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Fandom Young Justice; New Recruits

Demonhunter

Three Thousand Club
Character Sheets


Name:



Age:



Appearance:



Personality:



Abilities:



Skills:



Hero or villain:



History:



Weakness:



Other:



Rules:



Please, I'm begging you. Make some cannons. I'm craving an rp with cannons and non-cannons



Get crazy! Do plot stuff. However, please pm me major plot twists (like character death!!!)



Gender balance usually isn't a problem but please do try and balance boys with girls



Normal RpNation rules



No OP Characters, everyone must have a significant, easily exploitable weakness.
 
Name: Silithia


Age:15



Appearance:



Personality: Silithia is quite the odd girl, she's either hot or cold never in the middle. She's the kind of girl that silence is dangerous and 'excuse me' doesn't mean she didn't hear you... She's giving you a chance to back track before she explodes her attitude could pose a bit of a problem on a team, but the rage goes away once she gains someone's trust. Years of pain and abuse at the hands of scientists have made her untrusting of people. She posed a definite threat against humanity so batman made her a deal upon recruitment. If she were to work with the young justice, he'd ensure that her children were well taken care of. Therefore she is loyal to the justice league who have set up a specialized nursery for her growing twins.



She is a protective mother who will defend her calves until her dying breath, even if it means being forced to turn on YJ. Anyone who can be seen as a possible threat to them, will be treated like one.



Abilities: Silithia is a Jurassic nightmare, she was created by grafting strands of DNA from unidentifiable fossilized remains into an unborn human fetus in order to find the identity of the creature they'd discovered. They found the creature was an undiscovered species of dragon-like dinosaurs that may have inspired the legend of dragons. She can breathe fire due to flint-like teeth in the back of her jaw that create a spark and light an oily substance in a gland in the back of her throat to blast 10 minutes of continuous fire. She is 20 ft tall weighs over 10 tons and is armed with various spikes and horns that could easily impail a man. Her wingspan is enough to cast a shadow over the entire mount justice. Her jaws are strong enough to easily crush an elephant and her teeth face backwards meaning the only way of escape is to sever whatever limb she managed to bite down on or convince her to let go.



She is a brutal beast with the ability to turn human at will.



Skills: Silithia's history as a science experiment have made her very knowledgeable in laboratory equipment and computers. She is also knowledgable in genetics, medicine and injury treatment.



Hero or villain: Hero



History:



Silithia's history is a painful one, she was created as an experiment and seen as an animal by the people who created her. From the time when she was a baby until she was 14 she was experimented on a basically tortured. At 14 she was used as a surrogate for her own clone. When she laid her eggs she was punished for defending them so fiercely, but she could care less. The scientists couldn't touch the eggs. They began cloning her DNA and implanting them in crocodiles instead. However when the eggs hatched they made one last attempt to snag one away from her, which failed horrendously. She noticed what they were doing and went on a rampage, breaking out from her cell and burning the place to the ground and getting away with her two children in tow.



She built a nest in a near by forrest to protect her defenseless calves, when batman found her. She challenge him to a fight, for fear he was also after her young, but instead he offered her a deal. Her service in the Young Justice for guaranteed protection for her children, even if she were to die. After some thought she accepted.



Weakness:



- Safe-zone. With so many biological weapons, there's sure to be some places that she can't reach. In the area next to her flanks, under her belly and right in front of her nose are the safe zones. Find them and stay in them. Staying in front her her nose is risky because of the pressure sensors, but that that point just remain completely still. She will never notice your there unless you move.


- large caliber weapons and canons: sure her skin is tough, but she's not gun proof. Small bullets are like flies to her, but large guns and cannons balls will bring her down.


-balance: balance is key, such a massive weight is precariously balanced on four legs, take out two and she will fall. Get her over on her back and she'll never get up until she is pushed on her side. Pull her head too far back and she will be forced to walk backwards.


Space: fighting in a small area is hard for such a huge animal. If she has to level the ground she will, but this takes up time.


