely to get bitten by a swinger, but their actions can be unexpected. Swingers travel in groups with Walkers, so be careful where you leave your weapons because they will take them and start swinging. Save your ammo against small groups of Swingers for the bigger predators, as you're going to need it. Damage the brains to kill them. (A-Positive)

[imagefloat=left][heightrestrict=400][img]https://i.pinimg.com/564x/fd/ab/56/fdab56ba9e028c281b2b172d244797f4.jpg[/img][/heightrestrict][/imagefloat]Bloaters are usually overweight, swollen zombies. There aren't many of them, especially out in the open, as they tend to remain indoors and in smaller areas--this best utilizes their explosive characteristics. You will notice upon spotting a Bloater that there is usually a part or section of their body that is swollen beyond any comparison to a normal living being. Sometimes it's a funny thing to see, but be wary because these swollen areas do bust when prompted by means of shooting or sharp objects. The substance inside of Bloaters is the same as being bitten by any other zombie if ingested or met with the blood stream through open wounds. Fire is the only way to safely bring down a Bloater in close quarters depending on the swollen location; otherwise, you can shoot a Bloater if the swelling is far enough from the brain. They are slower than Walkers and Swingers, but are capable of hiding from the sun. Bloaters are also unaffected by loud noises, instead just following the path of other zombies. Aim carefully against Bloaters and don't waste your ammo, as you're going to need it. Damage the brains to kill them, or burn them if necessary to prevent acidic consequences. (B-Positive)

[imagefloat=right][heightrestrict=400][img]https://i.pinimg.com/564x/cc/8b/b3/cc8bb3d418fbef880d3fc53e3d0252ed.jpg[/img][/heightrestrict][/imagefloat]Sprinters (also called Jumpers), one of the most dangerous zombie groups, are a rare specimen of the living dead. They look similar to Walkers and Swingers, but lack as much clothing due to tearing at themselves and ripping it all off. Sprinters can not only run with the stamina of a professional athlete, but they can jump as well. Like most other types, Sprinters are attracted to noise; however, only high-pitched noises such as brakes squealing on a rusty vehicle or a woman screaming for her life. Sprinters don't often travel in groups, and can be identified by the way they sporadically and hastily make their way around, jerking their heads in every direction and growling like a rabid dog. This doesn't mean you won't find one mixed with the other zombies. While they can run and jump, Sprinters cannot climb. Like Walkers, they latch onto their prey and devour them. Unload on Sprinters, but don't blow your ammo. Damage the brains to kill them.

[imagefloat=left][heightrestrict=400][img]https://i.pinimg.com/564x/f1/f0/a3/f1f0a3d9b9ceac53e12950e26b174790.jpg[/img][/heightrestrict][/imagefloat]Screamers are another lesser group within the story, as there aren't many of them based on the rarity of blood type. As their name insinuates, Screamers are a survivor's worst nightmare when it comes to attracting other zombies. Fortunately, they are blind and cannot see due to fungus growing from their brains, so they travel in the direction of sound and only attack when they can sense movement. Like a tape recorder, Screamers will mimic any loud noises with a high-pitched squeal--like a car horn or gun shot. If they sense a moving target, they will charge; Screamers can run. They do not hide and cannot jump, but they are deadly. Like Walkers and Sprinters, Screamers hunt to eat. Be careful when shooting Screamers, as they may need a double tap due to the hard fungus shielding their brains. Where once you may think one is dead, never be too sure. Damage the brains to kill them.