Swing: when swinging her horns or her tail spikes at someone, if they manage to dodge it, a weak point will be exposed. Either her throat or her flanks. She usually never swings her head and her tail at the same time but if she's fighting two assailants she may have no choice.


Small opponents: the larger the opponent is the more of an advantage Silithia has, however smaller, lighter opponents pose a problem. If they manage to get on her back they're is literally nothing she can do to throw the rider. And from there they have the advantage because between the plates on either side of her spine there is nothing to protect her.


Jaw muscles: her vice like grip in her jaws are deadly when snapping shut, but the muscles used to open her jaws aren't as strong. They can be tied shut with regular fence wire and she will be forced to try to work it off before she can open her jaws.


Other: not much
 
Name: Nightwing Prime


Age: 16


Appearance:
red_hawk_oc_commission_by_phil_cho-d63mmw3.jpg



Abilities: Uses an escrima-stick-like staff and "Prime Birdarangs," which are pretty much red, glow-in-the-dark Nightwing Birdarangs. Also frequently uses a grapple gun with a red, glow-in-the-dark grapple head.


Skills: Self-trained in acrobatics and battle, but surprisingly good at both for a self-trained fanboy.


Hero or villain: Kind of a grey area. He tries to do good, but he came here from the real world, so he knows everyone is fake, and doesn't really care all that much when people die in this world. Things are different, however, when it comes to people like Beast Boy, his best friend.


History: Nightwing Prime is an inventor, and a fanboy for Nightwing, named Carter Wallash. Eventually, he developed a machine to allow him to warp between the real world and the comics world, but before the real world switch was done, he accidentally turned it on, and got himself trapped inside the comics world. To this, he simply smiled, before starting to self-train and give himself Nightwing gear. When he was done, he created himself a vigilante suit and became Nightwing Prime. His actions led to the death of three members of the Red Hood Gang, and he just asked who wanted him next. Red Hood #1 was not amused.


Weakness: He actually has two. One, he won't hurt anyone else with knowledge of the fourth wall. That includes Superboy Prime. Two, he isn't very fast, and can be targeted by any sort of ranged attack easily, due to him not being a very quick-moving target.


Other: He's currently about to walk up to the Titans' front door and ask to join, introducing himself as "Nightwing Prime".
 
Red_Hood_Batman_Arkham_Knight.JPG

Name: Trevor Ghetztov


Side: Are Anti-Heros okay?


Age: 17


Superhero Name: Red Hood


Skills: Hand to hand combat, gadgets, and Guns (mainly his twin 10mm pistols)


Powers: None


Sidekick of: (Former) Red Hood


Description: A white kid with a buzz cut. His costume is similar of that of the Red Hood which he took inspiration from (Mainly the Red Hood from the Arkham Knight video game)


Personality: Tenasious, Cautious, Serious.


Backstory: Trevor wasn't born in the U.S, he was born in Kiev, Ukraine. His family was left with nothing after multiple civil wars in the country, and so he grew up into a life of crime. When Russia annexed the country, martial law was instilled and he sunk deeper into the criminal underground. Russia seeing the growing number of super-heroes individuals in the U.S, decided to create a taskforce to protect them from immense threats in the event that the U.S decided to weaponize their superheroes. The government then started kidnapping young men and women of the lower class, due to their expendability, and trained them to tackle all sorts of threats including the likes of superheroes. Those chosen, such as Trevor were put through unrelenting training and were given terrible conditions However, the Justice League discovered this taskforce and their treatment of the kids involved, they rescued them and brought them back to the states. However, the escape went terribly wrong and it left Trevor the sole survivor. He was put into a foster home and tried to continue a normal life, however his backround gained the attention of the Red Hood, who used Trevor's skills to help him control Gotham's underworld with force. When Batman defeated the Red Hood, Batman put Trevor behind bars in Blackgate prison. However, with the Young Justice League needing new members, the Justice League decided he wasn't beyond redemption and recruited him to the team, hoping for him to learn from his mistakes.


.


Weakness: He lacks any super strength to protect him from heavy attacks, bullets, etc.
 
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Name: Anise (last name unknow)


Nickname: Anna, Anni, Anise, Ann


Age: 17


Gender: female


Appearance:


bd3b1c3b71f1724ea702ae5a8bcd2ec6.jpg



Costume:


cloak_zps29aa873b.jpg



(( we also wears a white cloth mask that cover the mouth and nose))


Alias: Cloak


History: Anise is from another dimension, where she is known as the Tree Maiden. Back at her world an Enemy name chaos that was seal away broke free. Anise was fighting chaos, but sadly chaos was stronger than her and she got injured badly. When chaos was about to capture Anise, the spirits in her world opened up a portal which she got sucked into. It opened up at the watch tower, where the justice league members are.


The portal opened up on the ceiling where she fell through, wearing her white cloak, and hitting the floor. Most of the members were surprised at what what happened. Her injuries were treat and she was out for about 2 weeks. Once she woke, she had no recollection of where is from and how she got here. She also didn't speak much, but answer the questions the Justice League asked the best she could. The only thing she could remember was her first name.


One day she out for a walk on earth with one of the Justice League members showings her around town. Some robbers broke into a store she was at with the member. The member told her to hide and not move, thinking she wasn't in any condition to fight yet. Anise listened and did as told. She watched the person take care of the robbers, but saw that he was having trouble. A memory of herself fighting in her world flashed through her head. The next thing she know she was in her white cloak with her her weapon Slicer and was able to take out the member with the robbers. The justice league member was surprised and told the other once they got back. Since then she has been helping out and training with them.


Personality: Anise is quiet girl that is shy around new people. She get nervous about things in certain situations. She loves animals and is very respectful to faunas. Despite her nervousness when she is fighting she is very serious and calm. She can think quickly and get out a situation very easily. She can also get childish and very energetic when she gets use to the people around her.


Abilities:


•to jump high in the air, move at high speed, stand in air and can can also jump from one glyp to another at a high speed on the ground and in the air. It can also act as a barrier.


•Can use light healing magic to heal wounds, but the deeper the wound the longer and more energy it takes. If she has enough energy and if it's a body related spell, like the person can't speak, she csn undo that as well


• able to coat her weapon in in four elements, fire, ice, electricity and wind


•has high stamina


• her weapon puts a barrier around her body and give her enough strength to block heavy hits


• she has a special connection with plants that causes her to feel their emotions. Like if the grass is on fire she can feel their pain and such. Or like if they need water she can tell


Skills:


• she has a weapon that is the form of a blue staff. It can change into a scythe, katana and spear. She really fast and deadly with it. Once her weapon is coated she can do a multitude of attacks. But there is a 1 minute cool down/gap when is transitioning from one element to another.


○ fire: can send out out 4 fireball and fire air slash. High enough heat can melt metal, but not titanium. Can just coat the weapon and fight


○ice: can send ice spike. Freeze the ground by stabbing or tapping. Can freeze the something or someone in contact with weapon.


○electricity: can shock someone when weapon is coated and comes in contact with weapon or person. Can paralyze someone. Can send electricity towards someone by stabbing the ground. Can send a thunder bolt at someone. lightening comes raining down.


○wind: can send air slashes at someone. Can stab or tap the ground to create wind spike and shoot 10 air bullets that can off an object if shot at the right angle


○ She is also quiet and can be quit stealthy


Weakness:


•vulnerable without her staff


• physical strength


•endurance, she can't take to many hit to her body


• when the plants around her are in pain, slightly slower and reaction time also slows


•She has no knowledge on how the technology on Earth works and only know how to work certain things from the help of others have thought her.


Extras?: She recently rescued a black cat on one of her missions. It follows her around everywhere and is also very smart. She name her Luka and she sometimes also helps her out on missions.