What you turn into upon death depends on blood type.
@Brijad2102 @PickledDreams [/bg]

denka.demo.png

05b4c56b781804bf8c37c41c01023c7f.jpg
Walkers are your more original zombies; they can't run and they can't hide like some others. The Walkers are simply hungry and are more populated than groups such as Bloaters and Sprinters. They line the streets, roaming aimlessly until distracted by loud noises of any tone or frequency which they will blindly follow. Walkers are probably the least most deadly zombies in the whole story, that is if there aren't too many of them at once. Walkers tend to travel in large groups--the more there are, the bigger a threat they are. Save your ammo against small groups of Walkers for the bigger predators, as you're going to need it. Damage the brains to kill them. (O-Positive)

dc589b2115e540072579f647dbff365f.jpg
Swingers are like Walkers in the sense that they cannot run and cannot muster up the sense to hide either. They roam aimlessly around without a set destination and are attracted to the slightest of noises, but mostly loud ones. The only difference between Swingers and Walkers lies in the name--Swinger. They can be seen gripping something in one or both hands, be it a melee weapon or stuffed animal. Where a Walker will latch onto its prey and immediately try eating it, a Swinger will start attacking it and beating at it. It's actually unlikely to get bitten by a swinger, but their actions can be unexpected. Swingers travel in groups with Walkers, so be careful where you leave your weapons because they will take them and start swinging. Save your ammo against small groups of Swingers for the bigger predators, as you're going to need it. Damage the brains to kill them. (A-Positive)

fdab56ba9e028c281b2b172d244797f4.jpg
Bloaters are usually overweight, swollen zombies. There aren't many of them, especially out in the open, as they tend to remain indoors and in smaller areas--this best utilizes their explosive characteristics. You will notice upon spotting a Bloater that there is usually a part or section of their body that is swollen beyond any comparison to a normal living being. Sometimes it's a funny thing to see, but be wary because these swollen areas do bust when prompted by means of shooting or sharp objects. The substance inside of Bloaters is the same as being bitten by any other zombie if ingested or met with the blood stream through open wounds. Fire is the only way to safely bring down a Bloater in close quarters depending on the swollen location; otherwise, you can shoot a Bloater if the swelling is far enough from the brain. They are slower than Walkers and Swingers, but are capable of hiding from the sun. Bloaters are also unaffected by loud noises, instead just following the path of other zombies. Aim carefully against Bloaters and don't waste your ammo, as you're going to need it. Damage the brains to kill them, or burn them if necessary to prevent acidic consequences. (B-Positive)

cc8bb3d418fbef880d3fc53e3d0252ed.jpg
Sprinters (also called Jumpers), one of the most dangerous zombie groups, are a rare specimen of the living dead. They look similar to Walkers and Swingers, but lack as much clothing due to tearing at themselves and ripping it all off. Sprinters can not only run with the stamina of a professional athlete, but they can jump as well. Like most other types, Sprinters are attracted to noise; however, only high-pitched noises such as brakes squealing on a rusty vehicle or a woman screaming for her life. Sprinters don't often travel in groups, and can be identified by the way they sporadically and hastily make their way around, jerking their heads in every direction and growling like a rabid dog. This doesn't mean you won't find one mixed with the other zombies. While they can run and jump, Sprinters cannot climb. Like Walkers, they latch onto their prey and devour them. Unload on Sprinters, but don't blow your ammo. Damage the brains to kill them.

f1f0a3d9b9ceac53e12950e26b174790.jpg
Screamers are another lesser group within the story, as there aren't many of them based on the rarity of blood type. As their name insinuates, Screamers are a survivor's worst nightmare when it comes to attracting other zombies. Fortunately, they are blind and cannot see due to fungus growing from their brains, so they travel in the direction of sound and only attack when they can sense movement. Like a tape recorder, Screamers will mimic any loud noises with a high-pitched squeal--like a car horn or gun shot. If they sense a moving target, they will charge; Screamers can run. They do not hide and cannot jump, but they are deadly. Like Walkers and Sprinters, Screamers hunt to eat. Be careful when shooting Screamers, as they may need a double tap due to the hard fungus shielding their brains. Where once you may think one is dead, never be too sure. Damage the brains to kill them.

What you turn into upon death depends on blood type.
B Brijad2102 Cracker Cracker
 
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