~♤~
 
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<p><a href="<fileStore.core_Attachment>/monthly_2015_07/image.jpg.46e93b412164327523e1eaf482d46b01.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="60238" src="<fileStore.core_Attachment>/monthly_2015_07/image.jpg.46e93b412164327523e1eaf482d46b01.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


| Full Name


Virgil Ovid Hawkins


| Alias


Static



| Gender


Male



| Age


16



| Appearance


<p><a href="<fileStore.core_Attachment>/monthly_2015_07/image.jpg.1b19963f912cac903b6a83d46c34be04.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="60237" src="<fileStore.core_Attachment>/monthly_2015_07/image.jpg.1b19963f912cac903b6a83d46c34be04.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



| Costume



<p><a href="<fileStore.core_Attachment>/monthly_2015_07/image.jpg.92c013806290f202f19540e073b053f6.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="60239" src="<fileStore.core_Attachment>/monthly_2015_07/image.jpg.92c013806290f202f19540e073b053f6.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>





| History


Virgil Ovid Hawkins was your typical High school student. Well mannered, polite, and kind. Everything one likes in a person. Of course we mustn't forget his acidemic merits. Virgil was at the top of his class.



After the death of his mother, who died in gang cross fire, things went slightly down hill. Virgil's grades began to slip and he lost focus. Even his relationship with his father, Robert Hawkins, began to grow volatile. Virgil's situation became even worse once he began to be bullied at school by


F-Stop, a wanna-be thug who had started a small gang. His life had become a black hole of depression and loneliness. Luckily for Virgil his antagonist was stopped by a man named Wade.



Wade soon took Virgil under his wing and things started to look up. Some time had passed and Virgil was approached by Wade with an offer, He could join Wade and his Gang in a turf war against


F-Stop and his thug buddies or could go back to his life of depression and being bullied.



Armed with a pistol Virgil and his fellow gang members snuck into a shipping yard to face F-Stop and his crew. As soon as the two gangs came face to face shots were fired. Spin the first loud bang Virgil hid behind the closest shipping container. Scared out of his mind Virgil quickly began to regret his decision to join in on this senseless violence. As he was planning his escape the police arrived on the scene. Shots were exschanged between the Waring gangs and police.


A huge boom rang in his ears. A stray bullet had hit a crate of canisters being stored at the yard. A plume of purplish smoke sped towards him. In an instant Virgil's life was changed forever. The Event would be known as the Big Bang and Virgil Ovid Hawkins was one of many Bang Babies.


In a few weeks Virgil developed abilities and an alter ego. As Static Virgil would be able to stop crime dead in it's tracks. With his new found abilities Virgil's confidence went threw the roof. Not only was he able to move past his mothers death but he was able to regain control over his life. Things had truly gotten better for Virgil.


Of course Virgil wasn't the only Bang Baby, and most of the others weren't out to save the world. As Static Virgil would make many super powered enemies.


As Static he could show his more confident and arrogant side. In battle Static would often taunt his enimies. Witty banter and one liners soon became a regular part of his fighting style. Static even developed a catchphrase. Virgil had become a hero.



| Abilities


Static's powers center around electromagnetism, making him part of the Earth's electromagnetic field as well as capable of generating and storing his own electromagnetic energy. He can choose to keep the electromagnetic energy that he currently holds in his body by controlling the current and voltage for whenever he wants to use it. Static's body can generate raw electromagnetic energy, which he can control at will for various purposes.


Such uses commonly include magnetizing objects, electrocuting opponents, levitating objects (such as manhole-covers or his self-built metal saucer for use in flight) and people, restraining or adhering people/objects to various surfaces in the form of "static cling", generating "taser punches" with effects similar to a stun gun and at times enough power to send opponents flying during close combat, various electromagnetic displays as well as electromagnetic nets or cages, blinding flashes, generating thrown ball lightning, producing electromagnetic pulses, and generating electromagnetic force fields to shield himself from attacks, even stopping bullets in mid-air.


As well as releasing surges of electromagnetic energy, Static can also drain sources of electricity, such aspower lines, batteries and fuse boxes to recharge/replenish his own energy supply. Whenever Static has used his powers to a high degree, or experience any other such large energy-drain, he will also experience a sudden, acute sense of fatigue, as his electromagnetic powers are tied-in to his ownbioelectric energy levels. Static'selectrolytes/blood-salt levels are higher-than-normal,this shows Static needs higher blood-salt levels to support the use of his powers, but the higher sodium levels seem to have no effect on his health.


Static can also sense and feel-out sources of electromagnetic energy, able to tell if a seemingly abandoned area is actually hot or not. Static can use his powers to hear radio waves and tap into phone lines, including listening in on the police broadband and music stations, as well as making calls, and is also able to use his powers to mimic the uses of electronic devices such as a CD player


and is even able to use his powers to use an ordinary trashcan cover simultaneously as a shotgun microphone and a loudspeaker. Static has more of a distinctive advantage in cities than anywhere-else, even in a park, surrounded by trees, Static could make use of the metal pipelines under the ground with his magnetic powers.


Static's powers grant him resistance or immunity to forms of mind control, since the human brain is an electromagnetic organ. Static's greaterbioelectric field shields him and hisbrainwaves from any attempts at reading his mind and asserting control over him.


Gear

  • Static Saucer - A circular sheet of a Mylar alloy foil ("Stronger than reinforced steel"), that folds out to become a disk that Static rides on to fly through town. Originally he used trash can lids or manhole covers.


Weaknesses


Static's primary weaknesses areinsulators, as his powers have little or no effect on them. Wood seems to be the one he has the most difficulty with, as it cannot be electromagnetically manipulated, levitated, or damaged.


Being human means Virgil has limitations. Virgil can still be injured by conventional weapons like guns or knifes. It is also possible for him to become fatigued.





 

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waiting on someone to make blue beetle. I love blue and it wouldn't feel right to have a YJ rp with out him. let me post a Nightwing Bio and we'll start. im just on my knees, literarly, for someone to make Jaime. he's too great.
 
Lol, I already made my Nightwing Prime, so...When those two meet, it'll be awkward as crap.
 
Name: Dru Bishop


Age: 17


Appearance:
lucas_bishop_by_phlegias_t_redback-d6tzdfn.png
(without the M and the beard also his eyes are gold and when using his powers turn fully gold)


Personality:kind funny and a bit of a flirt Dru likes to help others and is usually either well liked or immediately disliked.


Abilities: Dru is a mutant with the power to absorb energy, either ambient energy or that directed towards him, and to project that energy from his body in the form of primarily concussive blasts or many other forms of energy. Bishop can also store absorbed energy within his personal reserves, whereupon the energy increases his strength and recuperative abilities, as well as affording him a measure of invulnerability. Also, he instinctively knows his location at all times.


Skills: Fighting hand to hand and is an excellent marksman. He can also navigate pretty well.


Hero or villain: Neither just likes to help people will join a side with his friends.


History:Dru wandered a lot absorbing energy and learning occasionally using his powers to help the people who was around him.


Weakness:he can still get his ass beat and too much energy will cause him to blow up, as long as he is steadily using energy he is fine.


Other: has weapons that accommodate his concussive blasts and is fairly good at stealth.
 
Name: Ember O'Shea


Age: 16


Appearance: <p><a href="<fileStore.core_Attachment>/monthly_2015_07/upload_2015-7-10_11-32-24.png.bd73cc244c0e6b7c1fccbaf150a001bb.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="61437" src="<fileStore.core_Attachment>/monthly_2015_07/upload_2015-7-10_11-32-24.png.bd73cc244c0e6b7c1fccbaf150a001bb.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Personality: She is very alert at first and shy but once she knows you she becomes caring, sweet and much more talkative.


Abilities: She able to set her entire body on fire, manipulating fire and can also fly. (Pretty much female version of the human torch :3)


Skills: Flexible, was never train in hand to hand combat.


Hero or villain: Hero


History: Ember had a great time in school and she was definitely enjoying herself in college, making new friends until a few weeks later in the afternoon she was coming home from a stormy day, she live out in the country side so she was walking alone with no one around.


Her last moments was being kidnapped by an alien ship.. she was abducted and they started running tests on her for a few days, making her into living breathing fire. After that she was simply given to a man who live on earth, he was the same species as the aliens but he was the one who was meant to care for the unfortunates, but he left them all in their containers sleeping and some of containers mysteriously vanish showing hope there was a way out, there were many reports of missing people and the military was on the mission to find them but it was very hopeless, however the alien/man was going to give one away to see how she would react to the world again in her current state.


Weakness: Well..water.

 

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Btw Jason and Bruce made up after Death of the Family and I'll make my character in a bit


 
Wait did they made up in the show? Cause they did in comics
 
Name: Wraith


Age: 16


Appearance:
wraith_colored_by_cloudshalo.jpg



Personality: Wraith is quite jovial and a bit of a clown, despite his dark powers and how he tries to come off as cool and aloof, once you actually talk to him it is clear that he’s just a bit of a jokester and a massive geek. He is also incredibly selfless and thinks of others before himself. He is a Batman fanboy, which is one of the reasons he decided to ask to join Young Justice, along with learning about his powers.


Abilities: Control of shadows, teleportation through shadows and short periods of intangibility.


Skills: He could also learn a basic understanding of standard magic and has the propensity to use it due to his demonic heritage.


Hero or villain: Hero


History: Wraith comes from England and was brought up by some friends of his mother who died in child birth. It is unknown who his father is but it became apparent that his heritage has gifted him with magic powers when they manifested on his 16th birthday. After the discovery of these powers and the discovery that a group of young heroes linked to THE Batman was open to recruits he decided that that would be a good way to discover more about his powers and how to control them. After a lot of convincing of his parents to let him go to America on his own he is now there and feeling very nervous about his ‘sales pitch’ to Young Justice.


Weakness: Damaged greatly by light/holy magic attacks. Powers can be somewhat erratic as he is still learning to fully control them.


Other: If his biology is tested by magical means it will come off as demonic. He doesn’t know that he is demonic.
 
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Name: The Joker


Age: Unkown


Appearance:


Personality: Insane, sadistic, intelligent.


Abilities:


High intelligence, gadgets , skilled chemist


Skills: hand to hand combat.


Hero or villain: Villain


History: Unknown


Weakness: Obsessed with the Batman,


Other:
 
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Name: Martin Stein A.K.A. Deathstorm (Firestorm of Earth 3)


Age: 53


Appearance:
deathstorm_foreverevil.jpg



Personality: Stein is a genius in almost everything doing with science. Though he slowly corrupted himself with evil once he begun his testing. Soon enough, when he finished operating on himself he went from doing evil deads silently to publicly when he joined the Crime Syndicate. Usually a self-centered man, he has no remorse over either his allies or subject's pain such as Harold Jordan, the Green Lantern of Earth 3. Creating the ring it slowly started eating him from the inside, starting from where he put the ring on.


Abilities:

• Density control - Elements tied to the Firestorm Matrix have complete control over molecules and as such can change the density of solids, liquids and gases to as light as hydrogen or as heavy as uranium.


• Eidicit memory - Also called "Matrix Memory Recall", elements tied to the Firestorm Matrix can access the memories of each and every single being that has ever been fused into the Matrix. New elements are allowed to automatically download surface information.


• Energy absorption - Elements tied to the Firestorm Matrix can absorb massive amounts of energy as well as being able to absorb many different types of energy. Most commonly the elements and energies associate with life and the human body are absorbed. Also solar energy is a possible source of energy that can work as a "emergency battery" for elements out of power.


• Energy projection - Elements tied to the Firestorm Matrix can project massive amounts of different amount of energies. Naturally occurring energy projected by Firestorm are "Nuclear Blasts" however elements can project a number of different energies at will.


• Enhanced vision - Also called "Quark Vision", elements tied to the Firestorm Matrix have access to enhanced vision due to their nuclear nature. Different visions experienced are X-Ray vision, microscopic vision, and thermal vision.


• Flight - Elements tied to the Firestorm Matrix can soar through the sky at amazing speeds. At first it may be difficult to achieve flight through Firestorm's nuclear nature though most master it quickly. Firestorms have been clocked at over 600mph theoretically they can fly much faster.


• Molecular reconstruction - Elements tied together into the Firestorm Matrix to create Firestorm have one main ability which all other stem from. Their "atomic fusion" or "nuclear nature" stem from nuclear physics tempering with the user's mixture of psychic energies as well as physical properties. Users accessing Firestorm or the Firestorm Matrix are called "elements" as they individually make up the Matrix. Firestorms can break down and reapply subatomic particles as well as break up the molecular structure of elements and rearrange them. To do this the element must know the exact elemental make-up of the object or human. Most Firestorms cannot affect living tissue but it is possible though very unstable.


• Phasing - Elements tied to the Firestorm Matrix can phase their bodies through solid objects. Although they have direct control over an object's density they can use this ability on themselves and only themselves and affect living tissue to pass through objects.


• Psychic link - Sometimes called "floating heads", elements that embody the Firestorm Matrix appear mostly as floating heads to represent their psychic link to the other human being or other element in the Matrix. They can be represented however they'd like but the Matrix defaults them to a disembodied head. Even disconnected an element may have latent psychic traces of the previous user.


• Regeneration - Though a majorly untested power as well as being as much a reaction from shape-shifting and a direct result of molecular reconstruction; nonetheless, Firestorm elements can regenerate large sections of misplaced or destroyed physical properties.


• Self-sustenance - Elements tied to the Firestorm Matrix can survive in space unaided, never need to eat to sustain life and never truly need another element to be processed or broken down by their bodies. Although users may feel these needs and would enjoy producing such bodily functions it is unnecessary.


• Superhuman durability - Elements tied to the Firestorm Matrix receive an increased amount of physical resistance and durability. They can survive bullets and stab wounds as well as the physical damage of exploding constantly.


• Superhuman strength - Elements tied to the Firestorm Matrix receive an increased amount of physical strength and muscle mass. Certain elements can tap into this energy and become large hulking entities however such strength can be quite destructive to the host if not used sparingly.


• Transformation - Elements tied to the Firestorm Matrix can transform his normal human form into Deathstorm.


Skills:


• Genius level intellect


Hero or villain: Villain


History: Martin Stein is one of the foremost minds in biology. Though he is known for his shady tactics. He lures homeless people into his labs to be guinea pigs so he can discover how to create life from death. Soon he was convinced to join the Crime Syndicate's enemies to try to stop them. Though instead he used their labs to continue his research and, when tested on himself, he fused himself with a dead corpse to create Deathstorm.


Weaknesses: Being part of the Firestorm Matrix, practically anyone else that has control over it can rip Stein away from his corpse. Also... Just hitting him a lot usually works.


Other:
 

Name: William Coleman

Age: 47 (Preserved body, kind of like Captain America) though he looks like he's and has the mind of a 17 year old.

11_Talon_FINAL_filter.jpg
cda18e3bcee5358e1b52fa8999b7e6a1.jpg


Personality:

Abilities: Increased healing factor and strength.

Skills: The Court of Owls forged nearly every talon to be a master at assassinations. Due to this, he knows advanced hand-to-hand combat and he's nearly capable to engage in hand-to-hand combat with Batman, he has pinpoint accuracy, which is used to throw the Talon's signature throwing knives, and he carries an arsenal of weapons. Also having the 21 century Talon suit, it's similar to the batsuit. It contains a grappling cable, jetpack, and space on his wrists to administer smoke bombs. Though with all of this, armor on his head is extremely weak, leaving him open for headshots.

Hero or villain: Hero

History: Much like the rest of the Talons, Calvin showed great promise and he was put into the Court of Owls. Training for years to actual become one of them, he took Lincoln March's upgraded Talon armor and was set to complete multiple assassinations around Gotham like the rest of the Talons. Though following Calvin Rose's example, he resisted the Court of Owls' orders and fled. Knowing the Young Justice group needed members, he decided to check there first.

Weakness: Once defeated, he needs an alloy called electrum to keep living.

Other:
 

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